» GraphicalAutomata
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Check also: automata-ui which is much more convenient.

From now on you can easily design your very complex logical state machine for the Automata (Animation) node with a graphical editor called Qfsm. Stefan Duffner, the developer of Qfsm, kindly added an export window for vvvv automata code:

Download Qfsm for windows here:

To use it, simply create a new state machine with the following settings:

Then make some states an connect them with events (transitions). these transitions will be the input pins for the automata node. If you want a special output bang for a transition, enter a name in the 'output' field of the transition. if this field is empty a default output will be created named after the state to which it goes with the prefix 'Do'. enable in menu view->mealey outputs to see the outputs at the transitions as well.

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~8d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~22d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~24d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1