» Physics
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Physics

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In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
Other pages in this category:

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Shoutbox

~20h ago

stulloyd: @dominikKoller my little brother works for them.

~5d ago

vasilis: @readme I already did this...but when I reopen my patch and make some changes I press save all..and then the same again. It opens 2

~6d ago

readme: vasilis, Alt+R in your vvvv instance, delete it from vvvv root, save. Otherwise vvvv loads up the patch by default.

~6d ago

vasilis: And even if I go in the root patch and delete them. when i save my patch again it duplicates.

~6d ago

vasilis: Anyone know why when I save my patch and close vvvv, when I try again to reopen it, it opens two patches (two the same)?

~6d ago

david: updated the berlin meetup log. Please correct names or missing stuff. berlin meetups 2018

~7d ago

david: join us today for our Berlin vvvv meetup 2-berlin-vvvv-meetup