» Geometry
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Geometry

Japanese

Primitives

Related nodes

Quad (DX9)
Segment (DX9)
Sphere (DX9)
Rope (DX9)
...and many more

Primitives in the 'DX9' category combine a 3d geometry and a drawing effect (ie. shader) in one node. They are always only drawn with constant shading, no lighting.

These nodes return a 'Layer' which can be directly plugged into the Renderer or a Group.

Primitives can be colored using Color and textured using Texture.

DX9 nodes internally use the direct3d fixed function pipeline (to whom this may mean something).

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Geometry

Geometries

Related nodes

Box (EX9.Geometry)
Grid (EX9.Geometry)
Torus (EX9.Geometry)
Sphere (EX9.Geometry)
Teapot (EX9.Geometry)
...and many more

Geometries from the 'EX9.Geometry' category are only 3d meshes, they need an Effect (from the 'EX9.Effect' category) to be drawn.

Effects are containers for user-programmable vertex- and pixelshader, which in turn represent the two steps in which drawing is performed. See the Shader section for more on those.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Geometry

Meshes

Related nodes

Xfile (EX9.Geometry load)
ColladaFile (EX9.Geometry)
Scene (Assimp)

Loading Meshes

vvvv can natively load meshes exported from 3D Modelling Software (like Blender, Maya, Cinema4D) in the XFile (*.x) or Collada (*.dae) formats. Skeletons, Animations, Cameras are also available in the Collada format.

Via the Assimp category of nodes a large list of 3d-formats can be imported alternatively.

The Assimp-nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Geometry

See also:

Related nodes

Mesh (EX9.Geometry Join)
Mesh (EX9.Geometry Split)
VertexBuffer (EX9.Geometry Join)
VertexBuffer (EX9.Geometry Split)
Normals (EX9.Geometry Mesh)
MeshEditor (EX9)
GridEditor (EX9)
PickPoints (3d Vector)

Dynamic Meshes

You can use the basic built-in geometries from the 'EX9.Geometry' category as a starting point and then manipulate / add / remove vertices and indices or create everything from scratch.

A Mesh is a data container with two distinct parts: IndexBuffer and VertexBuffer

  • the IndexBuffer is a list of integer number triplets where each triplet defines a triangle of the Mesh and each integer number referes to a vertex in the VertexBuffer.
  • the VertexBuffer is a list of all vertices in the Mesh.

A Vertex is a container itself for data like position, orientation (normal), texture coordinates and so on. But vertex is also often used as a synonym for a 3d position, as the position data is the most important part of it, because with it the shape of the Mesh is defined.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Geometry

See also:

Lines

Related nodes

Line (EX9)
Line (EX9 FromTo)
PointEditor (2d)
PointEditor (3d)

Lines are pretty straight forward to draw: create a spread of their points and plug it into the Line (EX9) or Line (EX9 FromTo).

Or use one of the PointEditors to edit points in the Renderer.

Examples in your vvvv\girlpower\ directory:

  • Graphics\DX9\Geometry

See also:

Curves

See a special page on Curves:

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Shoutbox

~2d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~16d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~16d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~16d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~18d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~18d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~18d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~18d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~25d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1