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acl(anonymous user admin kollaborateur registered user)

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DX11 Particle Systems

DX11 opens the doors for a much easier ways of working with particles for example due to its Geometry instancing feature.

Check these amazing contributions:

DX9 Particle Systems

Related nodes

Particles (Spreads)

Particles (2d Field)
Particles (2d ForceField)
Particles (3d Field)

Besides the nodes from the Addonpack contributed by vux (see left column) there are two powerful particle system contributions:

There is also this very comprehensive guide written by dottore about DX9 GPU particles.

This forum thread is an interesting read about CPU-based particles. And vvvv's c#-utility library comes with a simple Particle Class which should be a good start for simple CPU particles.

And don't forget the related contributions by other users:

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~3h ago

joreg: @vasilis we'll add more. which one are you interested in?

~4h ago

vasilis: missed my chance again...sold out!!!

~19h ago

Takuma: @joreg thanks for sharing!!

~2d ago

~4d ago

joreg: Everyone go checkout this growing list of #vvvv beta tutorials by Takuma Nakata: https://www.youtube.com/playlist?list=PLK3HDkvkLePS9UKCVw1o_eb09Ocws6Wcr Thanks for those!

~4d ago

evvvvil: "Energy Confinement": Result of Tuesday's improvised live coding session on Twitch. https://www.shadertoy.com/view/WslyDl

~5d ago

m9dfukc: @siyah Yes! macOs support ... more like a distant dream but hey ;)

~5d ago

siyah: such a great news @devvvvs ps.I'm dreaming osx version (:

~5d ago

dottore: Congratulations @devvvvs!!!! :)