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helo evvvveryone,
(and your friends who don't use vvvv yet)

This summer we're offering a series of free introductory workshops, to give you a taste of what it feels like to work with the all new vvvv.

What the vvvv?

vvvv is a visual programming environment that allows you to realize ideas quickly without the need to write any code. But if you want, you can also write C# code for it and use any .NET library with it!

To give you an idea of the areas vvvv can be helpful in, here is a list of buzz words vvvv is often associated with:

  • Generative Design
  • Interaction Design
  • Data Visualization
  • Computer Vision
  • Rapid Prototyping
  • Physical Computing
  • Projection Mapping
  • Show Control

What happens in the workshop

In these 2 hour courses we'll be using vvvv (version gamma) to:

  • give you an overview of vvvv's possibilities
  • guide you step-by-step through creating your first little programs
  • mention things like Kinect, Midi, OSC, TUIO, UDP, Rs232, Leap, Vive, Rift, DMX, Art-Net, Arduino, Lasers, Motors,...
  • leave you with an idea of what next steps you can take to divvvve deeper

Who is this for?

  • the curious, who are interested in adding a new tool to their toolbox
  • the lazy ones who want to get their things done more efficiently
  • the ones afraid of coding, who want to try visual programming instead
  • those familliar with vvvv beta who want to move to vvvv gamma

When?

Choose one:

  • July 23, 6-8pm (followed by vvvv meetup)
  • August 8, 7-9pm
  • August 27, 6-8pm (followed by vvvv meetup)
  • September 12, 6-8pm
  • September 24, 6-8pm (followed by vvvv meetup)

Where?

Brüll & Kraus
Wipperstrasse 13
12055 Berlin

Requirements

  • a Windows laptop
  • a 3 button mouse

Register for free

Please send an email to david, indicating the date you want to participate in:

  david.bruell@nodeforum.org

Hope to see you soon!

joreg, Thursday, Jul 11th 2019 Digg | Tweet | Delicious 2 comments  

Who david, joreg, aaaa, sebl
When Tue, Jul 23rd 2019 - 20:00 until Tue, Jul 23rd 2019 - 23:00
Where Wipper13 Brüll & Kraus, Wipperstr. 13, Berlin, Germany, Germany

Hellow Patchers

Here are some good news:

We got a new space in Davids and Stefans new office in Berlin that gives us finally the chance to plan our program more ahead. The best thing: the space is not only our office space, it is also particulary designed to host workshops and meetups. We will start a workshop and meetup series this summer in a more or less formless way. About the vvvv program you will be informed here and via different social media channels. We do not have an official website for the new space yet (working on it -> you will not miss it for sure), but you can be informed on other meetups groups, FB and the NODE channels.

July 23rd 2019. Meetup time is 20h!

This is the Meetup for vvvv interested open minds based in Berlin or visiting us in Berlin. Its a meeting point for creatives and visual developers, interactive media, digital art, technology and design enthusiast. We are open to anyone who wants to join, no matter if you are a vvvv expert or beginner, a famous or breadless artists, a designhead or technologist, a piano player or techno musician. We are especially open for newcomers and curious beginners and we try to make this meetup as diverse as possible but with a focus on vvvv and VL.

New to vvvv? Get an introduction workshop

Each meetup is preceded by a 2 hour free introduction to vvvv for everybody who is curious about the software and the creative possibilities that come along with it. After some food we go over to the meetup with presentations. See separate blogpost!

Do I need to know vvvv or vl to join this meetup?

No, absolutely not. The presentations will be about projects, patches, plugins, contributions, or simple add ons made with or for vvvv, but you do not need to know it to enjoy the meetup.

What is going on at this meetup?

You come, grab a drink and listen. You grab the next drink and talk. We have one or two announced presentations followed by one or two spontaneous presentations by anyone who brought something to show... We have space and time for spontaneous discussions and presentations! The focus should be in the processes, the decisions and the mistakes that occur during the development of an idea. Submissions are welcome. Please drop us a line.

