» Tutorial - Of Effects and Shaders
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Tutorial - Of Effects and Shaders

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In this tutorial we'll take you step by step through your first pixel- and vertexshaders. The good thing with shaders is that the basics are really simple. There are actually not many things you need to know about. And even for realizing more advanced stuff (like lighting) the principles are the same and you only need a better understanding of the math involved, which is a different story.

So lets start with getting the vocabulary straight:

In Direct3D (which vvvvs render engine is based on) pixel- and vertexshaders are dealt with in so called Effects. Before reading any further we'd recommend you to check the Graphics section of the documentation and read through the EX9... links you find there to get a basic overview of the topic. Or at least if you're not in the mood to read that now make sure to check back there as soon as specific questions arise.

And now please dive into the following pages one after the other:

Pixelshading

Pixelshader Preparations
Manipulating Colors
Texture Coordinates
Neighbouring Pixels
Multiple Textures
Multiple Passes

Vertexshading

Vertexshader Preparations
Mr. Wiggle
Function Printing
Vertex Data
Normals
Geometry Morphing

All patches and effects of this tutorial in a pack: of-effects-and-shaders

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Shoutbox

~24h ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~1d ago

sinao: one side

~1d ago

sinao: How to apply texture only on one of a cube?

~2d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~6d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~6d ago

microdee: what's BC7?

~6d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows