16.11.2007
^currently i am working on a shader which matches perfectly to this module.
see a video preview
15.11.2007
{SPLIT(colsize=>33%|34%|33%)}
{SPLIT}
{SPLIT(colsize=>70%|30%)}
credits to gregsn
i couldn't have done this without his knowledge about the basics of algorithms behind grid based wave simulations.
download Wave2D (EX9.Geometry Mesh).zip
{SPLIT}
10.11.2007
{SPLIT(colsize=>80%|20%)}
Autosize (EX9.Geometry Mesh).v4p
may
if you want to.
but if the original mesh doesn't have TextureCoordinates they will be generated for sure!
with the helppatch you can save that as a new .x-file when sizing and centering was successful.
download Autosize (EX9.Geometry Mesh).zip
{SPLIT}
15.06.2007
equivalent to ArbitraryPoint (Transform) and ArbitraryPoint (Transform Vector) for use with meshes. |
15.11.2006
generates texture coordinates from the vertices of a mesh.
you may fake the coordinates if your .x-file doesn't contain them. |
click this:
original UV mapping of Cylinder (EX9.Geometry)
faked UV mapping with sources X + Z
faked UV mapping with sources X + Y
faked UV mapping with sources Y + Z
^
kalle.Modules.DX9
kalle.Modules.Enumerations
kalle.Modules.EX9.Geometry
kalle.Modules.EX9.Texture
kalle.Modules.File
kalle.Modules.GlovePIE
kalle.Modules.MIDI
kalle.Modules.Network
kalle.Modules.Node
kalle.Modules.Sequencer
kalle.Modules.Spreads
kalle.Modules.String
kalle.Modules.System
kalle.Modules.Texture
kalle.Modules.Transform
kalle.Modules.Value
kalle.Modules.VVVV
kalle.Modules.Windows
other downloads:
kalle.Patches
kalle.Shader
node08.workshop.DMX
outdated:
kalle-SpeechRecognition
kalle-SpeechSynthesizer
{BACKLINKS(info=>hits|user,exclude=>HomePage|SandBox,include_self=>1,noheader=>0,page=>UserPagekalle)}{BACKLINKS}
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