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previously on vvvv: vvvvhat happened in May 2017


NODE17

Are you in post-node depression mode or haven't even been able to visit? Here is our full keynode we streamed live last week. It has a lot of goodies and should give a nice overview of what happened the past two years since NODE15.

Quite a few of the workshops were recorded, so those should also pop up at some point soon. And of course we'll also try to collect as many of the workshop materials again for posterity. Watch this blog for updates!

Education

If you weren't able to come to NODE this time here are three more chances this summer in Berlin to get a vvvv/vl treatment:

Contributions

In the run-up to NODE17 a large number of contributions were updated...

...and we got even more new ones:

And as announced during keynode there is some more stuff available now by NSYNK via the store:

  • DX11 Imagesequence Player
  • DX11 BlackmagicDesign Decklink VideoIn
  • OptiTrack Motiontracking

Jobs

Looking for a vvvv internship in london? Here you go:

Gallery

MOA PILLAR — And the Moon Stopped by yar

What next? The devvvvs are taking a bit of a break at the moment and will be back in full swing by the end of July. As announced at the keynode we'll then put finishing touches on the node/library import feature for vl. If you want to test it right now head over to the alpha downloads and get the x86 build (x64 is broken for now). Documentation and proper announcement-blog still to follow, obviously.

And also our offer stands: if you have any library that you want to get into VL we are verymuch interested in helping you to succeed. Start a forum-thread to get in touch and let others know what you're working on so that we don't waste too much time with people working on the same things in parallel.

Now I hear the lake calling..


Anything to add? Please do so in the comments.
Gut Patch!

joreg, Wednesday, Jul 5th 2017 Digg | Tweet | Delicious 0 comments  

Who Lasal
When Thu, Aug 3rd 2017 - 17:00 until Sat, Aug 5th 2017 - 21:00
Where GlogaguAIR , Glogauer Str. 16. 10999 , Berlin, Germany

  • This workshop is focused on the development of parametric-generative design tools inspired by architecture and product design techniques and how to fabricate three dimensional modular pieces.
  • It is suitable for anyone interested in geometric patterns, packaging, architecture, product design, scenography, 3D mapping.

Software we use:

  • vvvv:

Packs:

Requirements

  • VVVV is windows only.
  • Mac Possible with bootcamp,

best practices when using bootcamp

  • Some vvvv skills are welcome, but it would be possible to get results without any programming knowledge.
  • Vector graphics software capable to load svg files. (Preferable Adobe Illustrator)

Program:

Day 1 and 2:

  • Introduction to “Parametric design with cardboard, concepts & inspiration”
  • Parametric Library overview.
  • Introducing the datatypes: polyline, polygon, surface, box.
  • Object modelling using diverse techniques:
  • Creating object arrays,
  • Surface modelling based on B-Splines,
  • 2D Patterns,
  • Surface Panelization,
  • Polygon Extrusion,
  • Surface & Polygon Triangulation...

Day3:

  • OBJ export, to be used on other software.
  • 3D objects unfold.
  • SVG blueprints export, cutting sheets preparation.
  • Cardboard models cutting and mounting.

Price:

195 € (regular price) / 170 € (if registered also in the Vjing and Mapping techniques workshop)
http://www.kalmalab.com/Vjing-and-3D-Mapping-Techniques

  • Number of participants: 4 - 12
  • Public performance date: August 11th at 20:00 (together with the Vjing and Mapping techniques workshop)

Contact us at:

kalmavj@gmail.com

Registration:

https://docs.google.com/forms/d/1K_3AeurDqBwbeHCQUVlmVEXfcvccQpIKgnutF3ktJI0/edit

About the tutor:

Arístides García is a computer artist and generative-interactive designer based in Berlin.
http://aristidesgarcia-blog.tumblr.com/

  • Organized by Aristides García, Kalma and GlogaguAIR
lasal, Tuesday, Jul 4th 2017 Digg | Tweet | Delicious 0 comments  

Who vvvv Academy, dominikKoller
When Tue, Aug 1st 2017 - 19:00 until Tue, Sep 19th 2017 - 19:00
Where vvvv Praxis Berlin, Oranienstrasse 10, Berlin, Germany

Hey all!

Dominik here, vvvv Academy

As said at the keynode in Frankfurt, we're doing a vvvv Beginner's course in Berlin this summer!

