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Just in time!

Only a whopping 6 years and one and an half months after its first mention during Keynode 13 and to the day exactly 5 years after the release of the The Humble Quad Bundle, you can finally hold it in your own hands. Not exactly as the full release we had planned but as a preview:

Her majesty... at your service.

To our own surpise we couldn't finish all the things we had planned to release today. Most notably the "windows executable export" didn't make it. We know this is a bummer, but we want to get this right and it just needs some more time.

Apart from that we figured there is no more need at this point, to keep it to ourselves. It is definitely good enough for a preview, definitely good enough to gather some feedback to incorporate into the final 1.0 release for which we take some more time to finish our plans. So let's have a look at what we got:

What's new compared to the vvvv beta series

General

  • Trivial installation via an installer
  • The overall performance is much improved
  • All your work is automatically backuped
  • A help browser: press F1! (and wait for it...)
  • You have quick access to your recent sketches
  • By default projects are now handled in one file
  • There are central settings per user, overridable per project
  • You can pause and step your patches frame by frame
  • Extensibility: Write plain C# to extend vvvv with custom nodes
  • Simply use almost any .NET library available e.g. on nuget.org
  • Proper scope and dependency handling
  • Structured documentation for your patches. Add summary, remarks, help to elements
  • close to .NET use msdn, stackoverflow help

Patching

  • Patches are now zoomable
  • You can use frames to structure your patches visually
  • UI runs in its own thread
  • Tooltips show help and errors
  • IOBoxes allow for much faster configuration
  • You can doubleclick a link to insert a node or finish a link with a doubleclick to create a node
  • Patch your own pingroups
  • The color theme is now customizable and defaults to dark

Language

Besides staying true to its nature of being a an easy to use and quick prototyping environment, vvvv is also a proper programming language with modern features, combining concepts of dataflow and object oriented programming:

  • Define your own datatypes (Classes and Records)
  • Composed Datatypes (Spread of Spread,..)
  • No more binsizes needed!1!!
  • Loops to iterate within one frame
  • Generics
  • Delegates
  • Reactive programming
  • Async data processing (multi-threading)
  • Easy caching of expensive operations

Node Library

While for now the number of libraries we ship is limited, the fact that you can essentially use any .NET libary directly mitigates this problem at least a bit. Besides there is already quite some user contributions available in the wip forum and here is what we ship:

  • A thorough core library for all your basic needs
  • State of the art 2d drawing with VL.Skia
  • Effortless computervision via VL.OpenCV
  • Support for Midi, OSC, ArtNet, Serial,...

Forum

To accommodate for the fact that from now on we essentially have 2 products, we added two main categories to the forum:

Living together in harmony: beta and gamma

The existing question, feature, bug, general sections were moved into vvvv beta, and the vvvv gamma section got its own question, feature, bug and general sub-sections. Note that by default the search is constrained to the category you're currently viewing. When you're using vl in beta, still feel free to ask questions in the beta forum. We'll handle that.

Tutorials

Head over to this forum section to watch some video tutorials:https://discourse.vvvv.org/c/tutorials

Pricing

We've previously announced the upcoming pricing model for vvvv gamma, which we're currently refining and we'll update you on changes to it soon.

Until further notice, the previews of vvvv gamma are free of charge but due to its preview-nature we don't recommend using it in commercial scenarios yet.

Download

Here you go: vvvv gamma 2019.1 preview 959

Changelog:

959 19 11 19

  • equals version included with beta39

930 02 11 19

  • fixed annoyance with nodes being selected instead of draged
  • fixed problem with red nodes not updating after installing VL. nugets
  • fixed time step calculation of Damper (Fast)

923: 31 10 19

  • added ToVector2/3/4 (Float32)
  • fixed Tokenizer (Frame)
  • fixed register services method called too early
  • fixed regression that timings wouldn't show up on regions
  • fixed timings not working on Cache region
  • fixed serializer not dealing with fields of type object correctly
  • fixed serializer crashing with a stack overflow when data like vectors or colors stored in an object field were re-interpreted as arrays
  • fixed IL emitter not picking up type dependencies on fields if the type was a generic type instance (https://discourse.vvvv.org/t/weird-reference-documents-behavior/17949)
  • added Random implementation for RGBA
  • fixed hue calculation and minor improvements in color space conversions
  • added String <-> Array<Char> conversions
  • shutdown dialog now lists unsaved documents
  • installer adds windows defender exceptions

