» cn.Tutorial - Of Effects and Shaders
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cn.Tutorial - Of Effects and Shaders

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Direct3D中 (vvvv的渲染引擎是基于Direct3D)像素/顶点着色器在被成为Effects的容器中被处理。在你更加深入的学习之前,我们推荐你查阅文档中的Graphics章节,通读在那里找到的与 EX9...关联的内容,对这个主题有个大概的了解。如果你不愿意现在去阅读,一旦你碰到具体的问题你可以回过头去查阅这部分内容。



像素着色准备Pixelshader Preparations
处理颜色Manipulating Colors
材质坐标Texture Coordinates
相邻像素Neighbouring Pixels
多种材质Multiple Textures
多个通道Multiple Passes


顶点着色准备Vertexshader Preparations
"蠕动"先生Mr. Wiggle
函数打印Function Printing
顶点数据Vertex Data
集合变形Geometry Morphing

这个教程中的所有的patches and effects都在这个文件中:of-effects-and-shaders

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~21h ago

domj: Day 2 of Schéma workshop, stream now live. Starting at 15:00 CET https://www.twitch.tv/dominikjancik Yesterday dind't work out due to time issues.

~22h ago

udo2013: hello. does anyone know why with fractals no camera works? does this have something to do with raymarching?

~3d ago

manuel: Anyone doing stuff with hololens ?

~5d ago

domj: Here's the Schéma presentation from yesterday's meetup: https://youtu.be/_oqonrkE3xU

~6d ago

joreg: @guest am afraid we can't manage this. if someone wants to take this on, let us know..

~6d ago

guest: @joreg, please stream :-)