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Just in time for the upcoming amazing Node 17, here is the latest DirectX11 release.
This gets a little bump to version 1.1, and as usual there's a semi decent changelog.
So what's new? (Please read before to click on the download link ;)
Let's first give a little space for the two big tickets (which deserve a little bigger spot than a mini bullet list)
First one, every node except Kinect 2 (and experimental) have a help patch, since last release you now have more than 100 extra help patches. So pressing F1 will now bring you in some land with an example or at least explanation for the most advanced nodes.
Second one, Bullet has been reworked and got some big redesign. There's been a large emphasis into making the set easier to use and of course many new nodes (Creation done by body type, more nodes to define properties, filter API, constraints, vehicle...)
Please note that for this release soft bodies are left out, they will be back (in force) in next version.
And of course, some usual new features/fixes:
A few more glitches came up right after the last release, so here we go again, welcome beta35.8!
The most important fix is that the code completion in the C# editor works again (thanks @vux for reporting). It was kinda broken since beta35. All the other fixes target mainly VL (thanks @björn).
See you at NODE!
Just right in time one week before NODE17 we proudly present the latest vvvv release - the beta35.7!
This release primarily focuses on bug fixes and workflow glitches so that the patching experience during workshops at NODE is as smooth as possible.
Have fun patching and see you at NODE
PS: If you haven't seen it yet, checkout the first VL contribution CraftLie which allows you to draw inside VL using the famous DX11 rendering engine.
PPS: It came to our attention that a few VL girlpower patches are broken (_Basics/AsyncInput, _Basics/ParticleSystem, 2D/Spray, Games/Asteroids and Games/Tetris). A hotfix can be found here.
My dear vvvv users,
we've scheduled beta 35.7 for release at the end of the week. To make it as polished as possible here comes a release candidate for you to tamper with. Download it, try it and report any findings in our forums.
Also note that this release will be the last one before NODE17. So workshop hosts especially should have a look at it whether or not everything they need is in there and working.
The noteworthy changes are
For an in depth list of changes have a look at the changelog.
This release is intended to be the last one of the beta 35 series. We changed plans a bit and deliberately kept the rather big internal feature branch (which allows you to drag'n drop .NET assemblies onto the patch) out of this release as it will need a longer testing period in the alpha build channels.
are you new to vvvv and want to really divvvve into it? Or you know someone who needs a beginners treatment? We got you covvvvered:
From June 26 to July 2nd in Frankfurt/Germany we're offering a week long concentrated learning atmosphere with 50 workshops around vvvv as part of the NODE17 Forum for Digital Arts. Here is our recommendation for beginners:
Take either one of the 2 day workshops:
Or the half day taster course:
Or if you already have some programming experience choose:
Then join the:
Get your ticket and then see you there, horray!
previously on vvvv: vvvvhat happened in April 2017
so node, obviously, coming up in just a few weeks, here is what you need to know:
sorry for not blogging more about the recent changes to vvvv/vl which are already live in alpha builds but a new release is imminent and we'll cover things then. one thing though you shouldn't miss is:
and there is a new way to get in touch with us and many of you are already using it:
we've received three new contributions in may:
quite a few teasers..hope to see those released soon:
and a lot of fresh projects realized with vvvv:
Anything to add? Please do so in the comments.
dear visitors of NODE17,
we've finally opened workshop-booking for you! cheesus, sorry for the delay but you know how it goes, sometimes things go unexpected ways...
anyway now here you go:
if you've already bought a ticket you got an email with instructions already. here is just to back up:
you have two ways to browse the schedule, both show the same info, choose whichever way you prefer:
and here are two ways to get an overview of all workshops. again, same info, just different views:
in case you encounter any problems while booking please contact the team via firstname.lastname@example.org
next stop: see you there!
the late delivery but here you go: The schedule of workshops for this years NODE is finally done. Last time I counted we had 49 workshops hosted by 67 of you in 5 days. And we couldn't have realized this if we hadn't had massive support by you, the hosts, some of whom offered to pay their own travels and some helping out with hardware-sponsoring. It is an honour to be embedded in such a supportive community where we see that people on all ends are working together to make NODE17 a great time for everyone.
Now the challenge is on you to pick your workshops for the week. Without claim of completeness here are some suggested routes you could take:
If you're basically new to vvvv you best choose one of the 3 beginner workshops that start on monday. Two of them (german and english) go for 2 days straight, whereas the vvvv for Programmers takes a bit faster route and only goes on monday. Then you'd go to 3D Basics & Building Interaction on wednesday, take the Transformations or DX11 Introduction on thursday and finish off the week on saturday with either fullday Cutting and Folding Paper or first choose between VideoFX & Compositing and vvvv.js and then have some Projection Mapping.
Assuming you're already familiar with vvvv and don't need a beginners treatment anymore then you'd start monday with the Box 2D workshop. Tuesday you choose between DX11 Shaders Upper-Intermediate, VAudio, Bullet Physics and Structured Programs. Wednesday is planned for you to invest more time in one particular topic. Choose any of the full-day workshops that sounds most appealing to you. Thursday I'd suggest VVVV-Message, Triangle, TetGen, Dope, DX11 Rendering or the OpenVR Introduction. And saturday just don't miss AutomataUI and that should do.
If you're mostly interested in the future of visual programming we've spread out vl workshops all over the week for you. Take the VL for vvvv users introduction on either monday or thursday, dig deeper with VL Concepts and Patterns I and/or II on monday and/or thursday, learn how to develop nodes for VL on tuesday and realize a whole VL Project on wednesday. That should really get you started.
If you're coming to learn all about dx11 your route is easy. Have a look at the MARGARET column where you see you can basically camp in that room. Only on tuesday you have an overlap with the Upper-Intermediate shader workshop and on thursday you have an overlap with the Forward+ workshop. Other than those two slots you should not need to worry about missing anything.
The path for makers and tinkerers starts on tuesday with Internet Of Things followed by Silly Machines, goes on wednesday with DMX Programming, thursday with Why Firmata? and climaxes saturday with either or a full day of Cutting and Folding Paper, 3d Printing Introduction, 3d Printing Ceramics and 3d Printing Instance Noodles or Hacking Sex.
What a week...
Looking forward to seeing you all there!
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