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es.Audio

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When dealing with audio in vvvv you have to choose between the nodes in two available categories:

  • DShow9: native audio processing nodes in the DShow9 category are based on DirectShow.
  • Bass: nodes of this category are coming with the addonpack. They are based on the BASS audio library and are provided and maintained as opensource by vux.

Both worlds have their advantages and drawbacks and they don’t interoperate. This documentation covers both for you to choose depending on your project needs.

Frankly speaking, vvvvs audio capabilities are rather limited. For maximum flexibility in handling sound you'd probably want to get dirty with pd aka pure data.

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~3d ago

auralscapes: By the way, if anyone would like to use any of my tracks or even parts thereof you are welcome. No fee. jerome@auralscapes.com

~3d ago

auralscapes: Thx for the advice. Much appreciated.

~3d ago

tonfilm: @auralscapes you can contact the author @dottore and ask him for the conditions.

~4d ago

auralscapes: A question for the group. I came across an application called Partitura. Is this app commercially available?

~4d ago

auralscapes: Don't have a clue how this all works but it is going to be an interesting journey indeed.

~7d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~8d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~10d ago

hrovac: someone at b-seite on saturday?