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When Tue, Aug 27th 2019 - 20:00 until Tue, Aug 27th 2019 - 23:30
Where Wipper13 Brüll & Kraus, Wipperstr. 13, Berlin, Germany

You remember correctly:

Every 4th tuesday a month we now have the Berlin vvvv meetup happening at the cozy Brüll & Kraus in Rixdorf, Neukölln.

Come and join us for presentations and drinks on this warm summer evening. Have something to show or talk about? Please do so! Bring your projects, demos, works-in-progress and get the crowds cheers. Submissions are welcome, please drop us a line.

Free vvvv gamma introduction
Wanna get a taste of the all-new vvvv gamma? Join us from 6pm to enjoy a 2 hour introduction to the future of visual programming!

If you feel like, please rsvp on our Gettogether page!

joreg, Friday, Aug 23rd 2019 Digg | Tweet | Delicious 0 comments  

In preparation for the Xenko game engine integration we decided to change the default math library of VL from SharpDX to Xenko. The decision was particularly easy since both math libraries have the same origin and most types and methods are identical. And thanks to the VL import layer it's easy to switch out the types, without any noticeable changes for the VL user.

What you get:

  • Existing VL patches will continue to work as before
  • No conversion needed when working with Xenko
  • Faster matrix uploads to GPU (see below)

Trivia

We are (again) in luck with Xenko since it just so happened that Alexandre Mutel, who developed SharpDX, was a core developer at Xenko. We actually didn't know that at the time we started to work on the VL core library. We chose SharpDX mainly because it was well established, complete and open source. So it was quite a nice surprise when we browsed the Xenko source code for the first time and saw that they basically use the same math code.

Download

Here are direct links to the latest preview versions:
vvvv gamma 2019.1 preview 624
vvvv_50alpha38.2_x64
addons_50alpha38.2_x64

Technical Details

This section is only relevant for library developers.

Transposed Matrix Memory Layout

Xenko's 4x4 matrices have a transposed memory layout compared to SharpDX. This is not to be confused with transposed matrix elements (M11, M12, M13 etc.), it is only relevant when doing low-level operations with memory and pointers, such as uploading them to the GPU. The big advantage of it is, that Xenko's matrices can directly be uploaded to the GPU without the overhead of transposing them.

Changes on C# Projects

Most C# projects written for VL don't need to be changed. Only if they use the SharpDX.Mathematics nuget to work with vectors, matrices, rectangles etc.:

In order to transition your C# project to Xenko, remove the SharpDX.Mathematics nuget and install Xenko.Core.Mathematics instead. Then change the using statements in the C# files:

//old:
using SharpDX;
 
//new:
using Xenko.Core.Mathematics;

If you then get an error on compilation, your project might be in the old format. Upgrading is quite easy, it just involves changing the header and deleting most lines in the project file. Follow this guide or join our chat if you need help.

Please give the new version a spin and send us a report if anything doesn't work as before.
Happy calculations!

Yours,
devvvvs

tonfilm, Friday, Aug 23rd 2019 Digg | Tweet | Delicious 0 comments  

Just in time!

Only a whopping 6 years and one and an half months after its first mention during Keynode 13 and to the day exactly 5 years after the release of the The Humble Quad Bundle, you can finally hold it in your own hands. Not exactly as the full release we had planned but as a preview:

Her majesty... at your service.

To our own surpise we couldn't finish all the things we had planned to release today. Most notably the "windows executable export" didn't make it. We know this is a bummer, but we want to get this right and it just needs some more time.

