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Basic usage

In the most simplest scenario you want to switch between two inputs according to the result of some boolean operation (0 and 1).

This is what the  Switch (Value Input) is for.

By default the Switch node has 2 inputs to switch between: in case of 0 Input 1 and in case of 1 Input 2.

More Inputs

The Switch node can accept any number of inputs to switch between by setting the Input Count via the Inspektor. The Switch input then takes an integer value ranging from 0 to Count-1 to switch between the inputs.

See also
  • If you want to apply a LERP (linear interpolation) between the inputs instead of switching between them have a look at  InputMorph (Value).
  • In order to switch Values according to a String, have a look at  Case (Value Input).

Alternatively to switching between multiple individual values you can use the GetSlice (Spreads) as shown to switch between the slices of a spread.

Boolean operations

Boolean operations

There is no special Boolean datatype in vvvv. Boolean values are simply represented by 0 (false, off) and 1 (true, on). Use the following nodes for basic boolean operations:

Relational operators

>, <, =,... return 0 or 1.

State conditions

There are some special nodes that return a Boolean according to a change in state.


See the helppatches of these nodes for details.

State Automatas

When patching anything that can be separated into a series of states and events that cause transition from one state to another you are likely looking for Automata (Animation). Also the Timerliner has an automata built in.

See also:

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~2d ago

joreg: another release candidate is out for the weekend: beta36-release-candidate #vvvv please test and report!

~4d ago

microdee: I realized that I will just do those updates on separate branches, Still stay tuned...

~4d ago

microdee: I'm making mp.* packs CI and release friendly. Meanwhile vpm downloads might not work with them for a bit. Stay tuned...

~4d ago

~5d ago

karistouf: thank you joreg

~5d ago

joreg: good to hear!

~5d ago

Xini: the old problem was the renderer on a second screen freezing when fullsize, under certain conditions which i can't remember now...

~5d ago

Xini: @joreg now i got hold of a projector and i tested, should be fine! :D @joreg

~5d ago

joreg: i'm not exactly sure what "old problem" you're talking about. have you tested if it still exists?

~5d ago

Xini: tx @joreg . Do you think it's better for me to install a 32bit version of vvvv, or is there another workaround for that old problem?