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FUN

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Frequently Used Nodes

yea, this is FUN!
this site is about all the lovely nodes a vvvv programmer uses all days. if you are missing one, add it:

If you add a node, let us know a little about why it's important or what's special/cool/convenient about using it... of course, generalized usage info should go on the corresponding node reference page. But your special trick could go here as well

Basics:
IOBox (Value Advanced) - create with double right click
Inspektor (VVVV) - create with ctrl+i
Renderer (TTY) - console, logs errors and infos

Rendering:
Renderer (EX9)
Quad (DX9)
FileTexture (EX9.Texture)
Group (EX9)
Transform (Transform 3d)
Blend (EX9.RenderState)
DX9Texture (EX9.Texture)
Homography (Transform 2d) - correction of projection in general

Creation:
Random (Value)
Map (Value)
LFO (Animation)
Damper (Animation)
LinearSpread (Spreads)
RandomSpread (Spreads)
CircularSpread (Spreads)
GetSlice (Spreads)
Count (Value)
I (Spreads)
Select (Value)
Vector (3d Join)
Vector (3d Split)

Logic:
Change (Animation)
TogEdge (Animation)
Toggle (Animation)
FlipFlop (Animation)
AND (Boolean)
OR (Boolean)
= (Value)
Switch (Value Input)
MonoFlop (Animation)

Strings:
+ (String)
+ (String Spectral)
Separate (String)
Dir (File)
AsValue (String)
FormatValue (String)

he cracks, please continue...

anonymous user login

Shoutbox

~2d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~3d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~3d ago

sinao: one side

~3d ago

sinao: How to apply texture only on one of a cube?

~3d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~8d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~8d ago

microdee: what's BC7?

~8d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows