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Audio

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When dealing with audio in vvvv you have to choose between the nodes in the categories listed to the right.

All worlds have their advantages and drawbacks and they don’t interoperate.

This documentation covers DShow9 and Bass for you, it pre-dates VVVV.Audio, which does not yet have much documentation except its helppatches that come with the download.

Frankly speaking, vvvv is not focused on audio processing. For maximum flexibility in handling sound you'd probably want to get dirty with Pure Data.

  • DShow9: Native audio processing nodes in the DShow9 category are based on DirectShow.

  • VAudio: The VVVV.Audio pack gives the most flexible and transparent routing options along with strong VST and ASIO driver support.

  • Bass: Nodes of this category are based on the Bass audio library. The Bass nodes are contributed by vux and are coming with the addonpack.

  • irrKlang: vvvv support of the irrKlang 2d/3d sound library. The Irrklang node is contributed by sanch and is coming with the addonpack.

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This is the landing page of the category Audio

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~2d ago

joreg: here we go: complete list of 49 workshops for #NODE17 node17-workshops-announced schedule still to come #vvvv

~2d ago

velcrome: @superflysiNZ it is pretty cool, and works solid. but you need #m4l

~4d ago

skyliner: i see some potential here

~6d ago

remony: @evvvvil send your bio for NODE17 please I don't know how to reach you!!

~7d ago

~8d ago

guest: Can someone please upload a built version of the htmlrenderer DX11 64 bit which works with the new DX11 pack?

~9d ago

StiX: the second .xml save feature just saved my life today. Bless you devvvvs