» Particles
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Particles

acl(anonymous user admin kollaborateur registered user)

French | Japanese

DX11 Particle Systems

DX11 opens the doors for a much easier ways of working with particles for example due to its Geometry instancing feature.

Check these amazing contributions:

DX9 Particle Systems

Related nodes

Native:
Particles (Spreads)

Addonpack:
Particles (2d Field)
Particles (2d ForceField)
Particles (3d Field)

Besides the nodes from the Addonpack contributed by vux (see left column) there are two powerful particle system contributions:

There is also this very comprehensive guide written by dottore about DX9 GPU particles.

This forum thread is an interesting read about CPU-based particles. And vvvv's c#-utility library comes with a simple Particle Class which should be a good start for simple CPU particles.

And don't forget the related contributions by other users:

anonymous user login

Shoutbox

~2d ago

NoseBleedIndustries: Please, integration with this low cost mechanical display, so beautiful! https://www.vestaboard.com/

~2d ago

NoseBleedIndustries: Please, integration with this low cost mechanical display, so beautiful! https://www.vestaboard.com/

~6d ago

joreg: @mediadog they are here: workshop-videotracking-node10

~7d ago

mediadog: Hmmm slides for node10 video tracking cannot be found: workshop-videotracking-slides

~8d ago

joreg: @mediadog thanks for the pointer, links are updated

~8d ago

mediadog: Where are the 50beta42 offline instalers? The offline installers are still linked to 41, not 42.

~12d ago

id144: thanks @gegenlicht & @bjoern, i hope the festival sorted it.

~14d ago

Patxi7: @joreg done