» Physics
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Physics

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In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
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Shoutbox

~7d ago

joreg: @beyon too bad. but from now on we have a fixed schedule: every 4th tuesday in the month! hope this helps to plan evvvveryones visits

~7d ago

beyon: joreg: ah, bad timing, I would be happy to attend but I doesn't look like it will work out

~7d ago

joreg: @beyon any chance you can add 2 days to stay? would be great to have you at the (not yet announced) #vvvv meetup on the 23rd!

~7d ago

~7d ago

beyon: I'll be in Berlin July 13-22 - anything interesting going on in that time frame?

~8d ago

~9d ago

joreg: moments later: admin fixed it. back to normal.

~9d ago

joreg: indeed. site broken. hope to get this sorted soon. sorry for the inconvenience.