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True to its spirit of community and experimentation, the Mapping Festival, dedicated to audiovisual arts and digital cultures, returns with a unique range of workshops for its 13th edition.

Both beginners and experts will once more be invited to explore a variety of subjects with an emphasis on new technologies and effervescent creativity, under the guidance of renowned specialists from all over the world.

The workshops will be spread over the three weeks of the festival, which is taking place from May 11 to May 28, 2017 in Geneva.

The deadline for registration is April 30, 2017.
Check out our website www.mappingfestival.com for more information and register via the dedicated form!

Introduction to projection mapping (12-17 yo) /// Saturday 13 – Sunday 14 May ///
Etienne Mathé

Intended for teenagers and youngsters between 12 and 17 years old, this workshop will teach them how to create their first projection mapping thanks to the fun and simple HeavyM software.
HeavyM is a ready-to-use projection mapping software developed by Digital Essence, a young team based in France. HeavyM adapts your video content on volumes with an intuitive interface, and can generate real time graphic animations, with no need for further skills.
The founder from Digital Essence will help the participants in their first experience with projection mapping, and will answer their questions.
Participants will also have the occasion to build their own projection volumes.

Artefact /// Friday 19 – Sunday 21 May ///
Mickaël Lafontaine & Xavier Seignard

This workshop will teach participants how to scan 3D objects in order to create an interactive device combining 3D animation, robotics and projection mapping. They will design a robotic set connected to an interactive 3D stage, so that the rotation of the real object controls that of the scanned 3D object. This will lead us to conduct various projection mapping experiments on moving objects.

Interactive installations /// Tuesday 23 – Wednesday 24 May ///
Barthélémy Antoine-Loeff, Nicolas Bertrand

This workshop, which will take place over two half-days, aims at exploring various processes to create interactive installations. Different topics will be addressed, such as tangible interactions, animations, autonomous videomapping, and open-air video games.Each half-day will focus on a different kind of interactive installation, how to make it, as well as potential artistic ideas.

3D Mapping /// Tuesday 23 – Friday 26 May ///
László Zsolt Bordos, Viktor Vicsek, Ivó Kovács

Over the course of this four-day workshop, participants will first acquire basic knowledge of mapping techniques (2D, 2,5D, 3D), photometry, lenses, and content creation. They will then use software such as Photoshop, AfterEffects, 3dsMax, C4D, Realflow and MadMapper to create content and ultimately work on its rendering and finalisation.

Introduction to TouchDesigner /// Thursday 25 May ///
Maotik

This workshop offers an introduction to the software TouchDesigner, an audiovisual platform that will equip you with the tools you need to create stunning realtime contents and rich user experiences. During this session, you will gain essential knowledge to start creating interactive media systems, architectural projections, live music visuals, or simply rapid-prototyping your latest ideas.

Use your face as interface /// Saturday 27 May ///
Popesz Csaba Láng

The human face is one of the most often used objects in computer tracking and recognition today. Tracking a face and following its movements, the machine interprets it in the way of emotions recognition. Why not reverse the roles and control the machine with your face? Using Pure Data, a visual programming language for multimedia creations, you will be able to literally control video playback with the movements of your face.

We are looking forward to seeing you there!

Mapping Festival, Wednesday, Apr 12th 2017 Digg | Tweet | Delicious 0 comments  

ahoi,

one of the more basic things any programming library has to support is parsing and the creation of XML data-structures. since vl is based on .net we don't have to invent anything here but can make direct use of .nets XDocuments, XElements, XAttributes datatypes. so we're happy to announce that in cooperation with dominikKoller we added xml/json support for vl:

Your daily xml/json companions
  • read/write (async) XDocuments from/to disk
  • parse an xml-string to XDocument
  • convert an XDocument to an xml-string
  • join/split XDocuments, XElements and XAttributes
  • use XPath, XSLT
  • check for validity against a given schema

plus:

  • read (async) JSON files from and get and get them as handy XDocuments
  • write (async) XDocuments to disk in form of a JSON string
  • parse a json-strings to XDocument
  • convert an XDocument to a json-string

so basically anything you could already do in vvvv plus some more. and this is only what we brought to the surface for you. using the underlying .net datatypes (XDocuments, ...) directly, a pro-user will (later) easily be able to use the whole range of functions that those datatypes provide for more advanced use-cases.

so, once again, something for the whole family..available in latest alphas now.
gut patch!

joreg, Tuesday, Apr 11th 2017 Digg | Tweet | Delicious 0 comments  

From June 26th - July 2nd 2017 Frankfurt will turn into a vibrant hub for open exchange, hands-on experiments and reflection combining creative coding workshops, AV performances, laboratories, artist talks, engaging debates and an exhibition.

