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Who Martin Romeo
When Sat, Feb 11th 2017 - 10:00 until Sun, Feb 12th 2017 - 18:00
Where V2, Rotterdam, Netherlands

DATES
11th-12th of February 2017

WORKSHOP
As part of the V2_Community initiative we also invite artists & makers from our network to share their skills with the world. This workshop is arranged and hosted by Martin Romeo. It is a workshop on making interactive Art using Vvvv software and Kinect. To apply send an email to info@martinromeo.com.

WORKSHOP HOST
Martín Romeo is an Italian-Argentinian multimedia artist-based in Venice, whose research is directed to interactive art, ranging from video installations and dance performances. Artistic director and founder of the Toolkit Festival of Venice and the Screening Festival of Trieste, he presented his work in various European and International contexts. He teaches new artistic forms connected to interactive technology among others in Belgium, China, Germany and Italy.

www.martinromeo.com
www.avnode.org/toolkit-festival

WORKSHOP INFO
The workshop provides the tools to build a project based on the use of real-time multimedia (digital sets, audio-visual performances, interactive installations, etc.). The following topics will be tackled: problems and phases in the construction of a process, from production to staging, in order to realize one’s artistic work. The workshop explores in terms of both theoretical and practical points of view, the aspects that make up a show of contemporary dance or an multimedia installation. It aims to further understanding of the differences in the creation of these two art forms, namely the manner and timing by which the elements are used and combined: body, sound and image.

Video demo https://www.youtube.com/watch?v=JwFgpCNC_8Y

PROGRAMME
Saturday 11th Feb (10-18):
Presentation of Vvvv software, learning its functions and key features that will be used during the workshop. It will be taught how to program to get the real-time exchanges starting from the multiple webcam connection to map and change the surrounding environment with its presence or movement making it interactive.
Sunday 12th Feb (10-18):
Introduction of Kinect camera to connect the real to the virtual; recognition of the human skeleton, identification of the movements in space, use the infrared sensor and 3D scanner. It will be given the knowledge to evaluate what are the operating characteristics to create a relationship with the environment and image. This last follows, interprets and responds according to its change and the parameters that the director-artist has preset in the software assuming the matches. English
WORKSHOP LANGUAGE
English

REQUIREMENTS / MATERIALS NEEDED
It requires no specific knowledge: the course starts teaching the basics of Vvvv software (vvvv.org) and interactive environment with reference to contemporary art. The participants must have their own laptop (installation instructions vvvv.org/downloads | 32bit version + addons).
Install also: VLC (videolan.org/vlc).
Optional: a three-button mouse and a webcam.
PARTICIPANTS
Minimum 6, Maximum 12

APPLICATION DEADLINE
January 9

VIDEOS
https://vimeo.com/martinromeo

MORE INFORMATIONS
http://v2.nl/workshop-interactive-art-using-vvvv-software-and-kinect

Martin Romeo, Wednesday, Jan 4th 2017 Digg | Tweet | Delicious 0 comments  

Who microdee
When Sun, Jan 8th 2017 - 17:00 until Sun, Jan 8th 2017 - 17:00

Hello vvvvolks!
For the first vvorkshop in 2017 this sunday we will continue where we left of previously with md.ecosystem on vveekend vvorkshops. Prepare your learning face!
See you on (not 8th postponed to) 15. January 17:00 CET at https://youtu.be/OuSVka5fXJQ
Cheers!

microdee, Tuesday, Jan 3rd 2017 Digg | Tweet | Delicious 2 comments  

previously on vvvv: vvvvhat happened in November 2016


oh,

what a ride that past 2016. and already 2017, the year of the next NODE, is in full swing. just in case you live behind the moon and this is the first post that reaches you in a while, learn this: vvvv 50beta35 plus addonpack is out now. it ships with vl and is gorgeous (in that it had >1000 downloads in the first week and no substantial bug report to day, yay!). can't be bothered to read through the annoucement? watch the video.

Also we shipped the pandas and are calling for NODE17 workshops!

Contributions

Here is a listing of last months new contributions:

and some updates:

Teasers

Too good to be true...let's hope those make it into a proper release:

Gallery

זאַמד - mysterious beauty by ggml

and some demos by:

And here is one to follow: https://www.instagram.com/satoruhiga

What the VL?

Well, it is out, use it! let us know how it works for you, or why it doesn't and what you're missing. but first read our latest blogposts to know what you're working with:

Next to continuing with smaller updates and fixes we'll now be assessing the next big steps ahead. beta35 feels like a good base to build onto. more details as we've decided on directions..


Anything to add? Please do so in the comments.
And have a happy new patch!

joreg, Monday, Jan 2nd 2017 Digg | Tweet | Delicious 0 comments  

Who sunep, Iben Kaalund and Vilhelm
When Wed, Dec 28th 2016 - 16:00 until Wed, Dec 28th 2016 - 22:00
Where Cefe Sorte Firkant, Blågpårdsgade 29 A-E, Copenhagen N, Denmark

Vilhelm scan

Vilhelm performs a prenatal concert in collaboration with mom and dad

A new human being is on its way to the world. The new person is very close to being ready to enter the world and can already be felt and heard if you listen in the right way.

To celebrate his pending arrival and future ability to see and hear the World without it being filtered by mums belly, Vilhelm is making a little concert.

Vilhelm already has a very active heart that beats around 135 times per minute. Through the use of a fetal doppler ultrasound probe it is possible to hear the heart and other sounds from the womb. These sounds are manipulated to create interesting soundscapes all while being able to hear them as clearly as we can capture them.

There are in total 4 concerts

December 9 2016 at 22:00 at platform 4, Aalborg
December 21 2016 at 20:00 at Odense Musikbibliotek, Odense
December 28 at 16:00 and 19:00 atCafe Sorte Firkant, Copenhagen N

Iben Kaalund by Krzysztof Wieczorek
sunep, Wednesday, Dec 21st 2016 Digg | Tweet | Delicious 4 comments  

BOOOOM,

this is vvvv 50beta35, the first vvvv beta release

  • in over a year (cheesus!)
  • that comes with support for the new visual programming language VL
  • that no longer runs on WinXP

But it doesn't stop there. Since the last release obviously a long time has passed in that we continually fixed user-reported bugs and added a range of smaller convenience features besides the one big new feature that is: VL

So first here is a listing of all blogposts introducing some of the fixes, changes and improvements that you now benefit from when using beta35:

Also there are some improvements regarding the PluginInterface:

For the complete list of many more smaller changes please consult the Change Log.

A good bunch of those new features (Editors, Firmata, TUIO, EyeTracker, Leap, ArtNet, Spread nodes) are (under the hood) already built on VL. So even if you don't use VL directly you're already benefiting from it through those new developments. And this is only the tip of the patchberg...

EDIT: You more the video watching type? Click here.

Introducing VL

Having been in public alpha since its first introduction during NODE15, VL has undergone one more major internal rework which we hadn't anticipated back then. As lined out in previous blogposts in more detail this was also the reason for the more than one year delay on its first beta release. Here we are now ~5 years (including initial drafts) into VLs development and we can finally say without doubt that we've created something useful, which in combination with vvvv-as-you-know-it can improve your productivity and the complexity of things you can now create, immensely. If you let it.

VL is the 4th language that your favorite multipurpose toolkit supports. Besides using the editors for vvvv, hlsl and c# you now have the option to create nodes using VL. Where until now you used dynamic c# plugins you can now often stay in the visual world and conveniently patch quite complex things. Here are the top usecases we identified for which we recommend VL now:

  • patch your own datatypes
  • handle dynamic numbers of objects (not only primitives) in spreads
  • patch more complex logic
  • loop over the slices of a spread in one frame (if the vvvv spectral nodes are not enough)
  • create a more complex node without thinking about how it will be spreadable
  • patch with delegates. dele-what? yep, check it out!
  • patch stuff running asynchronously (still experimental)

SDK

We're aware that many of you are specifically waiting for a way to create/import your own nodes for VL. We were hoping to have that ready for this release but at this point are not entirely happy yet with the process and want to give it one more round of fine-tuning before releasing it to the public. So please bear with us on this.

