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Just right in time one week before NODE17 we proudly present the latest vvvv release - the beta35.7!

This release primarily focuses on bug fixes and workflow glitches so that the patching experience during workshops at NODE is as smooth as possible.

VVVV

  • All editors from the editing framework have a Gizmo manipulator.
  • Less drawing glitches on high DPI displays.
  • Links can finally turn red when the source and sink types don't match anymore. Should you come across them in your existing patches this simply means that you see a potential problem in your patch the UI didn't show you before.
  • Enums saw quite a few improvements, from a simpler internal encoding to no more red spread operation nodes. Also the S/R performance should be back up to normal.

VL

  • The Gray Book was heavily updated. You might find quite a few gems hidden there you didn't know about yet.
  • One can now search inside a patch like in any text editor by pressing CTRL+F and across all the VL documents by pressing CTRL+SHIFT+F
  • The new Solution Explorer allows you to quickly navigate and get an overview of all the documents, their node definitions and dependencies between them. Open it by pressing CTRL+J.
  • The user interaction was unified so a double click will always bring up the node browser now. For that reason a few keyboard shortcuts had to be changed, so to create pins, pads or IO boxes quickly one needs to press CTRL, SHIFT or ALT while clicking. To force connections or drag nodes out of regions one needs to press SPACE. For a complete overview of VL's shortcuts go here.
  • Links will now snap to pins
  • The default patch type "Patch" is now called "Process" and all patch types are now supported as vvvv nodes.

Have fun patching and see you at NODE

yours,
devvvvs

PS: If you haven't seen it yet, checkout the first VL contribution CraftLie which allows you to draw inside VL using the famous DX11 rendering engine.

PPS: It came to our attention that a few VL girlpower patches are broken (_Basics/AsyncInput, _Basics/ParticleSystem, 2D/Spray, Games/Asteroids and Games/Tetris). A hotfix can be found here.

Elias, Tuesday, Jun 20th 2017 Digg | Tweet | Delicious 1 comments  

No changes to the previous version here. Just fresh bits.

Elias, Tuesday, Jun 20th 2017 Digg | Tweet | Delicious 0 comments  

My dear vvvv users,

we've scheduled beta 35.7 for release at the end of the week. To make it as polished as possible here comes a release candidate for you to tamper with. Download it, try it and report any findings in our forums.

Also note that this release will be the last one before NODE17. So workshop hosts especially should have a look at it whether or not everything they need is in there and working.

The noteworthy changes are

VVVV

  • All Editors from the editing framework have a Gizmo manipulator.
  • Links will be drawn red when the pins don't match anymore. Invalid links are stored in patches so that they can be reestablished when they match again. This should be helpful for dynamic plugin and VL development.
  • More love for enums: enum spread shuffling nodes finally behave as wanted, GetSlice added, simplified internal encoding. s/r nodes performance restored

VL

  • You can search inside patches (Ctrl+F) or across all the currently opened VL documents (Ctrl+Shift+F)
  • The whole document structure can be browsed with the new solution explorer (Ctrl+J)
  • The default patch type "Patch" is now called "Process" and all patches types in the category VVVV are now picked up as nodes inside vvvv (previously only "Class" used to work)
  • Unified user interaction - double click always opens node browser, right click always opens context menu
  • Links will now snap to pins

For an in depth list of changes have a look at the changelog.

Download

64-bit
vvvv (35.7_rc5)
addons (35.7_rc5)
32-bit
vvvv (35.7_rc5)
addons (35.7_rc5)

This release is intended to be the last one of the beta 35 series. We changed plans a bit and deliberately kept the rather big internal feature branch (which allows you to drag'n drop .NET assemblies onto the patch) out of this release as it will need a longer testing period in the alpha build channels.

