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es.Audio

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When dealing with audio in vvvv you have to choose between the nodes in two available categories:

  • DShow9: native audio processing nodes in the DShow9 category are based on DirectShow.
  • Bass: nodes of this category are coming with the addonpack. They are based on the BASS audio library and are provided and maintained as opensource by vux.

Both worlds have their advantages and drawbacks and they don’t interoperate. This documentation covers both for you to choose depending on your project needs.

Frankly speaking, vvvvs audio capabilities are rather limited. For maximum flexibility in handling sound you'd probably want to get dirty with pd aka pure data.

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Shoutbox

~8h ago

xd_nitro: will do Joreg. @cat - poss but can't move to 50 anyway.

~12h ago

catweasel: zoom-pan-rotate-touchgestures @XD_nitro, could VL do what you need?

~15h ago

joreg: @xd_nitro: from looking at that patch i don't really understand what it is doing: can you start a forumthread and specify your needs?

~17h ago

xd_nitro: oh it's a contribution not forum. doh! multitouch-stack-revived

~17h ago

xd_nitro: hey y'all - anyone up for doing some sponsored work on multitouch-stack-revived?

~1d ago

tonfilm: @all please update your VVVV.OpenVR pack, important bugfix: vvvv.openvr #htc #vive #oculus #rift #vr

~2d ago

~2d ago

id144: @joreg i'm not sure where to start with the requests, everything i know is wrong and yoghurt

~2d ago

joreg: only 5 requests but already 20 proposals for #node17 workshops. keep'em coming: node17-call-for-workshops #vvvv #vl #visualprogramming

~2d ago

joreg: the 2016 numbers are out: vvvv-in-numbers-2016 thanks everyone for contributing #vvvv