Apart from that we figured there is no more need at this point, to keep it to ourselves. It is definitely good enough for a preview, definitely good enough to gather some feedback to incorporate into the final 1.0 release for which we take some more time to finish our plans. So let's have a look at what we got:

What's new compared to the vvvv beta series

General

  • Trivial installation via an installer
  • The overall performance is much improved
  • All your work is automatically backuped
  • A help browser: press F1! (and wait for it...)
  • You have quick access to your recent sketches
  • By default projects are now handled in one file
  • There are central settings per user, overridable per project
  • You can pause and step your patches frame by frame
  • Extensibility: Write plain C# to extend vvvv with custom nodes
  • Simply use almost any .NET library available e.g. on nuget.org
  • Proper scope and dependency handling
  • Structured documentation for your patches. Add summary, remarks, help to elements
  • close to .NET use msdn, stackoverflow help

Patching

  • Patches are now zoomable
  • You can use frames to structure your patches visually
  • UI runs in its own thread
  • Tooltips show help and errors
  • IOBoxes allow for much faster configuration
  • You can doubleclick a link to insert a node or finish a link with a doubleclick to create a node
  • Patch your own pingroups
  • The color theme is now customizable and defaults to dark

Language

Besides staying true to its nature of being a an easy to use and quick prototyping environment, vvvv is also a proper programming language with modern features, combining concepts of dataflow and object oriented programming:

  • Define your own datatypes (Classes and Records)
  • Composed Datatypes (Spread of Spread,..)
  • No more binsizes needed!1!!
  • Loops to iterate within one frame
  • Generics
  • Delegates
  • Reactive programming
  • Async data processing (multi-threading)
  • Easy caching of expensive operations

Node Library

While for now the number of libraries we ship is limited, the fact that you can essentially use any .NET libary directly mitigates this problem at least a bit. Besides there is already quite some user contributions available in the wip forum and here is what we ship:

  • A thorough core library for all your basic needs
  • State of the art 2d drawing with VL.Skia
  • Effortless computervision via VL.OpenCV
  • Support for Midi, OSC, ArtNet, Serial,...

Forum

To accommodate for the fact that from now on we essentially have 2 products, we added two main categories to the forum:

Living together in harmony: beta and gamma

The existing question, feature, bug, general sections were moved into vvvv beta, and the vvvv gamma section got its own question, feature, bug and general sub-sections. Note that by default the search is constrained to the category you're currently viewing. When you're using vl in beta, still feel free to ask questions in the beta forum. We'll handle that.

Tutorials

Head over to this forum section to watch some video tutorials:https://discourse.vvvv.org/c/tutorials

Pricing

We've previously announced the upcoming pricing model for vvvv gamma, which we're currently refining and we'll update you on changes to it soon.

Until further notice, the previews of vvvv gamma are free of charge but due to its preview-nature we don't recommend using it in commercial scenarios yet.

Download

Here you go: vvvv gamma 2019.1 preview 618

If you get greeted by this friendly fella, when running setup, please click: "More info -> Run Anyway".

Changelog:

618: 22 08 19

  • SVG/PDFWriter now deal with background correctly
  • improved some warnings
  • increased max tooltip height

615: 21 08 19

  • more tweaks for tooltips
  • Ctrl+F now also considers nodes category
  • updated to VL.OpenCV 0.2.122

573: 08 08 19

  • pin tooltips now show their infos again when available
  • copying messages from tooltips is now via ctrl+shift+c
  • added simpler Mouse and Keyboard (Skia.IO) nodes
  • skia primitives (rect, circle,...) now come in two versions, instead of as overloads
  • updated to VL.OpenCV 0.2.121

552: 01 08 19

  • reworked tooltips
  • new settings: MouseMiddleButtonOpens to activate middleclick to open patches of nodes
  • addded node: FromImage (MutableArray)
  • added skia ColorFilter nodes: Transform, Brightness, Contrast, Grayscale, LUT

411: 12 06 19

  • Value to bytes nodes now have defaults
  • Fixed somehow newly introduced crash in patches making use of serialization (like Tilda) or reflection API (like the runtime-model-editor demos)
  • Fixed accumulators on loops being auto-disposed causing object disposed exceptions in more complex patches (ike Tilda)
  • Fixed Sampler (Reactive) getting stuck in an endless loop if upstream observable crashed (also seen in Tilda)

