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acl(anonymous user admin kollaborateur registered user)

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DX11 Particle Systems

DX11 opens the doors for a much easier ways of working with particles for example due to its Geometry instancing feature.

Check these amazing contributions:

DX9 Particle Systems

Related nodes

Particles (Spreads)

Particles (2d Field)
Particles (2d ForceField)
Particles (3d Field)

Besides the nodes from the Addonpack contributed by vux (see left column) there are two powerful particle system contributions:

There is also this very comprehensive guide written by dottore about DX9 GPU particles.

This forum thread is an interesting read about CPU-based particles. And vvvv's c#-utility library comes with a simple Particle Class which should be a good start for simple CPU particles.

And don't forget the related contributions by other users:

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~3d ago

nanotekt: vvvv+blender=lovvvve :D https://youtu.be/dUyeoi9mBIc

~3d ago

Patxi7: Pepper's Ghost & vvvv https://vimeo.com/632159133

~8d ago

mediadog: @manuelgonzalvez Needed to explicitly install VLC for VLC2; I use 3.0.6-win64 for stability.

~8d ago

mediadog: @manuelgonzalvez 42 getting crashes from DX11 VLC lib after last Win10 update. Switched to VLC2 plugin OK so far.

~9d ago

sunep: Looks interesting. Can't find a price though https://en.ids-imaging.com/ensenso-3d-camera-s-series.html

~20d ago

joreg: @guest re svg export: i'm afraid not.

~20d ago

joreg: @manuelgonzalvez what's stopping you? now is the time!

~20d ago

joreg: @schlonzo glad you like it!

~20d ago

schlonzo: the new burger menu is great!

~20d ago

schlonzo: the new burger menu is great!