» Shader
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Built-in Effects

Wikipedia on Shading

Related nodes

Constant (EX9.Effect)
FlatPoint (EX9.Effect)
FlatDirectional (EX9.Effect)
GouraudPoint (EX9.Effect)
GouraudDirectional (EX9.Effect)
PhongPoint (EX9.Effect)
PhongDirectional (EX9.Effect)
...and some more

Effects are the direct3d way to combine vertex- and pixelshaders in one file.

VVVV ships with a small range of default effects:

  • Constant: draws the geometry with a color and/or texture. Looks exactly like the DX9 primitives.
  • Flat, Gouraud, Phong: with Point or Directional lighting they implement classic shading algorithms to get simple 3d looks.

Those effects work for fast prototyping but are really rather dumb and can easily be adapted to use multiple lights and textures, show special shading or whatevvvver, see Custom Effects below.

If you are looking for the Video-Effects for your images/textures/videos, check the TextureFX nodes.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Shader\

Custom Effects

MSDN about Effects

Related nodes

Template (EX9.Effect)

vvvv allows you to write your own pixel- and vertexshaders without using an external tool. Head over to the effects section to learn how.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Shader\

See also:

anonymous user login


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~10d ago

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