» vvvv - a multipurpose toolkit
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vvvv - a multipurpose toolkit

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vvvv is a hybrid visual/textual live-programming environment for easy prototyping and development. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously. Responsible for its development is the vvvv group.

vvvv is free for non-commercial use,
commercial use requires a license.

vvvv News & Dates

vvvv_50beta39
posted on 07.12.19
vvvv gamma 2019.2 - preview
posted on 06.12.19
Borusiade av live-set
05/12/2019 - 20:00, Germany
posted on 05.12.19
VL: Exporting an Application
posted on 04.12.19

more News & Dates...

Gallery

Community

Forum - Get Help
Live Chat - 24/7
User Contributions - Extend vvvv

Vimeo Group - Videos
YouTube - Tutorials
Mastodon - News

If you don't want to register but still want to follow all the changes on vvvv.org you can subscribe to a complete RSS feed that informs you about all activities on this site.

Screenshots of the Day


Above you see screenshots posted by users of vvvv.

Shoutbox

~2d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~3d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~3d ago

sinao: one side

~3d ago

sinao: How to apply texture only on one of a cube?

~3d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~7d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~7d ago

microdee: what's BC7?

~8d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows