Who Martìn Romeo | Luca Frogheri
When Sat, Dec 5th 2015 - 11:00 until Tue, Dec 8th 2015 - 18:00
Where Officina delle Zattere, Fondamenta Nani, Dorsoduro 947, Venice, Italy
Since 2011 Toolkit Festival has been organizing meetings with international artists who move in the field of experimentation with new art forms related to interactive technology.
The training of December 2015 provides for two workshops: interactivity of the body with Kinect camera and smart fabrics Wearable technology.
REGISTRATION DEADLINE: November 30, 2015
Workshop "Digital Body": 5-6 December - H. 11.00-18.00
By Martín Romeo
The workshop provides the tools to build a project based on the use of multimedia (digital sets, audio-visual performances, interactive installations, etc.). The following topics will be tackled: problems and phases in the construction of a process, from production to staging, in order to realize one’s artistic work. The workshop explores in terms of both theoretical and practical points of view, the aspects that make up a show of contemporary dance or an installation. It aims to further understanding of the differences in the creation of these two art forms, namely the manner and timing by which the elements are used and combined: body, music and image.
Introduction to Vvvv software, learning functions and main features that will be used during the workshop days. It will be shown how to program in real time, starting from the connection of multiple webcams to map and modify the surroundings by one’s presence or movement, making them interactive. With reference to the personal experience of each participant, situations and spaces to pursue a strategy of production and projects presentation will be identified.
Interactivity and body image
Kinect camera will be introduced to connect real and virtual reality: recognition of the human skeleton, identification of its movements in space and use of the infrared. Participants will be given the knowledge to understand the operational characteristics, in order to create a relationship with the image. The latter follows, responds and interprets according to its change and the parameters that the artist –director has preset in the software, assuming some matches.
Each participant should be equipped with his own computer running Mac or Windows and have the latest version of the Vvv software (free download from www.vvvv.org).
The workshop is open to artists, students, professionals or people interested. Knowledge of the software used is not required.
Workshop "Wearable and e-textiles": 7-8 December - H. 11.00-18.00
By Luca Frogheri
The workshop on interactive textiles and wearable technologies aims at providing the basic tools to approach a project using some of the textile technologies today available and the prototyping board Arduino Lilypad.
The course will start from the first theoretical and practical basis to handle Arduino, using kit textile sensors and will end with the realization of a practical project. Textile sensors are made of conductive fibres and are placed in the middle of two realities that share many basic values but where electronics and crafting hardly meet. This intermediate position opens a window on several developments and projects hardly possible before.
The program: Introduction to Arduino environment and Lilypad, first practical tests and approach to programming. You’ll be able to figure out how to start managing digital and analogical sensors and actuators in practice, thereafter starting to work with textile components discovering their typical features. The differences between various smart fabrics and textile sensors will be dealt with, finally creating a small project.
Regular attendants are asked to bring their own laptop on which the software has been previously installed (free download from www.arduino.cc/en/Main/Software).
No problems with different operating systems. The workshop is addressed to students, professionals, artists, fashion enthusiasts, interested in experimenting on a field somewhere between fashion, design and development of interactive projects.
Martín Romeo is a multimedia Italian artist grown up in Argentina, whose research is directed to interactive art, ranging from video installations to dance performance. He created several cultural projects and is the artistic director of the Venice Film Festival and screening Toolkit Festival in Trieste. He teaches at ISIA and the Academy of Fine Arts in Urbino and implements workshops in different settings, both educational and cultural.
Luke Frogheri, interaction designer, develops interactive projects for communication or artistic purposes. He has been teaching courses and workshops for interaction and wearable technologies for some time, he developed the project Eyewriter Italy and is working with several Italian EyeWriter FabLab.
Send your application to firstname.lastname@example.org, indicating the workshop you intend to follow.
PARTICIPANTS: Min. 7 / Max. 15
WHERE: Officina delle Zattere - Fondamenta Nani, Dorsoduro 947, Venice
On this weekend we will dive into an object oriented set-of-mind in vvvv and learn how to solve problems which might be difficult in dataflow by introducing an other set of problems which you don't have to care about normally. Did you ever have headaches caused by the horrors of spreading? Now meet the horrors of objects. Reality is a real douchebag.
Seriously though, despite a different set of mind VObjects can also make your patches more streamlined and help you avoid link cobweb throughout your entire project. Make your data more organized, editable from multiple sources from downstream or even upstream without leaving the warmth of vvvv.