Pricing

A feature-explosion like this should clearly be reflected in the pricing, right? Absolutely! But here is the deal: We first want to get you hooked. So as long as you're using VL inside vvvv we'll not be charging anything extra thus practically increasing the cost-benefit ratio quite a bit. You're welcome. When later VL will be available as a standalone version we'll come up with something reasonable...

Next steps

Now let's give us a break and you the time to dive into all those new gems. Video tutorials are quasi in the making..documentation will grow as you ask for it. We're looking forward to your feedback and will further outline our next steps at the beginning of 2017.

So please, use VL now! For research, prototyping and production. It works, it is fast, it is tremendous. EVERYONE SAYS SO!!!1!! And in the unlikely event of still encountering problems with it we're looking forward to help you out in the forum!

Getting started with VL

To flattr or not to flattr:
/downloads|vvvv?

Good Patch!
And a happy new year!


P.S. if you have a vl patch that has new red nodes with this release make sure to add the new VL.DevLib dependency!

joreg, Tuesday, Dec 20th 2016 Digg | Tweet | Delicious 6 comments  

Aloha,

not much is happening in the addonpack anymore recently as most contributors decide to release their own packs. So please look over at the Contributions for the latest hot stuff. To keep up-to-date with latest developments be sure not to miss the monthly recaps, see: vvvvhat happened in November 2016

Still a view things have accumulated over the past year:

New

  • new MJpegStream (EX9.Texture Sender/Receiver) modules
  • new module for concave polygons Polygon (EX9.Geometry 2d Concave)

Fixes

joreg, Tuesday, Dec 20th 2016 Digg | Tweet | Delicious 0 comments  

Studeo Group is a communication agency based in Milan, specialized in interactive media installations for cultural and corporate companies.

We are designing a multimedia space in our studio. It would like to be our display to the world in order to receive clients and prospects.

We are looking for a young person with basic programming skills and sense of design and aesthetic. The candidate will be taught vvvv programming by our interaction designers and he/she will be involved in designing and programming the multimedia installation.

The work space is our studio in Milan.

Italian speaking is required.

For further information please contact us at info(at)studeogroup.it

idab, Monday, Dec 19th 2016 Digg | Tweet | Delicious 0 comments  

Good news everyone, from now on you're getting a brand new node able to talk to your loaded-with-firmata Microcontroller Boards (like Arduino, Teensy, Particle.io, ...):

  • FirmataBoard (Devices)

Together with jens.a.e (author of the original Arduino (Devices StandardFirmata 2.x) ) we've looked for a more convenient, easier and faster way to patch microcontroller related ahhmm... patches.

With this implementation:
  • Just plug a DigitalWrite (Firmata), AnalogWrite (Firmata) or ServoWrite (Firmata) node to the FirmataBoard node (or concatenate them together) to set the pins of the Board.
  • Connect DigitalRead (Firmata) and AnalogRead (Firmata) nodes to get the values from the Board's pins.
  • Use the Sysex Messages output to receive different 'Sysex Messages' sent back by the Microcontroller Board. Some Sysex decoders are already there (see StringDecoder (Firmata), CapabilityResponse (Firmata), FirmwareResponse (Firmata)). Sending custom 'Sysex Messages' is easy as well.
  • The node is able to talk to any microcontroller board loaded with the standardized Firmata firmware without any further configuration. In the Arduino-world such Firmata firmware is called "StandardFirmata".
  • Have some custom Firmata running on your chip? Just provide the configuration manually using the BoardConfig (Firmata).
Easier than ever before:
  • no need to supply a spread for all 20 pins and then SetSlice some of them to particular values.
  • no need to define the 'PinMode' for each pin.
  • no need to define which pins should report their values back.
Thanks:

Hardware for the development was kindly provided by QUADRATURE.

p.s.
Oh, by the way, these new Firmata nodes are fully implemented in VL.

p.p.s.
And of course there are some caveats.

