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previously on vvvv: vvvvhat happened in September 2016

helo again,

yet another month of restless patching has just passed. Here i give to you your personal summary:

Contributions

The highlights of the latest contributions:

and some updates too:

Webwise

In case you haven't noticed, we have a new forum!
And team node has released a parutiful documentation of NODE15.

Gallery

Upcoming

The good peeps of the schnellebuntebilder are doing a vvvvorkshop that is apparently already booked out. Pictures or it didn't happen!

Hot: Waltz Binaire is looking for a patcher.

The wisp kollektiv is starting a new festival in Leipzig. ToiToiToi!

What the VL?

All good (very!). We're on track. Check our latest update here:
VL Progress Update


Anything to add? Please do so in the comments.
Have a good patch!

joreg, Wednesday, Nov 2nd 2016 Digg | Tweet | Delicious 0 comments  

The NODE crew nevvvver sleeps and they put together this grande documentation of last years edition. Take a glass of your favorite drink and enjoy..

And then: Apparently it is happening again! Mark the date:

June 26th – July 2nd 2017
Künstlerhaus Mousonturm & Naxoshalle
Frankfurt/Main

I'm actually off to Frankfurt in a few hours for our NODE17 kick-off meeting tomorrow. Too many ideas already...and of course, when it comes to planning the details of the workshop program that will involve a lot of your kind, we'll get to you. We're thinking about a bit more proper call/vote for workshops this time.. Until then show us what you're patching with!

joreg, Monday, Oct 31st 2016 Digg | Tweet | Delicious 0 comments  

dir patchers,

in a quest to gradually modernize vvvv.org we present to you step one: a new forum.

Here is what's new

  • the forum is now using the brilliant open-source software https://discourse.org so you may want to check out their site to get an overview of the possibilities
  • it comes with a dedicated mobile theme
  • as requested previously you can now use markdown to format postings
  • links to external sites get embedded with a preview if you put them in an extra line
  • you can now "Like" a post instead of posting an answer with only "+1" to show your appreciation for it
  • the search seems to works supa good so we got rid of tags for "topics" and only use them for special labeling
  • the main categories are:
    • question: Question about using vvvv or vl
    • feature: Feature requests regarding vvvv or vl
    • bug: Bug reports regarding vvvv or vl
    • general: General statements or discussions not necessarily about vvvv or vl
    • website: Discussion about the vvvv.org website including this forum, the wiki, the blogs,...

Use of Tags

Instead of using a usercontributed tag-cloud approach as we did in the old forum so far we decided to try something different this time and only use tags very selectively:

  • please use the vl tag to let us know you're posting about VL
  • please use the alpha tag if you're posting about an alpha version
  • please use the devvvv tag if you're posting about the sdk or developing a plugin

And some caveats:

  • pasting links from vvvv.org does not automatically convert them to pretty links anymore. you'll now always have to manually use markdown syntax to do that. it is not so hard, the wysiwyg editor helps you.
  • the search for vvvv.org and the forum are now separate
  • same for bookmarks: there are now separate bookmarks for the forum
  • forum entries are no longer listed on the activities overview page which means that you'll now have to check 2 places (activities and forum) for news
  • no more flattr integration in the forum (which didn't seem to have been used much anyway)
  • the shoutbox is not available while viewing the forum
  • there can now only be one solution per thread. this is due to a lack of functionality in the Accepted Answers Plugin for discourse. any ruby-on-rails aficionados out there who want to give this a shot?
  • your existing subscriptions for individual threads have not been moved over to the new forum. you're now "tracking" each thread you've participated in and can of course change that again for each thread individually
  • discourse has its own personal profile settings

Sorry for those inconveniences.


Hope you find our new place for discussions comfy. Feedback welcome as a comment below or in the website section of the forum.
Have a good discourse!

joreg, Tuesday, Oct 25th 2016 Digg | Tweet | Delicious 11 comments  

Who Wisp
When Fri, Nov 18th 2016 - 12:00 until Sun, Nov 20th 2016 - 18:00
Where Gieszer '16, Giesserstraße, 16, Leipzig, Germany

