» Physics
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Physics

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In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
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Shoutbox

~21h ago

vasilis: Hi @Joreg..I'm interested in "Getting started with vvvv gamma"

~1d ago

joreg: @vasilis we'll add more. which one are you interested in?

~1d ago

vasilis: missed my chance again...sold out!!!

~2d ago

Takuma: @joreg thanks for sharing!!

~4d ago

~5d ago

joreg: Everyone go checkout this growing list of #vvvv beta tutorials by Takuma Nakata: https://www.youtube.com/playlist?list=PLK3HDkvkLePS9UKCVw1o_eb09Ocws6Wcr Thanks for those!

~5d ago

evvvvil: "Energy Confinement": Result of Tuesday's improvised live coding session on Twitch. https://www.shadertoy.com/view/WslyDl

~6d ago

m9dfukc: @siyah Yes! macOs support ... more like a distant dream but hey ;)

~6d ago

siyah: such a great news @devvvvs ps.I'm dreaming osx version (: