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vvvv looks back on a history spanning almost 20-years of wonderful projects. Many are the first of its kind and have influenced and defined trends in creative coding, digital arts, projection mapping, and interactive installations.

Over time we've become so familiar with all of this, we forget that many people aren't.

To address this, we proudly present our first showreel:

This video is even safe to share with your friends.

See credits or Vimeo description for the full list of projects.
Thanks to everyone and happy projecting. We'll probably do this again next year.

Yours,
devvvvs

tonfilm, Wednesday, Nov 20th 2019 Digg | Tweet | Delicious 9 comments  

Who Landesmuseum,Illuminarium,projektil,colorsound
When Thu, Nov 14th 2019 - 18:00 until Mon, Dec 30th 2019 - 18:00

https://illuminarium.ch/en/home-en/

colorsound, Wednesday, Nov 20th 2019 Digg | Tweet | Delicious 0 comments  

Patcher People!

Once again later than we hoped for, but here it is: vvvv beta 39 in all its glory! Many thanks go to everyone who reported issues with the release-candidates! Here are the highlights:

What's new in vvvv beta 39

General

  • Finally we ship an installer! Just a few clicks and you should have vvvv beta running. Note how this also optionally installs the addonpack
    • NOTE: By default it installs to C:\vvvv, because it won't work in C:\Program Files...
  • The default patch-window size is increased
  • By default new patches now save to %User%\Documents\vvvv\beta\Sketches. Like this you can quickly find your recently created patches via a new main menu entry: Recent Patches
  • We've added two shortcuts to the main menu:
    • Show Installed Packs: opens explorer pointing to the \packs directory
    • Download Contributions: opens a browser pointing to the contributions page

Features

  • Control IOBoxes from any webbrowser (desktop of mobile) using RCP. See the helppatch of Rabbit (RCP) for details.
  • Easy to use WebSocket (Network Client) node
  • New fancy shader nodes: PBR (DX11.Effects), PBRInstanced (DX11.Effects), PBRTextured (DX11.Effects), PBRTexturedInstanced (DX11.Effects)

New in VL

If you're also using VL already, good for you, because here you'll find even more goodies you will benefit from:

Besides those, it is important to understand that with VL you also have access to numerous more libraries that have been released recently. A lot of new packs these days come as nugets. For an overview, see VL packs on nuget.org and you can use them all in vvvv beta, via VL...

Learn VL

This is a good moment to get started with VL. Note that everything you learn and do with VL can later be applied to the upcoming vvvv gamma since VL is what both vvvv beta and gamma share. If you haven't already, check out these Tutorials and HowTos!

Have a good patch,
Yours, vvvv


PS: People who liked this release also liked The vvvv Show-Off-Reel

joreg, Monday, Nov 18th 2019 Digg | Tweet | Delicious 0 comments  

Patcher People!

It's been a while since the b38.1 release. But finally we're getting ready to release an update to vvvv beta. Here is the release-candidate, meaning it has all we wanted to add for beta39. We only want to give you a chance to test this with your current projects so we have a last chance to squash any new bugs, you may encounter.

Fancy shading with the new PBR effect contributed by flux

Here are the highlights of the upcoming release:

General

  • We get rid of the term 'alpha' and replace it with the term 'beta-preview' to be in line with gamma and gamma-preview
  • Finally we ship an installer! Just a few clicks and you should have vvvv beta running.
    • Optionally installs the addonpack for you.
    • Still we left good old setup.exe there but renamed it to config.exe, since you don't necessarily need to run it anymore to set things up
    • We're also planning to offer an offline-installer, but only for the actual release (not every preview)
    • We're also keeping the .zip downloads
  • For convenience, by default new patches now save to %User%\Documents\vvvv\beta(-preview)\Sketches. Like this you can quickly find your recently created patches via a new main menu entry: Recent Patches
  • We've added two shortcuts to the main menu:
    • Show Installed Packs: opens explorer pointing to the \packs directory
    • Download Contributions: opens a browser pointing to the contributions page
  • vvvv beta now supports RCP out of the box, which allows you to expose IOBoxes to control them remotely. See the helppatch of Rabbit (RCP) for details.

