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acl(anonymous user admin kollaborateur registered user)

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DX11 Particle Systems

DX11 opens the doors for a much easier ways of working with particles for example due to its Geometry instancing feature.

Check these amazing contributions:

DX9 Particle Systems

Related nodes

Particles (Spreads)

Particles (2d Field)
Particles (2d ForceField)
Particles (3d Field)

Besides the nodes from the Addonpack contributed by vux (see left column) there are two powerful particle system contributions:

There is also this very comprehensive guide written by dottore about DX9 GPU particles.

This forum thread is an interesting read about CPU-based particles. And vvvv's c#-utility library comes with a simple Particle Class which should be a good start for simple CPU particles.

And don't forget the related contributions by other users:

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~55min ago

u7angel: twitch livestream vvvv gamma

~23h ago

u7angel: @domj, sure

~23h ago

domj: @u7angel: nice! How about the talk later at 7?

~24h ago

u7angel: vvvv-gamma-presentation will be streamed on twitch, starts 2pm, channel name is vvvv gamma

~1d ago

joreg: vvvv heads in #hamburg #kiel: if you're bored this thursday, please come join us for a workshop and/or talk: vvvv-gamma-presentation

~2d ago

sebescudie: @teckor: maybe ui-plugin ?

~2d ago

tekcor: wasn't there a contribution for making native windows GUIs?

~3d ago

joreg: Looking for a #vvvv job in #berlin? don't miss this one: https://discourse.vvvv.org/t/looking-for-vvvv-artists-permanent-in-berlin/17448

~3d ago

domj: vvvv gamma audio input with Naudio https://youtu.be/iBRZ3tsc_BI