» vvvv - a multipurpose toolkit
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vvvv - a multipurpose toolkit

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vvvv is a hybrid visual/textual live-programming environment for easy prototyping and development. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously. Responsible for its development is the vvvv group.

vvvv is free for non-commercial use,
commercial use requires a license.

For a detailed overview of vvvvs features read the Propaganda or see some Screenshots of vvvv for a basic understanding of what you are dealing with here. People also seem to be interested in what the faq vvvv might mean.


Above you see a slideshow of screenshots posted by users of vvvv.

vvvv news & dates

How TUIO do?
posted on 27.07.16
Introducing: The Rekorder
posted on 19.07.16
Children of IO
posted on 09.07.16
Juan Duarte Regino & MOTORSAW
23/07/2016 - 19:30, Germany
posted on 08.07.16
vvvvhat happened in June 2016
posted on 04.07.16

more news & dates...

gallery

kinect
posted on 21.07.16
Cupola Projection
posted on 19.07.16
Diffussion Reaction Test
posted on 18.07.16

more projects...


If you don't want to register but still want to follow all the changes on vvvv.org you can subscribe to a complete RSS feed that informs you about all activities on this site.

Shoutbox

~7h ago

woei: @dominikKoller: used shp in vvvv with NetTopologySuite, code is dated 8 years though

~2d ago

vasilis: @Thanks microdee!

~2d ago

microdee: @vasilis, @stix: ML stands for amount of idle time generated from mainloop fps cap ML? indicates this might take the longest time

~2d ago

StiX: i think it refers to how much interface of vvvv eats up, not sure thou

~2d ago

vasilis: Somebody a reminder beacuse I have forgotten it..What is the ML counting in Perf Meter node?

~3d ago

joreg: "Interested in helping to push the fields of technology and performance forward?" anyone? http://www.counterpulse.org/combustible-art-tech-residency dance #tech #residency

~3d ago

catweasel: No cinema4d, mapping with d3, I only made a short section, but they're a great bunch at 59 :)