» Blog
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Blog

new post

Blog-posts are sorted by the tags you see below. You can filter the listing by checking/unchecking individual tags. Doubleclick or Shift-click a tag to see only its entries. For more informations see: About the Blog.

  reset tags

addon-release core-release date devvvv gallery news screenshot stuff
delicious flickr vimeo
Order by post date popularity

previously on vvvv: vvvvhat happened in October 2017


dear patchers worldwide,

vvvv/vl

another month has passed without us releasing the long promised beta36. reason: the things we've planned for it to include, are not finished yet. as mentioned previously the main focus of this release is to get the workflow right, for using/wrapping external .NET libraries in vl. people using latest alphas already have the possibility to do so. basically any .NET library can now be used in vl directly via drag'n'drop. this is huge and on the other hand feels so natural that it is also not a big deal and will and should be taken for granted from now on. when developing plugins for vvvv was still kind of a pro-thing, even though we had easy dynamic plugins, it is now a no-brainer with vl and i predict that everyone will do it casually at some point. so again, please test with latest alphas and report your findings in the chat or on the forum (with tag "alpha"). thanks for the more and more vl-related issues there and on the chat recently!

but then that is not all. obviously. besides adding C#6 support for dynamic plugins we've also made quite some fixes to vvvv and vl as you can see already in the (not yet complete) change-log.

job

looking for a vvvv job in london? have a look at this fine offer by YR!

vvvv Academy

dominikKoller is doing it again! coming january there'll be another vvvv beginners course at our office in berlin. please help us promoting the course by spreading the following two blog-posts that include all the necessary informations:

Contributions

No big drop this time, but still some updates:

And i posted a work-in-progress or more a proof-of-concept for an InputMapper in VL.

Gallery

happy to see the first two big recent works being powered by vl:

Skyguide by intolight

and two more classic vvvv projects:

Teasers

Good stuff as always in the teasers:


that was it for november. anything to add? please do so in the comments!

joreg, Saturday, Dec 2nd 2017 Digg | Tweet | Delicious 2 comments  

NEWS!

If you're writing your own dynamic plugins in C#, we got something for you! If not, still read on, so yo know, just in case..

The C# language is evolving all the time with nifty features. In order to be able to use those, you need a suitable compiler that understands those. So far, the C# compiler included with vvvv only supported language features of C# versions lower than 6. But no more:

Latest alphas suppport all features new in C# 6.


image grabbed off the internet

Caveats:

  • You need to have either Visual Studio 2015 or MSBuild Tools 2015 installed
  • You have to enable the new compiler by using the commandline parameter /cs6 when starting vvvv

So get yourself a fresh alpha now and do yourself a favor by using those new language features.

joreg, Thursday, Nov 30th 2017 Digg | Tweet | Delicious 3 comments  

We're happy to announce that we've won NSYNK - Gesellschaft für Kunst und Technik to sponsor a scholarship for the upcoming edition of the vvvv Academy Winter Course.

This scholarship is intended for people who cannot afford the course fee of 800€. Find all the info and apply at http://vvvv.academy/winter-course.html

Deadline for scholarship applications: Dezember 14th

Frankfurt/Berlin based NSYNK have been power users and great supporters of vvvv ever since. Have a look at their website to see some of their latest spectacular augmented reality projects: http://nsynk.de/projects

NSYNKs eno said
We support the academy because we need more talented storytellers with coding and especially vvvv skills

Please help us spread the word and tell a friend!

At this point we'd also like to say thanks again to m box who sponsored a scholarship for our first edition.

dominikKoller, Tuesday, Nov 28th 2017 Digg | Tweet | Delicious 0 comments  

Who dominikkoller
When Wed, Jan 3rd 2018 - 09:00 until Wed, Jan 10th 2018 - 20:00
Where vvvv Praxis Berlin, Oranienstrasse 10, Berlin, Germany

Hello everyone!

here it is, the second edition of vvvv Academy!

Here's all the info:http://vvvv.academy/winter-course.html

It will be more compact than the Summer Course - 6 full days, with lectures and patching sessions. Starting January 3rd.

We will once again be in the vvvv developer's office in Berlin - where else would you want to learn vvvv?

Also, we'll have less people - a group of 6 this time, so we can have an even more focused learning environment.

Get in touch via
hello@vvvv.academy

Best from the rainy UK
Dominik

vvvvAcaLogo
dominikKoller, Wednesday, Nov 22nd 2017 Digg | Tweet | Delicious 0 comments  

previously on vvvv: vvvvhat happened in September 2017


what a month!

you may want to make yourself comfortable before diving into this. summertime is over and everyone is back patching in their cavvvves. a lot of beautiful things happened in the past month. here we go:

vvvv/vl wise

our main focus is still getting beta36 out, which will include the new and trivl way to develop nodes for vl as already mentioned here last time. just still not happy with all the details. we'll get there eventually.. but meanwhile also a few other things happened that are ready for you to test in latest alphas:

