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Who id144, maarja
When Thu, Jan 26th 2017 - 18:30 until Sat, Jan 28th 2017 - 16:00
Where Bartlett School of Architecture, 22 Gordon Street, London, United Kingdom
DUST aims to spark a dialogue between digital technology and performing arts, and transform the way people see and experience contemporary dance. It is produced by Carmen Salas, and supported by Arts Council of England and Rambert Dance Company.
There are 3 occasions to get to know more:
26 JAN 2017 6:30-9:00 PM @ Bartlett School of Architecture, London
PIxLS public lecture together with Memo Akten, Patricia Okenwa from New Movement Collective and Syuko Kato
27 JAN 2017 1:00 PM @ Pervasive Media Studio, Bristol
28 JAN 2017 1:00-04:00 PM @ Victoria and Albert Museum, London
just when you thought it couldn't get any better...
helo everyone again to the annual look back at the numbers, vvvv and you, ja, basically the two of you, produced with each other, together, this just passed year of 2000 and 16 since they started counting. if you're new to this and want to get yourself in the mood then don't hesitate to start reading about the 2015 numbers first. then come back here. i'll wait...
in order to get a hopefully meaningful picture of whats going on around vvvv.org we try to get numbers from different sources. one of which is the statistics we get from letting google track you around our website.
|germany (+)||16.99%||germany (+)||17.02%||germany (-)||13.81%||germany (+)||13.85%||germany (-)||12.35%|
|usa (-)||10.72%||usa (-)||9.87%||usa (+)||10.74%||usa (+)||10.90%||usa (+)||11.76%|
|uk (-)||6.31%||russia (+)||5.78%||russia (+)||7.39%||china (+)||5.44%||japan (+)||4.85%|
|russia (+)||4.98%||uk (-)||5.64%||uk (-)||5.37%||russia (-)||4.77%||russia (-)||4.67%|
|italy (+)||4.97%||france (+)||4.93%||japan (+)||4.85%||japan (-)||4.76%||uk (=)||4.51%|
|france (-)||4.92%||italy (-)||4.56%||france (-)||4.12%||uk (-)||4.51%||china (-)||4.26%|
and what you cannot see here is that in the lower ranks India had +11.5% and italy +9%. otherwise we seem pretty much stable compared to last year. only china and russia lost some of their interest. and japan, boooom, again. they seem to be very activvvve over there indeed, 万歳! (what can possibly go wrong when you're using symbols of a language you don't understand..)
regarding the number of unique visitors i have to remind you that we had this hacker-news incident in june which probably contributed around 5-8 thousand visitors to that figure.. so however you want to count this:
then again, in case you haven't noticed yet, we have this new forum. here is one of its statistics i found most interesting. do you see what i see? is the number of new topics per day actually growing here since the forum was inaugurated end of october? i guess we'll get a better picture of this next year.
* x86 and x64 combined
with a record low of only 1 release this time we probably get the most accurate download/usage figures so far. there really wasn't a reason to download more than once and this is what we get. we're definitely planning for more releases this year, if only to get those numbers up again!
okok, i'm afraid at the moment it seems this flattr thing isn't really going anywhere. for over a year now the've been announcing a big rework (sounds familiar?) and it hasn't happened yet (not this part!). i wouldn't want to dismiss it yet completely, since the basic idea is still the right one but from my understanding they're developing this in a different direction. let's see... but then also you don't seem to like the idea so much to flattr some of the fellow users for them sharing a crazy contribution.. so lets make this short:
|vvvv income via flattr||74.60€||216.22€||17.66€|
still thanks though everyone who did support us via this way!
i didn't think this would be possible, but see for yourself: the overall income curve clearly went up. in a non-NODE festival year! we couldn't be more happy about this...
..if not at the same time the number of individual companies who bought licenses, went down. and with it the number of different countries licenses were bought from. so that would mean more projects were realized by less companies.
then let's have a look at the country statistics: germany's industry is still going strong. the uk it seems will have to proof itself in the next years, but look who made a jump to rank 3! what a surprise, it seems the vvvvorld operates outside of all economical assumptions.
|austria||3%||russia||2.5%||aut, aus, usa||4.22%||austria||3.22%||switzerland||1.5%|
|spain||2%||france||2.5%||russia, norway, czech||2.8%||russia||2.93%||France||1.6%|
runners up are: usa and japan
so wellwellwell or should i say vlvlvl (you wouldn't hear the difference...), what do we make of all this?. vl what we've also learned this year is that numbers apparently have their own life and don't want to be interpreted too closely. so post-truth or postfaktisch as we say more poetically in the german speaking landscape, what it feels like on our side:
the release of beta35 took us about one year longer than we initially anticipated after node15. we made a few mistakes in planning our work combined with some more research necessary to get the fundamentals of thefutureofvisualprogramming (aka vl) right. with having beta35+vl finally out, we feel great relieve. both because we're now in a better position again to release more frequent updates and because using vl finally feels quite right and we're enthusiastically starting with the next steps (to be announced..).