827: 09 10 19

  • setup.exe is now signed and shouldn't trigger "windows protected your PC popup anymore"
  • added Quad>Windows>Key/MouseDisplay
  • fixed GrayScale Skia ColorFilter
  • added Damper/Oscillator 2D, 3D
  • Packages are now in AppData\Local\vvvv\nugets

703: 16 09 19

  • tooltip performance improved
  • ImageReader now returns correct format of images
  • added FromBytes (SKImage)
  • added Resize (SKImage)
  • LinearSpread now has Phase input
  • added midi ProgramChange node

667: 03 09 19

  • added IsEven/IsOdd nodes
  • added Morph node
  • added MultiFlipFlop node
  • added ConnectAll node
  • added CounterFlop
  • added Random (Centered)
  • added Sort (FormerIndex)
  • added OrderBy (FormerIndex)
  • added IndexOf (KeySelector)
  • added Search
  • added Search (KeySelector)
  • added Resample nodes (Point, Linear, Repeat, Hermite, BSpline)
  • Switch node can now have more than 2 inputs
  • Filter node now has TweenerMode exposed
  • Nodebrowser now also looks for tags in nugets
  • FromImage (Skia) now has options for the case of R16->R8
  • FromImage (Skia) now handles 24->32bit conversions
  • ADSRSettings has optional inputs for Attack, Decay and Release curve settings
  • ADSR has an input to set a new clock at any moment
  • fixed AddRange (Array) of SpreadBuilder
  • updated VL.OpenCV to 0.2.129-alpha

618: 22 08 19

  • SVG/PDFWriter now deal with background correctly
  • improved some warnings
  • increased max tooltip height

615: 21 08 19

  • more tweaks for tooltips
  • Ctrl+F now also considers nodes category
  • updated to VL.OpenCV 0.2.122

573: 08 08 19

  • pin tooltips now show their infos again when available
  • copying messages from tooltips is now via ctrl+shift+c
  • added simpler Mouse and Keyboard (Skia.IO) nodes
  • skia primitives (rect, circle,...) now come in two versions, instead of as overloads
  • updated to VL.OpenCV 0.2.121

552: 01 08 19

  • reworked tooltips
  • new settings: MouseMiddleButtonOpens to activate middleclick to open patches of nodes
  • addded node: FromImage (MutableArray)
  • added skia ColorFilter nodes: Transform, Brightness, Contrast, Grayscale, LUT

411: 12 06 19

  • Value to bytes nodes now have defaults
  • Fixed somehow newly introduced crash in patches making use of serialization (like Tilda) or reflection API (like the runtime-model-editor demos)
  • Fixed accumulators on loops being auto-disposed causing object disposed exceptions in more complex patches (ike Tilda)
  • Fixed Sampler (Reactive) getting stuck in an endless loop if upstream observable crashed (also seen in Tilda)

406: 10 06 19

  • Fixed crash when creating IOBoxes in regions while linking
  • Fixed pin highlights when linking via region border point
  • Fixed application restart with F8/F5
  • Skia gradient nodes rework

398: 05 06 19

  • fixed couple of regressions in compiler introduced between 369 and 380
  • fixed splash screen flicker
  • fixed a null exception on startup

380: 01 06 19

  • fix for Tokenizer (Frame/Postfix) with empty separators

369: 27 05 19

  • Skia PerfMeter (F2) now measures full paint time
  • fixed "Countdown" output of Trigger node
  • fixes in compiler
  • performance improvements in compiler
  • added pixel format R32G32F to imaging
  • fixed a freeze in Tokenizer
  • added Tab, CR, LF, CRLF nodes
  • added serializer for Range
  • theme and interaction improvements
  • added Skia checkerboard style that can be used as a paint
  • fixed removing .vl doc references

344: 14 05 19

  • PerfMeter in Skia renderer (F2) now shows UpdateTime and RenderTime
  • added checkerboard style that can be used as a paint for any layer
  • improved scrolling behaviour for sliders
  • CoreLib improvements
  • sped up RepellingCircles demo patch
  • several compiler fixes
  • compiler performance improvements

