» Of Effects and Shaders
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Of Effects and Shaders

Credits: joreg for the pixelstuff, tonfilm for the vertexstuff


The patches and effects in this download are the material accompanying the tutorial: Of Effects and Shaders. Go and read there to get the whole picture.


of_effects_and_shaders.zip - 12.07.11 [19:56 UTC] by tonfilm | 1339 downloads
notes: added texture sampling and array use in vertex shader

other/older revisions

of_effects_and_shaders.zip - 19.12.10 [17:22 UTC] by joreg | 946 downloads
notes: missing texture sampling in vertex shader

karistouf 19/12/2010 - 18:40

merci ;-)

karmicfix 20/12/2010 - 08:29


5layer 12/07/2011 - 23:36

Thanks these are really useful. I am following the tutorials and learning loads but coming across undeclared identifiers when compiling code for plugins on the neighbouring pixels page 'ConvertToGray' is one as is 'PS'. Its probably me being a complete noob, I will give it another shot..

joreg 19/07/2011 - 01:07

@5layer: you see that the download contains all the code, ja? so you say the 04_NeighbouringPixels.v4p doesn't run for you?

anonymous user login


~5h ago

manuel: cant use a collada exported from sketchup... any hint ? In the past i was able to do it

~10h ago

julian: hi, how can I put anti aliasing on deferred shadow? any suggestions? deferred-shadow-dx11 thanks a lot!

~13h ago

evvvvil: Push all logic through compute shaders until framedelays sheer existence is being crushed by the gpu's rhetorical question solving.

~18h ago

nerezumijem: Driver to install? I do not recognize the enntec usb promk2

~1d ago

joreg: vvvv bughunt with chance to win a #lattepanda running for 10 more days: find-a-bug-win-a-panda-(latte)

~2d ago

vasilis: Does Speech Node ( vux plugins speech ) work with windows XP?

~4d ago

io: @Yoctopory: M$ has a face recognition API

~4d ago

Yoctopory: Anyone know how I can detect a smile? Kinect is not an option (too big). I tried with the "FaceTracker"-Node, but it's too buggy