» Physics
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Physics

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In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
Other pages in this category:

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Shoutbox

~8h ago

mrboni: @ joreg - i sent you a patch

~11h ago

dottore: reg video signal extension: I made a post collecting all your inputs https://goo.gl/auJGWn cheers

~14h ago

elektromeier: windows gesture nodes work just with dx9?

~15h ago

catweasel: Hd SDI, you can get HDMI-> SDi convertors easily, and BNC will run 100's of meters

~19h ago

dottore: Tnx guys

~19h ago

robotanton: @dottore: a friend of mine (mfx) suggested a pair of Kramer TP-580 transmitters and a HDBaseT cable. 4K at 100m.

~1d ago

manuel: @dottore it has to be 6G-SDI to handle 4k

~1d ago

dottore: @keftaparty: tnx