Blog-posts are sorted by the tags you see below. You can filter the listing by checking/unchecking individual tags. Doubleclick or Shift-click a tag to see only its entries. For more informations see: About the Blog.
previously on vvvv: vvvvhat happened in September 2017
what a month!
you may want to make yourself comfortable before diving into this. summertime is over and everyone is back patching in their cavvvves. a lot of beautiful things happened in the past month. here we go:
our main focus is still getting beta36 out, which will include the new and trivl way to develop nodes for vl as already mentioned here last time. just still not happy with all the details. we'll get there eventually.. but meanwhile also a few other things happened that are ready for you to test in latest alphas:
woei once again went totally overboard with 3 new contributions:
tobyk shares two of his developments powered by vl:
and sebl updated ReadBack DX11 for vvvv b35.8 and dx11 > 1.0
also a large number of great projects this time. keep them coming!
and a new twitter user to follow: vvvvmotions
a couple of interesting teasers...
and some vvvv action coming up:
enough already. anything to add? please do so in the comments!
When Thu, Nov 2nd 2017 until Sat, Nov 4th 2017
Where Theater of Namur, Brussles, Belgium
The KIKK festival is hosting a series of workshops around the topics of “Design and technology, creative coding and machine learning, scanning, 3D printing, etc.”
Two of the workshops are using vvvv:
Also check the full program of the festival including conferences, exhibitions, installations, parties,...looks like something we shouldn't miss..
guten tag!
the avvvvid visitor of our website has noticed some changes the other days. Here is a list of what we did and why:
Over 3 years ago we started an experiment by introducing flattr to vvvv.org. It allowed you to show your appreciation towards other users contributions via a microdonation. Admittedly our use-case was never the original intention of flattr and they made this clear by their recent rework which broke our integration on vvvv, hence we had to remove it.
My conclusion for the experiment: you tried it in the beginning but after about the first 1.5 years your interest in it was lost. I'm sure we could have kept that interest up by promoting it more, which just didn't feel right after flattr announced upcoming changes to their model already a long time ago. So let's see what the future brings in regards to microdonations..and of course everyone please don't forget about the Store! One more thing we can reveal: Over the years vvvv.org has earned 308,88€ through your flattrs for which we cannot be grateful enough. Dankeschön!
As asked for by power translator sebescudie users who are part of the "translator" group can now create private pages to prepare their translations and only publish them when they are finished.
Also we finally have a page that beautifully lists all foreign language pages? with a hint as to whether they might need to be updated in regards to the english original. So if anyone fancies cleaning up some of the translations, it is now easier than ever. Here is how.
Previous Updates:
Who fibo, fusomario
When Tue, Nov 14th 2017 - 19:00 until Tue, Nov 14th 2017 - 21:00
Where Mikamai / LinkMe, via Venini 42, metro Pasteur, Milan, Italy
Yet another Patcher Kucha vvvvolks. If you are around Milan, please join(t).
L'ambiente di sviluppo VVVV permette ad artisti, creativi e (perchè no?) anche ai programmatori di programmare, sia in maniera grafica che testuale, scene 3d, installazioni multimediali, vjing, projection mapping, kinect, arduino e moooolto altro ancora in maniera troppo divertente (attenzione, provoca dipendenza).
In questo primo incontro vedremo insieme come creare ed editare un vertex shader, per esempio l'Attractor3d, in tempo reale... sì perchè, non lo sapevi? VVVV funziona solo in tempo reale!
Who KOPFFARBEN Julia Schäfer + Johannes Schmidt (Lichtmalerei und Animation) FRIEDWOLF Jonas Wolf + Das Friedel (Human Beatbox, Loop Station, Gitarre)
When Sat, Oct 14th 2017 - 19:30 until Sun, Oct 15th 2017 - 19:30
Where FORUM Factory, Besselstraße 13, Berlin, Germany
This Weekend we will perform our newst production, on the occasion of "BERLIN leuchtet", "AUSFAHRT BABYLON".
We're going to embark on a visuell journey through the macrocosm of the city.
All it's done with vvvv. All it's live.
Official showact of „BERLIN leuchtet 2017“
Music to see, painting to listen to!
„AUSFAHRT BABYLON“ – A Visual Concert
Date: 14 and 15 October 2017
Start: 19:30 hrs (duration 50 minutes)
Location: Forum Factory, Besselstrasse 14,10969 Berlin
Am Wochenende ist es endlich soweit: anlässlich "BERLIN leuchtet" zeigen wir unsere jüngste Produktion "AUSFAHRT BABYLON".
Mit live Musik und Lichtmalerei begeben wir uns auf eine Reise durch den Makrokosmos Stadt.
Offizieller Showact zu „BERLIN leuchtet 2017“
Musik zum Sehen, Malerei zum Hören!
