» Particles
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Particles

acl(anonymous user admin kollaborateur registered user)

French | Japanese

DX11 Particle Systems

DX11 opens the doors for a much easier ways of working with particles for example due to its Geometry instancing feature.

Check these amazing contributions:

DX9 Particle Systems

Related nodes

Native:
Particles (Spreads)

Addonpack:
Particles (2d Field)
Particles (2d ForceField)
Particles (3d Field)

Besides the nodes from the Addonpack contributed by vux (see left column) there are two powerful particle system contributions:

There is also this very comprehensive guide written by dottore about DX9 GPU particles.

This forum thread is an interesting read about CPU-based particles. And vvvv's c#-utility library comes with a simple Particle Class which should be a good start for simple CPU particles.

And don't forget the related contributions by other users:

anonymous user login

Shoutbox

~3d ago

nanotekt: vvvv+blender=lovvvve :D https://youtu.be/dUyeoi9mBIc

~3d ago

Patxi7: Pepper's Ghost & vvvv https://vimeo.com/632159133

~8d ago

mediadog: @manuelgonzalvez Needed to explicitly install VLC for VLC2; I use 3.0.6-win64 for stability.

~8d ago

mediadog: @manuelgonzalvez 42 getting crashes from DX11 VLC lib after last Win10 update. Switched to VLC2 plugin OK so far.

~9d ago

sunep: Looks interesting. Can't find a price though https://en.ids-imaging.com/ensenso-3d-camera-s-series.html

~20d ago

joreg: @guest re svg export: i'm afraid not.

~20d ago

joreg: @manuelgonzalvez what's stopping you? now is the time!

~20d ago

joreg: @schlonzo glad you like it!

~20d ago

schlonzo: the new burger menu is great!

~20d ago

schlonzo: the new burger menu is great!