406: 10 06 19

  • Fixed crash when creating IOBoxes in regions while linking
  • Fixed pin highlights when linking via region border point
  • Fixed application restart with F8/F5
  • Skia gradient nodes rework

398: 05 06 19

  • fixed couple of regressions in compiler introduced between 369 and 380
  • fixed splash screen flicker
  • fixed a null exception on startup

380: 01 06 19

  • fix for Tokenizer (Frame/Postfix) with empty separators

369: 27 05 19

  • Skia PerfMeter (F2) now measures full paint time
  • fixed "Countdown" output of Trigger node
  • fixes in compiler
  • performance improvements in compiler
  • added pixel format R32G32F to imaging
  • fixed a freeze in Tokenizer
  • added Tab, CR, LF, CRLF nodes
  • added serializer for Range
  • theme and interaction improvements
  • added Skia checkerboard style that can be used as a paint
  • fixed removing .vl doc references

344: 14 05 19

  • PerfMeter in Skia renderer (F2) now shows UpdateTime and RenderTime
  • added checkerboard style that can be used as a paint for any layer
  • improved scrolling behaviour for sliders
  • CoreLib improvements
  • sped up RepellingCircles demo patch
  • several compiler fixes
  • compiler performance improvements

318: 09 05 19

  • frames now let you choose colors from a palette instead of the color chooser
  • frames now move their content along as you drag on their titlebar
  • frames now only move elements that are fully contained
  • frame is now included in the "surround with" context menu
  • press SPACE to force-include frames in selections
  • in inspektor changing precision for floateditor now also sets precision for min, max and stepsize.
  • can now grab border control points on regions properly without interfering with region resize
  • default culture setting is now invariant

303: 08 05 19

  • fixed missing dependency for VL.OpenCV

301: 07 05 19

  • windows timer is set to 1ms on start
  • mainloop uses less performance and doesn't block windows messages
  • Skia Renderer has PerfMeter build in, toggle with F2 when selected
  • fixed dpi problem with text in SymbolFinder
  • ctrl+T/ctrl+shift+T to bake/clear type annotations on datahubs
  • fixed "invalid cast in typeunification" error

287: 06 05 19

  • shortcuts now work with all tabs closed
  • Renamed action "Assign->Pop" to "Assign->Clear assignment" to make it easier to understand what the action does
  • Firmata: Tokenizer was stuck in an endless loop
  • fixed null exception in ResizeSelectedMouseHandler
  • Typewriter: Shift+PageUp/PageDown - select to the beginning/end of the document, cursor stays at the same column.
  • OverlayEditor now has minimumsize (again)
  • ImageEncoder doesn't have the bmp option anymore as skiasharp can't encode into bmp

273: 02 05 19

  • fixed another problem with editors/tooltips and high dpi settings
  • fixed "ReguarExpression" typo
  • AllAtOnceEditor for vectors now sticks to value of first component
  • fixed problem with enum-editors on pins getting stuck
  • no more duplicate "Horizontal" entry in IOBox inspektor
  • inspektor now also shows elementtype properties for Spread<Vector>
  • serialization for custom types doesn't throw errors for inspektor/defaults
  • upstream dis/connected iobox no longer looses its settings
  • added GroupBy (Length) and GroupBy (Count) nodes to split a spread into spread-of-spreads
  • added Clean node: removes slices with empty strings
  • added RepellingCircles skia demo

252: 27 04 19

  • fixed dpi handling for fonts in editors
  • can now set ApartmentState of BusyWaitTimer to make UI threads
  • mainloop now has high precision
  • added PerfMeter to VL.Skia
  • editing comment/string now keeps size of editor
  • comments now have correct initial size
  • StringEditor on pin now has wider fixed width
  • fixed problem with paddings differing between single and multiline textbox
  • fixed setting bool pin value via dragging
  • fixed interaction in signature view of patch explorer
  • fixed deadlock when implementing interfaces

