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Audio

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When dealing with audio in vvvv you have to choose between the nodes in the categories listed to the right.

All worlds have their advantages and drawbacks and they don’t interoperate.

Frankly speaking, vvvv is not focused on audio processing. For maximum flexibility in handling sound you'd probably want to get dirty with Pure Data.

  • DShow9: Native audio processing nodes in the DShow9 category are based on DirectShow.

  • VAudio: The VVVV.Audio pack gives the most flexible and transparent routing options along with strong VST and ASIO driver support.

  • Bass: Nodes of this category are based on the Bass audio library. The Bass nodes are contributed by vux and are coming with the addonpack.

  • irrKlang: vvvv support of the irrKlang 2d/3d sound library. The Irrklang node is contributed by sanch and is coming with the addonpack.

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This is the landing page of the category Audio

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Shoutbox

~21h ago

timpernagel: Did anyone here used one of those already: https://www.artec3d.com/3d-scanner

~1d ago

sebescudie: @synth : wuz there like two days ago, too bad!

~1d ago

synth: Anyone in Nice? I will be here for next 3 weeks. Shout out for a drink :)

~1d ago

joreg: "Looking for a tiny PC that still has space for a gaming-quality video card?" http://boingboing.net/2017/08/20/compare-tiny-pc-cases-with-thi.html

~2d ago

dominikKoller: Broken link in vvvv sdk for Microsoft Build Tools 2015

~4d ago

tonfilm: thanks @sunep!

~4d ago

timpernagel: We've just added two more clips of the "Programming DMX and visualizing with grandMA2"-Workshop to the workshop-blog post.