Blog-posts are sorted by the tags you see below. You can filter the listing by checking/unchecking individual tags. Doubleclick or Shift-click a tag to see only its entries. For more informations see: About the Blog.
True to its spirit of community and experimentation, the Mapping Festival, dedicated to audiovisual arts and digital cultures, returns with a unique range of workshops for its 13th edition.
Both beginners and experts will once more be invited to explore a variety of subjects with an emphasis on new technologies and effervescent creativity, under the guidance of renowned specialists from all over the world.
The workshops will be spread over the three weeks of the festival, which is taking place from May 11 to May 28, 2017 in Geneva.
The deadline for registration is April 30, 2017.
Check out our website www.mappingfestival.com for more information and register via the dedicated form!
Introduction to projection mapping (12-17 yo) /// Saturday 13 – Sunday 14 May ///
Intended for teenagers and youngsters between 12 and 17 years old, this workshop will teach them how to create their first projection mapping thanks to the fun and simple HeavyM software.
HeavyM is a ready-to-use projection mapping software developed by Digital Essence, a young team based in France. HeavyM adapts your video content on volumes with an intuitive interface, and can generate real time graphic animations, with no need for further skills.
The founder from Digital Essence will help the participants in their first experience with projection mapping, and will answer their questions.
Participants will also have the occasion to build their own projection volumes.
Artefact /// Friday 19 – Sunday 21 May ///
Mickaël Lafontaine & Xavier Seignard
This workshop will teach participants how to scan 3D objects in order to create an interactive device combining 3D animation, robotics and projection mapping. They will design a robotic set connected to an interactive 3D stage, so that the rotation of the real object controls that of the scanned 3D object. This will lead us to conduct various projection mapping experiments on moving objects.
Interactive installations /// Tuesday 23 – Wednesday 24 May ///
Barthélémy Antoine-Loeff, Nicolas Bertrand
This workshop, which will take place over two half-days, aims at exploring various processes to create interactive installations. Different topics will be addressed, such as tangible interactions, animations, autonomous videomapping, and open-air video games.Each half-day will focus on a different kind of interactive installation, how to make it, as well as potential artistic ideas.
3D Mapping /// Tuesday 23 – Friday 26 May ///
László Zsolt Bordos, Viktor Vicsek, Ivó Kovács
Over the course of this four-day workshop, participants will first acquire basic knowledge of mapping techniques (2D, 2,5D, 3D), photometry, lenses, and content creation. They will then use software such as Photoshop, AfterEffects, 3dsMax, C4D, Realflow and MadMapper to create content and ultimately work on its rendering and finalisation.
Introduction to TouchDesigner /// Thursday 25 May ///
This workshop offers an introduction to the software TouchDesigner, an audiovisual platform that will equip you with the tools you need to create stunning realtime contents and rich user experiences. During this session, you will gain essential knowledge to start creating interactive media systems, architectural projections, live music visuals, or simply rapid-prototyping your latest ideas.
Use your face as interface /// Saturday 27 May ///
Popesz Csaba Láng
The human face is one of the most often used objects in computer tracking and recognition today. Tracking a face and following its movements, the machine interprets it in the way of emotions recognition. Why not reverse the roles and control the machine with your face? Using Pure Data, a visual programming language for multimedia creations, you will be able to literally control video playback with the movements of your face.
We are looking forward to seeing you there!
one of the more basic things any programming library has to support is parsing and the creation of XML data-structures. since vl is based on .net we don't have to invent anything here but can make direct use of .nets XDocuments, XElements, XAttributes datatypes. so we're happy to announce that in cooperation with dominikKoller we added xml/json support for vl:
so basically anything you could already do in vvvv plus some more. and this is only what we brought to the surface for you. using the underlying .net datatypes (XDocuments, ...) directly, a pro-user will (later) easily be able to use the whole range of functions that those datatypes provide for more advanced use-cases.
so, once again, something for the whole family..available in latest alphas now.
From June 26th - July 2nd 2017 Frankfurt will turn into a vibrant hub for open exchange, hands-on experiments and reflection combining creative coding workshops, AV performances, laboratories, artist talks, engaging debates and an exhibition.
We are open to a wide range of formats & proposals, including:
Submit your project and become part of a week long creative exploration of technologies!
Extended Deadline: April, 15th
Looking forward to your proposals and seeing you soon in Frankfurt,
Your NODE team.
p.s.: In case you missed it: This was NODE15.
previously on vvvv: vvvvhat happened in February 2017
aaand here is what happened in march in vvvv-land:
and sneakpeak: we're on the finishing touches for XML and MIDI-IO nodes for VL which we hope to have in alphas shortly (you'll love them, trust me for once). in parallel, as mentioned before, we're still working on making the importing of libraries super comfortable for everyone. think: drag-drop...
