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Effects

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Cloning an Effect

When starting to create a new effect it is often helpful to work from an existing one. In the EX9.Effect node category you can find the Template (EX9.Effect) which is such a good starting point (but you can also start from any other effect in the category).

  • hover the effect in the NodeBrowser
  • press CTRL+Enter or CTRL+Click to clone it
  • specify a name
  • if your patch is not yet saved you'll also have to specify a path for the cloned effect to be copied to
  • rightlclick the newly created node in order to edit its code

Learning about effects

  • For a tutorial introducing VVVVs shader language and techniques see the Tutorial of Effects and Shaders
  • For an introduction to the technology behind Effects follow the EX9 links in the Shader section of the documentation.

You may also want to have a look at:



This is the landing page of the category Effects

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Shoutbox

~8h ago

evvvvil: The human fireball-"abduct" and me, we raymarched shapes near the champagne county for fun, just cos we could. https://vimeo.com/227243489

~12h ago

joreg: @nicoLD please start here: firmata protocol anything missing?

~12h ago

okvrdz: @joreg Thank you, it works know!

~13h ago

nicoLD: Is there an updated version of Firmata, Arduino and VVVV, an introduction (https://www.youtube.com/watch?v=RQ54h88ptmc&t=578s) ? thx

~13h ago

vux: @joreg : Ah yeah need to add in contributions, little reminder :)

~13h ago

joreg: it works with latest if you use the release from here: https://github.com/mrvux/vvvv-Box2D/releases

~13h ago

joreg: @Svartkabel beta2?

~15h ago

Svartkabel: Heyho, short question: is there any way to get vux' Box2dNodes.dll to work in versions > 45.beta2? Thx in advance!

~16h ago

joreg: @mrboni there isn't a direct way. one is CPU, the other GPU, they are not related...

~1d ago

mrboni: how to convert between shared memory name (ie SharedMemory ex9) and handle (dx11 FromSharedTexture) ?