again your input as users and contributors has been invaluable. the quality of the contributions we saw coming in over the past months was very uplifting. and don't forget this is a year of the NODE! we're working hard to get everyone to frankfurt this summer to learn from each other how to best make use of all that new stuff. don't forget to propose/request your workshops!
so thanks a thousand everyone. keep miss/using vvvv, do yourself a favor and try vl and keep buying your licenses as you did last year. with that simple formula everything will be fine!
all the bests for your 2017!
Who schnellebuntebilder, Sebastian Neitsch, Juliane Götz, lasal, intolight
When Wed, Jan 11th 2017 - 18:00 until Wed, Jan 11th 2017 - 18:00
We are super proud to be part of the grand opening of Elbphilharmonie Hamburg.
Together with Madhat Gmbh and the supercrew of Sebastian Neitsch + Juliane Götz, Sal Litre and intolight we created an audio reactive projection mapping show - made with vvvv, that will illuminate the Elbphilharmonie to the live orchestra in real time.
The event will be streamed live at: www.Elphi.me and Facebook, or can be watched at german television NDR.
Who Martin Romeo
When Sat, Feb 11th 2017 - 10:00 until Sun, Feb 12th 2017 - 18:00
Where V2, Rotterdam, Netherlands
11th-12th of February 2017
As part of the V2_Community initiative we also invite artists & makers from our network to share their skills with the world. This workshop is arranged and hosted by Martin Romeo. It is a workshop on making interactive Art using Vvvv software and Kinect. To apply send an email to firstname.lastname@example.org.
Martín Romeo is an Italian-Argentinian multimedia artist-based in Venice, whose research is directed to interactive art, ranging from video installations and dance performances. Artistic director and founder of the Toolkit Festival of Venice and the Screening Festival of Trieste, he presented his work in various European and International contexts. He teaches new artistic forms connected to interactive technology among others in Belgium, China, Germany and Italy.
The workshop provides the tools to build a project based on the use of real-time multimedia (digital sets, audio-visual performances, interactive installations, etc.). The following topics will be tackled: problems and phases in the construction of a process, from production to staging, in order to realize one’s artistic work. The workshop explores in terms of both theoretical and practical points of view, the aspects that make up a show of contemporary dance or an multimedia installation. It aims to further understanding of the differences in the creation of these two art forms, namely the manner and timing by which the elements are used and combined: body, sound and image.
Video demo https://www.youtube.com/watch?v=JwFgpCNC_8Y
Saturday 11th Feb (10-18):
Presentation of Vvvv software, learning its functions and key features that will be used during the workshop. It will be taught how to program to get the real-time exchanges starting from the multiple webcam connection to map and change the surrounding environment with its presence or movement making it interactive.
Sunday 12th Feb (10-18):
Introduction of Kinect camera to connect the real to the virtual; recognition of the human skeleton, identification of the movements in space, use the infrared sensor and 3D scanner. It will be given the knowledge to evaluate what are the operating characteristics to create a relationship with the environment and image. This last follows, interprets and responds according to its change and the parameters that the director-artist has preset in the software assuming the matches. English
REQUIREMENTS / MATERIALS NEEDED
It requires no specific knowledge: the course starts teaching the basics of Vvvv software (vvvv.org) and interactive environment with reference to contemporary art. The participants must have their own laptop (installation instructions vvvv.org/downloads | 32bit version + addons).
Install also: VLC (videolan.org/vlc).
Optional: a three-button mouse and a webcam.
Minimum 6, Maximum 12
When Sun, Jan 8th 2017 - 17:00 until Sun, Jan 8th 2017 - 17:00
For the first vvorkshop in 2017 this sunday we will continue where we left of previously with md.ecosystem on vveekend vvorkshops. Prepare your learning face!
See you on (not 8th postponed to) 15. January 17:00 CET at https://youtu.be/OuSVka5fXJQ
previously on vvvv: vvvvhat happened in November 2016
what a ride that past 2016. and already 2017, the year of the next NODE, is in full swing. just in case you live behind the moon and this is the first post that reaches you in a while, learn this: vvvv 50beta35 plus addonpack is out now. it ships with vl and is gorgeous (in that it had >1000 downloads in the first week and no substantial bug report to day, yay!). can't be bothered to read through the annoucement? watch the video.
