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DX11 FAQ

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Can i deal with DX9 and DX11 at the same time?

Generally it is possible to render with the old DX9 pipeline and new DX11 pipeline in the same patch.

You just have to handle the rendered result over to the other pipeline as shared texture (see the modules DX9ToDX11 (DX11.Texture 2d) in the dx11 pack or As shared Texture, DX11-> DX9 for the other way round).

But be aware that the performance might not be good, when both pipelines have to wait for eachother. Depending hardly on what you do, you migth have noticeable framedrops at random while PerfMeter (Debug) tells you vvvv is only waiting for the mainloop! In some cases using multiple instances of vvvv can increase your framerate massively, as both pipelines then render asynchronously via an individual cpu thread.

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Shoutbox

~1h ago

bo27: @sinus hi! Thanks for using the template. Run is for endusers and it kills explorer. Try developer.bat to access patches

~5h ago

sinus: @bo24: sorry for da hassle. everything´s fine again. several restarts did the job.

~5h ago

sinus: @bo24: my mail db@servus.at

~5h ago

sinus: @IvanRastr aka bo24: found your project template, tested run bat.file, now my screen is black. only cursor. what to do?

~11h ago

~5d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~6d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~6d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~7d ago