„AUSFAHRT BABYLON“ – Ein Visuelles Konzert
Datum: 14. und 15. Oktober 2017
Beginn: jeweils 19:30 Uhr (Dauer 50 Minuten)
Ort: Forum Factory, Besselstrasse 14, 10969 Berlin
Die Stadt – Wiege der Zivilisation oder Ort der Unzucht und Unterdrückung? Mit Musik und Malerei treten wir eine Reise an durch die Vielfältigkeit des Makrokosmos Stadt.
Vor Ihren Augen und Ohren entwickelt sich ein riesiges Gemälde aus Licht. Es tanzt, es verändert sich, verschwindet und entsteht neu.
Extra für „Berlin leuchtet 2017“ haben die Lichtkünstler KOPFFARBEN mit den Musikern von FRIEDWOLF ein Visuelles Konzert komponiert.
Es besteht nicht allein aus Noten, sondern auch aus Malerei. Die Bilder entstehen nicht auf einer Leinwand, sondern auf einem Bildschirm. Was daraus entsteht, hängt nicht an einer Wand im Museum, sondern geschieht live auf einer Bühne.
Das ist jedoch kein Film, der lediglich projiziert wird. Während der Aufführungen von Kopffarben wird alles aus dem Augenblick heraus geboren. Man kann dem Bild bei seiner Entstehung zuschauen, aber auch bei dessen Metamorphosen, bis hin zum Verschwinden. Doch eigentlich ist es ja auch kein Bild, das entsteht. Es sind viele Bilder, ohne ein Film zu sein. Vielleicht ist es ein multimediales Ereignis, eine ‚Lichterscheinung‘, ein visuelles Feuerwerk, das die Fantasie entzündet.
Künstler Visuelles Konzert:
KOPFFARBEN Julia Schäfer + Johannes Schmidt
(Lichtmalerei und Animation)
FRIEDWOLF Jonas Wolf + Das Friedel
(Human Beatbox, Loop Station, Gitarre)
mit Lichtinstallationen von:
Andrey Vrady, Anton Marchenko, Ran Ancor
Berlin leuchtet e.V.: http://berlin-leuchtet.com/guide/forum-factory/
Facebook Event: https://www.facebook.com/events/909308175901058/
Kopffarben:http://kopffarben.de/lichtmalerei/
By using Firmata it was always easy to control LEDs, Motors, Relays,.. and to get data back from a bunch of Sensors.
Now it is also easy to get started if you are completely new in the field.
Check these basics tutorials in your vvvv folder:
girlpower\VL\IO\Firmata\00_Basics\
girlpower\VL\IO\Firmata\00_Basics\06-I2C.v4p
The Basics tutorials and fixes are now available in Alpha Builds.
Previously on Firmata:
Firmata Second Service
previously on vvvv: vvvvhat happened in August 2017
here we go..all devvvvs are finally back in office after a few weeks of...recreational activities. and powered by our new patcher-in-residence guest we're in full swing. Finally officially announced the big thing we've been working on for quite a while now. It turned out gorgeous if I may say so. Fully equipped with documentation it is now on you to give it a shot and tell us what you think.
Next up: beta36 and a few little gems on the way..speaking of which we're released our work in progress on a UI library. Nothing too fancy yet, but a rather solid groundwork already.
dottore updated us on his work on Kairos which we power with a solid base layer as vl.
And in vvvv news it seems we finally found the culprit of the ~temp.v4p problem and also provide a solution to the recent saving woes.
3 new in the house:
2 great updates:
and a certain guest teases this: tsnesmalltest-directx-renderer
Many quality projects landed in the gallery this month, check these:
Still on display for a few days in Berlin: Das Buch der Schatten by benju, ceeyaa et al.
Something coming up in Mexico coming weekend: VVVV Para proyectos multimedia y arte digital
Anything to add? Please do so in the comments.
Gut Patch!
finally,
this is basically where we'd hoped to have been for NODE17: Have the new "node importing" feature in a state where we're quite confident with its workflow. We had it working already enough to demo at NODE as elias did at the keynode and we used it in the VL Nodes and Libraries workshop. But only now it is in a shape that we can talk more widely about it and actually recommend you to try it out for yourself in latest alpha builds.
To create a node for vvvv, always someone has to write some code. In the beginning it was only us who could do that. With vvvv vvvv40beta16 we introduced the PluginInterface that allowed everyone to write their own nodes.
For vl we came up with a new feature that now allows everyone to simply use operations available in a any .NET library as nodes without the need for vl specific coding. This means access to an endless number of nodes at the expense of only a few clicks. Big? Huge!
Two common scenarios are:
As good as this sounds and actually works in many cases, there are cases where using thirdparty libraries directly like this has a few peculiarities, stemming mostly from the fact that those libraries are usually not made to be used in a dataflow scenario like VL. For details, see the gray book on Using .NET Libraries.