Elias, Saturday, Jun 17th 2017 Digg | Tweet | Delicious 9 comments  

Helo evvvveryone,

are you new to vvvv and want to really divvvve into it? Or you know someone who needs a beginners treatment? We got you covvvvered:

From June 26 to July 2nd in Frankfurt/Germany we're offering a week long concentrated learning atmosphere with 50 workshops around vvvv as part of the NODE17 Forum for Digital Arts. Here is our recommendation for beginners:

Take either one of the 2 day workshops:

Or the half day taster course:

Or if you already have some programming experience choose:

Then join the:

Get your ticket and then see you there, horray!

joreg, Tuesday, Jun 13th 2017 Digg | Tweet | Delicious 0 comments  

previously on vvvv: vvvvhat happened in April 2017


NODE17

so node, obviously, coming up in just a few weeks, here is what you need to know:

CreativeApplications did a thorough writeup of what to expect.
and if you've missed NODE15, watch this as inspiration.

vvvv/vl

sorry for not blogging more about the recent changes to vvvv/vl which are already live in alpha builds but a new release is imminent and we'll cover things then. one thing though you shouldn't miss is:

and there is a new way to get in touch with us and many of you are already using it:

Contributions

we've received three new contributions in may:

Teaser

quite a few teasers..hope to see those released soon:

Gallery

and a lot of fresh projects realized with vvvv:

Archive Dreaming by Refik Anadol Studio
in collaboration with Google’s Artists and Machine Intelligence program

Anything to add? Please do so in the comments.
Gut Patch!

joreg, Sunday, Jun 4th 2017 Digg | Tweet | Delicious 4 comments  

dear visitors of NODE17,

we've finally opened workshop-booking for you! cheesus, sorry for the delay but you know how it goes, sometimes things go unexpected ways...

anyway now here you go:

if you've already bought a ticket you got an email with instructions already. here is just to back up:

you have two ways to browse the schedule, both show the same info, choose whichever way you prefer:

and here are two ways to get an overview of all workshops. again, same info, just different views:

in case you encounter any problems while booking please contact the team via ping@node-forum.org

next stop: see you there!

joreg, Saturday, Jun 3rd 2017 Digg | Tweet | Delicious 2 comments  
Voilà - the NODE17 workshop schedule.
(Click to enlarge or download below)

Please Excuse,

the late delivery but here you go: The schedule of workshops for this years NODE is finally done. Last time I counted we had 49 workshops hosted by 67 of you in 5 days. And we couldn't have realized this if we hadn't had massive support by you, the hosts, some of whom offered to pay their own travels and some helping out with hardware-sponsoring. It is an honour to be embedded in such a supportive community where we see that people on all ends are working together to make NODE17 a great time for everyone.

Now the challenge is on you to pick your workshops for the week. Without claim of completeness here are some suggested routes you could take:

The vvvv Beginner

If you're basically new to vvvv you best choose one of the 3 beginner workshops that start on monday. Two of them (german and english) go for 2 days straight, whereas the vvvv for Programmers takes a bit faster route and only goes on monday. Then you'd go to 3D Basics & Building Interaction on wednesday, take the Transformations or DX11 Introduction on thursday and finish off the week on saturday with either fullday Cutting and Folding Paper or first choose between VideoFX & Compositing and vvvv.js and then have some Projection Mapping.

The Casual Patcher

Assuming you're already familiar with vvvv and don't need a beginners treatment anymore then you'd start monday with the Box 2D workshop. Tuesday you choose between DX11 Shaders Upper-Intermediate, VAudio, Bullet Physics and Structured Programs. Wednesday is planned for you to invest more time in one particular topic. Choose any of the full-day workshops that sounds most appealing to you. Thursday I'd suggest VVVV-Message, Triangle, TetGen, Dope, DX11 Rendering or the OpenVR Introduction. And saturday just don't miss AutomataUI and that should do.

The VL Futurist

If you're mostly interested in the future of visual programming we've spread out vl workshops all over the week for you. Take the VL for vvvv users introduction on either monday or thursday, dig deeper with VL Concepts and Patterns I and/or II on monday and/or thursday, learn how to develop nodes for VL on tuesday and realize a whole VL Project on wednesday. That should really get you started.

