» GDI Rendering
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GDI Rendering

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GDI Rendering is mostly legacy, ie. probably now only useful on rather outdated hardware.

GDI Rendering

GDI Rendering is designed to be quick and simple. Some simple nodes will create text and rectangles, as well as lines and Bézier curves. The coordinate system is a square going from (-1, -1) in the lower left corner to (1, 1) in the upper right corner.

To play with the GDI renderer, create a Renderer (GDI) node and use the following nodes. Most should be fairly self explanatory, especially if you open their help patches.

The HLine (GDI), VLine (GDI) and Point (GDI) nodes are meant for simple demonstration patches to mark horizontal and vertical lines and points.

There is a group of nodes in the Debug category, which are used for quick performance and status messages. While they are ready for a general overhaul, they will usually print out status information to the GDI renderer.

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Shoutbox

~1d ago

systray27: @Udo2013> Wow that's beautiful!

~7d ago

mediadog: @tonfilm Thanks! Need to kill a specific vvvv instance, so that enables "taskkill /FI "WINDOWTITLE eq (title)"

~7d ago

tonfilm: @mediadog you can use the VVVV (VVVV) node for that

~8d ago

mediadog: Wasn't there a commandline switch to set the window title instead of the random characters? Can't find it

~9d ago

synth: @tonfilm Awesome, thanks!

~9d ago

tonfilm: @synth yes, if you have a valid ticket for #node20 you will have access to all workshops and their recordings: https://20.nodeforum.org/tickets/

~10d ago

synth: Is there a recording of the Procedural Graphics , and can one buy it somewhere?

~11d ago

david: And finally.... Realtime graphics with Stride 3D – The Fundamentals with the developers https://tinyurl.com/y4utxhyv

~11d ago

david: @sebescudie teaches us: Machine Learning with RunwayML and vvvv. https://tinyurl.com/y66zn3h7