230: 24 04 19

  • fix for regions inside operation definitions disappearing
  • fix for patches with more than 10 operations showing later operations as black
  • quad icon now works for all themes
  • previous/next icons now colored correctly in all themes
  • string editors/comments now have a configurable "Max Visible Characters" to prevent low performance with too long lines

222: 18 04 19

  • VL.Skia Camera 2d is not experimental anymore
  • fixed pin interaction in signature view
  • fixed an edge case when then node browser wouldn't show up
  • fixed IOBox rendering freezes
  • added many tags to VL.CoreLib to find nodes faster
  • VL.Skia is referenced by default for new documents
  • toggle toggles on every mouse click
  • IOBox values are not applied while typing anymore

200: 15 04 19

  • inputs/outputs of definitions/regions and groups can be moved (again)
  • fixed problem with documents not opening anymore
  • fixed file path serialization of dependencies when the path couldn't be made relative to the document itself
  • fixed coloring of pads and region bordercontrol points

191: 13 04 19

  • a comment that only holds a link can be right-clicked to open in the browser
  • recent sketches now show in reverse order: most recent is topmost
  • fix: improved recizing of nodes, regions and ioboxes
  • fix: input/output indicators on pins and pads are now in sync with tooltip (again)
  • fix: selected spread ioboxes can now be deleted with backspace when hovered with the mouse

180: 11 04 19

  • fixed background for definition patches
  • Skia ButtonBehaviour now lets you specify which buttons to listen to

177: 10 04 19

  • new setting DocumentAskOnFirstSave sets whether to ask for save location on first document save
  • added "Show Intro Patch" to quad menu, to recall intro patch even if it's not shown on startup
  • reactivated play/pause mode visualization
  • various coloring/theme fixes
  • active tab is underlined (again)
  • definition patches now have a hatched background
  • removed RestructureDocument from patch context menu
  • default count of a collection pin group can now be configured
  • Skia Group defaults to 2 inputs (again)

150:

  • VL.OpenCV now comes with demo patches in Help Browser!
  • fixes for Skia ImageReader and ImageWriter
  • added '-m' or '--allowmultiple' command line arg to allow running multiple instances side-by-side
  • shortcuts are deactivated for patch when Finder box is open
  • several fixes for IOBox drawing and interaction

139:

  • fixes various assembly not found exceptions when using nodes of the Midi category, the Script region or binary serialization: a, b, c

137:

  • fixes problems with pin-editors: a, b, c
  • enables spread-editors directly on pins

134:

  • Info.vl in now called Intro.vl
  • double-clicking .vl files will open with the already running instance
  • Skia renderer goes fullscreen via F11 or Alt+Enter
  • many fixes and tweaks

Apart from the promised and still missing parts, we're aware of quite some little glitches still and will update the download link above periodically. So please check back often and report your findings!

Yours truely,
devvvvs.

joreg, Thursday, Aug 22nd 2019 Digg | Tweet | Delicious 22 comments  

When Tue, Sep 3rd 2019 - 10:00 until Wed, Sep 4th 2019 - 17:00
Where Responsive Spaces, Tabakfabrik, Linz, Austria

As proem to this years Ars Electonica Festival the Linz based Responsive Spaces is inviting to two full days of vvvv gamma workshopping at Tabakfabrik Linz, Austria. Costs for workshop and location will be covered by Responsive Spaces. Thankyouverymuch!

The workshop will be limited to a small audience and aims to prepare vvvv professionalists to gradually switch projects to vvvv gamma.

Facts

  • September 3rd and 4th
  • 10am to 5pm with one hour lunch break
  • At Tabakfabrik Linz

Requirements

  • vvvv beta experience is expected
  • Bring your own Windows 10 Laptop
  • Bring a 3 button mouse

If you would like to participate in the workshop, please apply via

they’ll be in touch with you.