  • the VL.Experimental package now includes reworked UDP nodes that will soon leave experimental status and are already being used under the hood now in the ArtNet (Network Sender/Receiver) nodes in vvvv which makes them faster.
  • also new in experimental: RS232 nodes for vl which will power the FirmataBord (Devices) in vvvv soon to also make it faster.
  • Custom Dynamic Buffers allow you to fill textures for DX9 and DX11 and DX11.Buffers directly in vl for later use in vvvv. this should have quite some potential...
  • work is under way to wrap the DigiCamControl library for vl which allows you to control quite a wide range of cameras
  • we've resumed our work on wrapping Skia for vl which will provide us with its first rendering engine. 2d only but already looking promising..we hope to be able to show you something soon.


pin editors landed in vl

  • if you want to get started with vl as a longterm vvvv user, please read vl for vvvv users as an explanation to how it should be understood and an introduction to usecases it can help you with
  • vvvv got a nice feature on Hackaday, thanks!
  • we had some recent changes to the website
  • fixes for the I2C firmata nodes: firmata-updates-and-fixes
  • HTMLTexture can now talk to vvvv via javascript, see girlpower\IO\Web\10_JavascriptToVVVV

Contributions

woei once again went totally overboard with 3 new contributions:

tobyk shares two of his developments powered by vl:

and sebl updated ReadBack DX11 for vvvv b35.8 and dx11 > 1.0

Gallery

also a large number of great projects this time. keep them coming!


and a new twitter user to follow: vvvvmotions

Teasers

a couple of interesting teasers...

Upcoming

and some vvvv action coming up:


enough already. anything to add? please do so in the comments!

joreg, Thursday, Nov 2nd 2017 Digg | Tweet | Delicious 4 comments  

When Thu, Nov 2nd 2017 until Sat, Nov 4th 2017
Where Theater of Namur, Brussles, Belgium

The KIKK festival is hosting a series of workshops around the topics of “Design and technology, creative coding and machine learning, scanning, 3D printing, etc.”

Two of the workshops are using vvvv:

Also check the full program of the festival including conferences, exhibitions, installations, parties,...looks like something we shouldn't miss..

joreg, Friday, Oct 20th 2017 Digg | Tweet | Delicious 0 comments  

guten tag!

the avvvvid visitor of our website has noticed some changes the other days. Here is a list of what we did and why:

Removed Flattr

Over 3 years ago we started an experiment by introducing flattr to vvvv.org. It allowed you to show your appreciation towards other users contributions via a microdonation. Admittedly our use-case was never the original intention of flattr and they made this clear by their recent rework which broke our integration on vvvv, hence we had to remove it.

My conclusion for the experiment: you tried it in the beginning but after about the first 1.5 years your interest in it was lost. I'm sure we could have kept that interest up by promoting it more, which just didn't feel right after flattr announced upcoming changes to their model already a long time ago. So let's see what the future brings in regards to microdonations..and of course everyone please don't forget about the Store! One more thing we can reveal: Over the years vvvv.org has earned 308,88€ through your flattrs for which we cannot be grateful enough. Dankeschön!

Translations

As asked for by power translator sebescudie users who are part of the "translator" group can now create private pages to prepare their translations and only publish them when they are finished.

Also we finally have a page that beautifully lists all foreign language pages? with a hint as to whether they might need to be updated in regards to the english original. So if anyone fancies cleaning up some of the translations, it is now easier than ever. Here is how.

Smaller Fixes

  • When buying a license you often seemed to be confused about how to enter your VAT ID. This should be much clearer now.
  • Contributions can now offer 32 and 64 bit downloads, as wished by vux. More details here
  • Problems with editing existing contributions as mentioned here were fixed.
  • Vimeo embeds were partly broken as mentioned here
  • Search still included results from the old forum. Those have been removed and a banner is in place to point you to the new forum search.

Previous Updates:

joreg, Thursday, Oct 19th 2017 Digg | Tweet | Delicious 0 comments  

Who fibo, fusomario
When Tue, Nov 14th 2017 - 19:00 until Tue, Nov 14th 2017 - 21:00
Where Mikamai / LinkMe, via Venini 42, metro Pasteur, Milan, Italy

flyer

Patcher Kucha Milan 2017

Yet another Patcher Kucha vvvvolks. If you are around Milan, please join(t).

L'ambiente di sviluppo VVVV permette ad artisti, creativi e (perchè no?) anche ai programmatori di programmare, sia in maniera grafica che testuale, scene 3d, installazioni multimediali, vjing, projection mapping, kinect, arduino e moooolto altro ancora in maniera troppo divertente (attenzione, provoca dipendenza).

In questo primo incontro vedremo insieme come creare ed editare un vertex shader, per esempio l'Attractor3d, in tempo reale... sì perchè, non lo sapevi? VVVV funziona solo in tempo reale!

fibo, Monday, Oct 16th 2017 Digg | Tweet | Delicious 4 comments  

Who KOPFFARBEN Julia Schäfer + Johannes Schmidt (Lichtmalerei und Animation) FRIEDWOLF Jonas Wolf + Das Friedel (Human Beatbox, Loop Station, Gitarre)
When Sat, Oct 14th 2017 - 19:30 until Sun, Oct 15th 2017 - 19:30
Where FORUM Factory, Besselstraße 13, Berlin, Germany

AUSFAHRT BABYLON

This Weekend we will perform our newst production, on the occasion of "BERLIN leuchtet", "AUSFAHRT BABYLON".
We're going to embark on a visuell journey through the macrocosm of the city.