RSVP

If you feel like, please rsvp on our Gettogether page!

david, Tuesday, Jul 9th 2019 Digg | Tweet | Delicious 0 comments  

Who wisp
When Mon, Sep 23rd 2019 - 10:00 until Sat, Sep 28th 2019 - 12:00
Where Wisp Lab, Torgauer Straße 80, Leipzig, Germany

Open Call | Wisp Laboratory ‘19
We are happy to announce the third edition of Wisp Laboratory, which is going to happen at Kontor80 in Leipzig from 23rd to 29th of September.
We welcome artists from across the globe to apply for this unique workshop.
The aim of the Wisp Laboratory is to experiment with future technologies in relation with artistic expression and to increase meeting points and the interaction between artists.
Together we will experiment with a huge variety of digital tools and reconstruct architecturally the audiovisual phenomenon through installations, concerts & performances with collaborative real-time systems.
From 23rd to 27th of September the participants will create concepts and set-up an exhibition/performance/concert space (e.g. 3d audio system, 360° projection, VR, light, sensors) together with the workshop hosts and have time to prepare their shows for the final presentations. In the evenings/nights of the 28th and 29th of September the results will be presented to an audience.

Workshop Hosts
The lab will be facilitated by the members of Wisp Collective.

Location
The location of the laboratory and performance nights will be in our video and audio labs in Torgauer Straße 80, Leipzig.

Deadline for Applications is the 17th of July!
Please download and fill out the Application Form:
http://drive.google.com/file/d/1PifB28BU_SFl4fVfNvufgxNzdS5Zxs0u/view?usp=sharing
____
Once you have completed your application, please ensure it is accompanied by the following:
____
Portfolio (maximum of three works) – JPEG, PDF or Word Docs, links to videos, sound files
____
Please send your application electronically along with the above information to the following email address: info@wisp-kollektiv.de

If you have any questions please do not hesitate to contact us!
We are happy to hear from you!
Your Wisp-Team

wisp, Tuesday, Jul 2nd 2019 Digg | Tweet | Delicious 0 comments  

previously on vvvv: vvvvhat happened in May 2019


so here we are,

in the middle of the summer hole and bad news first, we still haven't come to terms with a proper update on the 2 last remaining features for vvvv gamma 2019.1 that are (as mentioned before) better tooltips and executable export. good news, there is progress:


big deal: .vl files compiled to .dlls

besides, our work on the node-library is doing well. currently in the works and already available for testing are:

so grab the latest preview and give those and everything else a spin. this is really a good time to get into vvvv gamma and report your findings. mentioned already last month, but this deserves a recall: be sure to watch the latest design pattern video tutorials by dottore, they'll get you going builing proper apps with vvvv as has not been possible before!

Contributions

first up a huge drop in the wip section by eno VL.Tilda, a timeliner for vl!

all the new stuff:
VL.IO.Net.Email by ravazquez
Korg NanoKontrol2 by yar
Asteroids Font (Laser) by soundreactor

and the updates:
Instance Noodles by everyoneishappy
FieldTrip by everyoneishappy
Happy.fxh by everyoneishappy

Gallery

and more:

Jobs

and as always if you're looking for a vvvv job or even have one to announce, remember these:


that was it for june. anything to add? please do so in the comments!

joreg, Monday, Jul 1st 2019 Digg | Tweet | Delicious 0 comments  

Who you
When Tue, Jun 25th 2019 - 19:30 until Tue, Jun 25th 2019 - 23:30
Where Retune Studio, , Glogauer Str. 21, 2nd Backyard, Berlin, Germany , Germany

Here we go again. This comes late but better late than never.

Next tuesday we meet again at the lovely retune studios in Berlin and hang out together.

This time we'll have a live performance by longterm vvvv user and visual artist crew kopffarben. They have been long on tour in many cities. Now its time to say hello to the vvvv community and we'll have a look behind the patches.

After a long time of silence, there will also be a glimpse into the future by the devvvvs with short work-in-progress demos of things from the VL roadmap. Namely the state of executable export and tooltips re-imagined.

Still as always, feel free to bring your project/notebook/questions or whatever you want to share with the community. We have space and time for spontaneous discussions and presentations!

If you feel like, please rsvp on our Gettogether page!

david, Wednesday, Jun 19th 2019 Digg | Tweet | Delicious 2 comments  

Just in time!

Only a whopping 6 years and one and an half months after its first mention during Keynode 13 and to the day exactly 5 years after the release of the The Humble Quad Bundle, you can finally hold it in your own hands. Not exactly as the full release we had planned but as a preview:

Her majesty... at your service.

