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When Mon, Apr 18th 2016 - 09:30 until Sat, Apr 23rd 2016 - 14:30
Where www.escenica.net Granada, Edificio Rey Chico, Paseo de los Tristes s/n. C.P.18010. Granada, Granada, Spain , Granada, Spain
Este módulo está compuesto por dos cursos: " VVVV " y " Arduino ", pudiendo cursarse en formato completo o por separado.
Nos acercaremos y trabajaremos con dos herramientas claves en los interactivos aplicados a la escena :
En el primer curso: trabajaremos con VVVV, un entorno de programación gráfica diseñado para la creación, generación y manipulación de vídeo y audio a tiempo real, la interacción con interfaces físicas o la gestión de sistemas de proyección multimedia a gran escala y su interacción simultánea con multitud de usuarios. La versatilidad de los entornos de programación gráfica como VVVV ofrecen al usuario la posibilidad de satisfacer sus necesidades concretas, desarrollando para cada caso, distintas herramientas que pueden ser usadas en multitud de aplicaciones en todo tipo de entornos audiovisuales, multimedia e interactivos
En el segundo curso: trabajamos con Arduino, que por su parte, ha conseguido ser la placa de prototipado más popular y ha demostrado ser útil en una infinidad de campos para el desarrollo de entornos interactivos.
Abraham Manzanares www.colorsound-ixd.com
When Sat, Mar 12th 2016 - 10:00 until Sun, Mar 13th 2016 - 18:00
Where OpenDot , Via Tertulliano 70, Milan, Italy
During the workshop we will investigate the potential of Kinect’s sensors used by artists and designers. These sensors allow us to develop a whole range of unexpected, contactless interaction solutions, both for public and private spaces.
We will explore technical principles behind Kinect and other depth sensors, comparing alternative solutions and trying different revolutionary applications of this affordable device: from 3D scanning to special effects, from gesture recognition to custom tracking solutions, including a virtual reality experience with Oculus.
Yet, we will take a close look behind the scenes of successful interactive installations that use depth cameras; in order to demonstrate these possibilities we will use the VVVV environment (however a previous knowledge of this tool is not mandatory).
During the workshop, recommended to designers, artists and developers, we will prototype together a simple interactive installation.
(Please, bring your own laptop, ideally a PC or Mac with Bootcamp, and the Kinect sensor, install VVVV in advance if you can.)
Workshop is led by Andrej Boleslavskýhttp://id144.org
Capacity is limited to 12 seats, book your ticket athttp://opendot.fikket.com/event/opendot-workshop-kinect-with-andrej-bolevslasky
previously on vvvv: vvvvhat happened in Jannuary 2016
but still too many news and updates to follow. so here is a recap of the vvvv communities activities in february:
since a few days the download-counter is working again for contributions. sorry for the delay, we sure lost quite some counts for the statistics, but you know, everyone is so busy these days.. so whats been new last month?
already more than 3 years old the CV.Image pack by elliotwoods is still the one to choose when doing anything computer-vision. and it seems sebl has a great addition to it in the making: looks like a spreadable input for uEye cameras..
many people are using vvvv for commercial work, which is great. only hardly anyone seems to bother posting their work in the gallery. because of course everyone is too busy. never mind, leaves more space for the arts:
and some people apparently are simply to lazy to post their stuff and i have to go dig it all out by myself. check this latest work by sunep. best viewed on a large projection with speakers set to max:
also tekcor sent in his latest work, a hybrid system of vvvv and vvvv.js. he writes: MixBot is a Web Audio API DJ mixer with advanced effects and logarithmic waveforms where vvvv on the server does the CMS creates the waveforms via VAudio and vvvv.js does the UI client-side.
it is amazing! i'm hoping to write a winter update before the end of winter.. ah and if you haven't already, check out the completely refurbished Editing Framework we patched almost entirely in VL. available in latest alphas.