318: 09 05 19

  • frames now let you choose colors from a palette instead of the color chooser
  • frames now move their content along as you drag on their titlebar
  • frames now only move elements that are fully contained
  • frame is now included in the "surround with" context menu
  • press SPACE to force-include frames in selections
  • in inspektor changing precision for floateditor now also sets precision for min, max and stepsize.
  • can now grab border control points on regions properly without interfering with region resize
  • default culture setting is now invariant

303: 08 05 19

  • fixed missing dependency for VL.OpenCV

301: 07 05 19

  • windows timer is set to 1ms on start
  • mainloop uses less performance and doesn't block windows messages
  • Skia Renderer has PerfMeter build in, toggle with F2 when selected
  • fixed dpi problem with text in SymbolFinder
  • ctrl+T/ctrl+shift+T to bake/clear type annotations on datahubs
  • fixed "invalid cast in typeunification" error

287: 06 05 19

  • shortcuts now work with all tabs closed
  • Renamed action "Assign->Pop" to "Assign->Clear assignment" to make it easier to understand what the action does
  • Firmata: Tokenizer was stuck in an endless loop
  • fixed null exception in ResizeSelectedMouseHandler
  • Typewriter: Shift+PageUp/PageDown - select to the beginning/end of the document, cursor stays at the same column.
  • OverlayEditor now has minimumsize (again)
  • ImageEncoder doesn't have the bmp option anymore as skiasharp can't encode into bmp

273: 02 05 19

  • fixed another problem with editors/tooltips and high dpi settings
  • fixed "ReguarExpression" typo
  • AllAtOnceEditor for vectors now sticks to value of first component
  • fixed problem with enum-editors on pins getting stuck
  • no more duplicate "Horizontal" entry in IOBox inspektor
  • inspektor now also shows elementtype properties for Spread<Vector>
  • serialization for custom types doesn't throw errors for inspektor/defaults
  • upstream dis/connected iobox no longer looses its settings
  • added GroupBy (Length) and GroupBy (Count) nodes to split a spread into spread-of-spreads
  • added Clean node: removes slices with empty strings
  • added RepellingCircles skia demo

252: 27 04 19

  • fixed dpi handling for fonts in editors
  • can now set ApartmentState of BusyWaitTimer to make UI threads
  • mainloop now has high precision
  • added PerfMeter to VL.Skia
  • editing comment/string now keeps size of editor
  • comments now have correct initial size
  • StringEditor on pin now has wider fixed width
  • fixed problem with paddings differing between single and multiline textbox
  • fixed setting bool pin value via dragging
  • fixed interaction in signature view of patch explorer
  • fixed deadlock when implementing interfaces

230: 24 04 19

  • fix for regions inside operation definitions disappearing
  • fix for patches with more than 10 operations showing later operations as black
  • quad icon now works for all themes
  • previous/next icons now colored correctly in all themes
  • string editors/comments now have a configurable "Max Visible Characters" to prevent low performance with too long lines

222: 18 04 19

  • VL.Skia Camera 2d is not experimental anymore
  • fixed pin interaction in signature view
  • fixed an edge case when then node browser wouldn't show up
  • fixed IOBox rendering freezes
  • added many tags to VL.CoreLib to find nodes faster
  • VL.Skia is referenced by default for new documents
  • toggle toggles on every mouse click
  • IOBox values are not applied while typing anymore

200: 15 04 19

  • inputs/outputs of definitions/regions and groups can be moved (again)
  • fixed problem with documents not opening anymore
  • fixed file path serialization of dependencies when the path couldn't be made relative to the document itself
  • fixed coloring of pads and region bordercontrol points

191: 13 04 19

  • a comment that only holds a link can be right-clicked to open in the browser
  • recent sketches now show in reverse order: most recent is topmost
  • fix: improved recizing of nodes, regions and ioboxes
  • fix: input/output indicators on pins and pads are now in sync with tooltip (again)
  • fix: selected spread ioboxes can now be deleted with backspace when hovered with the mouse

180: 11 04 19

  • fixed background for definition patches
  • Skia ButtonBehaviour now lets you specify which buttons to listen to

177: 10 04 19

  • new setting DocumentAskOnFirstSave sets whether to ask for save location on first document save
  • added "Show Intro Patch" to quad menu, to recall intro patch even if it's not shown on startup
  • reactivated play/pause mode visualization
  • various coloring/theme fixes
  • active tab is underlined (again)
  • definition patches now have a hatched background
  • removed RestructureDocument from patch context menu
  • default count of a collection pin group can now be configured
  • Skia Group defaults to 2 inputs (again)

