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Who all-ovvvv-us
When Tue, Sep 28th 2021 - 20:00 until Tue, Sep 28th 2021 - 22:00

Hello evvvveryone!
This September comes with two meetups! YAY! and this is an official invitation for you to join our well known online gathering on September 28th, 8pm CET! Bring your drinks, snacks and of course patches to share and discuss with the others.

Want to share your work?

You are more than welcome! Shortly before the meetup starts, we will share a link to the Zoom call here and on our Element chat! As always; do not forget to appear with your "name"+"vvvv"!

Questions? Get in touch via meetup@vvvv.org.
See you soon!

baxtan, Tuesday, Sep 21st 2021 Digg | Tweet | Delicious 0 comments  

Who Christian Riekof, Kyle McLean, Natan Sinigaglia & David Brüll (Host)
When Tue, Sep 14th 2021 - 21:00 until Tue, Sep 14th 2021 - 22:00
Where The NODE Institute, Germany

Hello vvvvolks,

It’s happening! After many moons of deep contemplation and hard work we are thrilled to announce the first public preview release of Fuse on 14/09/21. We will also be making an online presentation party to accompany the release, kindly hosted by the Node Institute. That's this coming Tuesday at 21:00 Berlin Time…

https://thenodeinstitute.org/event/release-presentation-the-fuse-project/

We will take an introductory tour of what has been produced and discuss future directions for The FUSE Lab.

Hope to see you there,

The Fuse Lab team

everyoneishappy, Friday, Sep 10th 2021 Digg | Tweet | Delicious 0 comments  

Previously on vvvv: vvvvhat happened in July 2021


Ohyeah!

This time of the month again. First off, for your calenders:

Then, as the attentive among you have noticed, we've still not released the long announced 2021.4 release. Frankly, we've been derailed a bit by commercial inquiries that made us shift priorities. And also the VL.Fuse team has been quite annoying in requesting some needed ground-work in VL.Stride... Apart from the delayed release, this is all good for you, because it also means some more new goodies. So rest assured, no time is wasted!

Things you may have missed:

Contributions

Here are some new nugets that got minted recently:

And the following got updated:

Gallery

Rayshade travelling by Simon Holden using VL.Fuse
MS07:the filter by ddf using VL.Fuse

For more recent updates from the Fuse team join the VL.Fuse channel on matrix!

Jobs


That was it for August. Anything to add? Please do so in the comments!

joreg, Monday, Sep 6th 2021 Digg | Tweet | Delicious 0 comments  

Who evvvveryone
When Tue, Sep 7th 2021 - 20:00 until Tue, Sep 7th 2021 - 21:30

We're meeting up on September 7th, 8pm CET to catch up and get insights into what everyone is patching on. How will this work? Something like the last time. So please fill up your bucket of popcorn and invite all your vvvvriends and vvvvamily to join us!

Want to share your work?

Please do! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...

No sign-up, no line-up! We'll just have this an open call that anyone can join. Surprise!

To join the call please use your "name"+"vvvv" and click on the link below:
https://us02web.zoom.us/j/89514628722?pwd=emo0LzNsTXhWNHlUa0JlNjdCL1JDdz09

Or watch the live stream

Any questions? Get in touch via meetup@vvvv.org. See you there!

ravazquez, Friday, Aug 27th 2021 Digg | Tweet | Delicious 0 comments  
vvvv gamma

Today I'll be giving a presentation at SIGGRAPH online 90% talking about vvvv. If anyone is attending :)


Rendered vs. Real Time: A Deep Dive into the World of Real Time Graphics (Bassdrum) - Presented by Intel

Hear from Takuma, a Visual and Spatial Artist, to get a firsthand look at the exploration of the visual/spatial parameters through the artistic creation of immersive visual worlds through real time graphics. He utilizes top tools including Adobe Creative Suite, Blender, components of Intel® oneAPI Rendering Toolkit, and more.


https://siggraph2021.hubb.me/fe/schedule-builder/sessions/867007

https://software.intel.com/content/www/us/en/develop/events/siggraph.html

Takuma, Tuesday, Aug 10th 2021 Digg | Tweet | Delicious 3 comments  

Previously on vvvv: vvvvhat happened in June 2021


So where are we?

We have a new release: Update your vvvv beta projects and licenses, vvvv beta 42 is here, including VL 2021.3.3. This means a lot of fixes and improvements!

And then we're still sorting things for the upcoming vvvv gamma 2021.4 release. Besides massive work on new features for VL.Stride as mentioned previously, recently VL.Skia 2d rendering got its GPU backend fixed. This improved its rendering performance and also made the VL.Stride SkiaRenderer node work for AMD cards.

