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Particles

acl(anonymous user admin kollaborateur registered user)

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DX11 Particle Systems

DX11 opens the doors for a much easier ways of working with particles for example due to its Geometry instancing feature.

Check these amazing contributions:

DX9 Particle Systems

Related nodes

Native:
Particles (Spreads)

Addonpack:
Particles (2d Field)
Particles (2d ForceField)
Particles (3d Field)

Besides the nodes from the Addonpack contributed by vux (see left column) there are two powerful particle system contributions:

There is also this very comprehensive guide written by dottore about DX9 GPU particles.

This forum thread is an interesting read about CPU-based particles. And vvvv's c#-utility library comes with a simple Particle Class which should be a good start for simple CPU particles.

And don't forget the related contributions by other users:

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Shoutbox

~24d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~25d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?