» Physics
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Physics

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In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
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Shoutbox

~4d ago

NoseBleedIndustries: Please, integration with this low cost mechanical display, so beautiful! https://www.vestaboard.com/

~4d ago

NoseBleedIndustries: Please, integration with this low cost mechanical display, so beautiful! https://www.vestaboard.com/

~8d ago

joreg: @mediadog they are here: workshop-videotracking-node10

~9d ago

mediadog: Hmmm slides for node10 video tracking cannot be found: workshop-videotracking-slides

~10d ago

joreg: @mediadog thanks for the pointer, links are updated

~11d ago

mediadog: Where are the 50beta42 offline instalers? The offline installers are still linked to 41, not 42.

~14d ago

id144: thanks @gegenlicht & @bjoern, i hope the festival sorted it.

~16d ago

Patxi7: @joreg done