Who Mapping Festival
When Thu, Apr 28th 2016 - 18:00 until Sun, May 8th 2016 - 18:00
Where Geneva, Switzerland
True to its spirit of community and experimentation, the Mapping Festival returns with a unique range of workshops for its 12th edition.
Both beginners and experts will once more be invited to explore a variety of subjects with an emphasis on new technologies and effervescent creativity, under the guidance of renowned specialists from all over the world.
The six workshops will be spread over the two weeks of the festival, which is taking place from April 28 to May 8, 2016 in Geneva.
The deadline for registration is April 1, 2016. Check out our website http://www.mappingfestival.com for more information and register via the dedicated form!
Sound Spatialisation in Immersive VR Environments /// 4-6.05 ///
C. Miltiadis (AT), A. Xydis (CH) et D. Shammas (CY)
Thanks to head-mounted displays and Kinect sensors, this workshop will explore the spatialisation of sound in a virtual reality setting, created in Unity 3D.
Visual Show Workflow /// 4-7.05 ///
This workshop will focus on video and motion graphics production with classic timeline and composing techniques, following the steps of a standard workflow.
Deep Browsing /// 29.04-1.05 ///
Nicolas Maigret & Maria Roszkowska (FR)
This workshop is an introduction to deep web browsing and aims at pooling a data bank based on shared contents. Each participant will be equipped with a secured, anonymous browsing kit.
Visual Programming /// 4-7.05 ///
Relying on Quartz Composer, this workshop will guide participants through the development of a visual idea, going from 2D and 3D compositing to integration of shaders and extended software.
Robotics and Electronics (ages 13-17) /// 30.04-1.05 ///
D. Romero Calderón (FR)
Intended for teenagers and youngsters between 13 and 17 years old, this workshop will teach them how to playfully build "moving robots" using drinking straws, a robotic kit and micro-servomotors.
Controlling Audiovisual Systems /// 29.04-2.05 ///
Playmodes (ES) / In collaboration with Resonate
By working practically with timelines, algorithms and simulators, this workshop will address different strategies for controlling and composing complex multimedia systems.
For years now vvvv is shipping with little helper modules like the AxisAndGrid (EX9), Camera (Transform Softimage), PointEditor (3D)... and some more that are hopefully saving you a lot of time while patching. In fact the Camera was the very first module i ever built when we introduced the concept of subpatches. It didn't work well, so gregsn took it over, fixed it and made it a Softimage one as this was the software he was used to at that time...
Anyway, we maintained those modules over time but kinda failed to review/consolidate them. Not least because they were always a bit tricky to handle. While they look quite simple from the outside they are rather complex internally. And as you may have noticed, at certain complexities vvvv patches become a bit tedious to maintain...
Entering VL. With VL we now allegedly have the right tool at hand to tackle such complexities. To put it to a test we thought it would be a good time to rework those Camera and Editor modules. So we went ahead keeping the following things in mind:
By building them with VL (which, remember, is a compiled language) we were hoping for improved performance because the existing modules were actually quite CPU hungry. And indeed we got better results immediately even though there's not been put too much effort in optimization on the VL side yet.
Of course! Mainly one though. A little one. More an annoyance. Not a big deal really. You may not even notice it..well..after a while.. in fact some people may even love it..niiiooaaa.. here is the thing: The first time you're using one of those new modules, VL is loaded, which takes a while. That really only happens once per session though, so lets for now pretend it is not that bad...
Each of the above come in two flavors: 2D, 3D
Besides the above design-goals here is what changed with the modules for the user:
The editors still need a bit of finetuning in terms of interaction and also their internal architecture is not yet exactly optimized for readability. Then the DX11 versions of the views need to be patched but that should be rather trivial since it is really only about drawing. So now you please give it a spin and feed back your findings before we're going into a second round..
Available now in latest alpha builds.
2016.1.23 Nevvvv Year Party 2016.
Thank you for a lot of people participating .
Audio visualize workshop for Nevvvvies.
Movie and Interaction.
