Documentation
vvvv gamma
vvvv beta
Forum
Blog
Users
Userlist
For Hire!
Educational Institutions
Businesses
Userpages
Connections
Diaspora
Flickr
Github
Soundcloud
Twitter
Vimeo
Contributions
Downloads
vvvv gamma
vvvv beta
vvvv beta previews
Store
vvvv
»
Documentation
»
Topics
»
Graphics
» kr.그래픽스
This site relies heavily on Javascript. You should enable it if you want the full experience.
Learn more.
kr.그래픽스
View
Edit
English
|
Russian
|
Italian
|
Japanese
The original english version of this page is newer and may contain information this translation does not have! Click
here
to view the english version.
2D
SVG
Flash
GDI Rendering
(legacy)
Direct3D 9
기초
Rendering overview
Coordinate systems
Transparency
Capturing output
Dataflow in DX9
FAQ Multiscreen
지오메트리
Primitives
Geometries
Meshes
Lines & Curves
셰이더
Built-in effects
Writing custom shaders
텍스처
Images
Videos
HTML & Flash
Dynamic textures
Video-Effects (TextureFX)
How to Prepare Textures
Texture Transformation
파티클
Particle Systems
텍스트
Text Rendering overview
Direct3D 11
DX11 Overview
(in progress)
DX11 FAQ
(in progress)
DX11 Pipeline
DX11 VVVV Pipeline
DX11 Constant Buffers
DX11 Useful Links
유용한 링크
Graphics Links
anonymous user
login
Shoutbox
~7d ago
Noir:
https://github.com/comfyanonymous/ComfyUI
~23d ago
mediadog:
@ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet:
https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client
~24d ago
ggml:
someone has sent udp bytes to unreal ?
~2mth ago
micha_nismus:
worked out, thank you very much ! :-)
~2mth ago
joreg:
@micha_nismus does this help?
https://youtu.be/xkrbT45BgOQ
~2mth ago
micha_nismus:
thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)
~2mth ago
joreg:
@micha_nismus instead of discord, we're using matrix, see:
chat
~2mth ago
micha_nismus:
searching for a public discord server for vvvv
~2mth ago
joreg:
Join us for the 20th #vvvv meetup on January 19th:
https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/
~2mth ago
joreg:
@schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?