Join us this Saturday on http://twitch.tv/vveekendvvorkshops at 4PM GMT/UTC or 5PM CET
See you on vveekend!
Next instalment of vveekend vvorkshops series will be on this saturday starring vvvv hypermegasuperstar evvvvil and he will show us a pipeline of exporting things from C4D into vvvv and preferably animating it with assimp nodes, and I will show you guys how to make your character interactive or present it as an avatar with kinect ;)
This time the stream will take place on twitch.tv to avoid german copyright circus. Don't worry the recorded video will still be available on the youtube channel.
Stay tuned and see you on the vveekend!
previously on vvvv: vvvvhat happened in September 2015
that obviously didn't work out as i planned. velcrome who won the competition to write the review for october apologized for being to deep into vvvv projects to make it this time. fair enough, hard to argue against the generating of licenses.. so let me try this again.
first: if you haven't already done so, do yourself a favor and switch to the latest and greatest:
we haven't heard any serious complaints about it yet. just sayin... and also the addonpack now includes a polished version of @manuel 's original photoshop-layer reader. that should be quite useful for some of you.
again there've been a couple of new or updates to existing contributions. as always you can find them all here, this is a list of only my favorites:
not a contribution yet, but i am hoping for one here: AKa-visuals posted this nexus-renderer screenshot followed up by a pointer by synth to https://github.com/triss/duplex-nexus-osc now combine this with exposed IOBoxes and there you go..anyone?
this section is to point out older contributions that should be quite interesting to some of you. this time: if you're using OSC a lot to communicate between different instances of vvvv or even other software/devices, you should have a look at this as a probably more comfortable alternative:
from the things that landed in our gallery in october i found this interactive game by students of the Muthesius Kunsthochschule quite ql. not only because it features a computer voice!
also, if you're among the unfortunate that use instagram you might as well follow these profiles for they are posting quite nice vvvv images from time to time:
just a little update regarding VL: we're hard working-on/learning VL ourselves. it's coming along very nicely. latest additions that can also be used in vvvv (if you use the latest alphaversion):
anyone up for doing the november review please stand up (in the comments). again, if nobody wants to do this i'll eventually appoint someone.
meanwhile thanks everyone for your great contributions, have a great month!
As it turns out youtube live-streaming is banned only in Germany, it seems because they have an argument with a nice organization called Gesellschaft für musikalische Aufführungs- und mechanische Vervielfältigungsrechte, or GEMA. They can go and fuck themselves sooooo much. Now because vvvv is a masterpiece of german engineering i can't really ignore that.
Unfortunately I don't have time now to set up a new profile on Twitch until the first session so I'm really sorry about that. (say hi to backwards thinking middle aged copyrights holding businessmen/lawyers) However next week I will stream from Twitch and upload the edited videos on Youtube.
For tech savvvvy and desperate german vvvv'ers I can suggest the wonderful world of proxies and VPN's according to ancient chinese traditions.
After 2020 internet will become the flying after 2001: despite of all the technological advancement it is somehow more expensive and harder to use than 10 years prior.
You don't have anything to do on saturdays? even if you do you should rather sit in front of your viewing device and join the weekly online workshop series starting this week! It's food for your brainz, and a little jazz-up for the community!
Now seriously we will discover random problems solved or not really solved in vvvv. These workshops will start from 4PM GMT and could be left on the whole night if the tutors and the audience are up for it. Every saturday we will tackle a specific topic to its extreme depths, starting out slowly and gently then combining all the computer ninja tricks you learnt from the interwebz (or in better case from this very series) like there's no tomorrow.
Workshops will take place on Youtube Live, this fantastic unique url https://www.youtube.com/channel/UCa8Vqigdbq5Gam_6dcGdNBw is the currently empty channel where magic will happen. Also as with every posh live-streaming hype, audience will be able to talk with tutors through chat and will have a moderated reasonable interaction with them.
So first workshop will be about Everything Rotation where after 5 minutes of XYZ euler rotations we will dive into age of the universe amount of time quaternions and transformation matrices because apparently there is a general confusion around them.
SO in a nutshell stick your eyes on the first vveekend vvorkshops session on
07. Nov. 2015 4PM GMT https://www.youtube.com/channel/UCa8Vqigdbq5Gam_6dcGdNBw
and stay tuned for more info and videos!
See you on vveekend!
