» Physics
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Physics

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In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
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Shoutbox

~1d ago

christosk: @schlonzo Thank you.

~1d ago

schlonzo: use different filenames :P counter is your friend

~1d ago

christosk: How do I record a sequence of images without having them overwriting one another? I

~7d ago

mediadog: Aha! Right-click on an image to get the source link

~7d ago

~8d ago

antokhio: @luper vc redist 2013

~11d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!