» vvvv - a multipurpose toolkit
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vvvv - a multipurpose toolkit

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vvvv is a hybrid visual/textual live-programming environment for easy prototyping and development. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously. Responsible for its development is the vvvv group.

vvvv is free for non-commercial use,
commercial use requires a license.

For a detailed overview of vvvvs features read the Propaganda or see some Screenshots of vvvv for a basic understanding of what you are dealing with here. People also seem to be interested in what the faq vvvv might mean.

Above you see a slideshow of screenshots posted by users of vvvv.

vvvv News & Dates

Premiere of Camouflage: mixed reality game
01/06/2018 - 17:00, United Kingdom
posted on 25.05.18
LINK Summer Camp - Call extended
08/08/2018 (All day), Germany
posted on 22.05.18
DirectX11 1.3 Update
posted on 21.05.18
LINK - The vvvv Summer Camp / Apply
08/08/2018 (All day), Germany
posted on 08.05.18

more News & Dates...


Responsive Fabric
posted on 21.05.18
posted on 18.05.18
Porsche Under Control
posted on 15.05.18
posted on 27.03.18
Digital Dandelion
posted on 22.03.18

more Projects...

If you don't want to register but still want to follow all the changes on vvvv.org you can subscribe to a complete RSS feed that informs you about all activities on this site.


~2d ago

guest: @Synth: Check this http://www.magewell.com/

~2d ago

synth: Multichannel Datapath cards with vvvv anyone? Looking for opinions if they work stable.

~2d ago

joreg: still unsure? call for #vvvv LINK Summer Camp extended: link-summer-camp-call-extended

~2d ago

tmp: @KT100_: please create a new topic in forum and provide a patch. should be easier to help there than spamming the shoutbox :)

~2d ago

KT100_: @sebescudie thx 4 reply, but the vertex count isn't right when I connect GeometryFile to it. Or should I use another node with it?

~3d ago

sebescudie: @KT100_ : check out GetVertexData from InstanceNoodle

~3d ago

KT100_: Hey guys. Any ideas how to emit particles from custom geometry? Working in DX11.I've tried GeometryFile and it's not working.

~3d ago

joreg: @Tamoeba odd if so. so you don't have an LFO or MonoFlop node