The Graphic Aficionado

If you're coming to learn all about dx11 your route is easy. Have a look at the MARGARET column where you see you can basically camp in that room. Only on tuesday you have an overlap with the Upper-Intermediate shader workshop and on thursday you have an overlap with the Forward+ workshop. Other than those two slots you should not need to worry about missing anything.

The Maker

The path for makers and tinkerers starts on tuesday with Internet Of Things followed by Silly Machines, goes on wednesday with DMX Programming, thursday with Why Firmata? and climaxes saturday with either or a full day of Cutting and Folding Paper, 3d Printing Introduction, 3d Printing Ceramics and 3d Printing Instance Noodles or Hacking Sex.

What a week...

Now:

Looking forward to seeing you all there!

joreg, Wednesday, May 31st 2017 Digg | Tweet | Delicious 0 comments  
FRAMED exhibition at NODE15

Remember the FRAMED?

Those fancy screens we had exhibited at NODE15 where everyone could show their own artworks? They'll be back for NODE17 and just as last time we're hereby calling for your submissions!

Don't remember? Here is their official website.

If you're a visual artist, looking for a way to get your patches out into the world, FRAMED offers a great platform for you. The device is an all-in-one flat-screen computer that runs windows and as such allows you to run vvvv/vl works. You can upload your patches to their gallery, set a price and have people from all over the world buy them for display on their personal devices.

As an inspiration here is a list of artworks that your fellow patchers have made with vvvv and are available on the framed store at the moment:

Gelim by Arash Akbari
Twilight by Arash Akbari
Emergence by Arash Akbari
dmh_kneidl_pattern_01 by Daniel Huber
Osmosis by schnellebuntebilder
Empty Set by Stain

From today you can upload your artworks in either

  • vvvv50_beta35.5_x86 + Addonpack + DX11 Pack 1.0.1
  • vvvv.js

format and everyone will be able to view them during node. We've created a template for vvvv50 that provides a simple setup to start from. For vvvv.js you simply provide a URL using the feed feature on the FRAMED website.

How to: Template and Hardware Specs
Upload here: http://frm.fm
User: NODE17
Pwd: node17framed
Deadline: 20th June 2017

Let us know if you have any questions, in the comments. Also Filip, of FRAMED will be at the festival to answer your questions on the spot and you'll be able get your own account there. Looking forward to your submissions!

joreg, Tuesday, May 30th 2017 Digg | Tweet | Delicious 15 comments  

Dear pointmovers,

from now on you can translate, rotate and scale way more faster.
There is a Gizmo for that.
And every Editor in our EditingFramework has it inside.

  • Press 'g' to turn a Gizmo On/Off
  • Pick and drag its handles to transform the points
  • Hold 'Shift' for uniform scaling
  • Nudge points with arrow keys

The Gizmo is working in both DX9 and DX11 worlds.
See Editor's helppatches.

Nothing more to say.
Easy.

Available in the latest Alphas.

robotanton, Wednesday, May 24th 2017 Digg | Tweet | Delicious 2 comments  

Dear nodes,

this is it! Below you find the list of workshops you'll be able to attend during NODE17. Not all, obviously, because 7 of those are typically running in parallel but still noone should get bored. Thanks everyone for their great proposals! We tried to realize as many workshops as we possibly can but i hope everyone understands that we do have limitations of different kinds that didn't allow us to have all of the proposed workshops.

Good news: NODE17 will offer a format (called "unconference") where any participant can host ad-hoc talks/demos/workshops in the lunch and evening breaks. So if your workshop was not chosen but you're coming to node anyway, you'll still have the chance to share your skills with a bigger audience.

