» End Of Blog. New Blog Ahead.
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End Of Blog. New Blog Ahead.


This is the final post on this blog. In our steady effort to transition to a new website, we're herby moving the blog to a shiny new place:


So please point your RSS reader to this new URL. Also, we're still hoping to bring most of the archived posts over to the new blog to have them all in one place again. So please bear with us...


Again, your comments on blog-posts are very much appreciated. Be it anonymously or preferably logged in with your element (matrix) chat user. How this works? We're using the amazing Cactus Comments for this.

Every blog-post essentially has a corresponding chat room in the matrix and thus you can also comment and track notifications there as you prefer. For an overview of all blog-comment rooms, join this space:

vvvv blog comments

Guest Posts

We do accept guest posts! If you want to announce a vvvv-related event, technology or project, please go ahead and send us a pull-request to the repo of the website.

Specifically, blog-posts go here:


Formatting is in markdown and you'd have a look at some of the other blog-posts to see how it all goes. Looking forward to your contributions!

joreg, Thursday, Apr 7th 2022 Digg | Tweet | Delicious 1 comments  
sunep 09/04/2022 - 13:34

A clever way to get contributors more familiar with git and github.

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anonymous user login


~4d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~18d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~18d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~18d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~20d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~27d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1