» EX9.HLSL.Annotations
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EX9.HLSL.Annotations

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Following Annotations for parameters in Effect-Files are currently supported in vvvv. All Annotations are case-insensitive.

annotation description type
uiname defines the name for the pin of the effect node representing this parameter. if you don't declare a parameter with the annotation "uiname", the pin will be given the name of the parameter. string
uimin define the minimum for this scalar-type parameter; value may not be smaller than defined (supported by gui) * float or int
uimax define the maximum for this scalar-type parameter; value may not be taller than defined (supported by gui) * float or int

* works only for scalar types (ValueTypes): int and float

Example

float foo;

results in a value pin called MyParamter on the effect node with a subtype defaulting to 0 and a range of MinFloat to MaxFloat.

float foo <string uiname = "My Parameter"; float uimin = 0; float uimax = 1;> = 0.5;

results in a value pin called My Parameter on the effect node with a subtype defaulting to 0.5 and a range of 0 to 1.

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Shoutbox

~2h ago

kamome: hei is there any way to record gamma patch / renderer with ffmpeg ?

~1d ago

vasilis: Hi @Joreg..I'm interested in "Getting started with vvvv gamma"

~2d ago

joreg: @vasilis we'll add more. which one are you interested in?

~2d ago

vasilis: missed my chance again...sold out!!!

~2d ago

Takuma: @joreg thanks for sharing!!

~4d ago

~5d ago

joreg: Everyone go checkout this growing list of #vvvv beta tutorials by Takuma Nakata: https://www.youtube.com/playlist?list=PLK3HDkvkLePS9UKCVw1o_eb09Ocws6Wcr Thanks for those!

~6d ago

evvvvil: "Energy Confinement": Result of Tuesday's improvised live coding session on Twitch. https://www.shadertoy.com/view/WslyDl