» Effects
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Effects

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Cloning an Effect

When starting to create a new effect it is often helpful to work from an existing one. In the EX9.Effect node category you can find the Template (EX9.Effect) which is such a good starting point (but you can also start from any other effect in the category).

  • hover the effect in the NodeBrowser
  • press CTRL+Enter or CTRL+Click to clone it
  • specify a name
  • if your patch is not yet saved you'll also have to specify a path for the cloned effect to be copied to
  • rightlclick the newly created node in order to edit its code

Learning about effects

  • For a tutorial introducing VVVVs shader language and techniques see the Tutorial of Effects and Shaders
  • For an introduction to the technology behind Effects follow the EX9 links in the Shader section of the documentation.

You may also want to have a look at:



This is the landing page of the category Effects

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Shoutbox

~4h ago

microdee: it's like telling a west-Ukrainian that they're Russians...

~4h ago

microdee: @tonfilm: Telling a person from Hong Kong that they're Chinese is a bigger insult than calling their mom names ;)

~5h ago

tonfilm: Patch your own #mainloop with microsecond precision in #reactive #dotNET style. #rxNET #rx #gamedev #vvvv #VL vl-patch-your-own-mainloops

~6h ago

neuston: Sad. It hurts.

~6h ago

joreg: well, they would even have to choose "united" kingdom..

~6h ago

neuston: M... not work emotionally. Like asking a Scotland citizen to pick England

~6h ago

joreg: @neuston would it work for you to select "China"?

~6h ago

neuston: No Hong Kong in the country list of license page

~16h ago

udo2013: please excuse me. it works! installed "InstanceNoodles" again. this time via "vpm". good thing :-)