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kalle.Modules.EX9.Geometry


Wave2D (EX9.Geometry Mesh).v4p^

 16.11.2007

^currently i am working on a shader which matches perfectly to this module.
see a video preview

 15.11.2007

{SPLIT(colsize=>33%|34%|33%)}



{SPLIT}

{SPLIT(colsize=>70%|30%)}
credits to gregsn
i couldn't have done this without his knowledge about the basics of algorithms behind grid based wave simulations.

download Wave2D (EX9.Geometry Mesh).zip


{SPLIT}



Autosize (EX9.Geometry Mesh).v4p^

 10.11.2007

{SPLIT(colsize=>80%|20%)}
Autosize (EX9.Geometry Mesh).v4p
may

  • center your mesh to ( 0 ; 0 ; 0 )
  • scale your mesh to Size ( 1 ; 1 ; 1 )

if you want to.

but if the original mesh doesn't have TextureCoordinates they will be generated for sure!

with the helppatch you can save that as a new .x-file when sizing and centering was successful.

download Autosize (EX9.Geometry Mesh).zip


{SPLIT}


^ArbitraryPoint (EX9.Geometry).v4p^

^ArbitraryPoint (EX9.Geometry Vector).v4p^

 15.06.2007
equivalent to
ArbitraryPoint (Transform) and
ArbitraryPoint (Transform Vector)
for use with meshes.

download ArbitraryPoint (EX9).zip


^Repair (EX9.Geometry Texture UV Data).v4p^

 15.11.2006
generates texture coordinates from the vertices of a mesh.

you may fake the coordinates if your .x-file doesn't contain them.
you may replace existing ones if they don't make sense.

download repair.zip

click this:

original UV mapping of Cylinder (EX9.Geometry)

faked UV mapping with sources X + Z

faked UV mapping with sources X + Y

faked UV mapping with sources Y + Z

^


feel free to


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