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GraphicalAutomata

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Check also: automata-ui which is much more convenient.

From now on you can easily design your very complex logical state machine for the Automata (Animation) node with a graphical editor called Qfsm. Stefan Duffner, the developer of Qfsm, kindly added an export window for vvvv automata code:

Download Qfsm for windows here:
http://sourceforge.net/projects/qfsm/

To use it, simply create a new state machine with the following settings:

Then make some states an connect them with events (transitions). these transitions will be the input pins for the automata node. If you want a special output bang for a transition, enter a name in the 'output' field of the transition. if this field is empty a default output will be created named after the state to which it goes with the prefix 'Do'. enable in menu view->mealey outputs to see the outputs at the transitions as well.

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Shoutbox

~2d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~3d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~3d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~5d ago

~5d ago

~6d ago

joreg: looking for latest #vvvv gamma preview? it is here: vvvv-gamma-2019.1-preview

~7d ago

udo2013: I just want to know why the camera does not work. should be easy to be answered.

~7d ago

udo2013: an answer, please. also there was a 4d julia set in dx9. that must have programmed one. haalllooo!!

~7d ago

udo2013: where are the people who have translated shadertoy's mandelbulb in hlsl ?? for vvvv