Wisp Festival for Arts, Technology & Communication

ENGLISH


WE LIVE IN A WORLD IN WHICH WE ARE BECOMING INCREASINGLY DEPENDENT ON ONE ANOTHER AND YET AT THE SAME TIME ARE TURNING MORE AND MORE AGAINST ONE ANOTHER. WHY ARE PEOPLE HOSTILE TO WHAT CONNECTS THEM, TO WHAT THEY HAVE IN COMMON - THEIR HUMANITY?
(Arno Gruen, „Der fremde in uns“, 2009)

_____________

Through the theme "The stranger within us", based on a lecture of the german psychoanalyst Arno Gruen in 2009, an exhibition, workshops, performances, concerts & talks will invite the guests to experience several interactive, digital and analog artworks from international artists with all senses and to reflect the loss of empathy in our society with the consequently personal and political consequences from the 18th - 20th of Novembre in Leipzig, Plagwitz.

_____________

for a detailed program and tickets for workshops, please visit our festival website:

http://festival.wisp-kollektiv.de/

GERMAN


Vom 18. - 20. November 2016 feiert das "Wisp Festival for Art, Technology & Communication", das künftig jährlich stattfinden soll, Premiere.
Der Kern der Veranstaltung ist politisch: Der Vortrag des Psychoanalytikers Arno Gruen "Der Fremde in uns" stellt dieses Jahr die inhaltliche Leitlinie des Festivals dar.https://www.youtube.com/watch?v=wXYTe_DdMnI
Im Sinne dessen bearbeiten Kunstbeiträge, mit Fokus auf digitaler, computergesteuerter Kunst den Kernpunkt des gesellschaftskritischen Textes, den Verlust der Empathie in unserer Gesellschaft.
Die Kunstaustellung mit über 30 beteiligten Künstler_Innen gibt den Gästen die Möglichkeit abstrakte, virtuelle Welten interaktiv zu erleben, den Körper neu wahrzunehmen und Eindrücke jenseits der Vorstellungskraft zu sammeln.
Im Lesecafé finden Vorträge und weitere theoretische Auseinandersetzungen statt, die ebenfalls in "Der Fremde in uns" ihren Anstoß finden. Mehrere Workshops, die an allen Festivaltagen durchgeführt werden, bieten den Gästen die Möglichkeit, kreativ mit modernen Technologien zu arbeiten und Resultate jenseits herkömmlicher Produkte selbst zu entwickeln.
Die zentrale Rolle spielt immer die Überlegung, wie Emanzipation entgegen der Allgegenwärtigkeit der Ökonomie Ausdruck, aber auch Wirkung verliehen werden kann.
Das Abendprogramm ist gefüllt mit interaktiven Kunstwerken, Konzerten & Performances. Durch die Anwendung eines 3d Audio Systems und einhüllende Projektionen gibt es auf zwei Floors verteilt ein abwechslungsreiches Programm.
Das Festival findet in der Gieszer '16 in Leipzig, Plagwitz statt und wird ohne Förderungen und Sponsoren realisiert. Der Eintritt zum Festival und für vereinzelte Workshops erfolgt auf Spendenbasis.

Wir suchen noch freiwillige Helfer für verschiedenste organisatorische Teilbereiche, sowie Schlafmöglichkeiten in Leipzig für die Künstler_Innen.
Außerdem gibt es die Möglichkeit weitere Vorträge, Podiumsdiskussionen & andere theoretische Auseinandersetzungen zum Thema mit in das Programm aufzunehmen. Wer Interesse hat teilzunehmen, schreibt uns bitte eine Email an: festival@wisp-kollektiv.de
http://festival.wisp-kollektiv.de

wisp, Sunday, Oct 23rd 2016 Digg | Tweet | Delicious 0 comments  

Who schnellebuntebilder
When Sat, Nov 12th 2016 - 10:00 until Sat, Nov 12th 2016 - 18:00
Where schnellebuntebilder HQ, Rudolfstraße 11, Berlin, Germany

vvvvorkshop

UPDATE

The workshop is booked out.
All the participants have been informed via email.


Hi everybody,
We decided to give a vvvvorkshop to spread the love.
This first session will be aimed at absolute beginners - no previous knowledge needed.
We will guide you through the vvvv interface and explain basic concepts like quads, spreads and transformations. In the end we should end up with some nice real time animations and all the stuff to get you started with vvvv.

What do you need to bring?

  • Windows laptop running vvvv
  • Please Install the latest version of vvvv and the addon pack.

downloads

  • If you encounter any problems installing vvvv please contact us before the workshop
  • ( It’s fine to share a machine with two people, this is a good way to learn. )
  • 3 Button Mouse

There will be a fee of 15,00 € per attendee to pay for the room, we are booking for this workshop.

