» EX9.HLSL.Annotations
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EX9.HLSL.Annotations

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Following Annotations for parameters in Effect-Files are currently supported in vvvv. All Annotations are case-insensitive.

annotation description type
uiname defines the name for the pin of the effect node representing this parameter. if you don't declare a parameter with the annotation "uiname", the pin will be given the name of the parameter. string
uimin define the minimum for this scalar-type parameter; value may not be smaller than defined (supported by gui) * float or int
uimax define the maximum for this scalar-type parameter; value may not be taller than defined (supported by gui) * float or int

* works only for scalar types (ValueTypes): int and float

Example

float foo;

results in a value pin called MyParamter on the effect node with a subtype defaulting to 0 and a range of MinFloat to MaxFloat.

float foo <string uiname = "My Parameter"; float uimin = 0; float uimax = 1;> = 0.5;

results in a value pin called My Parameter on the effect node with a subtype defaulting to 0.5 and a range of 0 to 1.

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Shoutbox

~2d ago

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~2d ago

schlonzo: I really dig the alpha fade on texture previews in 2021.4

~19d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~19d ago

yar: sorry, one moment it's broken

~19d ago

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