» Lógica
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Lógica

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Para programar secuencias, lógica interactiva o cualquier otra tarea más compleja, NO debes integrar las partes lógicas muy profundamente dentro de tus patches, sino mas bien tener un punto central donde manejarás todos los estados lógicos de una manera abstracta, y de allí enviar a otras partes del patch, según necesidad.

Usa Timeliner (Animation) para una lógica más secuenciada. Tiene una pista Autómata para saltar en el Timeline.

Para interacciones y lógica estilo ON/OFF puede ser mejor usar: Automata.

Otros nodos importantes para programación básica de lógica son:

Puedes ver también Frequently Used Nodes.

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Shoutbox

~9d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~23d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~25d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1