DATE 12.11.2016
TIME 10am - 6pm (resp. beer o’ clock)
LOCATION Berlin, Rudolfstraße 11 - Friedrichshain
https://goo.gl/maps/9D9u36WihDJ2

Please sign up here: vvvvorkshop@schnellebuntebilder.de

Your’s truly,
schnellebuntebilder

Follow Us
@vvvvorkshop
www.schnellebuntebilder.de

mburk, Thursday, Oct 20th 2016 Digg | Tweet | Delicious 4 comments  

previously on VL: VL Midsummer Night's Dream

helo evvvveryone,

here is to inform you of recent updates in VL land. We're still in feature-mode as we have a few things that we need in the first release even though they are quite advanced and a typical VL user will hardly come across them. Still, we figure, a few of you will be interested in:

The Process Explorer

The avid reader of this blog and tester already knows that a stateful patch (aka data type) in VL can be used in two different ways:

  • as a single node: we call that Process Node for now
  • as a series of nodes represending the types individual member operations

The process explorer is supporting the first of those cases in that it allows you to define the order in which operations will be called for a Process node. The simplest example of where this is interesting is when you patch a node like the FlipFlop which has a Set and a Reset operation. For the case where in one frame both of them are called it is important to specify which of them takes precedence. This is what you can now do in the process explorer by simply specifying the order of the individual operations. In addition it allows you to specify for some operations to not take part in the process at all by unchecking their indicator and to show (or not) a State output pin on the node...


Prioritizing the operations of a FlipFlop

Again: this is a rather advanced topic which the casual vl user will hardly ever come across. Still having this feature improves the pro-users lives and specifically the vl core library of nodes makes of course heavy use of that feature.

More changes since last report

  • a series of fixes are in place for connection handling
  • pin order of operations is now x-based by default but can be changed manually via the signature
  • context menu is now only on rightclick (was on marquee selection)
  • the IOBox Inspektor is drawing a bit nicer
  • middleclick "jump to" now focuses the targeted operation after the patch was opened
  • you can now use the mouse thumbs-buttons navigate back and forth
  • there's a new girlpower: girlpower\Curves\SplineTree

All this and more availble now in latest alphas.

Next Steps

Same as in the previous blog-post apply + we're hoping to reach a feature-freeze soon. We basically have one bigger rework to go that is supposed to make everyones lifes easier. In short: right now in VL when you create a new patch you need to decide beforehand between making an Operation, a Class or a Record. Those are all new concepts that are not so simple to explain to someone without any programming background. That is why we're now working on a workflow where this is not the first thing someone has to understand...nuff words, you'll see when it is done..

If you want to get started right now, here is what you do:

Diving into VL

If you want to let us know that you like anything you just read...we're always up for a comment or even a flattr:

joreg, Tuesday, Oct 18th 2016 Digg | Tweet | Delicious 3 comments  

Who sunep
When Thu, Oct 13th 2016 - 19:00 until Thu, Oct 13th 2016 - 19:00
Where School of Creative Media, Run Run Shaw Creative Media ,City University of Hong Kong, 18 Tat Hong Avenue, Kowloon Tong, Hong Kong, Hong Kong S.A.R., China

MOTORSAW aka Sune Petersen (sunep) DEUTERIUM audiovisual live performance.

DEUTERIUM is a live improvised AV-performance where video is generated live with digital video feedback. The resulting image is then sampled and translated straight into audio. This flips the usual relationship between audio and visuals. This way audio is directly reflecting the image. For this performance MOTORSAW has developed an instrument that allows for live improvisation and exploration of the expression and relation between audio and video.

