» kalle.Modules.EX9.Texture
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kalle.Modules.EX9.Texture

^Cornstarch (EX9.Texture).v4p^

 24.11.2007

{SPLIT(colsize=>65%|35%)}
inspired by "Cornstarch"-Videos (e.g.: A pool filled with non-newtonian fluid) this module tries to estimate the amount of movement of the input texture and controls its delay with this data.

this means:
if there is not much movement, there is almost no delay.
the more movement, the more delay.
or inverted.

download Cornstarch (EX9.Texture).zip


{SPLIT}

^TimeScratch (EX9.Texture).v4p^

 24.11.2007

{SPLIT(colsize=>65%|35%)} define the count of frames to be sampled with the Frame Buffer pin.

"scroll" through that buffer with the delay pin

"0" means no delay
"1" means maximum delay

download TimeScratch (EX9.Texture).zip


{SPLIT}

^IIRfilter (EX9.Texture).v4p^

 18.07.2007

{SPLIT(colsize=>65%|35%)}
makes a wonderful motion blur.

credits to tonfilm again
more about IIR:http://en.wikipedia.org/wiki/Infinite_impulse_response

download IIRfilter (EX9.Texture).zip


{SPLIT}

feel free to


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Shoutbox

~4d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~5d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~5d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~7d ago

~7d ago

~8d ago

joreg: looking for latest #vvvv gamma preview? it is here: vvvv-gamma-2019.1-preview

~8d ago

udo2013: I just want to know why the camera does not work. should be easy to be answered.

~9d ago

udo2013: an answer, please. also there was a 4d julia set in dx9. that must have programmed one. haalllooo!!

~9d ago

udo2013: where are the people who have translated shadertoy's mandelbulb in hlsl ?? for vvvv