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kalle.Modules.EX9.Geometry


Wave2D (EX9.Geometry Mesh).v4p^

 16.11.2007

^currently i am working on a shader which matches perfectly to this module.
see a video preview

 15.11.2007

{SPLIT(colsize=>33%|34%|33%)}



{SPLIT}

{SPLIT(colsize=>70%|30%)}
credits to gregsn
i couldn't have done this without his knowledge about the basics of algorithms behind grid based wave simulations.

download Wave2D (EX9.Geometry Mesh).zip


{SPLIT}



Autosize (EX9.Geometry Mesh).v4p^

 10.11.2007

{SPLIT(colsize=>80%|20%)}
Autosize (EX9.Geometry Mesh).v4p
may

  • center your mesh to ( 0 ; 0 ; 0 )
  • scale your mesh to Size ( 1 ; 1 ; 1 )

if you want to.

but if the original mesh doesn't have TextureCoordinates they will be generated for sure!

with the helppatch you can save that as a new .x-file when sizing and centering was successful.

download Autosize (EX9.Geometry Mesh).zip


{SPLIT}


^ArbitraryPoint (EX9.Geometry).v4p^

^ArbitraryPoint (EX9.Geometry Vector).v4p^

 15.06.2007
equivalent to
ArbitraryPoint (Transform) and
ArbitraryPoint (Transform Vector)
for use with meshes.

download ArbitraryPoint (EX9).zip


^Repair (EX9.Geometry Texture UV Data).v4p^

 15.11.2006
generates texture coordinates from the vertices of a mesh.

you may fake the coordinates if your .x-file doesn't contain them.
you may replace existing ones if they don't make sense.

download repair.zip

click this:

original UV mapping of Cylinder (EX9.Geometry)

faked UV mapping with sources X + Z

faked UV mapping with sources X + Y

faked UV mapping with sources Y + Z

^


feel free to


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kalle.Modules.DX9
kalle.Modules.Enumerations
kalle.Modules.EX9.Geometry
kalle.Modules.EX9.Texture
kalle.Modules.File
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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

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joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

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xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk