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Logic

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To program sequences, interaction logic or any other more complex tasks, you should NOT start to weave the logic part deep into your patches but rather have a central command station where you handle all the logical states in an abstract way and send them as needed to other places in your patch.

Use Timeliner (Animation) for more sequence based logic. It has an Automata track to jump in the timeline.

For interaction and ON/OFF style logic it might be better to use Automata.

Other important nodes for basic logic programming are:

See also Frequently Used Nodes.



This is the landing page of the category Logic

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Shoutbox

~1d ago

vasilis: @Thanks microdee!

~1d ago

microdee: @vasilis, @stix: ML stands for amount of idle time generated from mainloop fps cap ML? indicates this might take the longest time

~1d ago

StiX: i think it refers to how much interface of vvvv eats up, not sure thou

~1d ago

vasilis: Somebody a reminder beacuse I have forgotten it..What is the ML counting in Perf Meter node?

~2d ago

joreg: "Interested in helping to push the fields of technology and performance forward?" anyone? http://www.counterpulse.org/combustible-art-tech-residency dance #tech #residency

~2d ago

catweasel: No cinema4d, mapping with d3, I only made a short section, but they're a great bunch at 59 :)

~2d ago

dominikKoller: @catweasel was this made with vvvv? http://59productions.co.uk/project/bbc_proms_cello_mapping Nice work!

~3d ago

mediadog: @dannielmach - That is wonderfully delightful! Thank you!