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Particles

acl(anonymous user admin kollaborateur registered user)

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DX11 Particle Systems

DX11 opens the doors for a much easier ways of working with particles for example due to its Geometry instancing feature.

Check these amazing contributions:

DX9 Particle Systems

Related nodes

Native:
Particles (Spreads)

Addonpack:
Particles (2d Field)
Particles (2d ForceField)
Particles (3d Field)

Besides the nodes from the Addonpack contributed by vux (see left column) there are two powerful particle system contributions:

There is also this very comprehensive guide written by dottore about DX9 GPU particles.

This forum thread is an interesting read about CPU-based particles. And vvvv's c#-utility library comes with a simple Particle Class which should be a good start for simple CPU particles.

And don't forget the related contributions by other users:

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Shoutbox

~55min ago

u7angel: twitch livestream vvvv gamma

~23h ago

u7angel: @domj, sure

~23h ago

domj: @u7angel: nice! How about the talk later at 7?

~24h ago

u7angel: vvvv-gamma-presentation will be streamed on twitch, starts 2pm, channel name is vvvv gamma

~1d ago

joreg: vvvv heads in #hamburg #kiel: if you're bored this thursday, please come join us for a workshop and/or talk: vvvv-gamma-presentation

~2d ago

sebescudie: @teckor: maybe ui-plugin ?

~2d ago

tekcor: wasn't there a contribution for making native windows GUIs?

~3d ago

joreg: Looking for a #vvvv job in #berlin? don't miss this one: https://discourse.vvvv.org/t/looking-for-vvvv-artists-permanent-in-berlin/17448

~3d ago

domj: vvvv gamma audio input with Naudio https://youtu.be/iBRZ3tsc_BI