» Tutorial Effects - Pixelshader Preparations
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Tutorial Effects - Pixelshader Preparations

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TOC: Of Effects and Shaders
Next: Manipulating Colors


For all the pixelshader examples we are using the same basic patch setup featuring a 2x2 Grid (EX9.Geometry) and a FileTexture (EX9.Texture) connected to an effect and the renderers View Transform scaled by two so that the grid fills the whole view:

Instead of the Template node in the patch we always clone us a new effect as described on the effects page. Connect your newly cloned effect as shown in the patch and open the CodeEditor via a rightclick on the node. Then take the code below and replace it with the templates code as this one is even more simplified leaving out the vertexshader portions which we don't need for now.

//texture
texture Tex <string uiname="Texture";>;
sampler Samp = sampler_state    //sampler for doing the texture-lookup
{
    Texture   = (Tex);          //apply a texture to the sampler
    MipFilter = LINEAR;         //sampler states
    MinFilter = LINEAR;
    MagFilter = LINEAR;
};
 
//the data structure: "vertexshader to pixelshader"
//used as output data with the VS function
//and as input data with the PS function
struct vs2ps
{
    float4 Pos  : POSITION;
    float2 TexCd : TEXCOORD0;
};
 
float4 PS(vs2ps In): COLOR
{
    return 1;
}
 
technique TSimpleShader
{
    pass P0
    {
        VertexShader = null;
        PixelShader  = compile ps_2_0 PS();
    }
}

Press CTRL+S to save/compile the code. No errors should show up. If you get an error at this point make sure you really copied everything and your code in the editor looks exactly as pictured above.


Next: Manipulating Colors
TOC: Of Effects and Shaders

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~3d ago

joreg: @mediadog they are here: workshop-videotracking-node10

~3d ago

mediadog: Hmmm slides for node10 video tracking cannot be found: workshop-videotracking-slides

~5d ago

joreg: @mediadog thanks for the pointer, links are updated

~5d ago

mediadog: Where are the 50beta42 offline instalers? The offline installers are still linked to 41, not 42.

~9d ago

id144: thanks @gegenlicht & @bjoern, i hope the festival sorted it.

~11d ago

Patxi7: @joreg done

~12d ago

joreg: @neuston @u7angel can you please start a forum thread describing the problem you're having with a few more words?

~12d ago

u7angel: @neutron, same here