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domj

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Registered since 12/12/18
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Forum Profile domj

This is a list of contributions to the website made by user domj. Every revision of a content type created will show up seperately here.

Title Type Created date
VL.IO.Xbox360Controller Contribution 1 year 44 weeks ago
VL Dynamic instancing... Contribution 2 years 5 weeks ago
VL Dynamic instancing... Contribution 2 years 5 weeks ago
VL Dynamic instancing... Contribution 2 years 5 weeks ago
VL OpenCV Pedestrian... Contribution 2 years 10 weeks ago

This is a list of contributions to the website made by user domj. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user domj. Every revision of a content type created will show up seperately here.

Title Type Created date
shout by domj Blog Post 17 weeks 1 day ago
shout by domj Blog Post 25 weeks 14 hours ago
shout by domj Blog Post 26 weeks 4 days ago
shout by domj Blog Post 27 weeks 17 hours ago
shout by domj Blog Post 27 weeks 1 day ago
Projection Blog Post 27 weeks 2 days ago
VL.Stride - Negative... Blog Post 27 weeks 2 days ago
VL.Stride - Schéma Block Blog Post 27 weeks 3 days ago
shout by domj Blog Post 28 weeks 3 days ago
shout by domj Blog Post 31 weeks 4 days ago
shout by domj Blog Post 31 weeks 5 days ago
shout by domj Blog Post 33 weeks 15 hours ago
shout by domj Blog Post 34 weeks 3 days ago
shout by domj Blog Post 36 weeks 19 hours ago
shout by domj Blog Post 37 weeks 18 hours ago
shout by domj Blog Post 37 weeks 3 days ago
shout by domj Blog Post 37 weeks 4 days ago
shout by domj Blog Post 38 weeks 17 hours ago
shout by domj Blog Post 38 weeks 1 day ago
shout by domj Blog Post 39 weeks 18 hours ago
shout by domj Blog Post 39 weeks 3 days ago
shout by domj Blog Post 39 weeks 6 days ago
shout by domj Blog Post 40 weeks 18 hours ago
shout by domj Blog Post 40 weeks 19 hours ago
shout by domj Blog Post 40 weeks 1 day ago
shout by domj Blog Post 40 weeks 3 days ago
shout by domj Blog Post 40 weeks 4 days ago
shout by domj Blog Post 41 weeks 8 hours ago
shout by domj Blog Post 41 weeks 3 days ago
shout by domj Blog Post 42 weeks 19 hours ago
shout by domj Blog Post 43 weeks 13 hours ago
shout by domj Blog Post 43 weeks 3 days ago
shout by domj Blog Post 44 weeks 19 hours ago
shout by domj Blog Post 44 weeks 19 hours ago
shout by domj Blog Post 44 weeks 5 days ago
shout by domj Blog Post 45 weeks 2 days ago
shout by domj Blog Post 45 weeks 4 days ago
shout by domj Blog Post 46 weeks 6 days ago
shout by domj Blog Post 1 year 7 weeks ago
shout by domj Blog Post 1 year 17 weeks ago
shout by domj Blog Post 1 year 18 weeks ago
shout by domj Blog Post 1 year 28 weeks ago
shout by domj Blog Post 1 year 28 weeks ago
shout by domj Blog Post 1 year 39 weeks ago
shout by domj Blog Post 1 year 39 weeks ago
shout by domj Blog Post 1 year 40 weeks ago
shout by domj Blog Post 1 year 41 weeks ago
Workshop: Light control... Blog Post 1 year 42 weeks ago
ArtNet Polling Blog Post 1 year 42 weeks ago
shout by domj Blog Post 1 year 44 weeks ago

This is a list of contributions to the website made by user domj. Every revision of a content type created will show up seperately here.


Maker, developer, light designer, visual artist.

Author of the VL fixture control framework Schéma (http://schema.scenic.tools/)

Member of XYZ project (https://xyzproject.net/)

domj

anonymous user login

Shoutbox

~1d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~2d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~3d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~7d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)

~10d ago

joreg: @mediadog got it thanks!

~10d ago

mediadog: @joreg Sorry, thought is was obvious from the path: Documentation -> Learning -> Tutorials -> IOBoxes

~10d ago

joreg: @mediadog pls tell us where you found the broken link so we can fix it..