New nodes

  • WebSocket (Network Client)
  • PBR (DX11.Effects), PBRInstanced (DX11.Effects)
  • PBRTextured (DX11.Effects), PBRTexturedInstanced (DX11.Effects)
  • MaterialPropertiesPBR (DX11.TextureFX)
  • Lights (DX11.Layer PBR)

New in VL

If you're also using VL already, good for you, because here you'll find even more goodies you will benefit from:

Besides those, it is important to understand that with VL you also have access to numerous more libraries that have been released recently. A lot of new packs these days come as nugets. For an overview, see VL packs on nuget.org and you can use them all in vvvv beta, via VL...

Download

vvvv beta39 x64 RC11
vvvv beta39 x86 RC11

Changelog for Candidates:

RC11

  • fixes on bumpy Damper
  • fixed SVGWriter

RC10

  • fixes issue with girlpower\VL\_Basics\ParticleSystem not loading

RC9

  • Press IOBox now releases when left button is click while right-pressing
  • Fixed a bug in OSC nodes
  • Dampers can now be used in loops
  • fixed image tooltip
  • fix on tooltip layout
  • some color operation improvements
  • can now create a node while linking by simply starting to type

RC8

  • updated to latest VL
  • removed a few unnecessary Damper versions
  • fixed time step calculation of Damper (Fast)

RC7

  • Installer finds path to Powershell.exe on it's own
  • VL close dialog lists unsaved documents
  • some minor fixes on VL Damper nodes
  • fix for C# node input pins that access an empty spread

RC6

  • SaveAs inside VL editor back again - node references in v4p should now get updated correctly
  • Fixed a few crashes of VL serializer when dealing with object fields
  • PBR nodes should show up in nodebrowser again
  • SelectNodesDontScroll added

RC5

  • Regions now show timings again
  • Node tooltips now show timings for the current instance
  • Image download from GPU will again happen in AsImage node to avoid breaking changes and potential crashes in existing patches
  • installer adds vvvv folder and process to Windows Defender exceptions

RC4

  • changed AppData location for nugets to \beta(-preview)_{architecture}\nugets
  • removed AppData location for packs again (to be reconsidered after b39)
  • in VL outboxes are working again
  • installer checks and installs DX9 and VC++ Redistributables correctly

RC3

  • Ctrl+P now creates new patch pointing to active patchs directory
  • fixes problem with AsImage (DX11)
  • fixes problem with saving a new patch to \Sketches

RC2

  • adds options to register .v4p and .vl from the installer
  • fixes an issue with the installer popping up config.exe unnecessarily
  • fixes Ctrl+G
  • fixes Keyboard (Devices Windows) Enabled pin
  • fixes global references to .fxh includes for dx9 effects

So please give this release candidate a spin and be sure to report your findings, preferrably in the forum using the "preview" tag, or also just by posting a comment below.

joreg, Wednesday, Nov 13th 2019 Digg | Tweet | Delicious 29 comments  

When Thu, Nov 14th 2019 - 20:00 until Thu, Nov 14th 2019 - 23:00
Where NODE Institute, Wipperstraße 13, Berlin, Germany

yoho

Once a month, every second thursday, we're hosting a "patching circle". Please join us for drinks and patches if you...

  • ...are stuck somewhere with a project and could use some advice
  • ...are just getting started and want to know what it`s all about
  • ...just want to click yourself away in a patch-friendly atmosphere

vvvv devs and other members of the community will be there to help and share their experience.
Wipperstraße 13 is our new space - for asking questions, collaborating and keeping yourself on your personal level of superhuman programming skills!

