» Physics
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Physics

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In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
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Shoutbox

~1d ago

fibo: @microdee: AWS lambda has also other limitations like a 5 minute timeout, anyway serverless is really interesting.

~1d ago

hyunwoo-do: my dx11 pack's node is red box. It is missing.,how can i do..

~1d ago

microdee: @fibo: vvvv is delphi in its core, it just interacts with .NET with com visible objects under the hood. VL on the other hand...

~3d ago

drupal_admin: hello. maintenance reboot at 1am. save your work. back in a few minutes

~3d ago

fibo: lol now AWS Lambda supports C# ... does it mean we will see vvvv cloud version?

~3d ago

joreg: @pdubost great, i'd love to see this in our gallery 24

~4d ago

skyliner: @pdubost: vvvvery good!

~4d ago

gerrit: Any recommendations for interesting / exciting booths at IAA? Any good media installations? Somebody made something with vvvv? Thx

~4d ago

microdee: @matka: nope because the SD card got full and we never received an empty one :(