» kalle.Modules.Texture
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kalle.Modules.Texture

uuuh, have to rework this page

This is a series of modules for treatment of textures.

There are two categories of modules:
modulename (Texture Transition).v4p
modulename (Texture FX).v4p

Transition modules may help you blending e.g. between two VideoIns like with a videomixer.
FX modules may treat your textures similar the freeframe.dll-s do with your videotextures

Transition modules are only enabled when each input and the output are connected. This is for performance reasons because these modules work with internal renderers.

^The Transition modules have in common

  • 2 Texture Inputs called ~~#0000ff:Texture 0~~ and ~~#0000ff:Texture 1~~
  • 1 Texture Output
  • 1 Value Input named Transition; Values between 0 and 1 blending between the two Texture inputs
  • optional parameters for configuration of the Transition^

^The FX modules have in common

  • 1 Texture Input called ~~#0000ff:Texture~~
  • 1 Texture Output
  • optional parameters for configuration of the FX^

may be that due to a little bug in vvvv you might have to start the modules with a rightclick on them to get them work (because of renderers inside)

the very first small set:
download TextureModules.zip

containing

3Dvlipvlop (Texture Transition).v4p

Bounce (Texture Transition).v4p

Dissolve (Texture Transition).v4p

Pixelate (Texture Transition).v4p

Swap (Texture Transition).v4p

Blur3D (Texture FX).v4p

and helpfiles for each!

place the content of "help" into your beta's help-folder
place the content of "modules" into your beta's modules-folder

do not forget to Rescan for Externals (Alt+E) after storing


feel free to


kalle
new:
kalle.DMX
kalle.Modules.DMX.Universal
kalle.Modules.DMX.Artnet
kalle.Modules.DMX.Fixtures
kalle.Modules.MIDI
kalle.Modules.System
projects:
kalle.Glass-Cube
kalle.Future of Mobility
kalle.3D.LEDmatrix
kalle.Football Globe Germany
modules:
kalle.Modules
kalle.Modules.3D
kalle.Modules.Animation
kalle.Modules.Astronomy
kalle.Modules.Boolean
kalle.Modules.Color
kalle.Modules.Devices
kalle.Modules.DMX will be outdated.

kalle.Modules.DX9
kalle.Modules.Enumerations
kalle.Modules.EX9.Geometry
kalle.Modules.EX9.Texture
kalle.Modules.File
kalle.Modules.GlovePIE
kalle.Modules.MIDI
kalle.Modules.Network
kalle.Modules.Node
kalle.Modules.Sequencer
kalle.Modules.Spreads
kalle.Modules.String
kalle.Modules.System
kalle.Modules.Texture
kalle.Modules.Transform
kalle.Modules.Value
kalle.Modules.VVVV
kalle.Modules.Windows
other downloads:
kalle.Patches
kalle.Shader
node08.workshop.DMX
outdated:
kalle-SpeechRecognition
kalle-SpeechSynthesizer


statistics

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anonymous user login

Shoutbox

~8h ago

evvvvil: The human fireball-"abduct" and me, we raymarched shapes near the champagne county for fun, just cos we could. https://vimeo.com/227243489

~12h ago

joreg: @nicoLD please start here: firmata protocol anything missing?

~12h ago

okvrdz: @joreg Thank you, it works know!

~13h ago

nicoLD: Is there an updated version of Firmata, Arduino and VVVV, an introduction (https://www.youtube.com/watch?v=RQ54h88ptmc&t=578s) ? thx

~13h ago

vux: @joreg : Ah yeah need to add in contributions, little reminder :)

~14h ago

joreg: it works with latest if you use the release from here: https://github.com/mrvux/vvvv-Box2D/releases

~14h ago

joreg: @Svartkabel beta2?

~15h ago

Svartkabel: Heyho, short question: is there any way to get vux' Box2dNodes.dll to work in versions > 45.beta2? Thx in advance!

~17h ago

joreg: @mrboni there isn't a direct way. one is CPU, the other GPU, they are not related...

~1d ago

mrboni: how to convert between shared memory name (ie SharedMemory ex9) and handle (dx11 FromSharedTexture) ?