» Texture
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Texture

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Images

Related nodes

FileTexture (EX9.Texture)
Preloader (EX9.Texture)
Writer (EX9.Texture)
DX9Texture (EX9.Texture)
Filter (EX9.SamplerState)

The FileTexture (EX9.Texture) can load images of different formats: *.bmp, *.dds, *.jpg, *.png, *.tga, *.tif. To render the texture it must be applied to a geometry.

Want to preload a large number of textures? See the helppatch of Preloader (EX9.Texture) to learn how.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Textures

See also:

Videos

Related nodes

Playback:
FileStream (DShow9)
FileStream (EX9.Texture VLC)
VideoTexture (EX9.Texture VMR9)
Player (EX9.Texture)

Video Input:
VideoIn (Dshow9)
VideoIn (EX9.Texture)

Output:
DX9Texture (EX9.Texture)
Writer (EX9.Texture)
Writer (EX9.Texture AVI)
Writer (EX9.Texture NRT)

There are many different options to play

  • videos
  • stacks of images
  • live streams

in vvvv. See the video section for details on the different options. In any case at some point the video will finally be available as texture which you can place on a geometry in order to render it.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Textures\

See also:

HTML & Flash

Chromium Embedded Framework

Related nodes

HTMLTexture (EX9.Texture String)
HTMLTexture (EX9.Texture URL)
HTMLTexture (DX11.Texture String CEF)
HTMLTexture (DX11.Texture URL CEF)
HTMLView (Image String)
HTMLView (Image Url)

Webpages (incl. js, canvas, webGL, 3D css, flash... everything the CEF 3.0 can display) can be used and handled as textures. Interactive ones.

The Chromium comes with tons of command line switches. Just start the vvvv.exe with these switches and they will be handed over to Chromium.

HTMLTexture nodes are coming with the addonpack.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Textures

See also:

Dynamic Textures

Related nodes

DynamicTexture (EX9.Texture Color)
DynamicTexture (EX9.Texture Raw)
DynamicTexture (EX9.Texture Value)
DX9Texture (EX9.Texture)
FrameDelay (EX9.Texture)

In order to create textures on the fly use one of the DynamicTexture nodes and supply data for each pixel.

Or render a scene (first pass) and using the DX9Texture (EX9.Texture) feed it as a texture into another scene (second pass).

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Textures

See also:

Video Effects (TextureFX)

Related nodes:

Glow (EX9.Texture Filter)
Blur (EX9.Texture Filter)
Stripes (EX9.Texture Filter)
Tunnels (EX9.Texture Filter)
ShiftRGB (EX9.Texture Filter)
Polygonize (EX9.Texture Filter)

Perlin (EX9.Texture Source)
Pillow (EX9.Texture Source)
Lava (EX9.Texture Source)
Elektricity (EX9.Texture Source)

Mix (EX9.Texture Mixer)
Blend (EX9.Texture Mixer)
Blood (EX9.Texture Mixer)

...and many many more.

TextureFX is essentially vvvvs answer to freeframeGL, i.e. a specification for modules that do GPU-based texture-generation, -manipulation and -analysis.

It's like using filters and layers in Photoshop or AfterEffects, but interactively and in real-time (ie. GPU-based).

Every video is just a sequence of textures, so there is no difference whether the effects are applied to the static images or to the video streams (represented as textures).

The whole series of modules/effects is now part of the Addonpack. Type 'fx' in the NodeBrowser to get the full list of available nodes.

The idea was triggered by karistouf in his thread with the almost poetic title pure-image-treatment-question-wich-evolution-for-vvvv and implementation is expertly lead by unc.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Textures

See also:

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