» Audio
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Audio

Russian | Mandarin | Spanish | French | Italian

When dealing with audio in vvvv you have to choose between the nodes in the categories listed to the right.

All worlds have their advantages and drawbacks and they don’t interoperate.

Frankly speaking, vvvv is not focused on audio processing. For maximum flexibility in handling sound you'd probably want to get dirty with Pure Data.

  • DShow9: Native audio processing nodes in the DShow9 category are based on DirectShow.

  • VAudio: The VVVV.Audio pack gives the most flexible and transparent routing options along with strong VST and ASIO driver support.

  • Bass: Nodes of this category are based on the Bass audio library. The Bass nodes are contributed by vux and are coming with the addonpack.

  • irrKlang: vvvv support of the irrKlang 2d/3d sound library. The Irrklang node is contributed by sanch and is coming with the addonpack.

Content

Related



This is the landing page of the category Audio

anonymous user login

Shoutbox

~2d ago

metrowave: yah, thanks @tekcor

~2d ago

david: @tekcor. thats bad news. thanks for putting it together and all the efford though. next time hopefully.

~2d ago

tekcor: VVVV.js workshop chanceled, unfortunately not enough people. Thanks to everyone who wanted to come and sorry!

~3d ago

neuston: @joreg Thank you very much!

~3d ago

joreg: @neuston: please check the country list again!

~3d ago

xd_nitro: no users in all of Wales!

~4d ago

microdee: it's like telling a west-Ukrainian that they're Russians...

~4d ago

microdee: @tonfilm: Telling a person from Hong Kong that they're Chinese is a bigger insult than calling their mom names ;)

~4d ago

tonfilm: Patch your own #mainloop with microsecond precision in #reactive #dotNET style. #rxNET #rx #gamedev #vvvv #VL vl-patch-your-own-mainloops