Want to sponsor your own workshop? Get in touch via:

joreg, Monday, Aug 19th 2019 Digg | Tweet | Delicious 0 comments  

Dear patchers and those who want to get serious,

in addition to our free intro classes and full-day workshops here in Berlin, we're now offering custom vvvv training:

Your desk at our studio

Join us in our studio in Berlin for a week or up to a month and receive daily 1 hour sessions which we custom design with and for you. This way you can learn at your own pace and follow your own interests or simply rely on our best practices to make you a pro-patcher in no time.

Want to lose your fear of vl and make the most out of it, finally get into shader coding or just get better at organizing your patches? You name it, we have you covvvvered...

Best of all: This includes your own desk in our studio available during our office hours.
Optional: Join us for lunch-breaks and be part of quirky discussions around current developments...

Price per week

  • 400€ for individuals
  • 800€ for company employees
  • 1600€ for corporate employees

Price Includes

  • 5 hours of custom one-on-one training
  • 5 days of access to your own work desk in our Berlin studio

If you're interested, please get in touch via:

joreg, Tuesday, Aug 13th 2019 Digg | Tweet | Delicious 0 comments  

When Fri, Aug 23rd 2019 - 10:00 until Wed, Sep 25th 2019 - 17:00
Where Brüll & Kraus, Wipperstrasse 13, 12055, Berlin, Germany

helo evvvveryone,

the all new vvvv gamma is finally getting into a shape where it can be your loyal compagnon in many ways. Therefore, in addition to our free introductory workshops, we're also offering the following series of workshops to get you going proper:

    

Getting started with Computer Vision

With easy access to the computer vision library (OpenCV) and depth cameras (Kinect, RealSense,...), vvvv is a loyal companion for prototyping your computer vision applications and installations. With its no-code user-interface it allows you to quickly achieve your goals with just a few mouseclicks. Applying video filters, detecting motion and even using latest machine-learning powered techniques like YOLO, to label things in a video stream, becomes accessible to everyone.

Who is it for?
This workshop is for creative coders, professionals, students, designers and scientists, who want to learn a new way to analyze and sense realtime video images and get to know computer vision techniques.

You will learn how to:

  • Work with the visual programming environment vvvv (gamma)
  • Use the powerful computervision library OpenCV in vvvv
  • Use different cameras as input devices
  • Apply filters to video or still images
  • Detect motion in images
  • Do background subtraction for tracking
  • Detect things in images with YOLO
  • Batch-process still images
Date: 9. August 2019
Time: 10am to 5pm
Hosts: joreg (vvvv group co-founder and developer), David Brüll (Studio David Brüll and NODE Director)
Tickets for Getting started with Computer Vision

Getting started with Generative Design Alogrithms

Compose your own generative graphics without writing a single line of code and let your computer do what it is good at: randomness and repetition. After you set up your data flow program with the visual programming environment vvvv, lean back and see how your visuals grow in real time. Export these 2D generative graphics as vector files.

Who is it for?
This workshop is for creative coders, students, media artists and designers, who are interested in using computational techniques in their own practice.

You will learn how to:

  • Work with the visual programming environment vvvv (gamma)
  • Apply the principles of condition, repetition and randomness
  • Generate patterns mimicing nature
  • Create 2d graphics and animations
  • Export graphics to .svg and .pdf
Date: 23. August 2019
Time: 10am to 5pm
Hosts: joreg (vvvv group co-founder and developer), David Brüll (Studio David Brüll and NODE Director)
Tickets for Getting started with Generative Design Alogrithms

Getting started with Physical Computing

Reading data from sensors to control lights and motors connected to a computer via an Arduino, is a breeze if you know how to. The same is true for working with data transfer protocols like OSC, MIDI, MQTT and DMX/ArtNet. Learn all this without the need to write any code, by using the visual programming environment vvvv.

