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kr.Documentation

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처음 입문시 여기서부터 시작하세요.

vvvv 사용하기

vvvv 본질적인 기능을 설명하는 자세한 지침서

흥미로운 화제들

vvvv 노드의 라이브러리가 모든 범주에 걸쳐 일반적인 항목으로 분류 되어 있습니다.

  • Links - 유용한 링크 모음

예제

  • Node Reference - a list of all nodes sortable and filterable by tags
  • UI Reference - a list of all Mouse-Keyboard operations
  • Glossary - a list describing vvvv related terms

vvvv 개발하기

Developers looking to extend vvvv with their own nodes start here:

Information on developing specific types of addons

vvvv supports diplomates

Website


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Shoutbox

~14h ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~20h ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~1d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's

~1d ago

tonfilm: vvvv #audio pack update: better buffer reader and fixed #vl template #visualprogramming #creativecoding #dotnet vvvv.audio-pack-alpha

~1d ago

beyon: microdee: Good, I found Xenko.Core.Mathematics filled many gaps in SlimDX ray/point/plane/bbox functions

~2d ago

microdee: "if you want to make a custom project only using Xenko graphics API without the full Xenko engine, you can!" https://xenko.com/blog/feature-spotlight-xenko-3-1-and-nuget/

~3d ago

m4d: @circuitb: looking good :)

~4d ago

joreg: berlin, london, paris, who's next? thanks for organizing this @sebescudie

~5d ago

sebescudie: in Paris and into #vvvv ? Let's have a bier next Wednesday ! https://bit.ly/2z4BnKQ