^feel free to use this site for linking to your own DMXmodules.
and don't miss
{BOX(bg=>#F0F0FF)}
All modulesets here consist of each minimal one
DMXfixturemodule and a DMXsimulationmodule
with helppatches and subpatches.
{BOX}
{BOX(title=>DMXfixtures, bg=>#F0F0FF)}
DMXfixturemodules
combine the necessary data for direct output to DMX interfaces.
Connect your fixtures and let them move.
{BOX}
{BOX(title=>DMXsimulation, bg=>#F0F0FF)}
DMXsimulation-modules
have a spread input for "raw" DMXdata and get exactly the same informations like the real world fixture.
{BOX}
With DMX (Network) Artnet Sender? and DMX (Network) ArtNet Receiver? you can run the simulation on any other computer in the network.
30.08.2007
download Coemar CF1200 Wash modules |
30.08.2007
download Martin MAC 300 modules |
05.09.2007
download Pulsar modules |
06.09.2007
download Ayrton.zip |
18.09.2007
monitor your Artnet and see active subnets and universes. be careful: this module "eats" performance. intended use is debugging. |
15.05.2007 updated
lets you easily calculate settings of the DIPswitch on your DMXdevice |
20.03.2007
convert DMX Integer to floating Value |
20.03.2007
convert floating Value to DMX Integer |
20.03.2007
MovingLights often use 2 DMXchannel combined to have a 16bit Resolution e.g. for Pan/Tilt. With this module you can split up a single float value into coarse and fine value to have access to the full resolution. |
20.03.2007
MovingLights often use 2 DMXchannel combined to have a 16bit Resolution e.g. for Pan/Tilt. With this module you can use the full resolution in the simulation of your MovingLight. |
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kalle.Modules.DX9
kalle.Modules.Enumerations
kalle.Modules.EX9.Geometry
kalle.Modules.EX9.Texture
kalle.Modules.File
kalle.Modules.GlovePIE
kalle.Modules.MIDI
kalle.Modules.Network
kalle.Modules.Node
kalle.Modules.Sequencer
kalle.Modules.Spreads
kalle.Modules.String
kalle.Modules.System
kalle.Modules.Texture
kalle.Modules.Transform
kalle.Modules.Value
kalle.Modules.VVVV
kalle.Modules.Windows
other downloads:
kalle.Patches
kalle.Shader
node08.workshop.DMX
outdated:
kalle-SpeechRecognition
kalle-SpeechSynthesizer
{BACKLINKS(info=>hits|user,exclude=>HomePage|SandBox,include_self=>1,noheader=>0,page=>UserPagekalle)}{BACKLINKS}
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