Now that we can use any code from thirdparty libraries we can obviously also write our own nodes for VL, basically using any .NET language (so far we've tried with C# and F#). And the good news here is that it is dead-simple. While a plugin-developer for vvvv needs to follow the PluginInterface, ie. have some understanding of vvvvs workings, writing a node for VL requires no VL specific knowledge!
The simplest node you can write in c# looks like this
public static float Add(float input, float input2) { return input + input2; }
Build that into a .NET .dll and then simply use the library as mentioned above. For more details and example projects for C# and F# see the gray book on Writing Nodes.
Thankyouverymuchthatwasabouttime I hear you say and whatabouttherest?! Right. Now that creating nodes and libraries for VL is so trivl, obviously everybody will start doing it like crazy and we'll hopefully end up with a lot of nice packages and contributions soon. So how do we expect to handle those? Collect them in an addonpack again? Upload everything to the Contributions again?
No.
Here is the full workflow that we're aiming at:
Sounds simple enough, but believe me for once, if you're looking at the details, this includes unsolvable problems (think package dependencies, versioning). Don't want to bore you with the details, just want to say, we're at it but as always, it may still take some time...
So now go ahead, use your favorite .NET libraries like a pro and hit us in the forum if you encounter any troubles.. Even if you don't encounter any troubles we'd love to hear about what you're working on. Try the new forum category WIP for this!
Who Daniel Huber (CeeYaa), Alessandro Maggioni, Mika Satomi, Benjamin Hohnheiser (benju)
When Thu, Sep 28th 2017 - 21:15 until Sun, Oct 8th 2017 - 23:30
Where Schaubude Berlin, Greifswalder Str. 81-84, Berlin, Germany
DAS BUCH DER SCHATTEN
Berlin Premiere: im Rahmen von "Digital ist besser" präsentieren wir am 28. September unsere Installation "Das Buch der Schatten" an der Schaubude Berlin. Die Präsentation findet bei der Premiere und den weiteren Abenden jeweils nach der Abendversanstaltung statt (Start der Abendveranstaltung normalerweise 20 Uhr, Sonntag 19 Uhr, somit ist die Ausstellung unserer Installation jeweils ab ca. 21:30, Sonntags 20:30 geöffnet).
Außerdem an folgenden Terminen:
Do, 28. September (Berlin Premiere)
Fr, 29. September
Sa, 30. September
So, 1. Oktober
Fr, 6. Oktober
Sa, 7. Oktober
So, 8. Oktober
Mehr Informationen:
Facebook Event: https://www.facebook.com/events/316563498808417
Web: http://buch-der-schatten.net
Ein Projekt von Alessandro Maggioni, Benjamin Hohnheiser, Daniel Huber, Mika Satomi
THE BOOK OF SHADOWS
We will open our our interactive installation "Book of Shadows" on September 28th @ Schaubude Berlin after the evening show: https://www.facebook.com/events/316563498808417
Also exhibiting on:
Thu, September 28th (Berlin Premiere)
Fri, September 29th
Sat, September 30th
Sun, Oktober 1st
Fri, Oktober 6th
Sat, Oktober 7th
Sun, Oktober 8th
always after the evening shows (starting at 20:00, Sunday at 19:00) at Schaubude (https://www.facebook.com/schaubude.berlin), so ususally the installation exhibition is open from around 21:30ish (Sunday 20:30ish).
Facebook Event: https://www.facebook.com/events/316563498808417
Web: http://buch-der-schatten.net
A project by Alessandro Maggioni, Benjamin Hohnheiser, Daniel Huber, Mika Satomi
Who desaxismundi, alex qbit
When Fri, Oct 6th 2017 - 18:00 until Sun, Oct 8th 2017 - 18:30
Where coahuila #52, coahuila #52, col. roma norte, México, Mexico
Este taller abordará los principios básicos, así como técnicas avanzadas para la generación de imágenes en tiempo real en el entorno de programación creativa #VVVV .
Se tomará como referencia el motor de gráficos DirectX , nativo en el sistema operativo Windows (aunque también se puede usar en iOS), para analizar el procesamiento lógico en la creación de imágenes digitales, así como su proceso creativo.
Posteriormente se abordarán protocolos para la interacción audiovisual, así como la integración para el desarrollo de un ejercicio que use audio y video en sincronía.
TEMAS
1 - Intro VVVV y programación de imágenes digitales en VVVV
2 Conceptos vvvvisuales
3 Shaders (Texturizado y Renderizado)
4 Interacción Audiovisual e Interoperabilidad
5 Proyecto FINAL
info:
contacto@ciclo.mx
htpp://www.ciclo.mx
anonymous user login
~7min ago
~8h ago
~8h ago
~9h ago
~9h ago
~9h ago
~10h ago
~10h ago
~10h ago