Here is a listing of last months new contributions:
and some updates:
Too good to be true...let's hope those make it into a proper release:
and some demos by:
And here is one to follow: https://www.instagram.com/satoruhiga
Well, it is out, use it! let us know how it works for you, or why it doesn't and what you're missing. but first read our latest blogposts to know what you're working with:
Next to continuing with smaller updates and fixes we'll now be assessing the next big steps ahead. beta35 feels like a good base to build onto. more details as we've decided on directions..
Anything to add? Please do so in the comments.
And have a happy new patch!
Who sunep, Iben Kaalund and Vilhelm
When Wed, Dec 28th 2016 - 16:00 until Wed, Dec 28th 2016 - 22:00
Where Cefe Sorte Firkant, Blågpårdsgade 29 A-E, Copenhagen N, Denmark
Vilhelm performs a prenatal concert in collaboration with mom and dad
A new human being is on its way to the world. The new person is very close to being ready to enter the world and can already be felt and heard if you listen in the right way.
To celebrate his pending arrival and future ability to see and hear the World without it being filtered by mums belly, Vilhelm is making a little concert.
Vilhelm already has a very active heart that beats around 135 times per minute. Through the use of a fetal doppler ultrasound probe it is possible to hear the heart and other sounds from the womb. These sounds are manipulated to create interesting soundscapes all while being able to hear them as clearly as we can capture them.
There are in total 4 concerts
December 9 2016 at 22:00 at platform 4, Aalborg
December 21 2016 at 20:00 at Odense Musikbibliotek, Odense
December 28 at 16:00 and 19:00 atCafe Sorte Firkant, Copenhagen N
this is vvvv 50beta35, the first vvvv beta release
But it doesn't stop there. Since the last release obviously a long time has passed in that we continually fixed user-reported bugs and added a range of smaller convenience features besides the one big new feature that is: VL
So first here is a listing of all blogposts introducing some of the fixes, changes and improvements that you now benefit from when using beta35:
Also there are some improvements regarding the PluginInterface:
For the complete list of many more smaller changes please consult the Change Log.
A good bunch of those new features (Editors, Firmata, TUIO, EyeTracker, Leap, ArtNet, Spread nodes) are (under the hood) already built on VL. So even if you don't use VL directly you're already benefiting from it through those new developments. And this is only the tip of the patchberg...
EDIT: You more the video watching type? Click here.
Having been in public alpha since its first introduction during NODE15, VL has undergone one more major internal rework which we hadn't anticipated back then. As lined out in previous blogposts in more detail this was also the reason for the more than one year delay on its first beta release. Here we are now ~5 years (including initial drafts) into VLs development and we can finally say without doubt that we've created something useful, which in combination with vvvv-as-you-know-it can improve your productivity and the complexity of things you can now create, immensely. If you let it.
VL is the 4th language that your favorite multipurpose toolkit supports. Besides using the editors for vvvv, hlsl and c# you now have the option to create nodes using VL. Where until now you used dynamic c# plugins you can now often stay in the visual world and conveniently patch quite complex things. Here are the top usecases we identified for which we recommend VL now:
We're aware that many of you are specifically waiting for a way to create/import your own nodes for VL. We were hoping to have that ready for this release but at this point are not entirely happy yet with the process and want to give it one more round of fine-tuning before releasing it to the public. So please bear with us on this.
A feature-explosion like this should clearly be reflected in the pricing, right? Absolutely! But here is the deal: We first want to get you hooked. So as long as you're using VL inside vvvv we'll not be charging anything extra thus practically increasing the cost-benefit ratio quite a bit. You're welcome. When later VL will be available as a standalone version we'll come up with something reasonable...
Now let's give us a break and you the time to dive into all those new gems. Video tutorials are quasi in the making..documentation will grow as you ask for it. We're looking forward to your feedback and will further outline our next steps at the beginning of 2017.
So please, use VL now! For research, prototyping and production. It works, it is fast, it is tremendous. EVERYONE SAYS SO!!!1!! And in the unlikely event of still encountering problems with it we're looking forward to help you out in the forum!
To flattr or not to flattr:
And a happy new year!
P.S. if you have a vl patch that has new red nodes with this release make sure to add the new VL.DevLib dependency!
not much is happening in the addonpack anymore recently as most contributors decide to release their own packs. So please look over at the Contributions for the latest hot stuff. To keep up-to-date with latest developments be sure not to miss the monthly recaps, see: vvvvhat happened in November 2016
Still a view things have accumulated over the past year:
Studeo Group is a communication agency based in Milan, specialized in interactive media installations for cultural and corporate companies.
We are designing a multimedia space in our studio. It would like to be our display to the world in order to receive clients and prospects.
We are looking for a young person with basic programming skills and sense of design and aesthetic. The candidate will be taught vvvv programming by our interaction designers and he/she will be involved in designing and programming the multimedia installation.
The work space is our studio in Milan.
Italian speaking is required.
For further information please contact us at info(at)studeogroup.it
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