» kalle.Modules.Texture
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kalle.Modules.Texture

uuuh, have to rework this page

This is a series of modules for treatment of textures.

There are two categories of modules:
modulename (Texture Transition).v4p
modulename (Texture FX).v4p

Transition modules may help you blending e.g. between two VideoIns like with a videomixer.
FX modules may treat your textures similar the freeframe.dll-s do with your videotextures

Transition modules are only enabled when each input and the output are connected. This is for performance reasons because these modules work with internal renderers.

^The Transition modules have in common

  • 2 Texture Inputs called ~~#0000ff:Texture 0~~ and ~~#0000ff:Texture 1~~
  • 1 Texture Output
  • 1 Value Input named Transition; Values between 0 and 1 blending between the two Texture inputs
  • optional parameters for configuration of the Transition^

^The FX modules have in common

  • 1 Texture Input called ~~#0000ff:Texture~~
  • 1 Texture Output
  • optional parameters for configuration of the FX^

may be that due to a little bug in vvvv you might have to start the modules with a rightclick on them to get them work (because of renderers inside)

the very first small set:
download TextureModules.zip

containing

3Dvlipvlop (Texture Transition).v4p

Bounce (Texture Transition).v4p

Dissolve (Texture Transition).v4p

Pixelate (Texture Transition).v4p

Swap (Texture Transition).v4p

Blur3D (Texture FX).v4p

and helpfiles for each!

place the content of "help" into your beta's help-folder
place the content of "modules" into your beta's modules-folder

do not forget to Rescan for Externals (Alt+E) after storing


feel free to


kalle
new:
kalle.DMX
kalle.Modules.DMX.Universal
kalle.Modules.DMX.Artnet
kalle.Modules.DMX.Fixtures
kalle.Modules.MIDI
kalle.Modules.System
projects:
kalle.Glass-Cube
kalle.Future of Mobility
kalle.3D.LEDmatrix
kalle.Football Globe Germany
modules:
kalle.Modules
kalle.Modules.3D
kalle.Modules.Animation
kalle.Modules.Astronomy
kalle.Modules.Boolean
kalle.Modules.Color
kalle.Modules.Devices
kalle.Modules.DMX will be outdated.

kalle.Modules.DX9
kalle.Modules.Enumerations
kalle.Modules.EX9.Geometry
kalle.Modules.EX9.Texture
kalle.Modules.File
kalle.Modules.GlovePIE
kalle.Modules.MIDI
kalle.Modules.Network
kalle.Modules.Node
kalle.Modules.Sequencer
kalle.Modules.Spreads
kalle.Modules.String
kalle.Modules.System
kalle.Modules.Texture
kalle.Modules.Transform
kalle.Modules.Value
kalle.Modules.VVVV
kalle.Modules.Windows
other downloads:
kalle.Patches
kalle.Shader
node08.workshop.DMX
outdated:
kalle-SpeechRecognition
kalle-SpeechSynthesizer


statistics

{BACKLINKS(info=>hits|user,exclude=>HomePage|SandBox,include_self=>1,noheader=>0,page=>UserPagekalle)}{BACKLINKS}

anonymous user login

Shoutbox

~41min ago

joreg: @neuston: please check the country list again!

~14h ago

xd_nitro: no users in all of Wales!

~21h ago

microdee: it's like telling a west-Ukrainian that they're Russians...

~21h ago

microdee: @tonfilm: Telling a person from Hong Kong that they're Chinese is a bigger insult than calling their mom names ;)

~22h ago

tonfilm: Patch your own #mainloop with microsecond precision in #reactive #dotNET style. #rxNET #rx #gamedev #vvvv #VL vl-patch-your-own-mainloops

~23h ago

neuston: Sad. It hurts.

~23h ago

joreg: well, they would even have to choose "united" kingdom..

~23h ago

neuston: M... not work emotionally. Like asking a Scotland citizen to pick England

~23h ago

joreg: @neuston would it work for you to select "China"?