To our own surpise we couldn't finish all the things we had planned to release today. Most notably the "windows executable export" didn't make it. We know this is a bummer, but we want to get this right and it just needs some more time.

Apart from that we figured there is no more need at this point, to keep it to ourselves. It is definitely good enough for a preview, definitely good enough to gather some feedback to incorporate into the final 1.0 release for which we take some more time to finish our plans. So let's have a look at what we got:

What's new compared to the vvvv beta series

General

  • Trivial installation via an installer
  • The overall performance is much improved
  • All your work is automatically backuped
  • A help browser: press F1! (and wait for it...)
  • You have quick access to your recent sketches
  • By default projects are now handled in one file
  • There are central settings per user, overridable per project
  • You can pause and step your patches frame by frame
  • Extensibility: Write plain C# to extend vvvv with custom nodes
  • Simply use almost any .NET library available e.g. on nuget.org
  • Proper scope and dependency handling
  • Structured documentation for your patches. Add summary, remarks, help to elements
  • close to .NET use msdn, stackoverflow help

Patching

  • Patches are now zoomable
  • You can use frames to structure your patches visually
  • UI runs in its own thread
  • Tooltips show help and errors
  • IOBoxes allow for much faster configuration
  • You can doubleclick a link to insert a node or finish a link with a doubleclick to create a node
  • Patch your own pingroups
  • The color theme is now customizable and defaults to dark

Language

Besides staying true to its nature of being a an easy to use and quick prototyping environment, vvvv is also a proper programming language with modern features, combining concepts of dataflow and object oriented programming:

  • Define your own datatypes (Classes and Records)
  • Composed Datatypes (Spread of Spread,..)
  • No more binsizes needed!1!!
  • Loops to iterate within one frame
  • Generics
  • Delegates
  • Reactive programming
  • Async data processing (multi-threading)
  • Easy caching of expensive operations

Node Library

While for now the number of libraries we ship is limited, the fact that you can essentially use any .NET libary directly mitigates this problem at least a bit. Besides there is already quite some user contributions available in the wip forum and here is what we ship:

  • A thorough core library for all your basic needs
  • State of the art 2d drawing with VL.Skia
  • Effortless computervision via VL.OpenCV
  • Support for Midi, OSC, ArtNet, Serial,...

Forum

To accommodate for the fact that from now on we essentially have 2 products, we added two main categories to the forum:

Living together in harmony: beta and gamma

The existing question, feature, bug, general sections were moved into vvvv beta, and the vvvv gamma section got its own question, feature, bug and general sub-sections. Note that by default the search is constrained to the category you're currently viewing. When you're using vl in beta, still feel free to ask questions in the beta forum. We'll handle that.

Pricing

We've previously announced the upcoming pricing model for vvvv gamma, which we're currently refining and we'll update you on changes to it soon.

Until further notice, the previews of vvvv gamma are free of charge but due to its preview-nature we don't recommend using it in commercial scenarios yet.

Download

Here you go: vvvv gamma 2019.1 preview 411

If you get greeted by this friendly fella, when running setup, please click: "More info -> Run Anyway".

Changelog:

411: 12 06 19

  • Value to bytes nodes now have defaults
  • Fixed somehow newly introduced crash in patches making use of serialization (like Tilda) or reflection API (like the runtime-model-editor demos)
  • Fixed accumulators on loops being auto-disposed causing object disposed exceptions in more complex patches (ike Tilda)
  • Fixed Sampler (Reactive) getting stuck in an endless loop if upstream observable crashed (also seen in Tilda)

406: 10 06 19

  • Fixed crash when creating IOBoxes in regions while linking
  • Fixed pin highlights when linking via region border point
  • Fixed application restart with F8/F5
  • Skia gradient nodes rework

398: 05 06 19

  • fixed couple of regressions in compiler introduced between 369 and 380
  • fixed splash screen flicker
  • fixed a null exception on startup

