» Physics
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Physics

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In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
Other pages in this category:

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Shoutbox

~1d ago

catweasel: Lovely, that did it! Just needed right click which wasn't coming through :)

~1d ago

catweasel: is the tablet plugin missing from recent builds? seems like all 35v(64bit, or is that the problem?)

~2d ago

joreg: ...aaaand here's the full workshop schedule for #NODE17 node17-workshop-schedule #vvvv

~4d ago

joreg: here we go: complete list of 49 workshops for #NODE17 node17-workshops-announced schedule still to come #vvvv

~4d ago

velcrome: @superflysiNZ it is pretty cool, and works solid. but you need #m4l

~6d ago

skyliner: i see some potential here

~8d ago

remony: @evvvvil send your bio for NODE17 please I don't know how to reach you!!

~9d ago