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previously on vvvv: vvvvhat happened in September 2017

what a month!

you may want to make yourself comfortable before diving into this. summertime is over and everyone is back patching in their cavvvves. a lot of beautiful things happened in the past month. here we go:

vvvv/vl wise

our main focus is still getting beta36 out, which will include the new and trivl way to develop nodes for vl as already mentioned here last time. just still not happy with all the details. we'll get there eventually.. but meanwhile also a few other things happened that are ready for you to test in latest alphas:

  • the VL.Experimental package now includes reworked UDP nodes that will soon leave experimental status and are already being used under the hood now in the ArtNet (Network Sender/Receiver) nodes in vvvv which makes them faster.
  • also new in experimental: RS232 nodes for vl which will power the FirmataBord (Devices) in vvvv soon to also make it faster.
  • Custom Dynamic Buffers allow you to fill textures for DX9 and DX11 and DX11.Buffers directly in vl for later use in vvvv. this should have quite some potential...
  • work is under way to wrap the DigiCamControl library for vl which allows you to control quite a wide range of cameras
  • we've resumed our work on wrapping Skia for vl which will provide us with its first rendering engine. 2d only but already looking promising..we hope to be able to show you something soon.

pin editors landed in vl

  • if you want to get started with vl as a longterm vvvv user, please read vl for vvvv users as an explanation to how it should be understood and an introduction to usecases it can help you with
  • vvvv got a nice feature on Hackaday, thanks!
  • we had some recent changes to the website
  • fixes for the I2C firmata nodes: firmata-updates-and-fixes
  • HTMLTexture can now talk to vvvv via javascript, see girlpower\IO\Web\10_JavascriptToVVVV


woei once again went totally overboard with 3 new contributions:

tobyk shares two of his developments powered by vl:

and sebl updated ReadBack DX11 for vvvv b35.8 and dx11 > 1.0


also a large number of great projects this time. keep them coming!

and a new twitter user to follow: vvvvmotions


a couple of interesting teasers...


and some vvvv action coming up:

enough already. anything to add? please do so in the comments!

joreg, Thursday, Nov 2nd 2017 Digg | Tweet | Delicious 6 comments  

When Thu, Nov 2nd 2017 until Sat, Nov 4th 2017
Where Theater of Namur, Brussles, Belgium

The KIKK festival is hosting a series of workshops around the topics of “Design and technology, creative coding and machine learning, scanning, 3D printing, etc.”

Two of the workshops are using vvvv:

Also check the full program of the festival including conferences, exhibitions, installations, parties,...looks like something we shouldn't miss..

joreg, Friday, Oct 20th 2017 Digg | Tweet | Delicious 0 comments  

guten tag!

the avvvvid visitor of our website has noticed some changes the other days. Here is a list of what we did and why:

Removed Flattr

Over 3 years ago we started an experiment by introducing flattr to vvvv.org. It allowed you to show your appreciation towards other users contributions via a microdonation. Admittedly our use-case was never the original intention of flattr and they made this clear by their recent rework which broke our integration on vvvv, hence we had to remove it.

My conclusion for the experiment: you tried it in the beginning but after about the first 1.5 years your interest in it was lost. I'm sure we could have kept that interest up by promoting it more, which just didn't feel right after flattr announced upcoming changes to their model already a long time ago. So let's see what the future brings in regards to microdonations..and of course everyone please don't forget about the Store! One more thing we can reveal: Over the years vvvv.org has earned 308,88€ through your flattrs for which we cannot be grateful enough. Dankeschön!


As asked for by power translator sebescudie users who are part of the "translator" group can now create private pages to prepare their translations and only publish them when they are finished.

Also we finally have a page that beautifully lists all foreign language pages? with a hint as to whether they might need to be updated in regards to the english original. So if anyone fancies cleaning up some of the translations, it is now easier than ever. Here is how.

Smaller Fixes

  • When buying a license you often seemed to be confused about how to enter your VAT ID. This should be much clearer now.
  • Contributions can now offer 32 and 64 bit downloads, as wished by vux. More details here
  • Problems with editing existing contributions as mentioned here were fixed.
  • Vimeo embeds were partly broken as mentioned here
  • Search still included results from the old forum. Those have been removed and a banner is in place to point you to the new forum search.

