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Logic

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To program sequences, interaction logic or any other more complex tasks, you should NOT start to weave the logic part deep into your patches but rather have a central command station where you handle all the logical states in an abstract way and send them as needed to other places in your patch.

Use Timeliner (Animation) for more sequence based logic. It has an Automata track to jump in the timeline.

For interaction and ON/OFF style logic it might be better to use Automata.

Other important nodes for basic logic programming are:

See also Frequently Used Nodes.



This is the landing page of the category Logic

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Shoutbox

~5h ago

manuel: cant use a collada exported from sketchup... any hint ? In the past i was able to do it

~10h ago

julian: hi, how can I put anti aliasing on deferred shadow? any suggestions? deferred-shadow-dx11 thanks a lot!

~13h ago

evvvvil: Push all logic through compute shaders until framedelays sheer existence is being crushed by the gpu's rhetorical question solving.

~18h ago

nerezumijem: Driver to install? I do not recognize the enntec usb promk2

~1d ago

joreg: vvvv bughunt with chance to win a #lattepanda running for 10 more days: find-a-bug-win-a-panda-(latte)

~2d ago

vasilis: Does Speech Node ( vux plugins speech ) work with windows XP?

~4d ago

io: @Yoctopory: M$ has a face recognition API

~4d ago

Yoctopory: Anyone know how I can detect a smile? Kinect is not an option (too big). I tried with the "FaceTracker"-Node, but it's too buggy