380: 01 06 19

  • fix for Tokenizer (Frame/Postfix) with empty separators

369: 27 05 19

  • Skia PerfMeter (F2) now measures full paint time
  • fixed "Countdown" output of Trigger node
  • fixes in compiler
  • performance improvements in compiler
  • added pixel format R32G32F to imaging
  • fixed a freeze in Tokenizer
  • added Tab, CR, LF, CRLF nodes
  • added serializer for Range
  • theme and interaction improvements
  • added Skia checkerboard style that can be used as a paint
  • fixed removing .vl doc references

344: 14 05 19

  • PerfMeter in Skia renderer (F2) now shows UpdateTime and RenderTime
  • added checkerboard style that can be used as a paint for any layer
  • improved scrolling behaviour for sliders
  • CoreLib improvements
  • sped up RepellingCircles demo patch
  • several compiler fixes
  • compiler performance improvements

318: 09 05 19

  • frames now let you choose colors from a palette instead of the color chooser
  • frames now move their content along as you drag on their titlebar
  • frames now only move elements that are fully contained
  • frame is now included in the "surround with" context menu
  • press SPACE to force-include frames in selections
  • in inspektor changing precision for floateditor now also sets precision for min, max and stepsize.
  • can now grab border control points on regions properly without interfering with region resize
  • default culture setting is now invariant

303: 08 05 19

  • fixed missing dependency for VL.OpenCV

301: 07 05 19

  • windows timer is set to 1ms on start
  • mainloop uses less performance and doesn't block windows messages
  • Skia Renderer has PerfMeter build in, toggle with F2 when selected
  • fixed dpi problem with text in SymbolFinder
  • ctrl+T/ctrl+shift+T to bake/clear type annotations on datahubs
  • fixed "invalid cast in typeunification" error

287: 06 05 19

  • shortcuts now work with all tabs closed
  • Renamed action "Assign->Pop" to "Assign->Clear assignment" to make it easier to understand what the action does
  • Firmata: Tokenizer was stuck in an endless loop
  • fixed null exception in ResizeSelectedMouseHandler
  • Typewriter: Shift+PageUp/PageDown - select to the beginning/end of the document, cursor stays at the same column.
  • OverlayEditor now has minimumsize (again)
  • ImageEncoder doesn't have the bmp option anymore as skiasharp can't encode into bmp

273: 02 05 19

  • fixed another problem with editors/tooltips and high dpi settings
  • fixed "ReguarExpression" typo
  • AllAtOnceEditor for vectors now sticks to value of first component
  • fixed problem with enum-editors on pins getting stuck
  • no more duplicate "Horizontal" entry in IOBox inspektor
  • inspektor now also shows elementtype properties for Spread<Vector>
  • serialization for custom types doesn't throw errors for inspektor/defaults
  • upstream dis/connected iobox no longer looses its settings
  • added GroupBy (Length) and GroupBy (Count) nodes to split a spread into spread-of-spreads
  • added Clean node: removes slices with empty strings
  • added RepellingCircles skia demo

252: 27 04 19

  • fixed dpi handling for fonts in editors
  • can now set ApartmentState of BusyWaitTimer to make UI threads
  • mainloop now has high precision
  • added PerfMeter to VL.Skia
  • editing comment/string now keeps size of editor
  • comments now have correct initial size
  • StringEditor on pin now has wider fixed width
  • fixed problem with paddings differing between single and multiline textbox
  • fixed setting bool pin value via dragging
  • fixed interaction in signature view of patch explorer
  • fixed deadlock when implementing interfaces

230: 24 04 19

  • fix for regions inside operation definitions disappearing
  • fix for patches with more than 10 operations showing later operations as black
  • quad icon now works for all themes
  • previous/next icons now colored correctly in all themes
  • string editors/comments now have a configurable "Max Visible Characters" to prevent low performance with too long lines

222: 18 04 19

  • VL.Skia Camera 2d is not experimental anymore
  • fixed pin interaction in signature view
  • fixed an edge case when then node browser wouldn't show up
  • fixed IOBox rendering freezes
  • added many tags to VL.CoreLib to find nodes faster
  • VL.Skia is referenced by default for new documents
  • toggle toggles on every mouse click
  • IOBox values are not applied while typing anymore

200: 15 04 19

  • inputs/outputs of definitions/regions and groups can be moved (again)
  • fixed problem with documents not opening anymore
  • fixed file path serialization of dependencies when the path couldn't be made relative to the document itself
  • fixed coloring of pads and region bordercontrol points