Special guest on the November 2019 edition:
everyoneishappy of instance-noodles and fieldtrip fame is here to answer all your questions!
remony, Monday, Nov 11th 2019 Digg | Tweet | Delicious 2 comments  

Previously on vvvv: vvvvhat happened in September 2019


So another month passed,

and the promised executable export from vvvv gamma is still not available. Bummer, but all we can say is, this is not how it was planned! We got caught up in a few things. November it shall be, most definitely...Still be sure to always test with the latest vvvv gamma preview which we're continuously updating. Also the first 3 beginner tutorials are now available:

and besides those here is a growing playlist of HowTos. Hope this can finally get you started proper.

Also we're making good progress on our way to integrating the Xenko 3d engine with vvvv gamma and we've announced an official partnership with Xenko.

On the beta front we have a release candidate out. We're very happy about your feedback that helped us get rid of many buggers before we call it a release. As of this writing we're quite positive this can now happen soon.

Teaching Patching happened and it was great! You can watch the whole stream to hear interesting accounts of people involved with teaching vvvv. On day two we got to talk more about how we could take this further. Current developments are organized on github...

And if you haven't seen it yet, a short video documentation about the last edition of the NODE festival was just released. Good reminder of the cozy time we had there:

Binge potential:

  • vvvvTv on youtube is now prepared to collect all future beta and gamma related videos. Expect tutorials, howtos, releasenotes and live streams there.
  • the vimeo group 'vvvv' was initiated by phl ages ago for which we wanna say thankyouverymuch. He now handed it over so we can manage it from our end. Expect a stream of the latest fine projects of patchers worldwide.

Upcoming dates

A lot is happening this month, save those dates:

Contributions

More works in progress have been posted:


That was it for October. Anything to add? Please do so in the comments!

joreg, Saturday, Nov 2nd 2019 Digg | Tweet | Delicious 0 comments  

Who New Movement Collective, Fenyce, Visualpilots
When Fri, Nov 1st 2019 - 18:00 until Fri, Nov 1st 2019 - 21:30
Where Tate Britain, Millbank, Westminster, London SW1P 4RG, United Kingdom

ProjectXO_Flyer2

Project XO is a project by New Movement Collective from London. In collaboration with Fenyce they developed an exoskeleton for experimental use in a dance piece. Simon Hsenggi (Visualpilots) joined them to work on the production and control software (in vvvv of course) for the final show in April 2020.

This Friday 1st Nov you can see the system in action for the first time at a public preview session at Tate Britain, London.
It's a free event and the show will be on regularly from 6pm - 9.30pm

Join us if you are around!!

Event details: https://www.tate.org.uk/whats-on/tate-britain/late/late-tate-britain
Projet page NMC: http://newmovement.org.uk/work/projectxo/index.html

hengge, Thursday, Oct 31st 2019 Digg | Tweet | Delicious 0 comments  

When Sat, Oct 26th 2019 - 11:00 until Sun, Oct 27th 2019 - 18:00
Where NODE Institute, Wipperstrasse 13, 12055 Berlin, Germany

Are you teaching vvvv or otherwise using vvvv in education, or are you planning to? Please join us for this 2 day mini conference where we want to talk about teaching methodologies and strategies of getting vvvv established in more diverse fields. The two main areas of discussions we anticipate:

How we teach vvvv

  • What works, what doesn't
  • Best practices
  • What's missing
  • How to share resources
  • Do we need extra trainings for teachers?

What we teach with vvvv

  • What is vvvv good at
  • What topics should be targeted
  • How do we involve educators from more diverse fields
  • Can we create an international network of educators

Preliminary Schedule:

October 26

  • 11h Welcome and Opening Remarks
  • 1130-14h: 1st round: participants backgrounds & experiences
  • Lunch Break
  • 15-17h: 2nd round: participants backgrounds & experiences
  • 17-18h: Summing up, preparing sessions for day 2
  • Dinner
October 27

  • 11-14h: Work in groups: How we teach vvvv
  • Lunch Break
  • 15-17h: Work in groups: How we teach with vvvv
  • 17-18h: Summing up

Registration

Admission is free but we can only host a maximum of 20 people, so please apply by sending an informal email:

  • to edu@vvvv.org
  • tell us about your background and interest in the topic
  • deadline: October 20th

Live Stream

Starting Saturday 11h.