Here's all the info:http://vvvv.academy

And here's the part of the Keynode where I talk about vvvv Academy:http://www.youtube.com/watch?v=BKHbEWaHjcw&t=136m50s

We are still looking for studios and companies who want to sponsor the places for a student/young enthusiast at the course! Please get in touch if you want to give someone the chance to learn vvvv:
hello@vvvv.academy

Thanks!

Best,

vvvv Academy
dominikKoller, Thursday, Jun 29th 2017 Digg | Tweet | Delicious 1 comments  

Hey all!

Dominik here, vvvv Academy.

As promised in the vvvv Keynode in Frankfurt, besides the Summer Course for vvvv beginners, we are happy to do a VL introduction course for vvvv users in Berlin this summer.

The vvvv Academy website only shows the vvvv Course, as it's intended for beginners and people who are not familiar with the software or community.

If you are interested, let's get together a group, find dates, and meet once or twice a week for a introduction to VL! We can start with the basics and go into advanced topics as we see fit.

If you haven't seen the vvvv Keynode in Frankfurt, here's the part where I talk about vvvv Academy:http://www.youtube.com/watch?v=BKHbEWaHjcw&t=136m50s

Get in touch at NODE or at hello@vvvv.academy if you're interested!

vvvv Academy
dominikKoller, Thursday, Jun 29th 2017 Digg | Tweet | Delicious 0 comments  

Who vvvv community
When Tue, Jun 27th 2017 - 19:30 until Tue, Jun 27th 2017 - 23:59
Where Mousonturm, Waldschmidtstraße 4, 60316 Frankfurt am Main, Germany

We are streaming this years vvvv keynode event live.

The stream recording can now be watched here:

Thanks everyone who was there and followed us live.
It was a great evening with you and we are very happy about all the super positive feedback we got for the speakers and the show.

Also big, big thanks to the technical team around @MSBERGER from Satis&Fy who made this show look so pro in the stream. As well as the team around @eno from NSYNK for the stage video production using their vvvv based tool IRIS.

Enjoy the rest of NODE17!

tonfilm, Tuesday, Jun 27th 2017 Digg | Tweet | Delicious 0 comments  

Just in time for the upcoming amazing Node 17, here is the latest DirectX11 release.

This gets a little bump to version 1.1, and as usual there's a semi decent changelog.

So what's new? (Please read before to click on the download link ;)

Let's first give a little space for the two big tickets (which deserve a little bigger spot than a mini bullet list)

First one, every node except Kinect 2 (and experimental) have a help patch, since last release you now have more than 100 extra help patches. So pressing F1 will now bring you in some land with an example or at least explanation for the most advanced nodes.

Second one, Bullet has been reworked and got some big redesign. There's been a large emphasis into making the set easier to use and of course many new nodes (Creation done by body type, more nodes to define properties, filter API, constraints, vehicle...)
Please note that for this release soft bodies are left out, they will be back (in force) in next version.

And of course, some usual new features/fixes:

  • All components are in various subfolders, to make it easier to search, pick and mix.
  • Kinect 2 nodes were missing a few dependencies, which are now part of build.
  • Renderer (DX11) has option to disable default shortcuts when focused.
  • Renderer (DX11.Volume)was throwing an error on delete/exit if it was never used
  • Anisotropic sampler node clamps value from 0->16 (otherwise creation would fail)
  • Multi slice validator was broken, now it's working again.
  • Unzip text style was using a wrong type
  • Text layout nodes set a ui minimum value for maxwidth/mxheight, and enforce a >= 0 to avoid invalid argument error
  • Line Strip now has adjacency option (to build line adj instead)
  • New node : GetSpread (DX11.Layer Order): allows to get spread on a layer, this is much faster than using a validator counterpart.
  • Bezier patch helpers on non uniform control points were displaying incorrectly.
  • PixelBillBoard and ViewportBillBoard (DX11.Layer) are now spreadable
  • SetSlice (TextureArray) now outputs individual slices as well as single TextureArray
  • Text library is replaced by a pure c# counterpart, which avoids to require any of the visual c++ toolchains to build the pack (and the correct visual studio version that goes with it)
  • FromSharedTexture disposes old handle properly, and handles Nil input properly if it occurs
  • Info (DX11.Texture2D) has a pin with creation time (debug timestamp provided by the driver)
  • New node : ViewportRouter (DX11.Layer) Some group that sends layer on a per viewport basis
  • Image shader size defaults are hidden and not collapsed now, since they are frequently used for sources
  • Text nodes support validators (except frustum test)
  • Renderer (DX11.StreamOut) was not releasing buffer properly.
  • Renderer (DX11.StreamOut Advanced) new node.
  • AsTexture (DX11.Texture 2d Raw) Create texture from a stream (use data as it is, and user needs to provide format/size/stride). Also allows to read from specific location in the stream.
  • Fix memory leak on text (DX11.Geometry)