  • The Cons (Firmata) has only 5 input pins which are interleaved with 'BinSize' pins. But note that you can cons multiple cons nodes... (for now)
  • The VL nodes eat more processor ticks as their C# counterparts. Working on it...

The nodes are now available in Alpha Builds.

This is a rework of the original release of 'Arduino Second Service'.
See the previous (now outdated) blogpost.

robotanton, Sunday, Dec 18th 2016 Digg | Tweet | Delicious 0 comments  

Aloha,

Leading up to the imminent beta35 release we launched a bughunt 3 week ago.

10 bugs that qualified for the prizes (in that they were regarding either vvvv or vl) were filed in that period, 8 of which were promptly fixed (normal).

So without futher ado...

The vvvv panda goes to..

This one was an easy choice: sebl was a super active bug-reporter in the past months and reported these 3 vvvv relevant bugs during the bughunt:

The vl panda goes to..

Here the choice was more difficult since the only actual two vl relevant bugs were posted by dominikKoller whom we had to exclude from the hunt since he was working with us over the past months and had an unfair advantage.

In the end we decided to award the panda to stalhenk who posted a nice testpatch that demonstrated a problem with the new firmata nodes (that are internally patched with VL):

Congratulations to the winners and thankyouverymuchindeed!

We want to also thank everyone who participated for their time and of course we are grateful for every bug-report that came in before the hunt started and already for each single one still to come. But for being able to choose winners we had to set a time-frame and some rules..

So treat them pandas well and we're hoping to soon see a posting of sebl and stalhenk in the gallery showing what they're using them for.

Next, release...

joreg, Wednesday, Dec 14th 2016 Digg | Tweet | Delicious 2 comments  

this little feature upgrade for both vvvv and vl has been lingering around the alphas for a year already...

do you (have to) create touch applications with vvvv? then read ahead:
Pan, Zoom, Rotate, TwoFingerTap and PressAndTap touch gestures are now handed over to you via the GestureDevice. As expected they're multitouch capable, so they report an ID, the position, the distance (Pan & Zoom amount) or the Rotation, and a device ID (in case you have multiple monitors hooked up)

vvvv gesture nodes
gesture node set in vvvv

As with the Touch nodes, these also rely on the windows message loop. so touchscreens with windows capable drivers required. fortunately most screens do have these nowadays...

check the helppatches for a microdemo


As mentioned, everything is accessible in VL as well. though you have the equivalent of the vvvv nodes as the one GestureState node you see a lot more nodes. due to VL understanding types it's possible to have much more fine grained control over how to deal with the incoming gesture events.

vl gesture nodes
vl gesture node set

hope you like it,
happy fingering

woei, Wednesday, Dec 14th 2016 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~18h ago

joreg: your 2017 numbers have landed: vvvv-in-numbers-2017 #vvvv #vl

~1d ago

joreg: final part of "vl for vvvv users" series of video tutorials is now up: https://discourse.vvvv.org/t/vl-for-vvvv-users-spread-of-spread-5-5/16028 #vvvv #vl

~3d ago

joreg: another one for the weekend: part 4/5 of: vvvv for vl users. all about loops: https://discourse.vvvv.org/t/vl-for-vvvv-users-spreads-vs-spreading-pt-2-4-5/16027 #vvvv #vl

~3d ago

joreg: one for the weekend: rc3 for beta36 is out: beta36-release-candidate #vvvv #vl

~4d ago

fibo: Wine v3 has Direct11 support https://www.winehq.org/news/2018011801

~4d ago

Lorenz: If anybody wants to see some interactivvvve Tap Dance in Düsseldorf this weekend: www.xenorama.com/resonance

~5d ago

joreg: sorry for the long delay, we're back to serious with a new release candidate: beta36-release-candidate #vvvv #vl