■About vvvvJP All of vvvv Japan Communityhttps://www.youtube.com/watch?v=lj9ilwPn3rQ
■Cho-fu Fudaten Shrine Interactive Projection Mapping
Daisuke Yano/Junki Yoshioka/Yuki Hirano/Kentaro Yamazaki/Akihito Alex Tsuboi/Yusuke Murata/Keisuke Okumura/Yuta Nakano/Satoshi Etohttps://www.youtube.com/watch?v=xFspE4ID9d0&feature=youtu.be
■Σ（SIGMA）x Imagine Cup Japan Qualifying round Opening Performance
Takuma Nakata / Hirano Yuki / Junki Yoshioka/Music : Humanelectro / Concept Art : Sho Matsumoto / Shooting : Shugahttps://vimeo.com/124686120
■Ilmenite World Expo2015 Christmas Interactive Mapping
Yuta Egawa (TAKENAKA)https://youtu.be/razyTj2PA4M
■オドリハ カラダノ カキネヲ コエル (Wheelchair boy dance battle)
Junki Yoshioka/Ichiro Kuwahara/Tokio Yamashitahttps://www.youtube.com/watch?v=Cizbg0ERfbE
■Wedding Dress Projection Mapping
Junki Yoshioka/Saki Yoshiokahttps://www.youtube.com/watch?v=hX-MrqFsA68
■Summer Rain Project
Yuta Inada(Program,Effect) / Rei Katayama(Direction) / Yuto Horita(Music)https://m.youtube.com/watch?v=TSzluthvHHY
■Digital Hospital Art
■みるごはん(Visualization of appetite)
Kinect v2 interaction
■2015 vvvv Works Portfolio
■TOYOTA Safety Planet 2015GAIKINDO Indonesia International Motor Show(GIIAS)
sankaku / Shunsuke Watanabe / Ryosuke Kishimoto Daisuke Fujita
Vitte: Yuki Hirano / Takuma Nakata / Junki Yoshioka
■Zojo-ji(temple) Projection Lighting
Tokyo Lighting Design / Masa Suzuki / Yasuyo Otsuka
vvvvJP：Yuta Nakano / Hal Kawashima
Support: Color Kinetics Japan / Projection Mapping Association of Japan / Naked / Nobuhiro Minemizu / Yuki Hirano / Junki Yoshioka
For the spread of vvvv of Japan / Yuki Hirano
Magic×MediaArt Performance / Cindy
Digital Art in Hospital / Junki Yoshioka
vvvv to work / Yuki Hirano
openFrameworks and vvvv / Murasaki Yuma
Outgrow dietary education on paper for vvvv /Yusuke Murata
about vvvv50 / Yuki Hirano
previously on vvvv: vvvvhat happened in December 2015
another month has passed and with the following lines i want to wrap up the vvvv-jannuary for you.
you may have noticed recently that the download-counters for contributions are broken. we're aware of that and are only waiting for our web-admin to have time to fix that. anyway, again we've all been presented with a few goodies last month:
not the cleanest contribution i must say (in fact beyon warns us about it in the description) but still better than nothing and a good starting-point if you need to read the content of a midi-file all at once: Midi File Reader
apparently this is a 2 years old bachelor thesis project for the Information Design program at FH JOANNEUM (Graz, Austria) by Stefan Kernjak. still impressive:
microdee organized two more vveekend vvorkshops on the topics "Emeshe", which he did himself and "Everything DMX" which was presented by vjc4. as usual you can watch them in the vveekend vvorkshops youtube channel.
and i don't understand a lot of what's going on here but it seems to be a good thing (if you're japanese): http://vvvv-jp.tumblr.com
mrboni asked in the shoutbox about blogs reporting about the world of digital arts and i thought it would be good to again list what we found:
anyone got any more stuff like those?
it always takes me ages to figure out all the details and put them into some prose. don't let this go to waste and please take your time and read vvvv in numbers 2015.
ovvvver and out. let us know if i forgot to mention something in the comments. looking forward to this coming months contributions. surprise us!
