» How To Release A Pack
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

How To Release A Pack

Packs are topical collections of plugins/modules/effects. Here is how you create a pack for sharing it as a contribution.

 PACKNAME\core (for managed .dlls)
 PACKNAME\core\x86 (for native 32bit .dlls)
 PACKNAME\core\x64 (for native 64bit .dlls)
 PACKNAME\factories
 PACKNAME\girlpower (for demo patches)
 PACKNAME\nodes*
 PACKNAME\nodes\effects (or \dx11, geom11, texture11 for DX11 effects)
 PACKNAME\nodes\modules
 PACKNAME\nodes\plugins

* The \nodes directory should include a nodelist.xml as explained here: nodelist (vvvv).

You can also set a version for your pack and create diffffs in case you want to change namings from one release to the next, see: Patch Conversions & Pack Versioning

And here is how to use a Pack.

anonymous user login

Shoutbox

~23h ago

nanotekt: vvvv+blender=lovvvve :D https://youtu.be/dUyeoi9mBIc

~2d ago

Patxi7: Pepper's Ghost & vvvv https://vimeo.com/632159133

~6d ago

mediadog: @manuelgonzalvez Needed to explicitly install VLC for VLC2; I use 3.0.6-win64 for stability.

~6d ago

mediadog: @manuelgonzalvez 42 getting crashes from DX11 VLC lib after last Win10 update. Switched to VLC2 plugin OK so far.

~8d ago

sunep: Looks interesting. Can't find a price though https://en.ids-imaging.com/ensenso-3d-camera-s-series.html

~18d ago

joreg: @guest re svg export: i'm afraid not.

~18d ago

joreg: @manuelgonzalvez what's stopping you? now is the time!

~18d ago

joreg: @schlonzo glad you like it!

~19d ago

schlonzo: the new burger menu is great!

~19d ago

schlonzo: the new burger menu is great!