» Map (Value)
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Map (Value)

Help Maps the value in the given range to a proportional value in the given output range
Author vvvv group

Here you are supposed to see an image (rendered with SVG) describing the pins of this node. However, this does not work with Internet Explorer. You may want to consider using another browser, like FireFox, Chrome, Safari or Opera that do support SVG.

Bugs will return the input minimum if the source max-min is near zero

related discussions

start a forum thread about this node

about Map (Value)

Map (Value) does the following:

Map source minimum to source maximum,
map dest. mininmum to dest. maximum.

All values between source min and source max should be equivalently translated into the destination room.

This node usually solves all hairy issues related to the rule of three or rule of proportion (In german this is also called Dreisatz or Satz mit x) Its typically much more maintainable than a straightforward combination of / (Value) and + (Value) nodes.


The modes are only interesting for input values outside the range source min...source max.

Float: if the source values are outside the source region just put the output outside the destination region.

Wrap:if the input is larger than source max just wrap around and begin with the destination min. output values will always be in dest min...dest max

Mirror: if an input values is bigger than source max, then mirror at this value. output values will always be in dest min...dest max

Clamp: if an input value is smaller than source min then output will be destination min. (...bigger than source max then output will be dest max)

anonymous user login


~3d ago

tonfilm: did some bit refresh for SuperPhysical: superphysical vvvv #pbr #shader #visualprogramming #creativecoding

~4d ago

joreg: the 2018 numbers are in: vvvv-in-numbers-2018 #vvvv

~5d ago

microdee: There was a problem with DX11’s VPM pack, now I switched everything depending on DX11 to the contrib zip file. It should work now.

~5d ago

unti: Please remove Hauppauge from the list of supported videoIn cards. They still don't seem to work with vvvv.

~6d ago

Lorenz: What if screens could be shaped into any form? screenization-experiment-materiality

~8d ago

joreg: @bo27 one cross each!

~8d ago

bo27: @joreg should I answer again? :))

~9d ago

joreg: ~200 answers to the survvvvey so far. Can we double this? Please remind your friends/collegues to fill out: https://t.co/gHvameecfn #vvvv