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demo 60 effect 146 misc 49 module 215 pack 38 plugin 163 tool 65 tutorial 39

2d 15 3d 17 3d mapping 2 3D object 2 ableton-live 2 agents 2 Akai 3 align 2 analysis 2 Android 3 animation 17 APC40 2 api 3 application 3 arduino 12 art-net 3 artnet 2 ascii 2 asset 2 astronomy 2 audio 4 audio reactive 3 automata 3 automate 2 b-spline 2 background 4 BlackMagic 2 Blender 3 blur 6 boids 3 boolean 2 box2d 3 boygroup 2 BRDF-texture 2 buffer 3 bullet 4 button 3 C++ 2 calibration 2 camera 14 chaos 2 character 2 circle 2 clock 6 cloth 2 cmake 2 collision 2 collision detection 2 color 12 compositing 2 compute shader 6 contour 3 contrast 3 control 2 controller 6 convert 2 converter 2 cpu 2 cubemap 3 curve 2 CV 2 damper 2 data 4 dataflow 2 dds 4 debug 4 deffered 2 delaunay 4 demo 4 depth 6 depthbuffer 2 design 5 device 15 Devices 2 dictionary 2 directional-light 5 directx 3 dispersion 2 displacement 4 Distance 2 distortion 2 dmx 15 documentation 2 DoF 2 dope 2 drag and drop 2 dx11 63 dx9 2 dx9/ex9 5 Dynamic Plugin 3 edge 2 editor 2 effect 13 emitter 2 encode 2 environment-map 6 ethernet 2 face tracking 2 fantastick 4 FBX 2 feedback 2 ffmpeg 2 fft 3 file 3 FileStream 3 filetexture 2 filter 4 fire 2 Firmata 3 fixture 4 flocking 2 force 3 fractal 8 Freeframe 4 fresnel 3 fulldome 2 fun 3 G-Code 2 game 4 geometry 8 gesture 4 gif 2 glitch 3 glsl 2 gpu 11 GPU particles 2 graph 2 grasshopper 2 grid 3 GUI 20 hair 2 hardware 3 hid 7 hlsl 9 homography 3 HTML 5 HTTP 3 id 3 Image 2 Image Player 2 index 3 input 3 interface 4 IoT 2 ip 2 iphone 3 javascript 2 json 3 keyboard 5 keyframe 3 kinect 10 kinect2 6 Kontrolleur 3 Korg Nano Kontrol 3 laser 4 leap 2 learning 2 led 3 lfo 2 line 6 load 2 map 2 mapping 7 material 5 math 2 max4live 2 mesh 12 mesh generator 2 midi 17 Midi devices 4 MidiMapper 3 modelling 2 Module 6 motion 2 motor 3 mouse 4 movement 2 mp3 2 mqtt 2 MRE 2 multiscreen 4 multitouch 10 music 2 NAudio 3 navier-stokes 2 network 16 node10 5 node13 12 node15 8 node17 13 noise 6 normal-map 2 normals 3 object 2 obsolete 3 oculus 5 openCV 4 opengl 2 openni 2 optical flow 3 orbits 3 organic 2 osc 20 pack 4 paint 2 Paper 3 parametric 3 parse 2 particles 13 ParticlesGPU 2 patch 3 patchlet 2 pattern 3 physics 9 pick color 2 pipet 2 pixelshader 10 Play 2 Playback 5 plugin 6 point 2 Point Cloud 2 point-light 11 polygon 6 polyline 2 post 3 post-processing 5 preset 5 print 2 project 3 projection 2 Projection Mapping 3 projection-mapping 9 projector 3 projector calibration 2 pstools 2 queue 2 radio 2 random 3 raycasting 2 raymarching 5 raytracing 2 reaktor 3 Receive 2 Record 4 reflection 7 remote 3 remote control 2 resolume 3 rfid 2 rgb 2 rhino3d 2 rs232 5 saitek 2 score 2 screenshot 2 script 2 select 2 Send 2 sensor 3 serial 2 shader 24 shadow 9 shell 2 simulation 2 skeleton 2 Slider 2 slitscan 2 smoke 2 smooth 3 soft edge 2 softedge 3 sound 3 space 2 sphere 3 spline 3 spread 6 spreads 9 ssao 4 standalone 2 stereoscopy 2 stream 2 streaming 3 string 11 svg 2 svvvvitcher 3 swarm 2 sync 2 system 3 table 2 Tablet 2 tag 2 tcp 3 TetGen 2 text 8 texture 18 TextureFX 8 tfx 3 time 7 timeline 5 timer 3 Todomap 2 tool 2 tools 2 touch 5 touchosc 2 tracking 7 transform 6 transformation 3 transition 2 trautner 2 triangulation 3 tutorial 12 tween 2 twitter 3 udp 7 utility 4 value 5 vaudio 2 Vector 3 vertex-shading 3 video 10 video playback 3 visualization 3 VisualStudio 2 vive 2 vjing 7 vl 15 vlc 5 vnc 2 voronoi 2 VR 4 vvvv 9 watchdog 4 waves 3 websocket 2 wiki 2 window 2 windows 3 workshop 14 xml 3

Last Change

Content

4mth ago
tmp

HBAO+

NVIDIA ShadowWorks HBAO+ screen-space ambient occlusion (SSAO) 

The ultimate raymarcher for vvvv, broski 

4mth ago
sinus

Happy.fxh

HLSL header files, for common functions 

6mth ago
umanema

Shaderbox

Bunch of skyboxes converted from shadertoys 

Instancing interface implementations based on their name, no Delegates. 

A deferred, ray marched, volumetric spot light 

A grandiose, elegant and GPU accelerated ray casting collision detection tool. 

+ several transition effects 

Powerful GPU video playback solution 

download 64bit version | 32bit version | 2232 downloads 7 comments

geometry facing camera shader 

reads all texture stream from orbbec astra device 

depth of field effect 

phong & gouraud shaders that accept spreads as input 

2yr ago
lasal

DOF

Depth-of-Field multipass technique 

2yr ago
sansui

SplinesGPU

various spline algorithms computed on the GPU 

to better understand how ParticlesGPU works 

Patches and material from the workshop 

TextureFX shader that simulates a CRT TV 

Horn and Schunk and Lucas Kanade solutions for getting the Optical Flow 

2yr ago
aze

Contrast

Contrast effect with Invert option 

collection of .fxh files wrapping the most common color functions 

Glass shader with fresnel reflection and refractive dispersion. 

Helper modules showing how to use stencils in DX11 

3yr ago
bo27

Attractor3d

Vertex shader transform based on attractor2d node algorithm 

some ported shaders from https://www.shadertoy.com/ 

Cook-Torrance, point-light, environment-map fresnel reflection 

Faceshift  

Depth of Field and Screen Space Ambient Ocllusion 

3D edge blend for projection mapping 

anonymous user login

Shoutbox

~18h ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~1d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~1d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~1d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~1d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~2d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~2d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~2d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~2d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~2d ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)