Download here:
directx11-nodes

vux, Sunday, Jun 25th 2017 Digg | Tweet | Delicious 0 comments  

A few more glitches came up right after the last release, so here we go again, welcome beta35.8!

The most important fix is that the code completion in the C# editor works again (thanks @vux for reporting). It was kinda broken since beta35. All the other fixes target mainly VL (thanks @björn).

And here are some more highlights taped for you:

See you at NODE!

yours,
devvvvs

Elias, Sunday, Jun 25th 2017 Digg | Tweet | Delicious 0 comments  

No changes to the previous version. Just a fresh download.

Elias, Sunday, Jun 25th 2017 Digg | Tweet | Delicious 0 comments  

Just right in time one week before NODE17 we proudly present the latest vvvv release - the beta35.7!

This release primarily focuses on bug fixes and workflow glitches so that the patching experience during workshops at NODE is as smooth as possible.

VVVV

  • All editors from the editing framework have a Gizmo manipulator.
  • Less drawing glitches on high DPI displays.
  • Links can finally turn red when the source and sink types don't match anymore. Should you come across them in your existing patches this simply means that you see a potential problem in your patch the UI didn't show you before.
  • Enums saw quite a few improvements, from a simpler internal encoding to no more red spread operation nodes. Also the S/R performance should be back up to normal.

VL

  • The Gray Book was heavily updated. You might find quite a few gems hidden there you didn't know about yet.
  • One can now search inside a patch like in any text editor by pressing CTRL+F and across all the VL documents by pressing CTRL+SHIFT+F
  • The new Solution Explorer allows you to quickly navigate and get an overview of all the documents, their node definitions and dependencies between them. Open it by pressing CTRL+J.
  • The user interaction was unified so a double click will always bring up the node browser now. For that reason a few keyboard shortcuts had to be changed, so to create pins, pads or IO boxes quickly one needs to press CTRL, SHIFT or ALT while clicking. To force connections or drag nodes out of regions one needs to press SPACE. For a complete overview of VL's shortcuts go here.
  • Links will now snap to pins
  • The default patch type "Patch" is now called "Process" and all patch types are now supported as vvvv nodes.

Have fun patching and see you at NODE

yours,
devvvvs

PS: If you haven't seen it yet, checkout the first VL contribution CraftLie which allows you to draw inside VL using the famous DX11 rendering engine.

PPS: It came to our attention that a few VL girlpower patches are broken (_Basics/AsyncInput, _Basics/ParticleSystem, 2D/Spray, Games/Asteroids and Games/Tetris). A hotfix can be found here.

Elias, Tuesday, Jun 20th 2017 Digg | Tweet | Delicious 1 comments  

No changes to the previous version here. Just fresh bits.

Elias, Tuesday, Jun 20th 2017 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~18h ago

joreg: your 2017 numbers have landed: vvvv-in-numbers-2017 #vvvv #vl

~1d ago

joreg: final part of "vl for vvvv users" series of video tutorials is now up: https://discourse.vvvv.org/t/vl-for-vvvv-users-spread-of-spread-5-5/16028 #vvvv #vl

~3d ago

joreg: another one for the weekend: part 4/5 of: vvvv for vl users. all about loops: https://discourse.vvvv.org/t/vl-for-vvvv-users-spreads-vs-spreading-pt-2-4-5/16027 #vvvv #vl

~3d ago

joreg: one for the weekend: rc3 for beta36 is out: beta36-release-candidate #vvvv #vl

~4d ago

fibo: Wine v3 has Direct11 support https://www.winehq.org/news/2018011801

~4d ago

Lorenz: If anybody wants to see some interactivvvve Tap Dance in Düsseldorf this weekend: www.xenorama.com/resonance

~5d ago

joreg: sorry for the long delay, we're back to serious with a new release candidate: beta36-release-candidate #vvvv #vl