» Physics
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Physics

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In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
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Shoutbox

~7d ago

micha_nismus: worked out, thank you very much ! :-)

~7d ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~9d ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~14d ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~14d ago

micha_nismus: searching for a public discord server for vvvv

~21d ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~21d ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?

~21d ago

joreg: @LCA not aware, but the HIKVision sdk comes with a c# demo. need help for a commercial project? get in touch via devvvvs@vvvv.org

~23d ago

LCA: Has anyone ever made a HIKVision GigE work with vvvv?

~27d ago

schlonzo: What's the shortcut Anton used? =)