» How To Release A Pack
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

How To Release A Pack

Packs are topical collections of plugins/modules/effects. Here is how you create a pack for sharing it as a contribution.

 PACKNAME\core (for managed .dlls)
 PACKNAME\core\x86 (for native 32bit .dlls)
 PACKNAME\core\x64 (for native 64bit .dlls)
 PACKNAME\factories
 PACKNAME\girlpower (for demo patches)
 PACKNAME\nodes*
 PACKNAME\nodes\effects (or \dx11, geom11, texture11 for DX11 effects)
 PACKNAME\nodes\modules
 PACKNAME\nodes\plugins

* The \nodes directory should include a nodelist.xml as explained here: nodelist (vvvv).

You can also set a version for your pack and create diffffs in case you want to change namings from one release to the next, see: Patch Conversions & Pack Versioning

And here is how to use a Pack.

anonymous user login

Shoutbox

~2d ago

karistouf: thank you joreg, but external solution from VVVV is not possible.

~2d ago

catweasel: @joreg, I'm not sure he did ;) But if you do use timeliner use this as well autosave as well.

~2d ago

joreg: if anyone knows more osc timelines please put them there as well!

~2d ago

joreg: @karistouf he meant to say there are alternatives. i put some here: animation

~2d ago

karistouf: ??? StiX

~2d ago

StiX: @karistouf abandon that particular ship, dont try to use the time liner >_<

~2d ago

karistouf: ok, merci joreg but helas no time for it. thanks again

~2d ago

joreg: @karistouf sources are open you can rebuild them to suite your needs

~3d ago

karistouf: no way to have the handles more biggers ?