» Shader
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Shader

Japanese

Built-in Effects

Wikipedia on Shading
Gouraud
Phong

Related nodes

Constant (EX9.Effect)
FlatPoint (EX9.Effect)
FlatDirectional (EX9.Effect)
GouraudPoint (EX9.Effect)
GouraudDirectional (EX9.Effect)
PhongPoint (EX9.Effect)
PhongDirectional (EX9.Effect)
...and some more

Effects are the direct3d way to combine vertex- and pixelshaders in one file.

VVVV ships with a small range of default effects:

  • Constant: draws the geometry with a color and/or texture. Looks exactly like the DX9 primitives.
  • Flat, Gouraud, Phong: with Point or Directional lighting they implement classic shading algorithms to get simple 3d looks.

Those effects work for fast prototyping but are really rather dumb and can easily be adapted to use multiple lights and textures, show special shading or whatevvvver, see Custom Effects below.

If you are looking for the Video-Effects for your images/textures/videos, check the TextureFX nodes.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Shader\

Custom Effects

MSDN about Effects

Related nodes

Template (EX9.Effect)

vvvv allows you to write your own pixel- and vertexshaders without using an external tool. Head over to the effects section to learn how.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Shader\

See also:

anonymous user login

Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk