» kalle.Modules.EX9.Texture
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kalle.Modules.EX9.Texture

^Cornstarch (EX9.Texture).v4p^

 24.11.2007

{SPLIT(colsize=>65%|35%)}
inspired by "Cornstarch"-Videos (e.g.: A pool filled with non-newtonian fluid) this module tries to estimate the amount of movement of the input texture and controls its delay with this data.

this means:
if there is not much movement, there is almost no delay.
the more movement, the more delay.
or inverted.

download Cornstarch (EX9.Texture).zip


{SPLIT}

^TimeScratch (EX9.Texture).v4p^

 24.11.2007

{SPLIT(colsize=>65%|35%)} define the count of frames to be sampled with the Frame Buffer pin.

"scroll" through that buffer with the delay pin

"0" means no delay
"1" means maximum delay

download TimeScratch (EX9.Texture).zip


{SPLIT}

^IIRfilter (EX9.Texture).v4p^

 18.07.2007

{SPLIT(colsize=>65%|35%)}
makes a wonderful motion blur.

credits to tonfilm again
more about IIR:http://en.wikipedia.org/wiki/Infinite_impulse_response

download IIRfilter (EX9.Texture).zip


{SPLIT}

feel free to


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Shoutbox

~16h ago

~6d ago

ARTEKLAB: @Patxi7 Awesome!!!

~6d ago

hrovac: @boplbopl pretty nice screenshots!

~7d ago

beyon: vvvv for drinks (last year): https://vimeo.com/190064969

~8d ago

~8d ago

matka: vvvv for live techno A/V https://vimeo.com/245377927

~9d ago

fibo: @joreg thanks, actually I wanted to create patches with instance noodles for a vjing party in december, so the topic is reaated.

~9d ago

joreg: @fibo great, could this be somthing for the https://discourse.vvvv.org/c/wip ?

~9d ago

fibo: Hi all, I want to share this minimal deck boilerplate https://github.com/fibo/vvvv-deck

~9d ago

microdee: https://blog.ndepend.com/c-8-0-features-glimpse-future/ devvvvs, if you want vvvv running with future .NET versions, prepare for changes with null and Ispread ;)