» kalle.Modules.Transform
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kalle.Modules.Transform

06.11.2007

^S+H (Transform).v4p^

^S+H (Transform Advanced).v4p^

and helpfiles.

tired of moving the Camera (Transform Softimage) back to its previous view after typing an "R" in an email?
this modules help you.

S+H (Transform).v4p is a basic module more or less orthogonal to S+H (Animation).
S+H (Transform Advanced).v4p has In/Outlets for View- and Projection transforms and even a Layer In/Outlet.

^download S+H (Transform).zip here^
unzip and place the complete folder into ../modules/kalle/Transform


{SPLIT(colsize=>350|50|200)}
state is displayed in the Renderer



{SPLIT}


 05.03.2006

^Recorder (Transform).v4p^

^Recorder (Transform Autosave).v4p^

and helpfiles.

lets you store 10 settings of your Camera.
Recorder (Transform Autosave).v4p even safes the settings into a file. that file is placed next to the patch containing this module!

download Record.zip here,
unzip and place the complete folder into ../modules/kalle/Transform


^Cons (Transform).v4p^

A small workaround for a missing node with a helpfile.

download Cons (Transform).zip here


^Count (Transform).v4p^

Outdated
use Count (Node) instead

feel free to


kalle
new:
kalle.DMX
kalle.Modules.DMX.Universal
kalle.Modules.DMX.Artnet
kalle.Modules.DMX.Fixtures
kalle.Modules.MIDI
kalle.Modules.System
projects:
kalle.Glass-Cube
kalle.Future of Mobility
kalle.3D.LEDmatrix
kalle.Football Globe Germany
modules:
kalle.Modules
kalle.Modules.3D
kalle.Modules.Animation
kalle.Modules.Astronomy
kalle.Modules.Boolean
kalle.Modules.Color
kalle.Modules.Devices
kalle.Modules.DMX will be outdated.

kalle.Modules.DX9
kalle.Modules.Enumerations
kalle.Modules.EX9.Geometry
kalle.Modules.EX9.Texture
kalle.Modules.File
kalle.Modules.GlovePIE
kalle.Modules.MIDI
kalle.Modules.Network
kalle.Modules.Node
kalle.Modules.Sequencer
kalle.Modules.Spreads
kalle.Modules.String
kalle.Modules.System
kalle.Modules.Texture
kalle.Modules.Transform
kalle.Modules.Value
kalle.Modules.VVVV
kalle.Modules.Windows
other downloads:
kalle.Patches
kalle.Shader
node08.workshop.DMX
outdated:
kalle-SpeechRecognition
kalle-SpeechSynthesizer


statistics

{BACKLINKS(info=>hits|user,exclude=>HomePage|SandBox,include_self=>1,noheader=>0,page=>UserPagekalle)}{BACKLINKS}

anonymous user login

Shoutbox

~7h ago

evvvvil: The human fireball-"abduct" and me, we raymarched shapes near the champagne county for fun, just cos we could. https://vimeo.com/227243489

~12h ago

joreg: @nicoLD please start here: firmata protocol anything missing?

~12h ago

okvrdz: @joreg Thank you, it works know!

~12h ago

nicoLD: Is there an updated version of Firmata, Arduino and VVVV, an introduction (https://www.youtube.com/watch?v=RQ54h88ptmc&t=578s) ? thx

~13h ago

vux: @joreg : Ah yeah need to add in contributions, little reminder :)

~13h ago

joreg: it works with latest if you use the release from here: https://github.com/mrvux/vvvv-Box2D/releases

~13h ago

joreg: @Svartkabel beta2?

~14h ago

Svartkabel: Heyho, short question: is there any way to get vux' Box2dNodes.dll to work in versions > 45.beta2? Thx in advance!

~16h ago

joreg: @mrboni there isn't a direct way. one is CPU, the other GPU, they are not related...

~1d ago

mrboni: how to convert between shared memory name (ie SharedMemory ex9) and handle (dx11 FromSharedTexture) ?