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Effects

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Cloning an Effect

When starting to create a new effect it is often helpful to work from an existing one. In the EX9.Effect node category you can find the Template (EX9.Effect) which is such a good starting point (but you can also start from any other effect in the category).

  • hover the effect in the NodeBrowser
  • press CTRL+Enter or CTRL+Click to clone it
  • specify a name
  • if your patch is not yet saved you'll also have to specify a path for the cloned effect to be copied to
  • rightlclick the newly created node in order to edit its code

Learning about effects

  • For a tutorial introducing VVVVs shader language and techniques see the Tutorial of Effects and Shaders
  • For an introduction to the technology behind Effects follow the EX9 links in the Shader section of the documentation.

You may also want to have a look at:



This is the landing page of the category Effects

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Shoutbox

~2d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~2d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~2d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~3d ago

benjawmino: so are there no splines/curves in gamma yet??

~6d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~11d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~11d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~11d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~12d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk