» How To Release A Pack
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

How To Release A Pack

Packs are topical collections of plugins/modules/effects. Here is how you create a pack for sharing it as a contribution.

 PACKNAME\core (for managed .dlls)
 PACKNAME\core\x86 (for native 32bit .dlls)
 PACKNAME\core\x64 (for native 64bit .dlls)
 PACKNAME\factories
 PACKNAME\girlpower (for demo patches)
 PACKNAME\nodes*
 PACKNAME\nodes\effects (or \dx11, geom11, texture11 for DX11 effects)
 PACKNAME\nodes\modules
 PACKNAME\nodes\plugins

* The \nodes directory should include a nodelist.xml as explained here: nodelist (vvvv).

You can also set a version for your pack and create diffffs in case you want to change namings from one release to the next, see: Patch Conversions & Pack Versioning

And here is how to use a Pack.

anonymous user login

Shoutbox

~1h ago

Noir: big up vux

~7h ago

vux: New DirectX11 build, now on version 1.2 directx11-1.2-update

~1d ago

skyliner: @colorsound: voll laser wie du abgehst!

~2d ago

~2d ago

joreg: thanks to reports so far we were able to fix quite some bogus. here is another candidate: beta36-release-candidate please test. #vvvv

~2d ago

welovemedia: NDI in vvvv: Is the only option to convert to or from Spout? Is it a real "conversion" or does it add latency or not?

~3d ago

matka: @mediadog SkeletalMesh from mp.dx by mighty microdee