» kalle.Modules.EX9.Texture
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kalle.Modules.EX9.Texture

^Cornstarch (EX9.Texture).v4p^

 24.11.2007

{SPLIT(colsize=>65%|35%)}
inspired by "Cornstarch"-Videos (e.g.: A pool filled with non-newtonian fluid) this module tries to estimate the amount of movement of the input texture and controls its delay with this data.

this means:
if there is not much movement, there is almost no delay.
the more movement, the more delay.
or inverted.

download Cornstarch (EX9.Texture).zip


{SPLIT}

^TimeScratch (EX9.Texture).v4p^

 24.11.2007

{SPLIT(colsize=>65%|35%)} define the count of frames to be sampled with the Frame Buffer pin.

"scroll" through that buffer with the delay pin

"0" means no delay
"1" means maximum delay

download TimeScratch (EX9.Texture).zip


{SPLIT}

^IIRfilter (EX9.Texture).v4p^

 18.07.2007

{SPLIT(colsize=>65%|35%)}
makes a wonderful motion blur.

credits to tonfilm again
more about IIR:http://en.wikipedia.org/wiki/Infinite_impulse_response

download IIRfilter (EX9.Texture).zip


{SPLIT}

feel free to


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Shoutbox

~3d ago

joreg: @jzzxh not sure what you mean. please consider rephrasing and asking in the forum.

~3d ago

jzzxh: hi, guys it's any node (offsetscreen) for skiaRenderer??

~8d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~8d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~8d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~10d ago

benjawmino: so are there no splines/curves in gamma yet??