Any questions?
Please get in touch via edu@vvvv.org

joreg, Saturday, Oct 26th 2019 Digg | Tweet | Delicious 3 comments  

When Fri, Nov 8th 2019 - 18:00 until Sat, Nov 9th 2019 - 18:00

привет Moscow!

We're happy to announce a series of vvvv happenings in Moscow on November 8 and 9 in collaboration withhttp://migz.ru. Together with elias I'll be in town and here is what we have planned:

November 8th

Free Introductory vvvv gamma workshop

vvvv gamma is the all-new version of vvvv. Whether you've been using vvvv beta so far and see its limitations, you want to take first steps in VL (applicable to beta and gamma) or you've always wanted to try vvvv for the first time: This workshop is for you!

In this 2h course we'll give you a taste of what it is like to work with vvvv gamma. We'll guide you step-by-step through creating your first little programs and show you how to export them as standalone executables.

When: 6pm to 8pm
Where: to be announced
Signup

Meetup

Are you a vvvv professional or only curious about what people do with vvvv? Join us for the very first vvvv meetup in Moscow with presentations and drinks. Come to meet fellow patchers and exchange about all things vvvv. Have a problem you want to show and discuss or want to share what you're working on? Please do so. Evvvveryone is welcome!

When: 8pm till late
Where: to be announced
Signup

November 9th

Full day vvvv gamma workshop

In this full day (2x3h) workshop we're preparing you for the future with vvvv gamma. But note that everything you'll learn here, you'll also be able to apply to VL in vvvv beta!

Topics:

  • Using OpenCV for tracking faces and doing other computervision related tasks
  • Easily creating simple user interfaces with the Elementa UI library
  • 2d drawing and exporting to svg/pdf for further use in InkScape or Illustrator
  • Using Skeleton tracking with Kinect2 to interact with virtual HitBoxes
  • Understanding the power of being able to create Custom Datatypes (think: Particle Systems)

When: 11am to 6pm
Where: to be announced
Cost: 5.000 RUB
Signup


We're very much looking forward to connect with the Moscow crovvvvd. Hope to see you at one of the events!

joreg, Thursday, Oct 24th 2019 Digg | Tweet | Delicious 0 comments  

When Wed, Nov 6th 2019 - 10:00 until Thu, Nov 7th 2019 - 18:00
Where WTC Congress Cente, Krasnopresnenskaya nab., 12, Moscow, Russia

When we started out working on vvvv beta in 2000 at MESO, it soon became apparent that it is too useful to keep as an inhouse toolkit only. Therefore we soon decided to offer it for anyone, let's say in the world of interactive media, to try and use it.

Fast forward 19 years and we now have the all-new vvvv gamma almost ready for prime time and we realise it is too powerful to only constrain its use to cases in interactive media. With VL, probably the first .NET language for live programming at its core, vvvv gamma is no longer only an obvious choice for the niche market it grew out of. We have to assume that it can also be successfully used beyond what we've seen so far.

To explore its possibilities, we're exposing vvvv to new audiences, in this case at the DOTNEXTCONF in Moscow:

Our talk is vvvv — visual programming for .NET

If this is nothing for you personally, then please send your even more nerdy friends!

joreg, Thursday, Oct 24th 2019 Digg | Tweet | Delicious 1 comments  

anonymous user login

Shoutbox

~3d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~3d ago

microdee: what's BC7?

~3d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows

~5d ago

joreg: PSA: forum is back up and running!

~5d ago

manuel: that shaderFX looks great

~5d ago

joreg: PSA: the forum is currently down for maintainance. if all goes well it will be back up shortly..