» GDI Rendering
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GDI Rendering

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GDI Rendering is mostly legacy, ie. probably now only useful on rather outdated hardware.

GDI Rendering

GDI Rendering is designed to be quick and simple. Some simple nodes will create text and rectangles, as well as lines and Bézier curves. The coordinate system is a square going from (-1, -1) in the lower left corner to (1, 1) in the upper right corner.

To play with the GDI renderer, create a Renderer (GDI) node and use the following nodes. Most should be fairly self explanatory, especially if you open their help patches.

The HLine (GDI), VLine (GDI) and Point (GDI) nodes are meant for simple demonstration patches to mark horizontal and vertical lines and points.

There is a group of nodes in the Debug category, which are used for quick performance and status messages. While they are ready for a general overhaul, they will usually print out status information to the GDI renderer.

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Shoutbox

~1d ago

ravazquez: Just your regular hungarian folk dance shellsort: https://youtu.be/CmPA7zE8mx0

~2d ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~4d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~5d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~6d ago

sinao: one side

~6d ago

sinao: How to apply texture only on one of a cube?

~6d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~10d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?