191: 13 04 19

  • a comment that only holds a link can be right-clicked to open in the browser
  • recent sketches now show in reverse order: most recent is topmost
  • fix: improved recizing of nodes, regions and ioboxes
  • fix: input/output indicators on pins and pads are now in sync with tooltip (again)
  • fix: selected spread ioboxes can now be deleted with backspace when hovered with the mouse

180: 11 04 19

  • fixed background for definition patches
  • Skia ButtonBehaviour now lets you specify which buttons to listen to

177: 10 04 19

  • new setting DocumentAskOnFirstSave sets whether to ask for save location on first document save
  • added "Show Intro Patch" to quad menu, to recall intro patch even if it's not shown on startup
  • reactivated play/pause mode visualization
  • various coloring/theme fixes
  • active tab is underlined (again)
  • definition patches now have a hatched background
  • removed RestructureDocument from patch context menu
  • default count of a collection pin group can now be configured
  • Skia Group defaults to 2 inputs (again)

150:

  • VL.OpenCV now comes with demo patches in Help Browser!
  • fixes for Skia ImageReader and ImageWriter
  • added '-m' or '--allowmultiple' command line arg to allow running multiple instances side-by-side
  • shortcuts are deactivated for patch when Finder box is open
  • several fixes for IOBox drawing and interaction

139:

  • fixes various assembly not found exceptions when using nodes of the Midi category, the Script region or binary serialization: a, b, c

137:

  • fixes problems with pin-editors: a, b, c
  • enables spread-editors directly on pins

134:

  • Info.vl in now called Intro.vl
  • double-clicking .vl files will open with the already running instance
  • Skia renderer goes fullscreen via F11 or Alt+Enter
  • many fixes and tweaks

Apart from the promised and still missing parts, we're aware of quite some little glitches still and will update the download link above periodically. So please check back often and report your findings!

Yours truely,
devvvvs.

joreg, Monday, Jun 10th 2019 Digg | Tweet | Delicious 22 comments  

previously on vvvv: vvvvhat happened in April 2019


the results are in!

of the 2019 survvvvey. bottom line: you're all the same, you haven't changed a bit. comforting..

if you still haven't gotten anything better to do in summer, like me, meet your patcher friends at LINK, this time organized by longtime patch-head StiX. sign-up here: link-summercamp-application-extension. verymuch looking forward to this!

and still vvvv-gamma-2019.1-preview is going strong. none of the bigger missing parts are in yet, but we're constantly releasing bug-fix releases. every report is verymuch appreciated! new tooltips and exe-export are still in the works and they'll be coming as promised.

Contributions

great new stuff:

great updates:

and a teaser: artnet-polling

but really too much to list here is happening in the forums work-in-progress section. be sure not to miss those!

Gallery

and some more:

Jobs

and as always if you're looking for a vvvv job or even have one to announce, remember these:


that was it for may. anything to add? please do so in the comments!

joreg, Friday, Jun 7th 2019 Digg | Tweet | Delicious 0 comments  

Who evvvvryone out there!
When Wed, Aug 14th 2019 - 12:00 until Sun, Aug 18th 2019 - 12:00

Hi!

Since there is still a lot of interest in applications, I am extending application deadline for 2-4 another weeks. We have around 20 people in, so there are only few spaces left! We have some devvvvs on the applications, a lot of vvvveterans, I honestly can not wait for the summer. I am locking in people that applied so far, and will be sending confimation emails soon!

Application form:
https://docs.google.com/forms/d/1msDePnoVfAl9gCTMcZvBLj60c57-vGEv-Va9npP4pb0/edit

StiX, Monday, Jun 3rd 2019 Digg | Tweet | Delicious 0 comments  

Thanks everyone,

for filling out this years survvvvey! Judging from the responses it looks like some of you even did twice or thrice! What can we say... Anyway, since we've done this before this time we can compare to the previous results and in general we can say you're pretty stable. As you'll see, answers are in most cases roughly the same as last time, which i think adds to the credibility of the numbers overall. So here are your results with added attempts of interpretation and a few comments.

Who you are

Most likely you're a german speaking male, living in germany, in your early thirties and labeling yourself an artist, rather than a developer or designer. You're considering yourself an intermediate user and are using vvvv every week.

