» cn.Tutorial - Of Effects and Shaders
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cn.Tutorial - Of Effects and Shaders

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Direct3D中 (vvvv的渲染引擎是基于Direct3D)像素/顶点着色器在被成为Effects的容器中被处理。在你更加深入的学习之前,我们推荐你查阅文档中的Graphics章节,通读在那里找到的与 EX9...关联的内容,对这个主题有个大概的了解。如果你不愿意现在去阅读,一旦你碰到具体的问题你可以回过头去查阅这部分内容。



像素着色准备Pixelshader Preparations
处理颜色Manipulating Colors
材质坐标Texture Coordinates
相邻像素Neighbouring Pixels
多种材质Multiple Textures
多个通道Multiple Passes


顶点着色准备Vertexshader Preparations
"蠕动"先生Mr. Wiggle
函数打印Function Printing
顶点数据Vertex Data
集合变形Geometry Morphing

这个教程中的所有的patches and effects都在这个文件中:of-effects-and-shaders

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~1d ago

joreg: @barbarerik maybe this one helps: vvvv-beta\girlpower\VL\Curves\SplineTree

~2d ago

barbarerik: Can somebody point me to example how to Bezier in Gamma? some example of how to connect nodes. Thanks

~2d ago

karistouf: @joreg, thank you

~2d ago

joreg: @karistouf there are no freeframes in x64 but you can use Contours via VL.OpenCV in VL!

~2d ago

karistouf: is there any contour.dll (FreeFrame) in x64 ? thank you

~4d ago

joreg: @qoupas i'm afraid this is a rather unspecific question. please start a forum thread with more details so we can help you.

~4d ago

qoupas: Hi, which nodes to use to parse real time data from a webpage ?

~9d ago

joreg: Happy and new, the #vvvv gamma 2021.4.4 release is out now: https://thegraybook.vvvv.org/changelog/2021.4.html

~20d ago

skyliner: happy new year evvvveryone!