We are open to a wide range of formats & proposals, including:

  • Performances
  • Workshops (adult / kids, theoretical / practical)
  • Talks or Presentations
  • Artworks

Submit your project and become part of a week long creative exploration of technologies!
Extended Deadline: April, 15th

Looking forward to your proposals and seeing you soon in Frankfurt,
Your NODE team.

p.s.: In case you missed it: This was NODE15.

nodeforum, Wednesday, Apr 5th 2017 Digg | Tweet | Delicious 0 comments  

previously on vvvv: vvvvhat happened in February 2017


aaand here is what happened in march in vvvv-land:

and sneakpeak: we're on the finishing touches for XML and MIDI-IO nodes for VL which we hope to have in alphas shortly (you'll love them, trust me for once). in parallel, as mentioned before, we're still working on making the importing of libraries super comfortable for everyone. think: drag-drop...

Contributions

DX11.Particles MegaPack

And if you have a minute help lev by giving the public beta of HAP a shot so you don't have to complain about it later!
Or be the first to answer the Persion New Year Coding Challenge of remony.

Gallery



001 by Manuel Palenque and Tatiana Heuman

Enough for this month, keep them comming in April!


Anything to add? Please do so in the comments.
Gut Patch!

joreg, Tuesday, Apr 4th 2017 Digg | Tweet | Delicious 1 comments  

Who dominikKoller
When Tue, Mar 28th 2017 - 19:00 until Tue, Mar 28th 2017 - 21:00
Where Praxis, Oranienstraße 10, Berlin, Germany

Hello All!

Following requests, we're doing a vvvv Beginner's workshop at the vvvv Praxis!
please register at mail@dominikkoller.net
____
It will be a very basic introduction, no experience needed whatsoever. We'll cover the essentials about how to use vvvv to make things interactive.

If you're new to vvvv, this is for you! If you don't know what vvvv is, it's a tool to program interactive things, here's a good overview:
propaganda

We will be building basic interactive visual effects, like this:

VIDEO_GRID

Or like this if you want:

VIDEO_CUBES

.

Please bring

Your Laptop with Windows, and a Mouse (it's important for using the UI)
If you don't have that, please tell me beforehand, we'll find something for you.

When & Where

We start at 19:00 on Tuesday March 28 in Praxis, Oranienstraße 10.

If you want to come, please register at mail@dominikkoller.net

Also, by the way, it's FREE!

Hope to see you here :D

dominikKoller, Friday, Mar 24th 2017 Digg | Tweet | Delicious 3 comments  

Pointmovers of vvvv!

The Editors got some new features.

Stepping through the points via Keyboard

  • Q - next point
  • Shift+Q - previous one
  • Space - select point
  • W - switch between Controls of a Knot (in a Bezier Editor).

Marquee selection in a Bezier Editor

  • If Points are getting selected, Controls are ignored.
  • Press F - to Force selection, it allows to mix the selection of Points and Controls.

Support for DX11
The Editors by itself are graphics-engine-independent, but their points, lines and handles must be rendered. From now on there are DX11 Views for every Editor.

The Editors:

2d

3d

Available in latest Alpha builds.

See also:

robotanton, Saturday, Mar 18th 2017 Digg | Tweet | Delicious 3 comments  

Patchers of vvvv!

We've been meaning to share this with you for a while now. It bugs me that it took us so long, because we're using it internally for a few years already, but better late than never... And most of you will not even find it that exciting but everyone should understand that this is an essential thing to improve the stability of vvvv over time:

Test Patches

In order to prevent certain bugs from resurfacing again after they've been fixed, vvvv has a test framework. The framework consists of a couple of nodes and a simple template that test-patches have to follow to test for a specific known bug. Everytime the vvvv build-server creates a new alpha-vvvversion it also runs all available test-patches. If any of the test-patches fails, the build is not being released and the devvvvs are being informed about the problem.

The template for test-patches
to be found in \lib\nodes\Template test.v4p
in latest alphas and betas >= 35.4

Please help us

By providing such a test-patch for bugs you find in nodes that come with vvvv or the addonpack you can help ensure that this particular bug will not resurface again after it has been fixed once.

Basically creating a test-patch is not more difficult than creating a help-patch. The Test Framework page explains everything in detail and of course please let us know if you have any questions.

What about vl?

