» FileTexture (EX9.Texture)
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FileTexture (EX9.Texture)

Help allows image files to be used as textures in the DX window
Author vvvv group

Here you are supposed to see an image (rendered with SVG) describing the pins of this node. However, this does not work with Internet Explorer. You may want to consider using another browser, like FireFox, Chrome, Safari or Opera that do support SVG.

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about FileTexture (EX9.Texture)

Preloading Textures
Preloading a texture means making & keeping it available in the memory of your graphics card, indifferent of its current visibility. This prevents the render output from stuttering when a lot of new textures are loaded (because they are already in memory and don't need to be loaded). Instead, all of the textures are loaded at startup.

To preload textures, point the FileTexture (EX9.Texture) to the files you need preloaded. Chain the FileTexture (EX9.Texture) into a Quad (DX9), the quad into a Group (EX9), and the group into your Renderer (EX9) (or any other group that leads there). If you have previously opened a Renderer (TTY), you will see your texture being loaded. You can disable the Group (EX9) so the quad is invisible; the textures will still be loaded.

Whenever the patch containing this construction starts, the textures are loaded right at the beginning - it will take a bit longer to start, but no longer stutter during runtime (provided that all of the critical textures are preloaded).


Important Note
As mentioned in the Rendering FAQ]: A filetexture can only be shared between nodes if they not only have the same filename, but also the same options (including width, height, textureformat,...).


Cube Textures
Volume Textures
when you want to load a cubetexture and you are wondering why it doesn't work:
you have to set the Type-pin to CubeTexture.
this pin is "invisible" by default; means it is only visible in the Inspektor.
it's default value is Texture, not CubeTexture or VolumeTexture

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Shoutbox

~3d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~15d ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~16d ago

woei: @Joanie_AntiVJ: think so, looks doable

~16d ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~17d ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk

~24d ago

joreg: Workshop on 01 02: Data Sensing and Logging with Arduino Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-09-data-sensing-and-logging-with-arduino-and-vvvv/

~29d ago

domj: I've added myself to vvvv specialists available for hire See at the bottom, lmk if you want to collab or in need of tutoring! ❤️

~1mth ago

joreg: Workshop on 25.01: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/