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es.Audio

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When dealing with audio in vvvv you have to choose between the nodes in two available categories:

  • DShow9: native audio processing nodes in the DShow9 category are based on DirectShow.
  • Bass: nodes of this category are coming with the addonpack. They are based on the BASS audio library and are provided and maintained as opensource by vux.

Both worlds have their advantages and drawbacks and they don’t interoperate. This documentation covers both for you to choose depending on your project needs.

Frankly speaking, vvvvs audio capabilities are rather limited. For maximum flexibility in handling sound you'd probably want to get dirty with pd aka pure data.

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~8h ago

joreg: @mediadog: indeed, fixed that!

~9h ago

mediadog: @microdee @joreg Aha! I had glanced at that list, but assignment was lurking beyond the scrollbar. Athankew!

~11h ago

joreg: first-come-first-serve tickets are now sold out except the "delegate" ones. others are still available from here: https://nodeforum.org/journal/node17-tickets/

~11h ago

~13h ago

microdee: @mediadog: default is set via assignment (equal sign)

~22h ago

mediadog: No default for effect parameters, just min and max?

~1d ago

microdee: regular *fcfs tickets for #node17 are already sold out, and non lowered regular ticket isn't available straight from main page

~2d ago

mediadog: @evvvvil Man if that was 10th I want to see 1-9. 4kb, insane!

~2d ago

evvvvil: @sinus, thankx a lot broh! LJ, guy from my group desire, won shader showdown :) couldn't enter as qualifiers were on Friday. Peace

~2d ago

sinus: @evvvvil: great!! nvscene shader live coding 666: https://www.youtube.com/watch?v=O-1zEo7DD8w