All it's done with vvvv. All it's live.

Official showact of „BERLIN leuchtet 2017“
Music to see, painting to listen to!
„AUSFAHRT BABYLON“ – A Visual Concert

Date: 14 and 15 October 2017
Start: 19:30 hrs (duration 50 minutes)
Location: Forum Factory, Besselstrasse 14,10969 Berlin

AUSFAHRT BABYLON

Am Wochenende ist es endlich soweit: anlässlich "BERLIN leuchtet" zeigen wir unsere jüngste Produktion "AUSFAHRT BABYLON".
Mit live Musik und Lichtmalerei begeben wir uns auf eine Reise durch den Makrokosmos Stadt.

Offizieller Showact zu „BERLIN leuchtet 2017“
Musik zum Sehen, Malerei zum Hören!
„AUSFAHRT BABYLON“ – Ein Visuelles Konzert

Datum: 14. und 15. Oktober 2017
Beginn: jeweils 19:30 Uhr (Dauer 50 Minuten)
Ort: Forum Factory, Besselstrasse 14, 10969 Berlin

Die Stadt – Wiege der Zivilisation oder Ort der Unzucht und Unterdrückung? Mit Musik und Malerei treten wir eine Reise an durch die Vielfältigkeit des Makrokosmos Stadt.
Vor Ihren Augen und Ohren entwickelt sich ein riesiges Gemälde aus Licht. Es tanzt, es verändert sich, verschwindet und entsteht neu.
Extra für „Berlin leuchtet 2017“ haben die Lichtkünstler KOPFFARBEN mit den Musikern von FRIEDWOLF ein Visuelles Konzert komponiert.
Es besteht nicht allein aus Noten, sondern auch aus Malerei. Die Bilder entstehen nicht auf einer Leinwand, sondern auf einem Bildschirm. Was daraus entsteht, hängt nicht an einer Wand im Museum, sondern geschieht live auf einer Bühne.

Das ist jedoch kein Film, der lediglich projiziert wird. Während der Aufführungen von Kopffarben wird alles aus dem Augenblick heraus geboren. Man kann dem Bild bei seiner Entstehung zuschauen, aber auch bei dessen Metamorphosen, bis hin zum Verschwinden. Doch eigentlich ist es ja auch kein Bild, das entsteht. Es sind viele Bilder, ohne ein Film zu sein. Vielleicht ist es ein multimediales Ereignis, eine ‚Lichterscheinung‘, ein visuelles Feuerwerk, das die Fantasie entzündet.

Künstler Visuelles Konzert:
KOPFFARBEN Julia Schäfer + Johannes Schmidt
(Lichtmalerei und Animation)
FRIEDWOLF Jonas Wolf + Das Friedel
(Human Beatbox, Loop Station, Gitarre)

mit Lichtinstallationen von:
Andrey Vrady, Anton Marchenko, Ran Ancor

Berlin leuchtet e.V.: http://berlin-leuchtet.com/guide/forum-factory/
Facebook Event: https://www.facebook.com/events/909308175901058/
Kopffarben:http://kopffarben.de/lichtmalerei/

kopffarben, Thursday, Oct 12th 2017 Digg | Tweet | Delicious 0 comments  

101 Tutorials

By using Firmata it was always easy to control LEDs, Motors, Relays,.. and to get data back from a bunch of Sensors.

Now it is also easy to get started if you are completely new in the field.
Check these basics tutorials in your vvvv folder:

 girlpower\VL\IO\Firmata\00_Basics\
Getting data from an analog sensor. As easy as that.
Getting data from an analog sensor. As easy as that.

Fixes

  • Talking via I2C protocol to your digital sensors is fixed and should be rock solid now. This example shows how to configure the ADX345 accelerometer and get its data:
 girlpower\VL\IO\Firmata\00_Basics\06-I2C.v4p

The Basics tutorials and fixes are now available in Alpha Builds.

Previously on Firmata:
Firmata Second Service

robotanton, Thursday, Oct 5th 2017 Digg | Tweet | Delicious 1 comments  

anonymous user login

Shoutbox

~42min ago

mediadog: @metrowave I just saw the Wilfred Lumia exhibit in DC - I wept. Pics/videos do it no justice, analog = infinite resolution!

~2d ago

udo2013: BeatDetector(bass)not working.ErrorCode from red node:"PLUGINS \BassSound dll BassSound Data BeatDetectorNode" is missing.WhatToDo?

~5d ago

skyliner: the vcard page is assembled by personal settings + user page

~5d ago

lasal: thank you guys but this is to edit the user data, i don't find how to edit the vcard

~5d ago

CeeYaa: @lasal - haha nice - I think it's funny - you should keep it ;) to change - HOME-SETTINGS - PERSONAL SETTINGS