Who is it for?
This workshop is for creative coders, students, media artists and makers who want to learn how to communicate between computers and devices.

You will learn how to:

  • Work with the visual programming environment vvvv (gamma)
  • Talk to sensors and motors with an Arduino using Firmata
  • Send and receive data via OSC
  • Use DMX/ArtNet to control lights
  • Use MIDI to talk to musical devices
  • Dive into IOT using MQTT
Date: 28. August 2019
Time: 10am to 5pm
Hosts: Anton Mezhiborskiy (vvvv developer), David Brüll (Studio David Brüll and NODE Director)
Tickets for Getting started with Physical Computing

Getting started with Interaction Design

Learn how to track human motion using devices like the Kinect, RealSense or Leap Motion and use the acquired data as input for your interactive installations. Build quick user interfaces to easily tweak parameters and use protocols like OSC, MIDI, DMX to control external devices. All this using the visual programming environment vvvv, which does not require you to write any code. A few mouse clicks are enough to get your interactive prototypes running.

Who is it for?
This workshop is for interacton and interactive media designers who need to prototype and develop human machine interactions for your interactive installations.

You will learn how to:

  • Work with the visual programming environment vvvv (gamma)
  • Track hands (Leap Motion) and full bodies (Kinect2, Nuitrack) to create interaction
  • Do 2d gesture recognition
  • Create simple UserInterfaces
Date: 17. September 2019
Time: 10am to 5pm
Hosts: joreg (vvvv group co-founder and developer), David Brüll (Studio David Brüll and NODE Director)
Tickets for Getting started with Interaction Design

Getting started with Data Visualization

Interested in data visualization but afraid of the coding it usually requires? This workshop is for you! vvvv is a visual programming tool that allows you to do what programmers can do with code. You'll learn how to read data from files or online sources and visualize it with 2d drawing techniques. We'll also show you how to export your creations to vector graphics for further processing them in vector tools like Inkscape or Illustrator.

Who is it for?
This workshop is for creative coders, students, data scientists and graphic designers, who want to learn a new way to work with data in their process of making 2d graphics.

You will learn how to:

Date: 25. September 2019
Time: 10am to 5pm
Hosts: Anton Mezhiborskiy (vvvv developer), David Brüll (Studio David Brüll and NODE Director)
Tickets for Getting started with Data Visualization

General Info

Each of the workshops lasts for 6 hours, from 10 am to 5 pm including 1 hour lunch break.
For each of the workshops we take a maximum of 10 participants, 5 signups is the minimum for them to take place.

Cost

  • 80€ for individuals
  • 160€ if payed by a company
  • 320€ if payed by a corporation

Requirements

  • Windows laptop
  • 3 button mouse
  • No prior knowledge of vvvv is required

Where
Brüll & Kraus
Wipperstrasse 13
12055 Berlin

joreg, Monday, Aug 12th 2019 Digg | Tweet | Delicious 2 comments  

Previously on vvvv: vvvvhat happened in July 2019


Finally,

a new vvvv gamma preview is out including the promised tooltip rework. Please help yourself to a fresh copy, test and report your findings. Up next as promised: executable export. And I'm happy to report that we're back in the game! After a major internal rewrite of the backend, which became necessary because we found a last minute showstopper shortly before we wanted to release a few months ago, we're now back where we were: We can export most patches/projects to an executable at the click of a button. It is painless and gorgeous and we can't wait to share it but still a few things need sorting. Meanwhile, here is how it looks at the moment:

Pre-Preview look of the Application Exporter

At the same time, when our team is running in overdrive to make all the pieces fall into place we get people wondering Is vvvv dead yet? which swiftly turned into the 17th of the most active topics of all times...

Speaking of activities, here what's happening in August and September in Berlin:

...to be continued in the months ahead

If you wanna help, please spread those news, run meetups, patching circles or workshops in your own city and let us know about them. And also, if you have a moment for brainstorming, please help us with this Call for tutorial topics.

