» es.Audio
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

es.Audio

English | Russian | Mandarin | French | Italian

The original english version of this page is newer and may contain information this translation does not have! Click here to view the english version.

When dealing with audio in vvvv you have to choose between the nodes in two available categories:

  • DShow9: native audio processing nodes in the DShow9 category are based on DirectShow.
  • Bass: nodes of this category are coming with the addonpack. They are based on the BASS audio library and are provided and maintained as opensource by vux.

Both worlds have their advantages and drawbacks and they don’t interoperate. This documentation covers both for you to choose depending on your project needs.

Frankly speaking, vvvvs audio capabilities are rather limited. For maximum flexibility in handling sound you'd probably want to get dirty with pd aka pure data.

Content

Related

Cross-references

anonymous user login

Shoutbox

~8h ago

bjoern: Need someone to patch for you? I am looking for a job :)

~10h ago

joreg: Need some patching help? This evening: Patching Circle with everyoneishappy of InstanceNoodles and FieldTrip fame: patching-circle-a-vvvv-support-group

~1d ago

mrboni: 'Acoustic trap display' creates a 3D floating and animated image that can produce sound

~1d ago

ravazquez: anyone heard of/used this? https://www.plasticscm.com/

~1d ago

parabola: Is there a version ofWarptime DX9 for DX11?

~2d ago

david: for those you can be in Berlin on November 23rd. https://nodeforum.org/announcements/refik-anadol-and-devs/