» kalle.Modules.EX9.Texture
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kalle.Modules.EX9.Texture

^Cornstarch (EX9.Texture).v4p^

 24.11.2007

{SPLIT(colsize=>65%|35%)}
inspired by "Cornstarch"-Videos (e.g.: A pool filled with non-newtonian fluid) this module tries to estimate the amount of movement of the input texture and controls its delay with this data.

this means:
if there is not much movement, there is almost no delay.
the more movement, the more delay.
or inverted.

download Cornstarch (EX9.Texture).zip


{SPLIT}

^TimeScratch (EX9.Texture).v4p^

 24.11.2007

{SPLIT(colsize=>65%|35%)} define the count of frames to be sampled with the Frame Buffer pin.

"scroll" through that buffer with the delay pin

"0" means no delay
"1" means maximum delay

download TimeScratch (EX9.Texture).zip


{SPLIT}

^IIRfilter (EX9.Texture).v4p^

 18.07.2007

{SPLIT(colsize=>65%|35%)}
makes a wonderful motion blur.

credits to tonfilm again
more about IIR:http://en.wikipedia.org/wiki/Infinite_impulse_response

download IIRfilter (EX9.Texture).zip


{SPLIT}

feel free to


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Shoutbox

~14h ago

metrowave: Yes, thanks for the streamming.

~2d ago

Hadasi: ...classic

~3d ago

Hadasi: @welove the videos are still up there https://www.twitch.tv/wirmachenbunt/videos

~3d ago

welovemedia: Big thanks for the stream, will this stay online or be shared as a download for those who could not watch it live?

~3d ago

CeeYaa: Big THX for the daylong streaming - and amazing Project Insights https://www.twitch.tv/videos/412932722

~3d ago

u7angel: twitch livestream vvvv gamma

~4d ago

u7angel: @domj, sure

~4d ago

domj: @u7angel: nice! How about the talk later at 7?

~4d ago

u7angel: vvvv-gamma-presentation will be streamed on twitch, starts 2pm, channel name is vvvv gamma

~4d ago

joreg: vvvv heads in #hamburg #kiel: if you're bored this thursday, please come join us for a workshop and/or talk: vvvv-gamma-presentation