Contributions

Not so much on the contribution front last month, except one outstanding piece by dottore:
VL.Animation.ParticleSystem which comes with a series of not-to-miss video tutorials.

And two more in the work-in-progress section:

Jobs

And as always if you're looking for a vvvv job or even have one to announce, remember these:


That was it for July. Anything to add? Please do so in the comments!

joreg, Monday, Aug 5th 2019 Digg | Tweet | Delicious 0 comments  

When Thu, Aug 8th 2019 - 20:00 until Thu, Aug 8th 2019 - 23:30
Where Brüll & Kraus, Wipperstraße 13, Berlin, Germany

yoho

Directly after our Free Beginner Workshop at 6 pm join the evening session of drinks and patches if you ...

  • ... are stuck somewhere with a project and could use some advice
  • ... are just getting started and want to know what it`s all about
  • ... just want to click yourself away in a patch-friendly atmosphere

vvvv devs and other members of the community will be there to help and share their experience.
Wipperstraße 13 is our new space - for asking questions, collaborating and keeping yourself on your personal level of superhuman programming skills!

Where exactly?

Brüll & Kraus
Wipperstrasse 13
12055 Berlin

Any questions?

rosi@node-forum.org
remony

remony, Monday, Aug 5th 2019 Digg | Tweet | Delicious 2 comments  

Here we go!

As mentioned previously, an update to how tooltips look and work, was one of the two main things missing before we call vvvv gamma a 1.0 release. And they have just landed in the preview, horray!

Previously tooltips where text-only, rendered all in one style and often contained rather cryptic information. Now we have structured information that is nicely presented and we also tried to replace weird messages with human readable text where possible.

Nodes

Tooltips on nodes foremost show the nodes full name and category plus its "Summary" and "Remarks" help information in two separate paragraphs. Additionally, if available you'll see timing information, ie the amout of time the node needs to execute. Operation nodes can also show you the name of the operation they are currently executed on.

A process node with summary, remarks and timings
Operation nodes can also show the operation they are called on

In case a node has an error or warning, we try to help you understand what's going on by answering the following three questions:

  • What is the problem we see?
  • Why is this a problem?
  • How can you deal with it?
  • In case of warnings: When can this warning be ignored?

Also, while a warning/error tooltip is visible, pressing CTRL+C copies the message for convenient pasting, eg. in the forums.

Toggle warning/error info by pressing SPACE

Pins

Tooltips on pins foremost show the pins name and datatype. For for primitive types (like numbers, strings, colors,...) that can easily be displayed, we also show the current value.

Pin tooltips showing name, type and value

In cases of collections (like spread), we also show the current count and again, if the datatype is displayable, we now show up to three slices, as compared to the previously only one.

Collections show up to three slices

Oh, and the obvious:

You're vlcome

Links

Tooltips on links are by default only visible, if the link has an error or warning. To get a tooltip showing on normal links, to see their datatype, press CTRL while hovering it.

Links can show values too

Scaling

Zooming patches is nice, but we figured independent of that, we also want to be able to define the size of a tooltip. so zooming tooltips it is:

Press CTRL while scrolling to zoom a tooltip

Explorer

Also the patch explorer got a bit more informative using the new tooltips.

Tooltips on the patch explorer

Nodebrowser

Same goes for the nodebrowser, which should make it easier to find the right node as the summary and remarks are now much more pleasant to read.

