Who tonfilm, joreg
When Thu, Oct 6th 2016 - 10:00 until Thu, Oct 6th 2016 - 16:00
Where GlogauAir, Glogauer Str. 16, 10999 Berlin, Germany
A detailed workshop on the possibilities of vvvv for creating VR experiences. Within the # Immersed Narratives track of the Retune Festival 2016 in Berlin.
Tickets & Info:
Retune Main Venue
Glogauer Str. 16
Who DOK Hackathon Leipzig
When Mon, Oct 31st 2016 - 10:00 until Wed, Nov 2nd 2016 - 10:00
Where Spinnerei, Leipzig, Germany
Auf dem DOK Leipzig Dokumentarfilmfestival findet vom 31.10. bis 2.11. dieses Jahr ein Hackathon und eine Prototype-Jam statt für die noch Programmierer gesucht werden!
Es geht um die Entwicklung von Prototypen interaktiver Projekte in Teams von ca. 4-5 Personen innerhalb von drei Tagen. Die Teams bestehen aus Filmemachern, Designern & Programmierern. Entwickelt werden z.B. Prototypen interaktiver Webseiten, Apps oder VR-Experiences. Die Prototypen werden am Ende der drei Tage einem Fach-Publikum präsentiert und bekommen Feedback von einer Jury.
Kleine Preise wird es geben, in drei Tagen entsteht ein Prototyp und am wichtigsten - es macht Spaß!
Detaillierte Infos gibt es unter folgendem Link:
Bei Interesse & Fragen gerne direkt melden:
When Thu, Oct 13th 2016 - 12:00 until Sun, Oct 16th 2016
Where SIGNAL FESTIVAL 2016, Prague, Czech Republic
Signal festival 2016 (www.signalfestival.com/2015/en/) is the largest cultural event in the Czech Republic. But there is even more to discover beyond the official program - the SIGNAL OFF!
We are inviting VJs and VideoArtist to join us in Prague - please check the 3 calls and submit your application!
13.10 BYOB - One night DIY exhibit hosting VJs+Projectors
Open call ► http://bit.do/BYOB_call
14.10 MOSAIK - Collective site-specific video-installation
Open call ► http://bit.do/MOSAIK_call
15.10 VJ CONTEST- Prove yourself!
Open call ► http://bit.do/VjContest_call
We are happy to public announce our long waiting Store http://www.corzotech.com/en
Our Aim is to provide the most useful utilities for your Interaction and prototyping pieces, together in the same place.
We will be constantly trying to find and add those goodies, so far :
Sensors,Arduinos,Raspberry,Adafruit,Teensy,DFrobot,Bareconductive,Computer Vision,Infrared,KinectV2 cables and fiber,Multitouch,Led strips,DMX,Arnet,Laser,SPI controllers ...
And for the v4 community 15% discount in all products using this VVVVDTO15 coupon till 15th of November.
Keep on Rocking ¡¡
When Fri, Nov 18th 2016 - 10:00 until Sun, Nov 20th 2016 - 20:00
Where Gieszer '16, Gieszerstraße 16, Leipzig, Germany
Date: 18. - 20. November '16
Location: Bermudadreieck, 04229 Leipzig-Plagwitz, Germany
The „Wisp – Festival for Digital Arts“, from 18th - 20th of November in Leipzig, welcomes submissions on this year`s theme „The stranger within us“.
Under the theme "The stranger within us", based on a lecture of the german psychoanalyst Arno Gruen in 2009, the exhibition will invite the guests to experience several interactive artworks from international artists with all senses and to reflect the loss of empathy in our society with the consequently personal and political consequences.
You are welcome to submit media art projects, installations/sculptures, video-art and performance art works, according to the theme of the festival and/or to share your knowledge about a special hardware/software tool and/or working techniques with it. The festival appreciates beginner and professional workshops for "vvvv beginner/professional workshops" and "VR Basics.
Please send your works`submissions with some still images (for video-art), links of videos and pictures of artworks via email to firstname.lastname@example.org or call 0170 4014232 for further questions or a brief talk.
We look forward to your submissions,
Your Wisp Team
Deadline for applications is September 20, 2016
The number of works you can submit is unlimited
Email Adress: email@example.com
Volkswagen Design Center Potsdam
Please send your application and portfolio to: firstname.lastname@example.org and refer to Job ID 201607-EDPX and let us know when you can start the position.
When Sun, Sep 11th 2016 - 11:00 until Sun, Sep 11th 2016 - 14:00
Where Education Lab at PostCity, Linz, Austria
On short notice,
VL is our next-generation visual programming language that combines dataflow with features known from object-oriented programming. Language features include but are not limited to:
As a proof of concept VL is now embedded into vvvv before it will later be available in a standalone development environment. In the workshop you'll learn how you can take your patching skills to the next level using the new features that distinguish VL from vvvv.
Starts at 11h sharp, limited seats, first come first served. No festival ticket needed, just show up eager to learn and patient with alpha-grade software.
Know of any other vvvv related things during the festvial? Let us know in the comments. Looking forward to this very much!
this year we (kopffarben) organize an Media-Installation-Exhibition in the course of the "berlin leuchtet" festival. So we are looking for interactive-Installations, light-art objects or just people who want help us.
We have an really nice gallery for that (FORUM Factory). There is a lot space to play with.
Hopefully we can provide a small amount of service charge.
So maybe berlin based artists are preferred.
If you want be part of this project just comment here or better write us an Email.
CU Johannes from kopffarben
previously on VL: VL Spring Update
Here we are now,
right when you wouldn't believe it could happen anymore: the cumulative changes on VL, which we've been talking about for months in previous updates (about an 80% rewrite of what we demoed at node15 - shall we even say something like this out loud?), have just landed in your belovvvved daily alpha builds.
In other words: No big deal.
Get it, use it and please help us by reporting problems in our alpha forum. But always remember this is still alpha-grade code, we're still aware of quite some buggers. If you try it and still think it is too annoying to work with, fair enough, it is definitely not for everyone yet. But we are confident enough with the current state that we thought some of you will be able to handle it.
One important thing: As mentioned in the previous update, the file-format of .vl documents has changed, meaning: It can still open all old files but once you save them, your files are in the new format and will no longer load in older versions. Just so you know..
Apart from the changes mentioned previously here are some more things you should know:
Regarding Pins, we already mentioned the separation into "implementation" and "signature" for utility-operations in the last update. Here is how this is looking now:
The signature (which defines the order of input- and output pins) is now hidden by default. You can bring it up with a click on the little triangle to change the order of pins as they will show up on the respective node.
What we forgot to mention last time, is that we got completely rid of the pin-bars for member-operations. In order to manipulate the signature of a member-operation just head over to the explorer and interact with the signature there.
By having those major changes back in the alpha-builds we're finally in a position again to have quicker release-cycles for bug-fixes and features which we'll happily provide on our road to beta35, which will be the first vvvversion that includes VL as a first-class patching language.
We'll need to put out a preliminary video-tutorial and update all documentation to show you how to work with those latest changes.
And of course we don't forget about that library-thing where at some point we'll have to tell you how you can import/create your own nodes for VL. Pending... Just in case you missed it, the Arduino Second Service was our latest big addition to the VL library.
If you want to get started right now, here is what you do:
If you want to let us know that you like anything you just read...we're always up for a comment or even a flattr:
Fresh release from github, with a decent amount of changes, bug fixes, new bits and bobs.
For full details, please checkout:
Still here are some of the most notable parts:
And as usual , please report issues here (and not in the forums), small patch to reproduce is also appreciated ;)
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