» Shader
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Shader

Japanese

Built-in Effects

Wikipedia on Shading
Gouraud
Phong

Related nodes

Constant (EX9.Effect)
FlatPoint (EX9.Effect)
FlatDirectional (EX9.Effect)
GouraudPoint (EX9.Effect)
GouraudDirectional (EX9.Effect)
PhongPoint (EX9.Effect)
PhongDirectional (EX9.Effect)
...and some more

Effects are the direct3d way to combine vertex- and pixelshaders in one file.

VVVV ships with a small range of default effects:

  • Constant: draws the geometry with a color and/or texture. Looks exactly like the DX9 primitives.
  • Flat, Gouraud, Phong: with Point or Directional lighting they implement classic shading algorithms to get simple 3d looks.

Those effects work for fast prototyping but are really rather dumb and can easily be adapted to use multiple lights and textures, show special shading or whatevvvver, see Custom Effects below.

If you are looking for the Video-Effects for your images/textures/videos, check the TextureFX nodes.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Shader\

Custom Effects

MSDN about Effects

Related nodes

Template (EX9.Effect)

vvvv allows you to write your own pixel- and vertexshaders without using an external tool. Head over to the effects section to learn how.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Shader\

See also:

anonymous user login

Shoutbox

~11h ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~14d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~14d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~14d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~16d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~16d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~16d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~17d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~23d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1