» How To Release A Pack
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How To Release A Pack

Packs are topical collections of plugins/modules/effects. Here is how you create a pack for sharing it as a contribution.

 PACKNAME\core (for managed .dlls)
 PACKNAME\core\x86 (for native 32bit .dlls)
 PACKNAME\core\x64 (for native 64bit .dlls)
 PACKNAME\factories
 PACKNAME\girlpower (for demo patches)
 PACKNAME\nodes*
 PACKNAME\nodes\effects (or \dx11, geom11, texture11 for DX11 effects)
 PACKNAME\nodes\modules
 PACKNAME\nodes\plugins

* The \nodes directory should include a nodelist.xml as explained here: nodelist (vvvv).

You can also set a version for your pack and create diffffs in case you want to change namings from one release to the next, see: Patch Conversions & Pack Versioning

And here is how to use a Pack.

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Shoutbox

~3h ago

joreg: reminder: 7 days left in this call for residency: vvvvertigo-starts-residency-2019 #vvvv #vl #xenko

~19h ago

u7angel: @synth, why not ?

~19h ago

synth: Is DX11 Multiscreen boygrouping a thing? Just asking before starting a forum treat.

~1d ago

Elias: new beta38 is out: vvvv50beta38

~3d ago

joreg: sunday afternoon...best time to apply for a #vvvv #vl #xenko residency: vvvvertigo-starts-residency-2019

~5d ago

joreg: @microdee: yep i think the site takes user submissions..

~5d ago

microdee: @joreg: it's missing FlareTic... ;)

~5d ago

joreg: @motzi yeah, welcome to my life..

~5d ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)