» about the glossary
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about the glossary

The glossary collects frequently used terms of the vvvv universe as well as other related universes that we don't want to explain on different pages all over this website.

using the glossary

When writing/editing a wiki-page and you are using a term from the glossary you can mark it like this:
((glossary:patch))
(There is also a shortcut-button for this markup among the format options when you're editing a wiki-page!)

which will make it show up on your wiki-page as:
patch
Here you see that the term has now a ? attached indicating that on mouse-over you get a tooltip-explanation about that term. If you click on it you'll be directed to a page with more detailed information on the term.

Instead of marking every single occurance of a term on a site with the glossary-link-syntax consider always only marking the first occurance of that term per page, or on very large pages, per paragraph to avoid visual clutter.

adding a new term to the glossary

You can add new terms to the glossary via the new term button on the glossary page. With a term you can enter plural terms so that you don't have to register the term patch and the term patches as two different terms. And you can assign a link that people will be directed to when clicking on the term.

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Shoutbox

~2d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~16d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~16d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~16d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~18d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~18d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~18d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~18d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~25d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1