» Using Addons
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Using Addons

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When downloading vvvv it comes with a large library of native/built-in nodes ready to be used.

Additionally many users have created and are sharing addons in 3 different ways. Here is how to use them.

After "installing" an addon you have access to all its nodes via the NodeBrowser among all the native nodes.

For unpacking any download we recommend using 7zip since many users had problems with other unpackers (including the built-in windows function).

The Addonpack

The Addonpack is a highly recommended collection of useful nodes provided and maintained by members of the vvvv community.

Download the Addonpack matching the exact version of vvvv you're using. Then unzip and place it inside the vvvv directory so your directory structure looks like this:

 \addonpack\ (including: girlpower, lib,...)
 \girlpower
 \lib
 \licenses
 \vvvv.exe
 ...

Other Packs

Packs are topical collections of plugins provided by the community.

Any pack (apart from the Addonpack) has to be placed inside a directory called \packs so that your directory structure will look like this:

 \addonpack 
 \girlpower
 \lib
 \licenses
 \packs\ (including \DX11, ..)
 \vvvv.exe

Contributions

Contributions are a simple way for anyone to share modules, effects, plugins...

If you want to use any contribution you downloaded you best do it like this:

  • create a directory anywhere called e.g. "vvvvContributions"
  • in that directory create 3 directories called: \effects, \modules and \plugins
  • unzip the downloaded contributions in those respective directories (ie. effects into the \effects directory, plugins into the \plugins directory)
  • in vvvv open the root patch (by pressing ALT+R)
  • in the root patch follow the instructions to add the path to your "vvvvContributions" directory.

The good thing now is that you can share this collection of contributions between different versions of vvvv. So when you start using a new version of vvvv you only need to reference that directory of your contribution-collection in the root.

Some contributions may fail to work with newer versions of vvvv. In that case you'll have to see if a new version of this particular contributions is available.

DX11 Effects

The DX11 Pack uses several shader types, so packs & contributions that are DX11 based can have additional folders next to the effects folder (which is DX9 only):

  • "dx11" folder containing normal dx11 shaders which like DX9 effects also end in *.fx extension
  • "geom11" folder containing dx11 geometry shaders, file extension is *.gsfx
  • "texture11" folder containing dx11 texture FX shaders, file extension is *.tfx

anonymous user login

Shoutbox

~3h ago

mediadog: And then come to the opening of Paradise that evening: http://bit.ly/2naJNcz

~3h ago

mediadog: In central NY Friday? Doing demo and panel talk "Making VR in VR with vvvv" as Sundance Ignite at SU: http://bit.ly/2mY56Ns

~2d ago

dominikKoller: Christina Engelbart and Bret Victor made a video digest of the Mother of All Demons http://www.dougengelbart.org/firsts/1968-demo-interactive.html

~2d ago

tekcor: what a sweet thread... and no one replied.. wonder if the two best vvvv friends are still with us? https://discourse.vvvv.org/t/personality-through-a-node-happy-birthday-aurel/11330

~2d ago

tekcor: @skyliner: district9 ship cg node graph, nice find!

~3d ago

microdee: now VPDB supports filters from URL hash notation, like https://vvvvpm.github.io/#dx11-vvvv/latest enjoy! ;)

~3d ago

bjoern: Does anyone have the material from the Openscad workshop: http://node15.vvvv.org/program/workshop/3d-printing-vvvv-and-openscad @elektromeier ?