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Who id144, dvj_jenda
When Sat, Dec 15th 2018 - 10:30 until Sun, Dec 16th 2018 - 17:30
Where National Gallery Prague – Trade Fair Palace, Dukelských hrdinů 47, 170 00 Praha 7- Holešovice, Czech Republic
<WORKSHOP> #8 w/ Andrej Boleslavský
➖ Mixing Reality using VVVV toolkit ➖
Workshop is intended for artist, designers and developers to get started with VVVV, the platform for visual programming used for real-time motion graphics, video, audio and ever VR.
Andrej will introduce the basic concepts of the VVVV; an environment designed for creative use, which allows fast and flexible runtime editing without syntax errors. If you never tried programming - here called patching - you will love VVVV. If you tried programming before, you will love it even more.
➖ Instruction for participants:
Andrej Boleslavský (SK/CZ) is an independent digital artist purposing technology in the fields of new media art, virtual reality, light installations and physical computing. His work also maintains a strong fascination with the entanglement of nature and technology. In his collaborative works with digital artist Mária Júdová he explores the boundary between physical and digital. He has developed many interactive installations and lectured on open source and creative coding tools. In addition to his work he is actively involved as a technologist for other artists and interaction designers. VVVV is his tool of choice since 2008.
➖15. - 16. 12. 2018
10.30 - 17.30 – Veletržní palác, National Gallery in Prague - Dukelských hrdinů 47
➖ entry: 1700,- / 1300,- students
➖ reserve your seat at email@example.com
➖ capacity is limited
➖ please note: workshops will be held in English
In his short artist talk Andrej Boleslavský is going to tell us more about his creative work as an independent digital artist purposing technology in the fields of new media art, virtual reality, light installations and physical computing. He will lead us through his latest projects he's been working on as well.
15. 12. - 11:00 - 11:45 – Veletržní palác, National Gallery in Prague
// FREE ENTRY
MORE --> INPUT #8 Artist talk w/ Andrej Boleslavský
// An intensive series of new media workshops and artist talks presented by notable artists focused on the intersection of art & technology.
// Experience the artists through different perspectives as lecturers, workshop leaders and their new media practice (performance, installation, video art)
// more info on www.lunchmeat.cz/input
// organised by Lunchmeat z.s
// co-funded by Ministry of Culture, Czech Republic
// supported by Prague College
previously on vvvv: vvvvhat happened in October 2018
one week to go for the opening of We live in an Ocean of Air which you normally wouldn't have to care about but in this special case, how this connects to you through this blogpost is, that this is the first fully vl + Xenko project we've helped to realized. if you're in london between December 7th and January 20th, go see it, it is good, promised! if not, let's hope that everything goes well, because then the thing should go on tour and maybe come a bit closer to you.. here is a little teaser:
but that is not all:
next up: we're going to evaluate where we are with vl-standalone and xenko after this above mentioned project and we should have an update for you by the end of this year. and everybody yayy.
looking for a job at where it all once started? here are two opportunities athttp://meso.design
several works in progress announced:
and something in chinese:
that was it for november. anything to add? please do so in the comments!
welcome the first update to our beloved 2D graphics library.
Since this summer's release quite a few things have happened.
The main focus was on covering every single aspect of the Skia's Paint (defines how everything looks like when rendered) and cleaning it up.
We would say it is now complete.
We've also introduced some special gems like Masks, Precompositions, Ellipsis and some more examples.
Never heard of Skia before? Check Skia on Wikipedia.
You already were able to clip layers by rectangles or paths (ClipRect, ClipPath), now you can use any layer as a mask (as you know it from Photoshop), be it an image or very complicated layer pipeline. Welcome the Mask. It comes in two flavors: one uses a layer as a mask, another one just an image. The node has useful helpers which allow you to see how the mask looks like and where it is applied.
While researching for the masks we've stumbled upon Skia's superpower: we call it precomposing. Layers can be precomposed (leaving canvas unchanged) and then applied (grouped) with other layers. It's like having an extra render pass that works like a layer.
So now you've got two options: you can blur every single particle alone (by setting SetMaskFilter > Blur) or prepare all of them (precompose) and then blur the whole scene at once (by setting SetImageFilter > Blur).
In the screeshot above:
Left - every single circle is blurred alone, the background comes into play.
Right - the whole precomposition is blurred.
Then we have these boring Ellipsis nod... nodes. They clip your text (left, right or center) by the number of letters or the width in units. Like this:
We've cleaned up the Paint a lot and now you can set or get any of its properties. Don't forget to turn on the "Advanced" filter of the NodeBrowser (like in the screenshot or just press TAB-key) to get the full power. SetFakeBoldText anyone?
In the Paint category:
Don't forget to check the /examples folder of the package (your-vvvv-folder/lib/packs/VL.Skia.xxxx/).
There are also some updates to the /examples/demos, like the Slideshow.vl which let's you click through your-very-big-images asynchronously preloading them in the background.
1. Install the latest vvvv_50beta38.1 (older versions are not supported)
2. In vvvv, middleclick > Show VL
3. In VL, go to: Dependencies > Manage Nugets > Commandline and type:
When Wed, Nov 28th 2018 - 19:30 until Wed, Nov 28th 2018 - 23:00
Where Spektrum Berlin, Bürknerstraße 12, 12047 Berlin, Germany
It is happening: vvvv berlin meetup #6
As always, feel free to bring your project/notebook/questions or whatever you want to share with the community. We have space and time for spontaneous presentations!
There will be a bar serving us drinks. Thanks go to Lieke and Alfredo who are running the fantastic space Spektrum Berlin
If you feel like, please rsvp on our Getogether page!
Another release just out of the gray only 2.5 months after the previous. How come?
The last beta37 release proofed to be quite stable, hardly any too concerning bug reports, but we have a breaking change to introduce and think this is a good moment. Hear us out:
If you're a vvvv-only user, you're safe. This release only has minor changes compared to beta37, so there shouldn't be any reason for you not to upgrade. Horray!
If you're also using VL, we're afraid, but swallow this:
Since there are hardly any other changes, we recommend you also switch as soon as possible and never look back...
It's about how values get stored in IO boxes and pins. They now use the same serialization technique we already introduced as a node set for beta37. This means that we can store any data inside patches for which a serializer is registered - be it a spread of values, a dictionary or even a custom record:
And as a second example a dictionary from string to value
It might not look as much yet but it is a first step to get proper IO boxes back.
So apart from that another worth mentioning improvement is a new short cut called Ctrl+K which creates pins for the selected pads and puts them on the Create and Split operations of the containing patch
All other changes can be found the as usual in the Changelog.
we call upon you in your role as artists! this is a bit short notice but should be an interesting opportunity for the both of us. check this:
now consider vvvv/vl/xenko as the tech project in the above equation and if you then find it to resolve to the variable x that is you, by all means please apply here.
the catch: deadline November 28th
so short notice, and quite a bit of a process to prepare your application (sorry for that but we also only found out about this recently) but the prospect is a bright one: come join us in playing with the future of visualprogramming and bring in your artistic vvvvisions.
good luck everyone!
When Thu, Nov 8th 2018 - 20:00 until Thu, Nov 8th 2018 - 23:00
Where The Old Baths, 80 Eastway, E95JH, London, United Kingdom
This a bit on short notice: Following up on the legendary v4wednesdays hosted a while ago by a certain hayden we're happy to announce a new London meetup this thursday! The lovely people of The Old Baths are hosting us, horray!
Come by, have a drink and show us your latest patcheridoos. Or just do the drinks and relax...
From our side expect a little preview on how we're integrating with Xenko.
If you feel like, please RSVP.
Looking forward to seeing you!
previously on vvvv: vvvvhat happened in September 2018
as mentioned in last months update, we're in the middle of realizing the very first project entirely with vl standalone while at the same time integrating vl with Xenko. It is a complex multiplayer VR project involving 2 groups of 6 players each, who interact with each other and a beautifully shaded environment. And the ride couldn't have been more smooth so far. The project kinda develops itself along all the research we put into it that goes directly into the future usability of vl for everyone. Still a month to go until the opening...
In other news: Introducing: vvvv on mastodon
Feeling social but cannot be botherd by the pretentious walled garden networks nobody is talking about anymore other than when they admit to another privacy breach? Follow us on Mastodon. Open as it is, there is also an RSS feed you can follow our account on, if you don't want to sign up but still want to get the news. Welcome to the future!
And please save the date:
Next Berlin meetup: November 27 Surprise us, come by and demo your latest crazyshit!
But now grab a drink, lean back and watch this:
|Here are this months updates:||and a couple of new works in progress:|
that was it for october. anything to add? please do so in the comments!
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