Free Entry

sunep, Thursday, Oct 13th 2016 Digg | Tweet | Delicious 0 comments  

previously on vvvv: vvvvhat happened in August 2016

helo again,

after another month of heavy patching and coding it is time again to get an ovvvverview of what happened recently:

Contributions

big one first: we're supahappy that vux updated his DX11 pack, see directx11-0.7-update which comes with smaller contributions also by sebl and gumilastik.

other updates:

there are new contributions for DX11:


Volumetric Spot Light by mburk

and the obligatory teaser by unstoppable mr.microdee fbx-sceneexplorer-teaser

Website

there've been a couple changes to the website:

  • we updated the infos on Coordinate Systems and Using Addons
  • there is a shiny new page about Curves
  • the flickr import is working again (posting to the vvvv group on flickr imports to the vvvv.org blog)
  • contribution pages now show the category (plugin, module, effect, ...) in the topleft corner
  • blog, forum and contributions got an introductory text

Gallery


Phyxelbots by Menglin (Ariel) Wang and Somya Chaturvedi


The Phyxelbots project by students of the Interactive Architecture Lab also comes with an extensive documentation of the project: http://www.interactivearchitecture.org/lab-projects/phyxelbots

Upcoming

this thursday i will assist tonfilm in his Rapid Prototyping for VR workshop at the lovely Retune festival in berlin. hope to see some of you there!

What the VL?

oh glad you asked, big time! all is back on schedule. please first read our vl-midsummer-nights-dream update and then: so you can now follow our daily progress again using the alpha builds and we're very happy about feedback in the alpha forum at this stage.

we're now hoping for a beta35 release including VL as a first class patching language around new-years. all the bigger concepts are in place and we're now already giving them a second spin looking at ways to improve workflows for you (ie, spare you some clicks and the need to understand every technical detail to get things going). there'll be blog-posts with updates as we progress..


ovvvver and out. anything missing? please add it in the comments. have a good patch!

joreg, Monday, Oct 3rd 2016 Digg | Tweet | Delicious 1 comments  

Who antokhio
When Fri, Sep 9th 2016 - 14:00 until Fri, Sep 9th 2016 - 19:00
Where MSU Botanical Garden, pr-t. Mira, 26, Moscow, Russia

Hello, this Sunday the auditorium of MSU Botanical Garden (Moscow) will host my workshop and small lecture about vvvv. Workshop will look like an open discussion, and will cover vvvv topics from basics to advanced.

Everyone interested welcome.
Language Russian/English.

You have to sign on facebook
Entrance cost 200 RUB for Botanical Garden Ticket.

Cheers.

antokhio, Tuesday, Sep 27th 2016 Digg | Tweet | Delicious 0 comments  

Who tonfilm, joreg
When Thu, Oct 6th 2016 - 10:00 until Thu, Oct 6th 2016 - 16:00
Where GlogauAir, Glogauer Str. 16, 10999 Berlin, Germany

A detailed workshop on the possibilities of vvvv for creating VR experiences. Within the # Immersed Narratives track of the Retune Festival 2016 in Berlin.

Workshop Contents:

While you are fresh in the morning, we'll start with a condensed ~1h presentation that gives you a comprehensive overview of the current VR hype, including:

  • available hardware and platforms and how they compare
  • technical challenges
  • emerging standards of software and interaction design
  • software development challenges

Then we'll have a look at a few popular VR experiences to see what they do right and we'll discuss the different concepts.
After this inspirational part we will learn how fast and easy it is to setup a simple 3D VR scene with vvvv's OpenVR pack and develop a quick prototype of a VR experience in real-time. Here you can come up with your own ideas or we find a little project everyone likes. Due to limited hardware access we will work in small teams of about 2-5 people.

During the workshop me, joreg and dominikKoller will be there to assist you in case of patch emergencies.

Tickets & Info:
https://retune.de/festival/2016/

Location:
Retune Main Venue
GlogauAir
Glogauer Str. 16
10999 Berlin

tonfilm, Thursday, Sep 22nd 2016 Digg | Tweet | Delicious 8 comments  

anonymous user login

Shoutbox

~14h ago

drupal_admin: maintenance reboot in 2min. save your work. should be back in about 5mins.

~1d ago

polyrhythm: evvvvil what software you use for the 4kb? i'd like to try making a virgin prod :)

~2d ago

drehwurm: Nevermind... my fault.. had an old DX11 pack installed

~2d ago

drehwurm: Nevermind... my fault.. had an old DX11 pack installed

~2d ago

drehwurm: PointEditor (DX11 2d) help needs a checkup. Replace Renderstate with Rasterizer?

~3d ago

joreg: @mediadog: indeed, fixed that!

~3d ago

mediadog: @microdee @joreg Aha! I had glanced at that list, but assignment was lurking beyond the scrollbar. Athankew!

~3d ago

joreg: first-come-first-serve tickets are now sold out except the "delegate" ones. others are still available from here: https://nodeforum.org/journal/node17-tickets/