» GDI Rendering
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GDI Rendering

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GDI Rendering is mostly legacy, ie. probably now only useful on rather outdated hardware.

GDI Rendering

GDI Rendering is designed to be quick and simple. Some simple nodes will create text and rectangles, as well as lines and Bézier curves. The coordinate system is a square going from (-1, -1) in the lower left corner to (1, 1) in the upper right corner.

To play with the GDI renderer, create a Renderer (GDI) node and use the following nodes. Most should be fairly self explanatory, especially if you open their help patches.

The HLine (GDI), VLine (GDI) and Point (GDI) nodes are meant for simple demonstration patches to mark horizontal and vertical lines and points.

There is a group of nodes in the Debug category, which are used for quick performance and status messages. While they are ready for a general overhaul, they will usually print out status information to the GDI renderer.

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Shoutbox

~4d ago

ravazquez: indeed!

~4d ago

schlonzo: kickass shader @evvvvil

~5d ago

evvvvil: "Reclaim the streets" - Winning shader live coded live at revision 2021 shader showdown semi final. https://www.shadertoy.com/view/fdSGWw

~5d ago

karistouf: sorry 3080 10G vs 3090 24go ?

~5d ago

karistouf: RTX 3090 24go or 3090 10go ar really doing difference ith textures and VVVV beta ?

~6d ago

joreg: and beta42 previews now include VL 2021.3.2: downloads/previews

~6d ago

joreg: bugfix release vvvv gamma 2021.3.2 is out: https://thegraybook.vvvv.org/changelog/2021.3.html

~12d ago

joreg: @soundreactor looks really odd. could this be some strict antivirus or firewall settings?