Enough for this month, keep them comming in April!
When Tue, Mar 28th 2017 - 19:00 until Tue, Mar 28th 2017 - 21:00
Where Praxis, Oranienstraße 10, Berlin, Germany
Following requests, we're doing a vvvv Beginner's workshop at the vvvv Praxis!
please register at email@example.com
It will be a very basic introduction, no experience needed whatsoever. We'll cover the essentials about how to use vvvv to make things interactive.
If you're new to vvvv, this is for you! If you don't know what vvvv is, it's a tool to program interactive things, here's a good overview:
We will be building basic interactive visual effects, like this:
Or like this if you want:
Your Laptop with Windows, and a Mouse (it's important for using the UI)
If you don't have that, please tell me beforehand, we'll find something for you.
We start at 19:00 on Tuesday March 28 in Praxis, Oranienstraße 10.
If you want to come, please register at firstname.lastname@example.org
Also, by the way, it's FREE!
Hope to see you here :D
Pointmovers of vvvv!
The Editors got some new features.
Stepping through the points via Keyboard
Marquee selection in a Bezier Editor
Support for DX11
The Editors by itself are graphics-engine-independent, but their points, lines and handles must be rendered. From now on there are DX11 Views for every Editor.
Available in latest Alpha builds.
Patchers of vvvv!
We've been meaning to share this with you for a while now. It bugs me that it took us so long, because we're using it internally for a few years already, but better late than never... And most of you will not even find it that exciting but everyone should understand that this is an essential thing to improve the stability of vvvv over time:
In order to prevent certain bugs from resurfacing again after they've been fixed, vvvv has a test framework. The framework consists of a couple of nodes and a simple template that test-patches have to follow to test for a specific known bug. Everytime the vvvv build-server creates a new alpha-vvvversion it also runs all available test-patches. If any of the test-patches fails, the build is not being released and the devvvvs are being informed about the problem.
By providing such a test-patch for bugs you find in nodes that come with vvvv or the addonpack you can help ensure that this particular bug will not resurface again after it has been fixed once.
Basically creating a test-patch is not more difficult than creating a help-patch. The Test Framework page explains everything in detail and of course please let us know if you have any questions.
Yes, our buildserver is also running test-patches for .vl already. We'll let you know how to contribute to those when we're opening up the contributions for VL libraries.
So from now on whenever you're writing a bug-report in the forum please consider demonstrating the bug with a test-patch in order to help us identify the problem quicker and also make sure to prevent it from resurfacing again through other seemingly unrelated changes.
previously on vvvv: vvvvhat happened in Jannuary 2017
and there it was already over, weird february..
in our quest to arrive at a more regular release cycle we gave you vvvv 50beta35.2 just about a week ago. it doesn't come with much new stuff but since it has a lot of little fixes it is definitely the version to use now.
vl is going strong. at least on our side. but also more and more of you are eager to get into it as we can see in related forum questions. the discussions there already proof to be valuable sources of knowledge, so we're collecting a few interesting ones for you here:
vvvv/vl skills are in high demand, so get your acts together and apply for one of these:
a few updated:
And quite a few more recent entries to our gallery. Keep them coming!
Anything to add? Please do so in the comments.
You asked for it. And we have heard you.
So we captured the last VVVVORKSHOP about VL hosted by Tonfilm and Elias and you can watch the Youtube-playlist here:
Tonfilm and Elias talked about VL in general and its advantages and guided step by step through a handfull of examples including topics like Loops in VL, Autonomous and Interactive Agents, Connect All, Delegates, VAudio in VL and a lot more.
And we've opened this forum thread for any VVVVORKSHOP II - Video Documentation related questions:
Happy binge watching!
We got more feedback on VL since beta35 and we are really really happy about that! It's true. True!
And since you know how much we dig VL, you will believe me, even though i did everything to sound silly. Besides, also some vvvv issues were reported.
While this is not meant to be the biggest release ever, we still took the chance, addressed some of them and dropped the improvements into a maintenance release, just to make sure to get back to a faster release cycle.
Besides all the fixes that actually make you want to use this release, here are some additional small features:
Irritainment feature and puzzle of the day "Partial Type Annotation":
Check out the Change Log below!
Have a lovvvvely day, yours devs
EDIT: this is a hot fix for beta35.1, thanks eps for reporting, sorry for the inconvenience.
anonymous user login