150:

  • VL.OpenCV now comes with demo patches in Help Browser!
  • fixes for Skia ImageReader and ImageWriter
  • added '-m' or '--allowmultiple' command line arg to allow running multiple instances side-by-side
  • shortcuts are deactivated for patch when Finder box is open
  • several fixes for IOBox drawing and interaction

139:

  • fixes various assembly not found exceptions when using nodes of the Midi category, the Script region or binary serialization: a, b, c

137:

  • fixes problems with pin-editors: a, b, c
  • enables spread-editors directly on pins

134:

  • Info.vl in now called Intro.vl
  • double-clicking .vl files will open with the already running instance
  • Skia renderer goes fullscreen via F11 or Alt+Enter
  • many fixes and tweaks

Apart from the promised and still missing parts, we're aware of quite some little glitches still and will update the download link above periodically. So please check back often and report your findings!

Yours truely,
devvvvs.

joreg, Tuesday, Nov 19th 2019 Digg | Tweet | Delicious 22 comments  

Patcher People!

Once again later than we hoped for, but here it is: vvvv beta 39 in all its glory! Many thanks go to everyone who reported issues with the release-candidates! Here are the highlights:

What's new in vvvv beta 39

General

  • Finally we ship an installer! Just a few clicks and you should have vvvv beta running. Note how this also optionally installs the addonpack
    • NOTE: By default it installs to C:\vvvv, because it won't work in C:\Program Files...
  • The default patch-window size is increased
  • By default new patches now save to %User%\Documents\vvvv\beta\Sketches. Like this you can quickly find your recently created patches via a new main menu entry: Recent Patches
  • We've added two shortcuts to the main menu:
    • Show Installed Packs: opens explorer pointing to the \packs directory
    • Download Contributions: opens a browser pointing to the contributions page

Features

  • Control IOBoxes from any webbrowser (desktop of mobile) using RCP. See the helppatch of Rabbit (RCP) for details.
  • Easy to use WebSocket (Network Client) node
  • New fancy shader nodes: PBR (DX11.Effects), PBRInstanced (DX11.Effects), PBRTextured (DX11.Effects), PBRTexturedInstanced (DX11.Effects)

New in VL

If you're also using VL already, good for you, because here you'll find even more goodies you will benefit from:

Besides those, it is important to understand that with VL you also have access to numerous more libraries that have been released recently. A lot of new packs these days come as nugets. For an overview, see VL packs on nuget.org and you can use them all in vvvv beta, via VL...

Learn VL

This is a good moment to get started with VL. Note that everything you learn and do with VL can later be applied to the upcoming vvvv gamma since VL is what both vvvv beta and gamma share. If you haven't already, check out these Tutorials and HowTos!

Have a good patch,
Yours, vvvv

joreg, Monday, Nov 18th 2019 Digg | Tweet | Delicious 1 comments  

Patcher People!

It's been a while since the b38.1 release. But finally we're getting ready to release an update to vvvv beta. Here is the release-candidate, meaning it has all we wanted to add for beta39. We only want to give you a chance to test this with your current projects so we have a last chance to squash any new bugs, you may encounter.

Fancy shading with the new PBR effect contributed by flux

Here are the highlights of the upcoming release:

General

  • We get rid of the term 'alpha' and replace it with the term 'beta-preview' to be in line with gamma and gamma-preview
  • Finally we ship an installer! Just a few clicks and you should have vvvv beta running.
    • Optionally installs the addonpack for you.
    • Still we left good old setup.exe there but renamed it to config.exe, since you don't necessarily need to run it anymore to set things up
    • We're also planning to offer an offline-installer, but only for the actual release (not every preview)
    • We're also keeping the .zip downloads
  • For convenience, by default new patches now save to %User%\Documents\vvvv\beta(-preview)\Sketches. Like this you can quickly find your recently created patches via a new main menu entry: Recent Patches
  • We've added two shortcuts to the main menu:
    • Show Installed Packs: opens explorer pointing to the \packs directory
    • Download Contributions: opens a browser pointing to the contributions page
  • vvvv beta now supports RCP out of the box, which allows you to expose IOBoxes to control them remotely. See the helppatch of Rabbit (RCP) for details.

