» Audio Input
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Audio Input

Italian | French

Microphone / Line-In

Related nodes

AudioIn (DShow9)
AudioIn (VAudio)
AudioIn (Bass Asio)

To get sound from a microphone or Line-In into vvvv, use AudioIn (DShow9), AudioIn (VAudio) or AudioIn (Bass Asio) and select the corresponding option on its Driver pin.

Examples in your vvvv\girlpower\ directory:

  • Audio

Stereo Mix

Related nodes

AudioIn (DShow9)
AudioIn (Bass Asio)

To get a sound that you're playing on your PC into vvvv, use AudioIn (DShow9) or AudioIn (Bass Asio) nodes. Select the 'Stereo Mix' (sometimes called 'Rec. Playback' or similar) option on its Driver pin.

Problems getting sound into vvvv? See accessing stereo mix.

Examples in your vvvv\girlpower\ directory:

  • Audio

anonymous user login

Shoutbox

~11d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~24d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~24d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~25d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~27d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1