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DX11 FAQ

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Can i deal with DX9 and DX11 at the same time?

Generally it is possible to render with the old DX9 pipeline and new DX11 pipeline in the same patch.

You just have to handle the rendered result over to the other pipeline as shared texture (see the modules DX9ToDX11 (DX11.Texture 2d) in the dx11 pack or As shared Texture, DX11-> DX9 for the other way round).

But be aware that the performance might not be good, when both pipelines have to wait for eachother. Depending hardly on what you do, you migth have noticeable framedrops at random while PerfMeter (Debug) tells you vvvv is only waiting for the mainloop! In some cases using multiple instances of vvvv can increase your framerate massively, as both pipelines then render asynchronously via an individual cpu thread.

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Shoutbox

~3d ago

joreg: reminder: 12th #vvvv online meetup tonight, 8pm CET: 12.-worldwide-vvvv-meetup

~22d ago

domj: https://youtu.be/omqlZepW69g sonic pi live @ tami

~28d ago

benju: Job: Lehrkraft mit Kentnissen in Python, Machine Learning und Grundlagen der Informationstechnologie gesucht: https://bit.ly/2TtgOoJ

~28d ago

david: reminder: starting at 2pm CET today: online-workshop-shiny-generative-graphics-with-vvvv

~30d ago

readme: Let's appreciate the most important feature being the flat UI redesign. Even though blueprints still remain ugly ...