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Who sebescudie
When Fri, Apr 30th 2021 - 14:00 until Fri, Apr 30th 2021 - 17:00
Where Online, Germany

Hurray. Another one:

This workshop is for interaction designers who work with vvvv. The online workshop by vvvvamous sebescudie will introduce you to tools enabling you to leverage machine learning capabilities in your own vvvv patches.

As the name of the webinar suggests, we’ll talk about machine learning through the prism of interactive installations. We won’t go into much details inside the math behind it. This is actually the whole point of this webinar: there are some tools out there that can help us leverage the capabilities of machine learning without having to know too much about what’s under the hood.

Through a series of practical examples (and a tiny bit of theory!), we’ll try to understand what machine learning is, and how using it can help us in our everyday patching life, and allow us to do things that would be very tedious to do without it.

You will learn how to:

  • What are machine learning and deep learning
  • Use RunwayML trained model in your vvvv patches
  • Talk to the Wekinator
  • Train your own models with Microsoft Lobe

Webinar: https://thenodeinstitute.org/event/machine-learning-for-interaction-designers/

david, Friday, Apr 23rd 2021 Digg | Tweet | Delicious 2 comments  

Who evvvveryone
When Tue, Apr 27th 2021 - 20:00 until Tue, Apr 27th 2021 - 22:00

10th

We're meeting up on April 27th, 8pm CET to catch up and get insights into what everyone is patching on. How will this work? Something like the last time. So please fill up your bucket of popcorn and invite all your vvvvriends and vvvvamily to join us!

Want to share your work?
Please do! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...

To join the call please use your "name"+"vvvv" and click on the link below:
https://us02web.zoom.us/j/83244370808?

Passcode = 130449

Or watch the live stream

Any questions? Get in touch via meetup@vvvv.org. See you there!

baxtan, Thursday, Apr 22nd 2021 Digg | Tweet | Delicious 2 comments  
You want to jump-start your vvvv expertise?
We get you and your team up to speed!

What we offer

  • Basic Training: Get a basic hands-on overview of programming with vvvv. This can range from one day to multiple days, depending on how far you want to take this.
  • Specialized Training: You're already familiar with the basics, but are interested to dive deeper into one or more topics. You name it and we'll make it happen for you.

Either way, we'll be preparing custom lessons for you in accordance with your requirements.

Get in touch via devvvvs@vvvv.org for pricing and availability.

Just tell us briefly:

  • Who you are
  • What kind of training you're interested in

And we'll get back to you as soon as possible!

More options

You can also always learn vvvv on your own:

joreg, Monday, Apr 19th 2021 Digg | Tweet | Delicious 0 comments  

If you're the happy owner of one or even more vvvv gamma licenses, please read on.
(Otherwise, please join the club first)

Remember: If you update your vvvv gamma license before it runs out, we thank you for your loyalty with a 20% discount. Updating a license means keeping it active and allowing you to use all the latest releases for your commercial projects.

Just a few clicks

When logged into the vvvv store you can get an overview of all your vvvv gamma licenses by choosing the "Licenses" section. It could look something like this:

Grayed-out licenses are inactive and can no longer be updated. Active licenses can be updated anytime which will always add one year to their current end-date. You can also update multiple licenses at once to have them all on one invoice. Convenient.

Note that you can change who's paying for the license: This will mostly make sense for people who started out with an "Individual" license but start feeling more pro and now want to pay as a "Freelancer, SME,...". But there are also reports of pro's feeling lucky and turning into a big fish. You will not be judged!

Email notification

You're all busy people, so in order to help you find a good moment to update you'll receive 3 email notifications:

  • 4 weeks
  • 2 weeks
  • 1 day

before a license end-date to remind you of the possibility to update earning the discount.

If you're not receiving those emails, you may have changed your email since you signed up for your vvvv.org account. This happened a couple of times already, so please get in touch if you need your email address changed!

That's already it. Shouldn't take you more than two minutes to update your licenses once a year. For the benefit of not having to worry about which version you're eligible to use and the peace of mind of properly feeding your workhorse...

joreg, Thursday, Apr 15th 2021 Digg | Tweet | Delicious 0 comments  
Curious to see how vvvv can help you get things done?
We'd like to give you a tour!

Depending on who you are, vvvv can be your:

  • Creative coding toolkit
  • .NET live-programming environment
  • Show control station
  • Rapid prototyping toolbox
  • Physical computing hub

vvvv is equally well suited for realizing projects and using it in research and education, especially in the following fields:

  • Generative Design
  • Interaction Design
  • Data Visualization
  • Computer Vision
  • Virtual- and Augmented Reality
  • Machine Learning

You can start your own research about vvvv in The Gray Book or request a demo, where we jump on a screen-share call with you and answer all your questions. This should be the quickest way to figure out if vvvv could be a good fit for you and your team.