New nodes

  • WebSocket (Network Client)
  • PBR (DX11.Effects), PBRInstanced (DX11.Effects)
  • PBRTextured (DX11.Effects), PBRTexturedInstanced (DX11.Effects)
  • MaterialPropertiesPBR (DX11.TextureFX)
  • Lights (DX11.Layer PBR)

New in VL

If you're also using VL already, good for you, because here you'll find even more goodies you will benefit from:

Besides those, it is important to understand that with VL you also have access to numerous more libraries that have been released recently. A lot of new packs these days come as nugets. For an overview, see VL packs on nuget.org and you can use them all in vvvv beta, via VL...

Download

vvvv beta39 x64 RC11
vvvv beta39 x86 RC11

Changelog for Candidates:

RC11

  • fixes on bumpy Damper
  • fixed SVGWriter

RC10

  • fixes issue with girlpower\VL\_Basics\ParticleSystem not loading

RC9

  • Press IOBox now releases when left button is click while right-pressing
  • Fixed a bug in OSC nodes
  • Dampers can now be used in loops
  • fixed image tooltip
  • fix on tooltip layout
  • some color operation improvements
  • can now create a node while linking by simply starting to type

RC8

  • updated to latest VL
  • removed a few unnecessary Damper versions
  • fixed time step calculation of Damper (Fast)

RC7

  • Installer finds path to Powershell.exe on it's own
  • VL close dialog lists unsaved documents
  • some minor fixes on VL Damper nodes
  • fix for C# node input pins that access an empty spread

RC6

  • SaveAs inside VL editor back again - node references in v4p should now get updated correctly
  • Fixed a few crashes of VL serializer when dealing with object fields
  • PBR nodes should show up in nodebrowser again
  • SelectNodesDontScroll added

RC5

  • Regions now show timings again
  • Node tooltips now show timings for the current instance
  • Image download from GPU will again happen in AsImage node to avoid breaking changes and potential crashes in existing patches
  • installer adds vvvv folder and process to Windows Defender exceptions

RC4

  • changed AppData location for nugets to \beta(-preview)_{architecture}\nugets
  • removed AppData location for packs again (to be reconsidered after b39)
  • in VL outboxes are working again
  • installer checks and installs DX9 and VC++ Redistributables correctly

RC3

  • Ctrl+P now creates new patch pointing to active patchs directory
  • fixes problem with AsImage (DX11)
  • fixes problem with saving a new patch to \Sketches

RC2

  • adds options to register .v4p and .vl from the installer
  • fixes an issue with the installer popping up config.exe unnecessarily
  • fixes Ctrl+G
  • fixes Keyboard (Devices Windows) Enabled pin
  • fixes global references to .fxh includes for dx9 effects

So please give this release candidate a spin and be sure to report your findings, preferrably in the forum using the "preview" tag, or also just by posting a comment below.

joreg, Wednesday, Nov 13th 2019 Digg | Tweet | Delicious 29 comments  

When Thu, Nov 14th 2019 - 20:00 until Thu, Nov 14th 2019 - 23:00
Where NODE Institute, Wipperstraße 13, Berlin, Germany

yoho

Once a month, every second thursday, we're hosting a "patching circle". Please join us for drinks and patches if you...

  • ...are stuck somewhere with a project and could use some advice
  • ...are just getting started and want to know what it`s all about
  • ...just want to click yourself away in a patch-friendly atmosphere

vvvv devs and other members of the community will be there to help and share their experience.
Wipperstraße 13 is our new space - for asking questions, collaborating and keeping yourself on your personal level of superhuman programming skills!

Special guest on the November 2019 edition:
everyoneishappy of instance-noodles and fieldtrip fame is here to answer all your questions!
remony, Monday, Nov 11th 2019 Digg | Tweet | Delicious 2 comments  

Previously on vvvv: vvvvhat happened in September 2019


So another month passed,

and the promised executable export from vvvv gamma is still not available. Bummer, but all we can say is, this is not how it was planned! We got caught up in a few things. November it shall be, most definitely...Still be sure to always test with the latest vvvv gamma preview which we're continuously updating. Also the first 3 beginner tutorials are now available:

and besides those here is a growing playlist of HowTos. Hope this can finally get you started proper.

Also we're making good progress on our way to integrating the Xenko 3d engine with vvvv gamma and we've announced an official partnership with Xenko.