For a listing of workshops in a timetable see: NODE17 Workshop Schedule

Patching

vvvv for beginners
by kathi & pantha_rhei

vvvv für Anfänger
by marwi & geloescht

How to use a StateMachine - AutomataUI
by u7angel & miik

Introduction to vvvv-Message Awesomeness
by velcrome & ndrv

VVVV.js 2.0 and how to use it as VVVV’s companion
by sagishi & tekcor

The Ultimate Guide to Game Developement with vvvv and vvvv.js
by sagishi & tekcor

Structured Programs
by Martin Zrcek & motzi

vvvv for programmers
by motzi & veevee

VL for vvvv users
by joreg & robotanton & dominikKoller

VL Concepts and Patterns I
by tonfilm & elias

VL Concepts and Patterns II
by tonfilm & elias

Developing nodes and libraries for VL
by joreg & gregsn

VL Project
by gregsn & robotanton

Animation & Graphics

Transformations
by motzi & Martin Zrcek

Triangle, TetGen, Dope
by digitalwannabe & knaif

Bullet Physics
by u7angel & tgd

Box2D Physics
by tgd & u7angel

Advanced Directx11 Shading
by vux & idwyr

Procedural Noise: Everything your parents didn’t tell you
by everyoneishappy & eps

Instance Noodles
by everyoneishappy & evvvvil

Marching Rays amongst shit jokes
by princemio & evvvvil

PBR rendering in vvvv with FBX4V and mp.dx
by stix & microdee

Introduction to DX11 Rendering
by readme & woei

DX11 Shaders upper-intermediate
by antokhio & dottore

Compute Shader by example
by vux & idwyr

DX11.Particles
by tmp & velcrome

3D Basics & Building Interaction
by pantha_rhei & onur

Projection Mapping
by dominikKoller & manuel

Introduction to vvvv with Videoeffects & Compositing
by robotanton & anra

Supershiny motion graphics with superphong
by mburk & sebl & a_a_a_a

Realllly vvvvirtual
by moco & sableRaph

Forward+ or how bring thousands of dynamic lights to VVVV
by kopffarben & mburk

CCCC4D
by moco & Sebastian Häfele

Hardware & IO

Cutting and folding paper
by lasal & ceeyaa

DMX programming on VVVV, DMX basics, Artnet, v4 & GrandMa2, Pixelmapping
by andresc4 & manuelgonzalvez

Hacking sex with vvvv
by sabrinaverhage & dominikkoller

Why Firmata? How to make better use of Firmata with VVVV
by jens.a.e & laserlars

Introduction to 3d printing
by Victor Sardenberg & elektromeier & jens.a.e.

Ceramic Realtime 3D Printing
by jens.a.e. & laserlars

3D printing instance noodles
by elektromeier & stix

IOT - Bridging the gap between things with MQTT
by pftburger & Maria Yablonina

Silly Machines - Basic Electronics & Hardware Prototyping
by Maria Yablonina & pftburger

Interaction

Kinect Beginners
by lucidlien & otosatram

OpenVR Beginner
by mburk & sebl & a_a_a_a

Multi-user vvvvr
by lucidlien & sabrinaverhage

Automotive user interface prototyping
by hrovac & bckmnn
Radical Bodies: Dance in VR
by mino & shunK & djjj

Audio

VAudio basics
by sunep & wisp

3d immersive audio basics
by wisp

3d immersive audio creative session
by wisp

joreg, Saturday, May 13th 2017 Digg | Tweet | Delicious 3 comments  

anonymous user login

Shoutbox

~1d ago

tonfilm: Saving and loading your own data types to disk was never easier: vl-serialization #vvvv #vl #dotNet #visualprogramming

~4d ago

stulloyd: @dominikKoller my little brother works for them.

~8d ago

vasilis: @readme I already did this...but when I reopen my patch and make some changes I press save all..and then the same again. It opens 2

~9d ago

readme: vasilis, Alt+R in your vvvv instance, delete it from vvvv root, save. Otherwise vvvv loads up the patch by default.

~9d ago

vasilis: And even if I go in the root patch and delete them. when i save my patch again it duplicates.

~9d ago

vasilis: Anyone know why when I save my patch and close vvvv, when I try again to reopen it, it opens two patches (two the same)?

~9d ago

david: updated the berlin meetup log. Please correct names or missing stuff. berlin meetups 2018