Get in touch via: devvvvs@vvvv.org

In order to be able to tailor a demo for you, please tell us:

  • Who you are
  • What field you're working in

And we'll get back to you as soon as possible!

joreg, Monday, Apr 12th 2021 Digg | Tweet | Delicious 0 comments  

This is the big one!

vvvv has been in development for around 20 years by now. In recent years we were working on a complete re-write. We call it "vvvv gamma" and it saw its first official release in April 2020. Today we're adding a fully-fledged 3d library based on the open-source Stride 3d engine. You can dive right into it:

Download vvvv gamma 2021.3.2

Bugfix releases:

  • 2021.3.2 on April 7, 2021
  • 2021.3.1 on February 27, 2021

See Change Log

Then follow this tutorial:

Tutorial: Building a Simple 3d Scene

What you get with this release is only the beginning: For now we've focused on a high-level scene graph based workflow. So expect the following:

  • Primitives: Plane, Box, Sphere, Cylinder, Cone, Capsule, Donut and Teapot
  • Instancing: Via spread of transforms, other entities or buffers
  • Lights: Ambient, Directional, Point, Spot, Projector, Skybox
  • Shadows: On by default, configurable in quality/resource-consumption
  • Materials: Highly configurable PBR workflow through a large set of nodes, incl. easy normalmapping, displacements,...
  • Textures: From file, video, Spout, Skia, HTML or renderer
  • Texture Feedback: Yes, please!
  • Texture Readback: Absolutely, think pipet,...
  • PostFX: Highly configurable via a set of nodes, think: depth-of-field, bloom, ambient-occlusion, ...
  • Dynamic Meshes: Generate meshes using vertex- and indexbuffers on CPU
  • Shaders: Pixel, Vertex, Geometry, Compute. Write your own using full syntax highlighting in VisualStudio with hot-reload
  • Assets from file: Load textures and models directly from file
  • Assets from Stride Game Studio: Prepare assets and complete scenes in game studio
  • Windowing: Easy handling of multiple windows (and cameras)
  • Misc: Render Skia and HTML content directly onto the screen (ie. no texture-pass needed)
Previewing Materials, Models and Textures right in the patch

Experimental

Also available already, but still marked as experimental, ie they still need another round of review:

  • Keyboard, Mouse, Touch Input handling
  • TextureFX: Basic selection available, more to come
  • Physics: Nodes for 3d physics simulation
  • VR: Effortless output to VR devices
  • Buffers: Nodes to configure gpu buffers
  • ShaderFX: Nodes to patch shaders visually

Still to come

And to give you a heads-up, here are a few things you might expect already but are yet to come:

  • Loading models does not bring all their materials and animations in yet. To get a model's materials showing automatically, you need to load them as an AssetModel via an extra Stride project. Animations are for now only supported when loading Prefabs
  • Simple Text Rendering: for now best done via Skia or HTMLRenderers
  • Things you'd do with the most popular vvvv beta contributions InstanceNoodles, DX11.Particles and FieldTrip are currently worked on by the FUSE team

There is more info on that in this dedicated blog post.

Open Source

You read that right: The whole 3d library is entirely open source. This means, should you encounter a critical bug with one of your projects you don't have to wait for a new release but can potentially fix things right on your end.

Further changes

Apart from the addition of VL.Stride this release also features the following notable changes:

  • Completely reworked OSC and TUIO nodes
  • Image tooltips
  • A simple HTTPGet node
  • Touch support for the Skia renderer
  • MainLoop has incremental mode
  • Convenient ways to create Toggle, Bang & Press IOBoxes

Want to know all the details? Check the changelog.

Licensing

As you recall, vvvv has the best software licensing model in the world:

  • Free for non-commercial use
  • No copy-protection
  • No feature limitations
  • No mandatory registration

You simply buy a license the moment you start working on a commercial project. We also have monthly options!

End of the earlybird discount

We're happy to announce that we will get rid of the 20% earlybird discount that has applied to all vvvv gamma licenses so far. Starting this April 1st you can finally pay the full price that vvvv gamma is worth. So if you're a pro, you get the vvvv gamma developer licenses for you and your team before that date and save a bunch. Not often it is so easy to make a good decision.


