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Audio

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Introduction

When dealing with audio in vvvv you have to choose between the nodes in the categories listed to the right.

All worlds have their advantages and drawbacks and they don’t interoperate.

Frankly speaking, vvvv is not focused on audio processing. For maximum flexibility in handling sound you'd probably want to get dirty with Pure Data.

  • DShow9: Native audio processing nodes in the DShow9 category are based on DirectShow.

  • VAudio: The VVVV.Audio pack gives the most flexible and transparent routing options along with strong VST and ASIO driver support.

  • Bass: Nodes of this category are based on the Bass audio library. The Bass nodes are contributed by vux and are coming with the addonpack.

  • irrKlang: vvvv support of the irrKlang 2d/3d sound library. The Irrklang node is contributed by sanch and is coming with the addonpack.

Content

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This is the landing page of the category Audio

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Shoutbox

~2d ago

joreg: In case you missed it: VL.Stride is available as EarlyAccess now: vl.stride-earlyaccess-available-now

~2d ago

~6d ago

evvvvil: Lowlands Juggernauts - Result of yesterday's live coding improv on Twitch, made with 88 lines of shader code. https://www.shadertoy.com/view/ttsfD8

~14d ago

ddf: stride is great

~14d ago

joreg: vvvv meetup live now: https://youtu.be/EiHW0X6zjKE NODE20

~14d ago

~16d ago

~18d ago

david: NODE20 is online http://20.nodeforum.org First infos on how this all works this year...