P.S.: there is a generic all-the-time open call for tutors or people want to show off their contributions and don't want to wait until NODE17, contact me on any kind of channel and we will arrange something. cheers!
I've been meaning to write this for a while already, sorry for the delay. Here is what has changed for vvvv.org in the past months:
Since we had a lot of trouble with the server freezing randomly in the past we spent ourselves a new one in May this year. The transition went well and the random freezes are gone. So all is good now except some rare "too many connections" errors you may have encountered, but those usually only last a few minutes.
The bad news though is that with the transition we had to let go of legacy.vvvv.org, which was a readonly version of our old (prior to July 2010) website. We tried to save what we can: so when finding a link in a forum post that points to a file of the old file-gallery that will still work (you won't even notice). It seems only what we forgot is files that were uploaded to the old forum...those are now gone, sorry for that.
The good news is that the amazing Internet Archive has a capture of legacy.vvvv.org. Really mostly interesting for historians. But then from time to time someone remembers a shader that apparently hasn't been moved to the contributions and guess what the fukcingly amazing Internet Archive has? Exactly!
And here is a few little things we've improved for the website:
That's it for now. Looking for older website updates? Try these:
Who João Correia
When Wed, Mar 30th 2016 until Fri, Apr 1st 2016
Where Porto, Porto, Portugal
CALL FOR PAPERS
5th International Conference on Evolutionary and Biologically Inspired
Music, Sound, Art and Design
30 March - 1 April 2016
Part of evo* 2016
NEW THIS YEAR :
Following the success of previous events and the importance of the field of evolutionary and biologically inspired (artificial neural network, swarm, alife) music, sound, art and design, evomusart has become an evo* conference with independent proceedings since 2012. Thus, evomusart 2016 is the fifth International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design.
The use of biologically inspired techniques for the development of artistic systems is a recent, exciting and significant area of research. There is a growing interest in the application of these techniques in fields such as: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.
The main goal of evomusart 2016 is to bring together researchers who are using biologically inspired computer techniques for artistic tasks, providing the opportunity to promote, present and discuss ongoing work in the area.
The event will be held in April, 2016 in Porto, Portugal, as part of the evo* event.
Submission: 11 November 2015*
Notification to authors: 04 January 2016
Camera-ready deadline: 18 January 2016
Evo*: 30 March - 1 April 2016
Submissions will be rigorously reviewed for scientific and artistic merit. Accepted papers will be presented orally or as posters at the event and included in the evomusart proceedings, published by Springer Verlag in a dedicated volume of the Lecture Notes in Computer Science (LNCS) series. The papers which receive the best reviews will be nominated for the Best Paper Award. The acceptance rate at EvoMUSART 2015 was 27.9% for papers accepted for oral presentation, and 25.6% for poster presentation.
Submitters are strongly encouraged to provide in all papers a link for download of media demonstrating their results, whether music, images, video, or other media types. Links should be anonymised for double-blind review, e.g. using a URL shortening service.
Submissions should concern the use of biologically inspired computer
techniques -- e.g. Evolutionary Computation, Artificial Life,
Artificial Neural Networks, Swarm Intelligence, other artificial
intelligence techniques -- in the generation, analysis and
interpretation of art, music, design, architecture and other artistic
fields. Topics of interest include, but are not limited to:
drawings, images, animations, sculptures, poetry, text, designs,
webpages, buildings, etc.;
musical pieces, sounds, instruments, voices, sound effects, sound
the fields of Computer Music, Computer Art, etc.;
Response, Surprise, Novelty;
of weaknesses and strengths; comparative analysis and classification;
biologically inspired computation;
promote the creativity of a human user;
inspired art and music; the artistic processes inherent to these
approaches; the resulting artefacts;
used in conjunction with biologically inspired techniques to produce
the analysis of image, music, sound, sculpture, or some other types of
Submit your manuscript, at most 16 A4 pages long, in Springer LNCS format (instructions downloadable from http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0)
Submission link: http://myreview.csregistry.org/evomusart16/
The reviewing process will be double-blind; please omit information about the authors in the submitted paper.
University of Kent, UK
RMIT University, Australia
University of Coimbra, Portugal
and again, just moments later...
this is to announce the immediate availability of: 45beta34.2
Similar to 45beta34.1 but now really the one you'll want to use since it has even more buggers fixed, most notably:
And as always don't forget the addonpack.
Also note: This may now actually be the final version running on XP.
Thinking about flattring it? Just a click away:
just some small changes this time:
anonymous user login