Anyone looking for a job? There is an open position for an "Interactive Media Professor" at the New York University in Abu Dhabi at the moment. The description reads like this:
NYU Abu Dhabi is currently inviting applications for full time non-tenure track multi-year positions in the Interactive Media program, to begin Fall 2016. While technical fluency in computer programming and physical computing is a must, we are looking for someone who recognizes the aesthetic, cultural, and ethical implications of working with new technologies. Candidates must be able to continually engage with new tools and modes of expression and inspire students to do the same. We are looking for someone who will continually re-invent the curriculum and its integration into the NYUAD liberal arts experience as an ongoing part of their own research in interactive media.
Find this and other open positions here: http://nyuad.nyu.edu/en/about/careers/faculty-positions.html
SPOILER: this whole thing here... it seems to be getting somewhere..
helo again everyone, thanks for tuning in to this series of annual blogposts about quantivying vvvv. we're meeting here for this occasion for the fifth time in consecutive years which i think does qualify as an anniversary. so..horray. if at this point you have no idea what's going on or if you just want to remind yourself of what happened so far, you might want to click yourself back to: vvvv in numbers 2014.
you know how it goes, first what we know about you from our webservers logs. the following numbers show visitors to vvvv.org per country. so last year japan, this year china: out of the lower ranks onto spot 3, displacing russia. with germany and usa apparently close to peaking:
|germany (+)||16.99%||germany (+)||17.02%||germany (-)||13.81%||germany (+)||13.85%|
|usa (-)||10.72%||usa (-)||9.87%||usa (+)||10.74%||usa (+)||10.90%|
|uk (-)||6.31%||russia (+)||5.78%||russia (+)||7.39%||china (+)||5.44%|
|russia (+)||4.98%||uk (-)||5.64%||uk (-)||5.37%||russia (-)||4.77%|
|italy (+)||4.97%||france (+)||4.93%||japan (+)||4.85%||japan (-)||4.76%|
|france (-)||4.92%||italy (-)||4.56%||france (-)||4.12%||uk (-)||4.51%|
not that we think in those terms (at all) but... regarding "world domination" i'd like to point your attention to the following illustration:
according to googleanalytics in 2015 you accessed vvvv.org from all countries in the world except 4. but even of those 4 countries vvvv.org was accessed in the past years. we count 3 sessions from north korea in the last 10 years (no license though).
top five most interested cities worldwide:
1. Berlin (thats probably just my personal 5min autoreload)
5. New Delhi (anyone know where that even is? अद्भुत!)
again the number of unique users has increased quite steadily. and analytics even tells us that 43% of those were returning and 57% were new. good. good!
overall user-engagement on vvvv.org seems on a decline though. all curves (except the shouts) point down. sob. so here is how i'm gonna do it: put only the growing numbers in a shiny diagram to make it look good for the majority of you who only skim over the images and mention the sad truth no further.
is it because our like-button is not tracking you? you wanna see banner-ads in the forums? sponsored content in the documentation? bigger headlines? (shouting desperately) what is it?
(acting cleverly) or is it really on a decline? lets have a look at some other numbers i've always been neglecting so far:
hm..anyone wanna explain this? more people visiting the website but less total downloads. so is it that they come here to see but then don't find the download button? or just the fact that we've had one release less? anyway it seems a least the ratio of people also getting the addonpack is still growing.
* x86 and x64 combined
also if you do the math "average downloads per release" you'll see a more positive image..
what the flattr? ok, first the good news: it makes us money, real money! check this:
|income via flattr||74.60€||216.22€|
i do see a trend there, and i like it. very much, because.. you see that's people who want to support the development of vvvv even when they do not use it commercially. imagine that! just like so..
but flattr isn't only there to support us. it is also the simplest way to support your fellow patchers and contributors. in 2014 we had 17, at the moment of this writing we have 40 vvvv users using flattr. but who to flattr? glad you asked: just have a look at the amazing contributions that pop up all the time. if you like one of those -> flattr it. or in the forum, if someone takes the time to help you out, boom -> flattr. see?
so what are you still doing here? head over to the flattr-site and get an account, you don't want to be the last to join the party!
