» Physics
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Physics

Russian | Italian | French

In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
Other pages in this category:

anonymous user login

Shoutbox

~4h ago

mrboni: Anyone know where I can get an Etherdream ILDA unit in the UK / West Europe delivery this week?https://ether-dream.com/

~2d ago

tobyk: @catweasel Re:KiNet yes, its pretty similar to artnet but with some different magic numbers. I can send you what I've used before.

~2d ago

microdee: @Hadasi: "read the field manual" I knew a slightly more explicit version of that abbreviation :D

~3d ago

Hadasi: Seemingly, many of the best approaches are right there in vvvv (click node, press F1)

~3d ago

maarja: anyone in Mexico City up for a beer?

~4d ago

andresc4: @motzi nice! , @catweasel at the moment Im using spot to ndi, but its quite cpu consuming

~4d ago

andresc4: If you have a old Futaba Radio you can use it in vvvv. I just uploaded a simple contribution

~4d ago

catweasel: Has anyone worked with KiNet (colour kinetics network protocol)?