» GDI Rendering
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GDI Rendering

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GDI Rendering is mostly legacy, ie. probably now only useful on rather outdated hardware.

GDI Rendering

GDI Rendering is designed to be quick and simple. Some simple nodes will create text and rectangles, as well as lines and Bézier curves. The coordinate system is a square going from (-1, -1) in the lower left corner to (1, 1) in the upper right corner.

To play with the GDI renderer, create a Renderer (GDI) node and use the following nodes. Most should be fairly self explanatory, especially if you open their help patches.

The HLine (GDI), VLine (GDI) and Point (GDI) nodes are meant for simple demonstration patches to mark horizontal and vertical lines and points.

There is a group of nodes in the Debug category, which are used for quick performance and status messages. While they are ready for a general overhaul, they will usually print out status information to the GDI renderer.

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Shoutbox

~3d ago

andresc4: gamma+stride+fuse+standaloneapp+soputoutput+oscinput = lovvvvvveeeeeee!!!!

~5d ago

joreg: @pechart thanks for the flowers!

~6d ago

pechart: Just a big shoutout to the whole vvvv devteam and the friendly community! It's fantastic to export patches to standalone apps. THX!

~15d ago

daviddenker: We are looking asap for 3x Azure Kinect to rent or buy. Any kind of help appreciated! :-)

~17d ago

mediadog: Hmmm md.ecosystem link on staff pics page is not found

~19d ago

schlonzo: physics constraints and forces plz?

~21d ago

karistouf: thank you @gml but im thinking about and old version of vvvvv. There was a redraw with HSL of each pixels

~22d ago

schlonzo: no more previews? is there a 4.0 stable?

~23d ago

sunep: Live now. I perform live AV with Thomas Li after kiloton who is performing now. https://youtu.be/IG5oC6JvMeM

~23d ago

ggml: @karistouf ColorAndDepth help file