On the beta front we have a release candidate out. We're very happy about your feedback that helped us get rid of many buggers before we call it a release. As of this writing we're quite positive this can now happen soon.

Teaching Patching happened and it was great! You can watch the whole stream to hear interesting accounts of people involved with teaching vvvv. On day two we got to talk more about how we could take this further. Current developments are organized on github...

And if you haven't seen it yet, a short video documentation about the last edition of the NODE festival was just released. Good reminder of the cozy time we had there:

Binge potential:

  • vvvvTv on youtube is now prepared to collect all future beta and gamma related videos. Expect tutorials, howtos, releasenotes and live streams there.
  • the vimeo group 'vvvv' was initiated by phl ages ago for which we wanna say thankyouverymuch. He now handed it over so we can manage it from our end. Expect a stream of the latest fine projects of patchers worldwide.

Upcoming dates

A lot is happening this month, save those dates:

Contributions

More works in progress have been posted:


That was it for October. Anything to add? Please do so in the comments!

joreg, Saturday, Nov 2nd 2019 Digg | Tweet | Delicious 0 comments  

Who New Movement Collective, Fenyce, Visualpilots
When Fri, Nov 1st 2019 - 18:00 until Fri, Nov 1st 2019 - 21:30
Where Tate Britain, Millbank, Westminster, London SW1P 4RG, United Kingdom

ProjectXO_Flyer2

Project XO is a project by New Movement Collective from London. In collaboration with Fenyce they developed an exoskeleton for experimental use in a dance piece. Simon Hsenggi (Visualpilots) joined them to work on the production and control software (in vvvv of course) for the final show in April 2020.

This Friday 1st Nov you can see the system in action for the first time at a public preview session at Tate Britain, London.
It's a free event and the show will be on regularly from 6pm - 9.30pm

Join us if you are around!!

Event details: https://www.tate.org.uk/whats-on/tate-britain/late/late-tate-britain
Projet page NMC: http://newmovement.org.uk/work/projectxo/index.html

hengge, Thursday, Oct 31st 2019 Digg | Tweet | Delicious 0 comments  

When Sat, Oct 26th 2019 - 11:00 until Sun, Oct 27th 2019 - 18:00
Where NODE Institute, Wipperstrasse 13, 12055 Berlin, Germany

Are you teaching vvvv or otherwise using vvvv in education, or are you planning to? Please join us for this 2 day mini conference where we want to talk about teaching methodologies and strategies of getting vvvv established in more diverse fields. The two main areas of discussions we anticipate:

How we teach vvvv

  • What works, what doesn't
  • Best practices
  • What's missing
  • How to share resources
  • Do we need extra trainings for teachers?

What we teach with vvvv

  • What is vvvv good at
  • What topics should be targeted
  • How do we involve educators from more diverse fields
  • Can we create an international network of educators

Preliminary Schedule:

October 26

  • 11h Welcome and Opening Remarks
  • 1130-14h: 1st round: participants backgrounds & experiences
  • Lunch Break
  • 15-17h: 2nd round: participants backgrounds & experiences
  • 17-18h: Summing up, preparing sessions for day 2
  • Dinner
October 27

  • 11-14h: Work in groups: How we teach vvvv
  • Lunch Break
  • 15-17h: Work in groups: How we teach with vvvv
  • 17-18h: Summing up

Registration

Admission is free but we can only host a maximum of 20 people, so please apply by sending an informal email:

  • to edu@vvvv.org
  • tell us about your background and interest in the topic
  • deadline: October 20th

Live Stream

Starting Saturday 11h.

Any questions?
Please get in touch via edu@vvvv.org

joreg, Saturday, Oct 26th 2019 Digg | Tweet | Delicious 3 comments  

When Fri, Nov 8th 2019 - 18:00 until Sat, Nov 9th 2019 - 18:00

привет Moscow!

We're happy to announce a series of vvvv happenings in Moscow on November 8 and 9 in collaboration withhttp://migz.ru. Together with elias I'll be in town and here is what we have planned:

November 8th

Free Introductory vvvv gamma workshop

vvvv gamma is the all-new version of vvvv. Whether you've been using vvvv beta so far and see its limitations, you want to take first steps in VL (applicable to beta and gamma) or you've always wanted to try vvvv for the first time: This workshop is for you!