Yes, our buildserver is also running test-patches for .vl already. We'll let you know how to contribute to those when we're opening up the contributions for VL libraries.


So from now on whenever you're writing a bug-report in the forum please consider demonstrating the bug with a test-patch in order to help us identify the problem quicker and also make sure to prevent it from resurfacing again through other seemingly unrelated changes.

joreg, Wednesday, Mar 15th 2017 Digg | Tweet | Delicious 2 comments  

previously on vvvv: vvvvhat happened in Jannuary 2017


and there it was already over, weird february..

in our quest to arrive at a more regular release cycle we gave you vvvv 50beta35.2 just about a week ago. it doesn't come with much new stuff but since it has a lot of little fixes it is definitely the version to use now.

vl is going strong. at least on our side. but also more and more of you are eager to get into it as we can see in related forum questions. the discussions there already proof to be valuable sources of knowledge, so we're collecting a few interesting ones for you here:

aaaaand the quickfancypix are spoiling you with a recording of their latest workshop about vl held by elias and tonfilm

Jobs

vvvv/vl skills are in high demand, so get your acts together and apply for one of these:

Contributions

three new:

Supernoodle by mburk

a few updated:

Gallery

REPITCH01LP by StiX plus writeup. Excellent!

The Mylar Topology by Paul Prudence plus article on creativeapplications not so bad either..

And quite a few more recent entries to our gallery. Keep them coming!

EOL.


Anything to add? Please do so in the comments.
Gut Patch!

joreg, Friday, Mar 3rd 2017 Digg | Tweet | Delicious 0 comments  

You asked for it. And we have heard you.

So we captured the last VVVVORKSHOP about VL hosted by Tonfilm and Elias and you can watch the Youtube-playlist here:
https://www.youtube.com/playlist?list=PLG540xv6kfGFIXYVV_hmOZ4U0lGgDuA11

Tonfilm and Elias talked about VL in general and its advantages and guided step by step through a handfull of examples including topics like Loops in VL, Autonomous and Interactive Agents, Connect All, Delegates, VAudio in VL and a lot more.

And we've opened this forum thread for any VVVVORKSHOP II - Video Documentation related questions:
https://discourse.vvvv.org/t/discussion-questions-vvvvorkshop-ii-about-vl/14814

Happy binge watching!

Yours truly,
schnellebuntebilder

timpernagel, Thursday, Mar 2nd 2017 Digg | Tweet | Delicious 2 comments  

We got more feedback on VL since beta35 and we are really really happy about that! It's true. True!
And since you know how much we dig VL, you will believe me, even though i did everything to sound silly. Besides, also some vvvv issues were reported.

While this is not meant to be the biggest release ever, we still took the chance, addressed some of them and dropped the improvements into a maintenance release, just to make sure to get back to a faster release cycle.

Besides all the fixes that actually make you want to use this release, here are some additional small features:

  • vvvv: Patches/modules can now be cloned like plugins via ctrl+click in nodebrowser.
  • VL: Drag a link and a point will be inserted.
One note on this version for users that already used VL: We took the chance to do small modifications of the model. When saving your documents with this new version this will result in VL files that beta35 can't read. So please test your project with the new vvvversion, make sure everything runs fine and try to not to return to an earlier version. We'll try to keep the model more stable in the future.

Irritainment feature and puzzle of the day "Partial Type Annotation":

Partial Type Annotation. You'll get it exactly when you need it and not before.

Check out the Change Log below!
Have a lovvvvely day, yours devs

EDIT: this is a hot fix for beta35.1, thanks eps for reporting, sorry for the inconvenience.

gregsn, Tuesday, Feb 21st 2017 Digg | Tweet | Delicious 3 comments  

anonymous user login

Shoutbox

~1h ago

joreg: @neuston: please check the country list again!

~14h ago

xd_nitro: no users in all of Wales!

~22h ago

microdee: it's like telling a west-Ukrainian that they're Russians...

~22h ago

microdee: @tonfilm: Telling a person from Hong Kong that they're Chinese is a bigger insult than calling their mom names ;)

~22h ago

tonfilm: Patch your own #mainloop with microsecond precision in #reactive #dotNET style. #rxNET #rx #gamedev #vvvv #VL vl-patch-your-own-mainloops

~23h ago

neuston: Sad. It hurts.

~23h ago

joreg: well, they would even have to choose "united" kingdom..

~23h ago

neuston: M... not work emotionally. Like asking a Scotland citizen to pick England

~24h ago

joreg: @neuston would it work for you to select "China"?