» How To Release A Pack
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How To Release A Pack

Packs are topical collections of plugins/modules/effects. Here is how you create a pack for sharing it as a contribution.

 PACKNAME\core (for managed .dlls)
 PACKNAME\core\x86 (for native 32bit .dlls)
 PACKNAME\core\x64 (for native 64bit .dlls)
 PACKNAME\factories
 PACKNAME\girlpower (for demo patches)
 PACKNAME\nodes*
 PACKNAME\nodes\effects (or \dx11, geom11, texture11 for DX11 effects)
 PACKNAME\nodes\modules
 PACKNAME\nodes\plugins

* The \nodes directory should include a nodelist.xml as explained here: nodelist (vvvv).

You can also set a version for your pack and create diffffs in case you want to change namings from one release to the next, see: Patch Conversions & Pack Versioning

And here is how to use a Pack.

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Shoutbox

~13min ago

sunep: @neustron have you checked your spam folder? Mine went to spam.

~2h ago

neuston: I've not received any activation email for Talque, after purchased tickets of NODE20 last week. Is it normal? just want to confirm.

~9h ago

boplbopl: @tonfilm nice!

~10h ago

tonfilm: The first #vl #stride screenshots are here! vl.stride-earlyaccess-screenshots #visualprogramming #dotnet @stride3d #creativecoding #vvvv #gamedev

~23h ago

udo2013: @systray27 thank you :)

~3d ago

systray27: @Udo2013> Wow that's beautiful!

~8d ago

mediadog: @tonfilm Thanks! Need to kill a specific vvvv instance, so that enables "taskkill /FI "WINDOWTITLE eq (title)"

~8d ago

tonfilm: @mediadog you can use the VVVV (VVVV) node for that

~9d ago

mediadog: Wasn't there a commandline switch to set the window title instead of the random characters? Can't find it