Tooltips in the nodebrowser

Settings

And finally, there are a now a couple of more settings to tweak for tooltips:

  • Classic: enable to go back to the old style tooltip
  • Scaling: default value for the tooltips size
  • ShowAdvancedTimings: make process nodes show timings for individual operations
  • ShowObjects: show innards of patched objects
  • ShowLocalID: mostly for our internal debugging use
  • ShowMoreInfo: default state of errors/warnings with more info
  • ShowOperation: which operation the node/pin/link is on
  • ShowSymbolSource: which document the node is coming from
  • ShowTimings: show or hide timings alltogether
  • StdDelayInMilliSeconds:

A few tweaks here and there and more viewers to come for more special datatypes over time...but the biggest part is hereby done. To test, download the latest preview and then please let us know what you think in the comments.

joreg, Thursday, Aug 1st 2019 Digg | Tweet | Delicious 4 comments  

helo evvvveryone,
(and your friends who don't use vvvv yet)

This summer we're offering a series of free introductory workshops, to give you a taste of what it feels like to work with the all new vvvv.

UPDATE: In addition we now offer a series of full day workshops.

What the vvvv?

vvvv is a visual programming environment that allows you to realize ideas quickly without the need to write any code. But if you want, you can also write C# code for it and use any .NET library with it!

To give you an idea of the areas vvvv can be helpful in, here is a list of buzz words vvvv is often associated with:

  • Generative Design
  • Interaction Design
  • Data Visualization
  • Computer Vision
  • Rapid Prototyping
  • Physical Computing
  • Projection Mapping
  • Show Control

What happens in the workshop

In these 2 hour courses we'll be using vvvv (version gamma) to:

  • give you an overview of vvvv's possibilities
  • guide you step-by-step through creating your first little programs
  • mention things like Kinect, Midi, OSC, TUIO, UDP, Rs232, Leap, Vive, Rift, DMX, Art-Net, Arduino, Lasers, Motors,...
  • leave you with an idea of what next steps you can take to divvvve deeper

Who is this for?

  • the curious, who are interested in adding a new tool to their toolbox
  • the lazy ones who want to get their things done more efficiently
  • the ones afraid of coding, who want to try visual programming instead
  • those familliar with vvvv beta who want to move to vvvv gamma

When?

Choose one:

  • July 23, 6-8pm (followed by vvvv meetup)
  • August 8, 6-8pm
  • August 27, 6-8pm (followed by vvvv meetup)
  • September 12, 6-8pm
  • September 24, 6-8pm (followed by vvvv meetup)

Where?

Brüll & Kraus
Wipperstrasse 13
12055 Berlin

Requirements

  • a Windows laptop
  • a 3 button mouse

Register for free

Please send an email to david, indicating the date you want to participate in:

  david.bruell@nodeforum.org

Hope to see you soon!

joreg, Thursday, Jul 11th 2019 Digg | Tweet | Delicious 2 comments  

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Shoutbox

~18h ago

joreg: Don't forget: This months #vvvv meetup in #berlin is happening on the 27th: 12-berlin-vvvv-meetup

~18h ago

joreg: @u7 @CeeYaa, we're investigating this...

~19h ago

tonfilm: Under the hood: We switched from #SharpDX to #Xenko math. vl-switch-to-xenko-math VL vvvv #visualprogramming #dotnet #creativecoding

~1d ago

CeeYaa: haha it was frozen for 10 seconds when I send this Shout before - using Firefox

~1d ago

CeeYaa: hui really slow speed on MainPage, Contributions ... speed in Forum quite OK

~1d ago

u7angel: mmm, the site is really slow now.

~2d ago

joreg: PSA: and we're back!

~3d ago

joreg: PSA: Thursday night starting 11pm CET vvvv.org will move servers. If all goes well we should be back soon after.

~4d ago

joreg: But first: This Friday in Berlin: Join our full day "Getting started with Generative Design Algorithms" workshop https://nodeforum.org/announcements/workshop-getting-started-with-generative-design/

~4d ago

joreg: In #Linz for #ArsElectronica? Join us for a free 2 days #vvvv workshop sponsored by businesses/responsive-spaces-gmbh Apply here: 2-day-gamma-vvvvorkshop-at-responsive-spaces-in-linz