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DX11 FAQ

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Can i deal with DX9 and DX11 at the same time?

Generally it is possible to render with the old DX9 pipeline and new DX11 pipeline in the same patch.

You just have to handle the rendered result over to the other pipeline as shared texture (see the modules DX9ToDX11 (DX11.Texture 2d) in the dx11 pack or As shared Texture, DX11-> DX9 for the other way round).

But be aware that the performance might not be good, when both pipelines have to wait for eachother. Depending hardly on what you do, you migth have noticeable framedrops at random while PerfMeter (Debug) tells you vvvv is only waiting for the mainloop! In some cases using multiple instances of vvvv can increase your framerate massively, as both pipelines then render asynchronously via an individual cpu thread.

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk