» kalle.Modules.EX9.Geometry
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

kalle.Modules.EX9.Geometry


Wave2D (EX9.Geometry Mesh).v4p^

 16.11.2007

^currently i am working on a shader which matches perfectly to this module.
see a video preview

 15.11.2007

{SPLIT(colsize=>33%|34%|33%)}



{SPLIT}

{SPLIT(colsize=>70%|30%)}
credits to gregsn
i couldn't have done this without his knowledge about the basics of algorithms behind grid based wave simulations.

download Wave2D (EX9.Geometry Mesh).zip


{SPLIT}



Autosize (EX9.Geometry Mesh).v4p^

 10.11.2007

{SPLIT(colsize=>80%|20%)}
Autosize (EX9.Geometry Mesh).v4p
may

  • center your mesh to ( 0 ; 0 ; 0 )
  • scale your mesh to Size ( 1 ; 1 ; 1 )

if you want to.

but if the original mesh doesn't have TextureCoordinates they will be generated for sure!

with the helppatch you can save that as a new .x-file when sizing and centering was successful.

download Autosize (EX9.Geometry Mesh).zip


{SPLIT}


^ArbitraryPoint (EX9.Geometry).v4p^

^ArbitraryPoint (EX9.Geometry Vector).v4p^

 15.06.2007
equivalent to
ArbitraryPoint (Transform) and
ArbitraryPoint (Transform Vector)
for use with meshes.

download ArbitraryPoint (EX9).zip


^Repair (EX9.Geometry Texture UV Data).v4p^

 15.11.2006
generates texture coordinates from the vertices of a mesh.

you may fake the coordinates if your .x-file doesn't contain them.
you may replace existing ones if they don't make sense.

download repair.zip

click this:

original UV mapping of Cylinder (EX9.Geometry)

faked UV mapping with sources X + Z

faked UV mapping with sources X + Y

faked UV mapping with sources Y + Z

^


feel free to


kalle
new:
kalle.DMX
kalle.Modules.DMX.Universal
kalle.Modules.DMX.Artnet
kalle.Modules.DMX.Fixtures
kalle.Modules.MIDI
kalle.Modules.System
projects:
kalle.Glass-Cube
kalle.Future of Mobility
kalle.3D.LEDmatrix
kalle.Football Globe Germany
modules:
kalle.Modules
kalle.Modules.3D
kalle.Modules.Animation
kalle.Modules.Astronomy
kalle.Modules.Boolean
kalle.Modules.Color
kalle.Modules.Devices
kalle.Modules.DMX will be outdated.

kalle.Modules.DX9
kalle.Modules.Enumerations
kalle.Modules.EX9.Geometry
kalle.Modules.EX9.Texture
kalle.Modules.File
kalle.Modules.GlovePIE
kalle.Modules.MIDI
kalle.Modules.Network
kalle.Modules.Node
kalle.Modules.Sequencer
kalle.Modules.Spreads
kalle.Modules.String
kalle.Modules.System
kalle.Modules.Texture
kalle.Modules.Transform
kalle.Modules.Value
kalle.Modules.VVVV
kalle.Modules.Windows
other downloads:
kalle.Patches
kalle.Shader
node08.workshop.DMX
outdated:
kalle-SpeechRecognition
kalle-SpeechSynthesizer


statistics

{BACKLINKS(info=>hits|user,exclude=>HomePage|SandBox,include_self=>1,noheader=>0,page=>UserPagekalle)}{BACKLINKS}

anonymous user login

Shoutbox

~19h ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~3d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~4d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~4d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~9d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~9d ago

microdee: what's BC7?