» About Addons
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About Addons

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vvvv itself is not open source, but it offers different open interfaces for people to write their own nodes:

most general interface for writing multipurpose nodes
video effects/analysis nodes
vertex- and pixelshader
reusable vvvv-patches
audio effects/analysis nodes

Many users share their work mostly under the LGPL opensource license. Those nodes, not being part of the main executable are called addons and their sources are being hosted on github

All contributed addons are available via a separately downloadable addonpack in order to allow independent release cycles of the main vvvv application and user submitted content.

anonymous user login


~2d ago

ravazquez: @catweasel it was late when I wrote that, it's probably not the case, will test and report

~2d ago

catweasel: @ravazquez in separate instances of vvvv? Awesome if so!

~4d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~5d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~5d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~7d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~9d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~9d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~9d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv