» Blog
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Blog

new post

Blog-posts are sorted by the tags you see below. You can filter the listing by checking/unchecking individual tags. Doubleclick or Shift-click a tag to see only its entries. For more informations see: About the Blog.

  reset tags

addon-release core-release date devvvv gallery news screenshot stuff
delicious flickr vimeo
Order by post date popularity

Who id144, dvj_jenda
When Sat, Dec 15th 2018 - 10:30 until Sun, Dec 16th 2018 - 17:30
Where National Gallery Prague – Trade Fair Palace, Dukelských hrdinů 47, 170 00 Praha 7- Holešovice, Czech Republic

<WORKSHOP> #8 w/ Andrej Boleslavský

➖ Mixing Reality using VVVV toolkit ➖

Workshop is intended for artist, designers and developers to get started with VVVV, the platform for visual programming used for real-time motion graphics, video, audio and ever VR.

Andrej will introduce the basic concepts of the VVVV; an environment designed for creative use, which allows fast and flexible runtime editing without syntax errors. If you never tried programming - here called patching - you will love VVVV. If you tried programming before, you will love it even more.

➖ Instruction for participants:

  • Workshop is aimed at interaction designers, digital and new media artists
  • No previous knowledge of programming is required; the workshop is for beginners.
  • Bring your own PC with Windows 10 or MacBook with Boot Camp
  • 3-button mouse with scrollwheel
  • Latest vvvv version and addonpack installed

Andrej Boleslavský (SK/CZ) is an independent digital artist purposing technology in the fields of new media art, virtual reality, light installations and physical computing. His work also maintains a strong fascination with the entanglement of nature and technology. In his collaborative works with digital artist Mária Júdová he explores the boundary between physical and digital. He has developed many interactive installations and lectured on open source and creative coding tools. In addition to his work he is actively involved as a technologist for other artists and interaction designers. VVVV is his tool of choice since 2008.

http://id144.org/

➖15. - 16. 12. 2018
10.30 - 17.30 – Veletržní palác, National Gallery in Prague - Dukelských hrdinů 47

➖ entry: 1700,- / 1300,- students
➖ reserve your seat at klara@lunchmeat.cz
➖ capacity is limited
➖ please note: workshops will be held in English

➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖
<ARTIST TALK>

In his short artist talk Andrej Boleslavský is going to tell us more about his creative work as an independent digital artist purposing technology in the fields of new media art, virtual reality, light installations and physical computing. He will lead us through his latest projects he's been working on as well.

15. 12. - 11:00 - 11:45 – Veletržní palác, National Gallery in Prague
// FREE ENTRY

MORE --> INPUT #8 Artist talk w/ Andrej Boleslavský

➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖
<INPUT>

// An intensive series of new media workshops and artist talks presented by notable artists focused on the intersection of art & technology.

// Experience the artists through different perspectives as lecturers, workshop leaders and their new media practice (performance, installation, video art)

➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖
<INFO>

// more info on www.lunchmeat.cz/input
// organised by Lunchmeat z.s
// co-funded by Ministry of Culture, Czech Republic
// supported by Prague College

id144, Friday, Dec 7th 2018 Digg | Tweet | Delicious 0 comments  

previously on vvvv: vvvvhat happened in October 2018


dezember!

one week to go for the opening of We live in an Ocean of Air which you normally wouldn't have to care about but in this special case, how this connects to you through this blogpost is, that this is the first fully vl + Xenko project we've helped to realized. if you're in london between December 7th and January 20th, go see it, it is good, promised! if not, let's hope that everything goes well, because then the thing should go on tour and maybe come a bit closer to you.. here is a little teaser:

but that is not all:

next up: we're going to evaluate where we are with vl-standalone and xenko after this above mentioned project and we should have an update for you by the end of this year. and everybody yayy.

Jobs

looking for a job at where it all once started? here are two opportunities athttp://meso.design

Contributions

one new: Opticalflow3d by timpernagel
one updated: VAudio by tonfilm

several works in progress announced:

a tease:
kinect-pipet-direct-mode depth-pipet

and something in chinese:
watch

Gallery

Second Litany by StiX

and remember you can always find much more fancy new stuff appearing on vimeo and sadly even here.


that was it for november. anything to add? please do so in the comments!

joreg, Tuesday, Dec 4th 2018 Digg | Tweet | Delicious 6 comments  

Who Landesmuseum,Illuminarium,smart,projektil,thingshappen,colorsound
When Thu, Nov 15th 2018 - 17:00 until Sun, Dec 30th 2018 - 21:00

https://illuminarium.ch/en/home-en/

colorsound, Sunday, Nov 25th 2018 Digg | Tweet | Delicious 0 comments  

Hello,

welcome the first update to our beloved 2D graphics library.
Since this summer's release quite a few things have happened.
The main focus was on covering every single aspect of the Skia's Paint (defines how everything looks like when rendered) and cleaning it up.
We would say it is now complete.

We've also introduced some special gems like Masks, Precompositions, Ellipsis and some more examples.

Never heard of Skia before? Check Skia on Wikipedia.

Read on.

Masking

You already were able to clip layers by rectangles or paths (ClipRect, ClipPath), now you can use any layer as a mask (as you know it from Photoshop), be it an image or very complicated layer pipeline. Welcome the Mask. It comes in two flavors: one uses a layer as a mask, another one just an image. The node has useful helpers which allow you to see how the mask looks like and where it is applied.

Precomposing

While researching for the masks we've stumbled upon Skia's superpower: we call it precomposing. Layers can be precomposed (leaving canvas unchanged) and then applied (grouped) with other layers. It's like having an extra render pass that works like a layer.

So now you've got two options: you can blur every single particle alone (by setting SetMaskFilter > Blur) or prepare all of them (precompose) and then blur the whole scene at once (by setting SetImageFilter > Blur).

In the screeshot above:
Left - every single circle is blurred alone, the background comes into play.
Right - the whole precomposition is blurred.

Ellipsis

Then we have these boring Ellipsis nod... nodes. They clip your text (left, right or center) by the number of letters or the width in units. Like this:

Paint completeness & cleanup

We've cleaned up the Paint a lot and now you can set or get any of its properties. Don't forget to turn on the "Advanced" filter of the NodeBrowser (like in the screenshot or just press TAB-key) to get the full power. SetFakeBoldText anyone?

In the Paint category:

  • Processnodes (having an icon with two dots) are for setting properties (they start with Set)
  • nodes with an empty box are for getting properties
  • Processnodes without Set (like Stroke, Fill or FontAndParagraph) are convenient nodes setting several properties at once.

Examples and Demos

Don't forget to check the /examples folder of the package (your-vvvv-folder/lib/packs/VL.Skia.xxxx/).
There are also some updates to the /examples/demos, like the Slideshow.vl which let's you click through your-very-big-images asynchronously preloading them in the background.

Some more features:

  • ImageEncoder
  • ImageWriter
  • SubpixelText property is on by default
  • Pipet (Experimental)

How to Install

1. Install the latest vvvv_50beta38.1 (older versions are not supported)
2. In vvvv, middleclick > Show VL
3. In VL, go to: Dependencies > Manage Nugets > Commandline and type:

nuget install VL.Skia -prerelease

Versions

  • This latest version works best with beta38.1.
  • Using beta38 or older? make sure to install an older skia version. Type 'nuget install VL.Skia -version 0.93.26-g6c67991fa4' to get a compatible version. You'll miss some of the advertised features though.
robotanton, Friday, Nov 23rd 2018 Digg | Tweet | Delicious 0 comments  

When Wed, Nov 28th 2018 - 19:30 until Wed, Nov 28th 2018 - 23:00
Where Spektrum Berlin, Bürknerstraße 12, 12047 Berlin, Germany


Still of project LESS by StiX

Season finale!

It is happening: vvvv berlin meetup #6

As always, feel free to bring your project/notebook/questions or whatever you want to share with the community. We have space and time for spontaneous presentations!

Line up

  • We're happy to have StiX join us to talk about "a musical performance on theme of language that led to creation of VR Ableton Live controller featuring multiplayer, scene management, virtual keyboards, mixer, all built to be super lightweight in VL and plug in as control surface into Ableton"
  • A certain grande spaniard will hopefully tell us about his recent work with lasers..
  • Your presentation. Propose a talk!

There will be a bar serving us drinks. Thanks go to Lieke and Alfredo who are running the fantastic space Spektrum Berlin

If you feel like, please rsvp on our Getogether page!

joreg, Thursday, Nov 22nd 2018 Digg | Tweet | Delicious 0 comments  

Surprise!

Another release just out of the gray only 2.5 months after the previous. How come?

The last beta37 release proofed to be quite stable, hardly any too concerning bug reports, but we have a breaking change to introduce and think this is a good moment. Hear us out:

If you're a vvvv-only user, you're safe. This release only has minor changes compared to beta37, so there shouldn't be any reason for you not to upgrade. Horray!

If you're also using VL, we're afraid, but swallow this:

.vl documents saved with beta38 are not backwards compatible with beta37!

Since there are hardly any other changes, we recommend you also switch as soon as possible and never look back...

So why the breaking change?

It's about how values get stored in IO boxes and pins. They now use the same serialization technique we already introduced as a node set for beta37. This means that we can store any data inside patches for which a serializer is registered - be it a spread of values, a dictionary or even a custom record:

A spread of values in b37 and b38

And as a second example a dictionary from string to value

A dictionary of values in b37 and b37

It might not look as much yet but it is a first step to get proper IO boxes back.

So apart from that another worth mentioning improvement is a new short cut called Ctrl+K which creates pins for the selected pads and puts them on the Create and Split operations of the containing patch

Ctrk+K

All other changes can be found the as usual in the Changelog.

Yours,
devvvvs.

Elias, Tuesday, Nov 20th 2018 Digg | Tweet | Delicious 4 comments  

No changes to the previous version. Just a fresh download.

Elias, Tuesday, Nov 20th 2018 Digg | Tweet | Delicious 0 comments  

helo patchers,

we call upon you in your role as artists! this is a bit short notice but should be an interesting opportunity for the both of us. check this:

vertigo said
Artists and creatives, have the chance of getting a grant of up to 30000€ to collaborate with a Tech Project and produce an original artwork based on its technology!

now consider vvvv/vl/xenko as the tech project in the above equation and if you then find it to resolve to the variable x that is you, by all means please apply here.

the catch: deadline November 28th

so short notice, and quite a bit of a process to prepare your application (sorry for that but we also only found out about this recently) but the prospect is a bright one: come join us in playing with the future of visualprogramming and bring in your artistic vvvvisions.

but also check out all the other projects and spread this call!

good luck everyone!

joreg, Sunday, Nov 18th 2018 Digg | Tweet | Delicious 0 comments  

Who you
When Thu, Nov 8th 2018 - 20:00 until Thu, Nov 8th 2018 - 23:00
Where The Old Baths, 80 Eastway, E95JH, London, United Kingdom

London peeps!

This a bit on short notice: Following up on the legendary v4wednesdays hosted a while ago by a certain hayden we're happy to announce a new London meetup this thursday! The lovely people of The Old Baths are hosting us, horray!

Come by, have a drink and show us your latest patcheridoos. Or just do the drinks and relax...

From our side expect a little preview on how we're integrating with Xenko.

If you feel like, please RSVP.

Looking forward to seeing you!

joreg, Tuesday, Nov 6th 2018 Digg | Tweet | Delicious 0 comments  

previously on vvvv: vvvvhat happened in September 2018


time flies,

as mentioned in last months update, we're in the middle of realizing the very first project entirely with vl standalone while at the same time integrating vl with Xenko. It is a complex multiplayer VR project involving 2 groups of 6 players each, who interact with each other and a beautifully shaded environment. And the ride couldn't have been more smooth so far. The project kinda develops itself along all the research we put into it that goes directly into the future usability of vl for everyone. Still a month to go until the opening...

Meanwhile here is a first peak at how we're working with xenko at the moment. While at tonfilm wrote another blogposts about debugging dx11 rendering, this time using RenderDoc.

In other news: Introducing: vvvv on mastodon
Feeling social but cannot be botherd by the pretentious walled garden networks nobody is talking about anymore other than when they admit to another privacy breach? Follow us on Mastodon. Open as it is, there is also an RSS feed you can follow our account on, if you don't want to sign up but still want to get the news. Welcome to the future!

And please save the date:
Next Berlin meetup: November 27 Surprise us, come by and demo your latest crazyshit!

But now grab a drink, lean back and watch this:

Hero lasal in an interview by psst

Contributions

Here are this months updates:

and a couple of new works in progress:

And for those into vvvv.js, make sure not to miss: glTF PBR Rendering in VVVV.JS and UI Patching by tekcor

Gallery

The Bumblebee and the Salesman Problem. A VR installation by Cornelia Heß

that was it for october. anything to add? please do so in the comments!

joreg, Tuesday, Nov 6th 2018 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~2d ago

domj: Little vvvv robotics and light control in the Tschechisches Zentrum Berlin in few hours, just patching en route https://bit.ly/2V0FAb3 ;)

~2d ago

AKa-visuals: @polyrhythm Stunning!.. cant wait for ibl integration. Keep on!

~2d ago

catweasel: @polyrhythm looks lovely!

~2d ago

polyrhythm: i put a little love into my vvvv raytracer after some time not touching it. textured emissive lights! https://i.imgur.com/OVzp6d5.png

~2d ago

sinus: Yes, they did the kollabo with klf. Still a tornado in the club.

~3d ago

microdee: @sinus: hahaha maaan that's some amazing stuff :D

~3d ago

elektromeier: @sinus: the extreme noise terror which played at klf s exit gig at brits?

~3d ago

sinus: Ipswitch

~3d ago

sinus: @evvvvil: from ispwitch! noble men! https://extremenoiseterror.bandcamp.com/

~4d ago

evvvvil: Fuck Norfolk that's where every boring person in the world is from. Suffolk is also a shithole and their football team is worst. xx