Nothing much else to report at this point other than that while we're quite delayed on our roadmap, things are looking good code-wise. Remeber that you can always follow our daily progress by testing the latest previews. And please don't forget to report issues you find in the forum!

Contributions

New:

Update:

And update your nugets for the following:

Teaser from the Fuse team

For more recent updates from the Fuse team join the VL.Fuse channel on matrix!

Jobs


That was it for July. Anything to add? Please do so in the comments!

joreg, Thursday, Aug 5th 2021 Digg | Tweet | Delicious 0 comments  

Previously on vvvv: vvvvhat happened in May 2021


Helo from the devvvvlabs!

If you look at our roadmap, you can see that we had 2021.4 planned for release in June. Now that didn't happen. Here is what happened instead: Guess what, some things took longer than anticipated. So let's recap the state of currently available 2021.4 previews. Besides numerous bug fixes, here is what you already get:

  • Speed improvements for working on larger projects are there, but still with some buggers
  • TextureFX are there but will see one more round of polishing
  • Spout nodes recently got a final polish
  • Some little goodies: Renderer ViewPorts, MeshSplit (Experimental), Pipet (Experimental), a non blocking BufferReadback, Custom material overrides, ShaderFX node factory, automatic ShaderFX input pins for all shader types
  • Reworked, convenient Buffer and Texture creation nodes have recently been added
  • Explicit Type Parameters have recently been added, see discussion
  • The This node can be used inside of Create, see discussion

Still in the works for the release: a UI for Settings, simple shader creation, Entity picking, a TexturePlayer. Other things like the planned NuGet update are currently on hold and may have to be moved to the next release.

As many of you do, you can always help by testing the latest previews and reporting issues in the forum!

Meetup

Missed the 12th online meetup? Here is what you missed exactly:

Contributions

New:

Update your nugets for the following:

And takuma released his 6th vvvv gamma learn log!

Gallery

FLOWRZ - Generative A/V composition by Josecarlos Florez

Jobs


That was it for June. Anything to add? Please do so in the comments!

joreg, Thursday, Jul 8th 2021 Digg | Tweet | Delicious 0 comments  

Who evvvveryone
When Tue, Jun 22nd 2021 - 20:00 until Tue, Jun 22nd 2021 - 21:30

We're meeting up on June 22nd, 8pm CET to catch up and get insights into what everyone is patching on. How will this work? Something like the last time. So please fill up your bucket of popcorn and invite all your vvvvriends and vvvvamily to join us!

Want to share your work?

Please do! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...

No sign-up, no line-up! We'll just have this an open call that anyone can join. Surprise!

To join the call please use your "name"+"vvvv" and click on the link below:
https://us02web.zoom.us/j/88304799231

Or watch the live stream

Any questions? Get in touch via meetup@vvvv.org. See you there!

ravazquez, Thursday, Jun 17th 2021 Digg | Tweet | Delicious 0 comments  

Dear patchers,

this is vvvv beta 42, with mostly one significant change over the previous release:

Offline Installers

32bit Version: core addons
64bit Version: core addons

joreg, Thursday, Jun 17th 2021 Digg | Tweet | Delicious 0 comments  

Previously on vvvv: vvvvhat happened in April 2021


What's on and going?
I can tell you that:

We've just released a 2021.3.3 bugfix release including a killer feature: console export. think about it...

Then if you're brave enough to test drive the 2021.4 previews you'll now see the promised speed improvements while patching when working on larger projects. We're still aware of some hoops there, so please be gentle and report all your findings with this.

Coming up next: We're still working on smoothing out issues with TextureFX, building a UI for the settings and improving the NuGet integration for the coming release. Plus, if we're lucky there'll be some surprise goodies ready in time...

Meetup

In case you missed it, you really missed some things. Here are the chapters from the last meetup for you to rewatch:

Contributions

New:

Update your nugets for the following:

And as always have a look at the forums Work-In-Progress section for some more recent goodies...

Gallery

Inconsequential Ramblings by Sean Norris

Jobs


That was it for May. Anything to add? Please do so in the comments!

joreg, Thursday, Jun 3rd 2021 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~13d ago

SuperflysiNZ: Thanks

~15d ago

sebescudie: @Superfly : ApplicationPath

~15d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~15d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~16d ago

joreg: reminder: first #vvvv online meetup after the summer break: tomorrow, tuesday 7th, 8pm CET 13.-worldwide-vvvv-meetup