OR! and here is the other thing: the flattr-people are in the process of rebuilding everything and the whole service a bit shacky at the moment. e.g. last year i was able to show you a listing of flattrs received by vvvv users which is not possible right now. so let's give them some time. i'm following their work on it and will update you in a separate blogpost once the woes over there have calmed down.
remember when i was posing the businessman at our node15 keynode? talking about our income curve (around minute 32++)..i just watched that again and saw there was a little mistake in the slide (and also in what i said) regarding the times of the node festivals. here is a fix plus latest data:
so thanks everyone involved for making my prediction come true. oh you're so predictable! but you know..in a good way! and now how about this coming year you surprise us and do not follow that up/down pattern?!
and also this one, my favorite:
this table shows the number of different countries and companies that licenses were bought from. if you prefer to understand that fat number in percentages then let me tell you that this means a whopping +20% companies using vvvv commercially.
then again another view: licenses bought per country. sad to see last years shootingstar japan drop out of the ranks. but hey it is a tough business to compete in the top vvvv-using countries. counters have been reset, there is another chance for everyone this year..
|austria||3%||austria||3%||russia||2.5%||aut, aus, usa||4.22%||austria||3.22%|
|switzerland||2%||spain||2%||france||2.5%||russia, norway, czech||2.8%||russia||2.93%|
so allinall, very well done everyone. thankyouthankyouthankyou. you're an amazing audience and the show is going on! how you ask? well, if i may remind you of that next big thing called VL we're working on. this is the way forward. this is what we're going to sell you in the coming months. where with selling i mean metaphorically, you know..we'll try to make you want to have it really bad. we're still not happy with some things so we're sorting those first before pushing it more. but once we're there the plan is to show you how you can slowly integrate VL into your patching-routine so that at some point you'll look back and will not even have noticed when you started working with probably the most modern visual programming language around (your mileage may vary).
so lets just take things slowly as we did the last ~15 years. because, as they say, apparently good things take a while..
and once again thanks everyone who contributes to vvvv all this would look very different without you.
anda haaaaapyyyy new yeeaaaar.
as the Scripter contribution title describes - for your ultimative hacking comfort in vvvv...
let's say your new year's resolution was to start to extend your vvvv skills with coding power (since you noticed that doing more advanced stuff mostly requires some kind of textual addition to patching).
dynamic plugins are a powerful feature and probably the way to go. you clone the template and start changing the code and don't worry about nugets, referencing assemblies, compiling as you would have to in any other IDE.
however, the slight hassle starts once you decide you want more pins. maybe even a bin sized one. at this point you have to wrap your head around the overall spreadcount, how to write the loop around the thing you want to do, when to access which slice or which bin, etc...
this is where scripter might ease away the learning pain since it takes care of your Spreads and does the structural In-Out part (creating pins and reading or assigning values). it attempts to keep you focused on the functionality only.
now it is a little bit more true, that you can google some code snippets and just paste them in vvvv to see what it does:
copy pasted superformula frompaulbourke.net
aside from the structural stuff mentioned already mentioned above you can really hack here. meaning not giving thoughts about proper filenaming (when versioning stuff). simply test some code snippets without files cluttering your harddrive as dynamic plugins have. scripter stores the code in a config pin. no more portability issues.
the first public static method is parsed for IO. you can of course have as many methods you like. think recursion...
and the config pin solution brings another advantage: scripter works per instance
multi instance binsize stuff accessing loop index
scripter inserts the string you provide into a template c# file and compiles it in memory. it reflects the first public static void method and creates the pins for each parameter.
each frame the plugin loops over the maximum spreadcount, passes the values to the method and writes the out parameters to the out pins.
since the feedback i got so far was always the question about missing code-completion...
other ideas would be:
feedback and discussion welcome
and have fun with the little new years present
anonymous user login