» How To Release A Pack
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How To Release A Pack

Packs are topical collections of plugins/modules/effects. Here is how you create a pack for sharing it as a contribution.

 PACKNAME\core (for managed .dlls)
 PACKNAME\core\x86 (for native 32bit .dlls)
 PACKNAME\core\x64 (for native 64bit .dlls)
 PACKNAME\factories
 PACKNAME\girlpower (for demo patches)
 PACKNAME\nodes*
 PACKNAME\nodes\effects (or \dx11, geom11, texture11 for DX11 effects)
 PACKNAME\nodes\modules
 PACKNAME\nodes\plugins

* The \nodes directory should include a nodelist.xml as explained here: nodelist (vvvv).

You can also set a version for your pack and create diffffs in case you want to change namings from one release to the next, see: Patch Conversions & Pack Versioning

And here is how to use a Pack.

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Shoutbox

~11min ago

evvvvil: ...code for 4k intro posted below has been released on shadertoy with some pretty assertive comments,you fuckers https://www.shadertoy.com/view/MllcRH

~23h ago

evvvvil: designed in v4, then converted to c++. "Pointless erections and broken sausages" my 4kb intro ranked 8th @ EVOKE https://vimeo.com/230590803

~3d ago

timpernagel: Did anyone here used one of those already: https://www.artec3d.com/3d-scanner

~3d ago

sebescudie: @synth : wuz there like two days ago, too bad!

~3d ago

synth: Anyone in Nice? I will be here for next 3 weeks. Shout out for a drink :)

~3d ago

joreg: "Looking for a tiny PC that still has space for a gaming-quality video card?" http://boingboing.net/2017/08/20/compare-tiny-pc-cases-with-thi.html

~4d ago

dominikKoller: Broken link in vvvv sdk for Microsoft Build Tools 2015