When Tue, Oct 13th 2015 until Thu, Oct 15th 2015
Where COC Centro de Ocio Contemporáneo de Badajoz, Badajoz, Spain
En el campo profesional de la luz, el sonido y el vídeo los fabricantes nos ofrecen maquinas con muchas posibilidades técnicas, que rara vez sabemos aprovechar al cien por cien; ni siquiera en los montajes más espectaculares, pues en estos eventos se multiplican los medios técnicos en vez de profundizar con eficacia el rendimiento individual de cada aparato.
Hemos encontrado una formula para reventar esto y dar un cambio radical a los conceptos de hardware y software que se utilizan en la industria del espectáculo actual.
En este workshow se enseña en profundidad como interceptar la señal DMX para poder incluir sensores y controladores en tus eventos.
Con estos conocimientos tus espectáculos contaran con una capacidad creativa que ningún fabricante de equipamiento técnico te ofrece actualmente.
Resumen del programa:
Día 1: Instalar vvvv en los ordenadores de los alumnos y familiarizarse con el entorno del programa.
Día 2: Nos centramos en las herramientas de vvvv para utilizar DMX y repaso de los devices que podemos conectar al DMX (Android, Wiimote, Arduino...).
Día 3: Cómo trabajar con esta tecnología en el entorno real de las instalaciones técnicas. Propuestas sobre la intervención de la señal DMX.
El curso esta dirigido a técnicos inquietos que quieran sacar más partido a los equipos que manejan diariamente en su trabajo.
Este curso tiene un carácter practico/teórico por lo cual, al finalizarlo, el alumno estará dotado para hacer intervenciones técnicas en los equipos con los que trabaja que ni siquiera se podía imaginar antes de tener contacto con esta tecnología.
Hi vvvv users.
We are vvvv community of Japane.
In Japane, vvvv is not well known.
so We take action for spreading vvvv in Japane.
We have joined Maker Faire Tokyo 2015 joined.
titel is "Interactive videos by vvvv "
We used kinect v2, Leap Motion, sound and voice for interactions Trigger.
many people coming our booth who is Ladies and gentlemen, boys and girls.
Some people who have an interest us, know Pure Data, Touch Designer,Max and Processing.
but they have konwn vvvv, or have known the only name vvvv.
We will try to join Maker Faire in next year.
Maybe.people more knows vvvv than now at that time.
Because we do.
about vvvv Japane Comunty
A Japanese community of vvvv.
There are a programmer, a nurse and a dietician by our community.
We are thinking vvvv is used by various backgrounds.
Faire Tokyo 2015
When Thu, Sep 3rd 2015 - 16:06 until Mon, Sep 7th 2015 - 16:06
Where Post City, Linz. u19 Festival, Bahnhofplatz 12, Linz, Austria
For all of you who are at the Ars Electronica Festival:
A part of the Festival, called U19 Create Your World, will exhibit (among other cool things made by young creative people) the winners of the Prix Ars Electronica u19 category.
My workhttp://dominikkoller.net/UnknownFormsOfFace will also be there! It's been awarded an honorary mention.
You'll see it running live, right on the spot, patched in vvvv.
See you there!
dir lovvvvers of visual programming,
VL is our next generation visual programming language that (for now only) integrates with vvvv as you know it and allows you to patch plugins for vvvv making use of its object oriented language features. You can test it by using the latest alpha build and following the VL quick reference as an introduction. If you encounter any problems, please get in contact using the VL alpha forum.
In the future VL will be available in a standalone development environment with which you'll be able to deploy .net executables and .dlls that can be consumed by any other .net application.
A lot of work has been done in the library. We first tried to focus on getting the basics complete. And I'd say we're about 90% there. Here is an overview of what you can now use:
As a bonustrack: quite a bit of the above functionality is patched, meaning you can inspect/change its functionality if needed and since everything is compiled the fact that something is patched is not slowing it down. Only the most basic stuff is imported from .net libraries and close to none of the functionality has been written by our hands!
So what's missing is mostly:
Those are arguably the big chunks indeed, but since we have plenty of those in vvvv already it should not be that big of a dealbreaker for a start. And anyway we're moving..
Specifically we're in the process of importing a bit larger .net libraries to learn how we can work with them. The first tests resulted in a patched node for the EyeTribe eyetracking and the 3dConnexion spacemouse devices, all open for you to inspect. This is how in the future you will integrate any device. More to come..
UK, so now that we're getting confident with the library what we're also working on is patchability.
Here is the biggest recent changes:
And yes, much more to be done..
Also languagewise a few things have happened. Here are some of the highlights:
We're quite happy with what the integration of VL into vvvv brings us and therefore instead of the VL standalone we now first concentrate on making VL a first-class language inside vvvv, ie. combining the powers of the two. Therefore we're now working towards beta35 which will be the first vvvv release that officially includes VL, expected around new-year. So take this time to check out the latest alphas and feed us back with your thoughts. The main question being: Are you able to express yourself within VL? Show us your patches and lets discuss where you meet limits. You know where to find us: IRC and alpha forum. We're very much looking forward to your input.
Then with beta35 we'll expect you to gradually incorporate VL into your projects. Implement parts of new projects in VL and still do the rendering parts in vvvv. While you'll be doing that we'll have some time to prepare the standalone release that at some point should finally convince you to completely move to the next generation of visual programming. But no need to rush it..one step at a time..
If you want to support our work we're happy about every single flattr:
When Sat, Sep 5th 2015 - 10:00 until Sat, Sep 5th 2015 - 19:00
Where The House of Polish Culture, Naugarduko str. 76, Vilnius, Lithuania
The talk at CG Event will be about "Building Interactive Installations with vvvv". I'll start with a short overview of projects realized with vvvv and will then move on to show how to build an interactive demo from scratch.
Anyone in Vilnius?
When Thu, Sep 10th 2015 - 21:00 until Thu, Sep 10th 2015 - 22:00
Where Live Cinema Festival, Piazza dell'Immacolata, Roma, Italy
just moments later we give to you: 45beta34.1
Basically the same as before but definitely the one you'll want to use from now on since it has a few more buggers fixed.
In case you have a minute check out the revamped helppatch of the division node that explains the newandimproved behavior for division-by-zero situations. Otherwise just keep on patching as usual..
Also note: this may be actually the final version running on XP.
Like it? Flattr it!:
this is just a minor bugfix release with 2 things in it:
Please also make sure to read the beta34 release notes: Addons 45beta34-01
Please write to firstname.lastname@example.org
In order to run the current alphas (34.100 and up) a .NET 4.6 installation will be required. The setup.exe will already check for that.
For our dear developers using the vvvv-sdk a Visual Studio Community 2015 installation (which is free) should provide you with all the tools required, for those who prefer SharpDevelop 5.1 the .NET 4.6 targeting pack and the Microsoft Build Tools 2015 should get you up and running.
A nice overview of all the different .NET downloads can be found here.
For a list of changes in .NET 4.6 have a look here.
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