Even though you do have a username on vvvv.org, when it comes to the forum, you mostly read it silently. Which seems to be enough for you as you say the forum was your second favorite learning-resource after the help-patches and before the girlpowers. Also you've attended at least one edition of the NODE festival

You found out about vvvv by searching on the internet and have more likely taught vvvv to others than having learned it in an educational institution. When we ask you how you prefer to get your vvvv news, curiously there was a little spike in your request for email. In this day and age where the so-called social-media is showing its true face, we appreciate this request and are planning to offer a newsletter in the future.

Using vvvv

We asked you what your favorite user contributions are and here are your top ten:

With 3 hits in the charts everyoneishappy clearly bombs it. Chapeau! And this list also clearly shows us what you'll be missing in vvvv gamma from the start. The foundations are built, we're on it...

How nerdy are you?

Your biggest challenges

Then we asked about the biggest challenges you have with vvvv. And your answers can be summed up, in this particular order of occurence:
1) Learning
You name a lack of tutorials and documentation that make it hard to learn basic principles. In particular you struggle with the concept of spreads and vl and figuring out when to use what node to solve a specific problem. Point taken. We also see great potential in improving this situation.

2) Keeping patches organized
This is not only your complaint but one of the biggest critizisms of visual programming in general. And it is one of the reasons we started to work on vl, where we provide different options to help you structure your projects. Obviously this comes at the cost that you'll have to understand how to use those, but once you do, you should find it much easier to build and maintain more complex applications than you were used to in vvvv beta. But we understand that this still needs better documentation.

3) Keeping track of contributions
As a direct response to this, we've created this new site: User Contribution Staff Picks where we collect, sorted by categories, the most useful contributions.

4) Missing features
Apart from everyone missing their own favorite feature there is a more general bottom line: Many features expected as standard come "only" as user contributions, in varying quality and states of completeness. Creating, organizing and maintaining a vast library of standard nodes is a beast of its own and over the years vvvv immensely profited by the incredible amount of high-quality user contributions. While for vvvv beta we only added a plugin-interface at a later point, for vvvv gamma it is one of our top priorities to provide the most simple way we can think of, to extend it with more nodes. See Using .NET Libraries. This not only makes it easier for user contributions but also for ourselves to provide and maintain a much larger node-base than we could handle for vvvv beta. In the next survvvvey this point should not be up this high anymore!

5) It is windows only
See the roadmap for vvvv gamma

6) It cannot export executables
See the roadmap for vvvv gamma

7) Missing installer
Already solved for vvvv gamma

8) Difficult debugging of complex programs
We see that and would argue this is already much improved in vvvv gamma but also know that we will have to do much better in the future

9) Performance issues
This is a tricky one since there is the inherent performance of vvvv and then there are ways to patch things that run faster or slower. Therefore this will always be hard to solve in general. But certainly vvvv gamma improves over this by offering new features like reactive programming and async regions that allow you to better balance the load of your patches.

Your favorite tag-lines

Next we've asked you to choose your favorite tag-lines that best describe the vvvv you want to use. Here are the results in order of popularity:

If you were uncertain, in particular in regards to vvvv gamma, who we make it for and what it aspires to be, this listing gives a good answer. This is where vvvv comes from and it is also where we see its future!

We'd argue that today vvvv gamma improves over beta in points 10 and 7 and also points 1, 2, 3 and 8 are covered for use-cases that do not require 3d graphics. 4, 5 and 6 are waiting for the announced integration of the Xenko 3d-engine and nr. 9 is "only" short of some better integration of tooling like timeline and automata which is well underway... Overall it gives us great convidence that your wishes seem to be very much aligned with our plans.

Your favorite vvvv companions

Also we were interested in your favorite companions for vvvv and reasons when to prefer those over vvvv.

