» kalle.Modules.Texture
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kalle.Modules.Texture

uuuh, have to rework this page

This is a series of modules for treatment of textures.

There are two categories of modules:
modulename (Texture Transition).v4p
modulename (Texture FX).v4p

Transition modules may help you blending e.g. between two VideoIns like with a videomixer.
FX modules may treat your textures similar the freeframe.dll-s do with your videotextures

Transition modules are only enabled when each input and the output are connected. This is for performance reasons because these modules work with internal renderers.

^The Transition modules have in common

  • 2 Texture Inputs called ~~#0000ff:Texture 0~~ and ~~#0000ff:Texture 1~~
  • 1 Texture Output
  • 1 Value Input named Transition; Values between 0 and 1 blending between the two Texture inputs
  • optional parameters for configuration of the Transition^

^The FX modules have in common

  • 1 Texture Input called ~~#0000ff:Texture~~
  • 1 Texture Output
  • optional parameters for configuration of the FX^

may be that due to a little bug in vvvv you might have to start the modules with a rightclick on them to get them work (because of renderers inside)

the very first small set:
download TextureModules.zip

containing

3Dvlipvlop (Texture Transition).v4p

Bounce (Texture Transition).v4p

Dissolve (Texture Transition).v4p

Pixelate (Texture Transition).v4p

Swap (Texture Transition).v4p

Blur3D (Texture FX).v4p

and helpfiles for each!

place the content of "help" into your beta's help-folder
place the content of "modules" into your beta's modules-folder

do not forget to Rescan for Externals (Alt+E) after storing


feel free to


kalle
new:
kalle.DMX
kalle.Modules.DMX.Universal
kalle.Modules.DMX.Artnet
kalle.Modules.DMX.Fixtures
kalle.Modules.MIDI
kalle.Modules.System
projects:
kalle.Glass-Cube
kalle.Future of Mobility
kalle.3D.LEDmatrix
kalle.Football Globe Germany
modules:
kalle.Modules
kalle.Modules.3D
kalle.Modules.Animation
kalle.Modules.Astronomy
kalle.Modules.Boolean
kalle.Modules.Color
kalle.Modules.Devices
kalle.Modules.DMX will be outdated.

kalle.Modules.DX9
kalle.Modules.Enumerations
kalle.Modules.EX9.Geometry
kalle.Modules.EX9.Texture
kalle.Modules.File
kalle.Modules.GlovePIE
kalle.Modules.MIDI
kalle.Modules.Network
kalle.Modules.Node
kalle.Modules.Sequencer
kalle.Modules.Spreads
kalle.Modules.String
kalle.Modules.System
kalle.Modules.Texture
kalle.Modules.Transform
kalle.Modules.Value
kalle.Modules.VVVV
kalle.Modules.Windows
other downloads:
kalle.Patches
kalle.Shader
node08.workshop.DMX
outdated:
kalle-SpeechRecognition
kalle-SpeechSynthesizer


statistics

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anonymous user login

Shoutbox

~2d ago

h99: Moon, dammit

~2d ago

h99: NASA's CGI Monn kit https://svs.gsfc.nasa.gov/4720

~3d ago

~5d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~5d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~5d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~5d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~5d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~6d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~6d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39