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Particles

acl(anonymous user admin kollaborateur registered user)

French | Japanese

DX11 Particle Systems

DX11 opens the doors for a much easier ways of working with particles for example due to its Geometry instancing feature.

Check these amazing contributions:

DX9 Particle Systems

Related nodes

Native:
Particles (Spreads)

Addonpack:
Particles (2d Field)
Particles (2d ForceField)
Particles (3d Field)

Besides the nodes from the Addonpack contributed by vux (see left column) there are two powerful particle system contributions:

There is also this very comprehensive guide written by dottore about DX9 GPU particles.

This forum thread is an interesting read about CPU-based particles. And vvvv's c#-utility library comes with a simple Particle Class which should be a good start for simple CPU particles.

And don't forget the related contributions by other users:

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Shoutbox

~4h ago

systray27: @Udo2013> Wow that's beautiful!

~6d ago

mediadog: @tonfilm Thanks! Need to kill a specific vvvv instance, so that enables "taskkill /FI "WINDOWTITLE eq (title)"

~6d ago

tonfilm: @mediadog you can use the VVVV (VVVV) node for that

~7d ago

mediadog: Wasn't there a commandline switch to set the window title instead of the random characters? Can't find it

~8d ago

synth: @tonfilm Awesome, thanks!

~8d ago

tonfilm: @synth yes, if you have a valid ticket for #node20 you will have access to all workshops and their recordings: https://20.nodeforum.org/tickets/

~8d ago

synth: Is there a recording of the Procedural Graphics , and can one buy it somewhere?

~10d ago

david: And finally.... Realtime graphics with Stride 3D – The Fundamentals with the developers https://tinyurl.com/y4utxhyv

~10d ago

david: @sebescudie teaches us: Machine Learning with RunwayML and vvvv. https://tinyurl.com/y66zn3h7