Help Allows to use an EX9 Renderer to render into a texture
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to ensure that the texture you get out of your DX9Texture (EX9.Texture) node contains a proper alpha channel (e.g. to overlay the image of one Renderer (DX9) ? over another), make sure to set the 'Format' pin to a format containing an alpha component, like 'A8R8G8B8' (where A8 means that 8 bit of each pixel are storing transparency information).
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