In this 2h course we'll give you a taste of what it is like to work with vvvv gamma. We'll guide you step-by-step through creating your first little programs and show you how to export them as standalone executables.

When: 6pm to 8pm
Where: to be announced
Signup

Meetup

Are you a vvvv professional or only curious about what people do with vvvv? Join us for the very first vvvv meetup in Moscow with presentations and drinks. Come to meet fellow patchers and exchange about all things vvvv. Have a problem you want to show and discuss or want to share what you're working on? Please do so. Evvvveryone is welcome!

When: 8pm till late
Where: to be announced
Signup

November 9th

Full day vvvv gamma workshop

In this full day (2x3h) workshop we're preparing you for the future with vvvv gamma. But note that everything you'll learn here, you'll also be able to apply to VL in vvvv beta!

Topics:

  • Using OpenCV for tracking faces and doing other computervision related tasks
  • Easily creating simple user interfaces with the Elementa UI library
  • 2d drawing and exporting to svg/pdf for further use in InkScape or Illustrator
  • Using Skeleton tracking with Kinect2 to interact with virtual HitBoxes
  • Understanding the power of being able to create Custom Datatypes (think: Particle Systems)

When: 11am to 6pm
Where: to be announced
Cost: 5.000 RUB
Signup


We're very much looking forward to connect with the Moscow crovvvvd. Hope to see you at one of the events!

joreg, Thursday, Oct 24th 2019 Digg | Tweet | Delicious 0 comments  

When Wed, Nov 6th 2019 - 10:00 until Thu, Nov 7th 2019 - 18:00
Where WTC Congress Cente, Krasnopresnenskaya nab., 12, Moscow, Russia

When we started out working on vvvv beta in 2000 at MESO, it soon became apparent that it is too useful to keep as an inhouse toolkit only. Therefore we soon decided to offer it for anyone, let's say in the world of interactive media, to try and use it.

Fast forward 19 years and we now have the all-new vvvv gamma almost ready for prime time and we realise it is too powerful to only constrain its use to cases in interactive media. With VL, probably the first .NET language for live programming at its core, vvvv gamma is no longer only an obvious choice for the niche market it grew out of. We have to assume that it can also be successfully used beyond what we've seen so far.

To explore its possibilities, we're exposing vvvv to new audiences, in this case at the DOTNEXTCONF in Moscow:

Our talk is vvvv — visual programming for .NET

If this is nothing for you personally, then please send your even more nerdy friends!

joreg, Thursday, Oct 24th 2019 Digg | Tweet | Delicious 1 comments  

Who maarja, id144, nissidis
When Wed, Oct 23rd 2019 - 19:00 until Wed, Oct 23rd 2019 - 21:00
Where Salón de Danza, Mexico City, Mexico

EVERYWHEN
Everywhen is dark, depressive and captivating contemplation on the recurrence in history. Everywhen orbits around two sides of life - the personal and the political. An often caring, gentle and well-meaning personal life is contrasted here with the reality of the social individual, who can often be sinister, vengeful and hateful. But how can we be critical to our own world views when they are created by those closest to us?

EVENT
https://www.facebook.com/events/2392771000964833/
Salón de Danza
Centro Cultural Universitario
Miércoles 23 | 7 pm
Entrada libre | Cupo limitado
Entrega de cortesías 90 minutos antes de la función

CREDITS
Visuals, concept: Mária Júdová
Dance, concept: Soňa Ferienčíková
Music, concept: Alexandra Timpau
Lights: Ints Plavnieks
Technical support: Andrej Boleslavský, Constantine Nisidis
Produced by: BOD.Y
Supported using public funding by Slovak Arts Council

Website http://every-when.com/
Trailer https://vimeo.com/249193177

maarja, Tuesday, Oct 22nd 2019 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~5h ago

eps: @joreg no offline installer anymore?

~5h ago

joreg: Out now: vvvv beta 39: vvvv50beta39

~1d ago

tonfilm: @strblau they are in the dx11 pack: directx11-nodes

~1d ago

strblau: @schlonzo I DID IT! Thank you so much

~1d ago

schlonzo: @strblau install addonpack

~2d ago

strblau: anyone knows how to find kinect2 (dx11,flateric) node?

~5d ago

bjoern: Need someone to patch for you? I am looking for a job :)