First, your top companion choices are:
1) Unity
2) MaxMSP
3) Unreal Engine
4) TouchDesigner
5) PD
And the top reasons to use them:
1) When executable export is required for a project
2) When the project cannot be deployed on Windows (web, mobile, microcontroller)
3) When better 3d-rendering support/workflow/quality is needed
4) When better video playback is needed
5) When better audio support is needed

About vl

Here are some of the 15% other answers you gave:

  • "It seems more complicated and takes a way a lot of the stuff i found easy in vvvv"
  • "The UI just doesn't work for me it's a constant struggle, lack of documentation and helppatches, stuff only being explained and then burried in the chat"
  • "VL is sexy but im too scared to use in production"
  • "When i tried it, it was buggy. now, it's really powerful but also too complex to learn in a weekend."
  • "Perfect for implementing certain features, but very bad usability and rendering capabilities prevent me from further use"
  • "Didn't find it reliable enough to use on commercial products"
  • "C# is faster for and more comprehensive for me"
  • "I yet do not see the benefit of node based object oriented programming ... but its cool."
  • "I use it quite a lot, but i've gotta say: clunky ui/ux makes it often a pain to use, so often, that i'm thinking twice before creating a vl patch."
  • "I am a bit scared by the reviews of my friends who tried to get at vl but failed.."

What is gamma?

Here are some of the 32% other answers you gave:

  • "I don't know how to answer this question because I don't know if it is made for me nor I know who you made it for."
  • "I don't feel like part of the target group of this release."
  • "Dont know how to feel about it."
  • "Most likely the end of my vvvv career"
  • "I'd prefer to see more and faster improvements in vvvv beta and continue patching the way I am used to."
  • "Not sure yet, but looking forward to it."
  • "A necessary next step."
  • "The next logical step to my personal path as a vvvv programer"
  • "A god thing I guess. Things that sound 'finished' are also less sexy than things beta."
  • "Definitely a game changer"

Business

In this section your answers where particularly close to your answers in 2015. Here is what we asked and your answers:

Are you aware of the fact that when using vvvv for a commercial project you need to buy a license?
95% say yes.

Do you use vvvv in any professional / income-generating work?
50% yes, 50% no. What a healthy balance to have in a community, don't you think?

Have you worked on a commercial project where for some reason no license was bought?
70% yes, 30% no. Amen!

And finally, look how this one has pleasently changed:


If you have any idea what we could improve for the next survvvvey, please let us know in the comments.

joreg, Monday, May 27th 2019 Digg | Tweet | Delicious 0 comments  

Who community
When Wed, Aug 14th 2019 - 10:00 until Sun, Aug 18th 2019 - 10:00
Where Lodge Sisoretne, Dolne Oresany, Slovakia

Hi everybody!
Since I missed meeting the best community this summer, I decided to organize Link summer camp in Slovakia!

Application form: https://docs.google.com/forms/d/1msDePnoVfAl9gCTMcZvBLj60c57-vGEv-Va9npP4pb0/

I found great place for the camp, 1 hour of public transport from Bratislava.
https://www.facebook.com/sisoretne/

The summercamp is not like an academy or workshop. You are not coming to learn. Here you are coming to share and spend quality time together while bringing forward your developments and ideas for future developments.
Wednesday is arrival day, and Thursday morning we are starting to work on our projects, so you need to be ready by then!
Capacity for guests is 25 people, so some of you unfortunately might not get in.

There will be DIY breakfast table ready for you every day, lunch and dinner cooked so you can patch away.

There will be also night program involving projectors and speakers! You will have opportunity to show off your live patching skills.

Also if you cannot attend for the whole time, join us on the public Saturday.

In a nutshell:

40km from Bratislava
180€ with all food and drinks inclusive
Everybody gets a bed!

Application form: https://docs.google.com/forms/d/1msDePnoVfAl9gCTMcZvBLj60c57-vGEv-Va9npP4pb0/

StiX, Monday, May 27th 2019 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~7d ago

joreg: @beyon too bad. but from now on we have a fixed schedule: every 4th tuesday in the month! hope this helps to plan evvvveryones visits

~7d ago

beyon: joreg: ah, bad timing, I would be happy to attend but I doesn't look like it will work out

~7d ago

joreg: @beyon any chance you can add 2 days to stay? would be great to have you at the (not yet announced) #vvvv meetup on the 23rd!

~7d ago

~7d ago

beyon: I'll be in Berlin July 13-22 - anything interesting going on in that time frame?

~8d ago

~9d ago

joreg: moments later: admin fixed it. back to normal.

~9d ago

joreg: indeed. site broken. hope to get this sorted soon. sorry for the inconvenience.