» Audio
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Audio

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When dealing with audio in vvvv you have to choose between the nodes in the categories listed to the right.

All worlds have their advantages and drawbacks and they don’t interoperate.

Frankly speaking, vvvv is not focused on audio processing. For maximum flexibility in handling sound you'd probably want to get dirty with Pure Data.

  • DShow9: Native audio processing nodes in the DShow9 category are based on DirectShow.

  • VAudio: The VVVV.Audio pack gives the most flexible and transparent routing options along with strong VST and ASIO driver support.

  • Bass: Nodes of this category are based on the Bass audio library. The Bass nodes are contributed by vux and are coming with the addonpack.

  • irrKlang: vvvv support of the irrKlang 2d/3d sound library. The Irrklang node is contributed by sanch and is coming with the addonpack.

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This is the landing page of the category Audio

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Shoutbox

~4h ago

mrboni: Anyone know where I can get an Etherdream ILDA unit in the UK / West Europe delivery this week?https://ether-dream.com/

~2d ago

tobyk: @catweasel Re:KiNet yes, its pretty similar to artnet but with some different magic numbers. I can send you what I've used before.

~2d ago

microdee: @Hadasi: "read the field manual" I knew a slightly more explicit version of that abbreviation :D

~3d ago

Hadasi: Seemingly, many of the best approaches are right there in vvvv (click node, press F1)

~3d ago

maarja: anyone in Mexico City up for a beer?

~4d ago

andresc4: @motzi nice! , @catweasel at the moment Im using spot to ndi, but its quite cpu consuming

~4d ago

andresc4: If you have a old Futaba Radio you can use it in vvvv. I just uploaded a simple contribution

~4d ago

catweasel: Has anyone worked with KiNet (colour kinetics network protocol)?