Once again massive thanks to everyone who participated in the early-access program and for all the feedback that helps us enormously to bring vvvv forward.

Good patch!

joreg, Wednesday, Apr 7th 2021 Digg | Tweet | Delicious 2 comments  
You're using vvvv in a commercial project and need a hand?
Our engineering team is here to help!

What we offer

  • Project Consulting: Guiding you in planning the structure of your application, finding workflows and splitting workloads among your team and discussing strategies to make parts of your current project reusable in the future
  • Project Support: Sharing responsibility for the success of your project by collaborating with you
  • Custom Development: Adding support for a certain device, API or feature in vvvv that you need to realize a project
Get in touch via: devvvvs@vvvv.org for pricing and availability.

Just tell us briefly:

  • Who you are
  • What kind of support or development you're interested in

And we'll get back to you as soon as possible!

More options

You can also always get help:

joreg, Wednesday, Apr 7th 2021 Digg | Tweet | Delicious 0 comments  

Previously on vvvv: vvvvhat happened in February 2021


On the road again!

This time towards vvvv gamma 2021.4. Nothing much in the public previews yet, but a few things probably dropping there in the next few weeks. In particular, we've been working on the patching performance issue, TextureFX, the Buffer nodes and the Settings UI. So expect these things to show up in previews first. And if you haven't yet, please review what happened recently in VL.Stride land.

The last meetup was a blast again. Many thanks to host ravazquez and everyone who presented:

Learning

Contributions

Some new:

And update your nugets for the following:

And as always have a look at the forums Work-In-Progress section for some more recent goodies...

Gallery

Everything is growing. Everything is math. by maxss

Jobs


That was it for March. Anything to add? Please do so in the comments!

joreg, Monday, Apr 5th 2021 Digg | Tweet | Delicious 0 comments  

Dear Devvvvelopers,

As you're well aware, vvvv gamma has been on an earlybird discount for nearly a year now. We bow to the early adopters and supporters who've bought their licenses already. ThankyouSOverymuch!

This is the final call for everyone who still hasn't taken the bait:

Get your developer licenses until April 1st, 2021 to save 20%
Insert Coin

Still need convincing?

vvvv has the self-proclaimed "most fair commercial licensing model" in the world. Let's have a look:

  • No copy-protection
  • No mandatory registration
  • No feature limitations
  • Pay per size of your business (Individual, Freelancer or SME, Big Fish)
  • You own the last version you paid for
  • Monthly payment options

What this means for your business

  • No hassle with dongles or other kinds of DRM:
    • Production: download -> install -> run vvvv wherever you need it
    • Deployment: export as executable and distribute
  • Everyone always gets the full functionality, no artificial limitations
  • By paying less as a smaller business, it is easier for you to get started. By paying more as a bigger business, you're investing in a healthy and diverse user base and allow us to keep vvvv free for educational use
  • As opposed to current trends in software licensing where you can no longer use a software when you stop paying for its subscription, with a yearly vvvv developer license you own the last version you paid for, forever.
  • You can easily add developers to your team temporarily by paying for their seats monthly

As you can see, we don't need no #NFT to trust you to correctly declare your commercial use of vvvv.

Happy patching evvvveryone!

joreg, Monday, Mar 22nd 2021 Digg | Tweet | Delicious 0 comments  

Who evvvveryone
When Tue, Mar 23rd 2021 - 20:00 until Tue, Mar 23rd 2021 - 22:00

Save the date!

We're meeting up on March 23rd, 8pm CET to get insights into what everyone is patching on. How will this work? Something like the last time. So please invite all your vvvvriends and vvvvamily to join us!

Want to share your work?

Please do! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...

No sign-up, no line-up! We'll just have this an open call that anyone can join. Surprise!

Please join us here: https://us02web.zoom.us/j/83081962619?pwd=SmI3b0dzUE8zeU1zMmUxS1pmMTdkQT09
password: 4444vvvv
Please use a name we can identify so we can let you in!

Any questions? Get in touch via meetup@vvvv.org. See you there!

ravazquez, Thursday, Mar 18th 2021 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~7d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~7d ago

yar: sorry, one moment it's broken

~7d ago

yar: concept of genrative telegram bot: t.me/arktkbot

~8d ago

joreg: Reminder: Machine Learning for Interaction Designers webinar by sebescudie this Friday: https://thenodeinstitute.org/event/machine-learning-for-interaction-designers/

~9d ago

joreg: Live now: The 10th #vvvv online meetup: https://youtu.be/ShUefLRL_H0

~14d ago

karistouf: thank you @joreg