Since beta26 vvvv uses a new compiler for effects which is more picky (but also considerably faster) than the one used before. So if you have an effect that worked before but now fails to compile with betas>=26 try the following:
VertexShader = compile vs_3_0 VS(); PixelShader = compile ps_3_0 PS();
float = 3.1415; //was: double = 3.1415; float2 = 0; //was: double2 = 0;
float3 SteinbachScrew { .. } technique SteinbachScrew { ... }
this will throw an error unless you rename either of the two. For example it is good style to have the technique Start with a capital 'T':
technique TSteinbachScrew { ... }
float input; float3 SteinbachScrew { //this will fail input = 0.1; //this will work input2 = input; .. input2 = 0.1; }
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