Previous Updates:

joreg, Thursday, Oct 19th 2017 Digg | Tweet | Delicious 0 comments  

Who fibo, fusomario
When Tue, Nov 14th 2017 - 19:00 until Tue, Nov 14th 2017 - 21:00
Where Mikamai / LinkMe, via Venini 42, metro Pasteur, Milan, Italy


Patcher Kucha Milan 2017

Yet another Patcher Kucha vvvvolks. If you are around Milan, please join(t).

L'ambiente di sviluppo VVVV permette ad artisti, creativi e (perchè no?) anche ai programmatori di programmare, sia in maniera grafica che testuale, scene 3d, installazioni multimediali, vjing, projection mapping, kinect, arduino e moooolto altro ancora in maniera troppo divertente (attenzione, provoca dipendenza).

In questo primo incontro vedremo insieme come creare ed editare un vertex shader, per esempio l'Attractor3d, in tempo reale... sì perchè, non lo sapevi? VVVV funziona solo in tempo reale!

fibo, Monday, Oct 16th 2017 Digg | Tweet | Delicious 4 comments  

Who KOPFFARBEN Julia Schäfer + Johannes Schmidt (Lichtmalerei und Animation) FRIEDWOLF Jonas Wolf + Das Friedel (Human Beatbox, Loop Station, Gitarre)
When Sat, Oct 14th 2017 - 19:30 until Sun, Oct 15th 2017 - 19:30
Where FORUM Factory, Besselstraße 13, Berlin, Germany


This Weekend we will perform our newst production, on the occasion of "BERLIN leuchtet", "AUSFAHRT BABYLON".
We're going to embark on a visuell journey through the macrocosm of the city.

All it's done with vvvv. All it's live.

Official showact of „BERLIN leuchtet 2017“
Music to see, painting to listen to!
„AUSFAHRT BABYLON“ – A Visual Concert

Date: 14 and 15 October 2017
Start: 19:30 hrs (duration 50 minutes)
Location: Forum Factory, Besselstrasse 14,10969 Berlin


Am Wochenende ist es endlich soweit: anlässlich "BERLIN leuchtet" zeigen wir unsere jüngste Produktion "AUSFAHRT BABYLON".
Mit live Musik und Lichtmalerei begeben wir uns auf eine Reise durch den Makrokosmos Stadt.

Offizieller Showact zu „BERLIN leuchtet 2017“
Musik zum Sehen, Malerei zum Hören!
„AUSFAHRT BABYLON“ – Ein Visuelles Konzert

Datum: 14. und 15. Oktober 2017
Beginn: jeweils 19:30 Uhr (Dauer 50 Minuten)
Ort: Forum Factory, Besselstrasse 14, 10969 Berlin

Die Stadt – Wiege der Zivilisation oder Ort der Unzucht und Unterdrückung? Mit Musik und Malerei treten wir eine Reise an durch die Vielfältigkeit des Makrokosmos Stadt.
Vor Ihren Augen und Ohren entwickelt sich ein riesiges Gemälde aus Licht. Es tanzt, es verändert sich, verschwindet und entsteht neu.
Extra für „Berlin leuchtet 2017“ haben die Lichtkünstler KOPFFARBEN mit den Musikern von FRIEDWOLF ein Visuelles Konzert komponiert.
Es besteht nicht allein aus Noten, sondern auch aus Malerei. Die Bilder entstehen nicht auf einer Leinwand, sondern auf einem Bildschirm. Was daraus entsteht, hängt nicht an einer Wand im Museum, sondern geschieht live auf einer Bühne.

Das ist jedoch kein Film, der lediglich projiziert wird. Während der Aufführungen von Kopffarben wird alles aus dem Augenblick heraus geboren. Man kann dem Bild bei seiner Entstehung zuschauen, aber auch bei dessen Metamorphosen, bis hin zum Verschwinden. Doch eigentlich ist es ja auch kein Bild, das entsteht. Es sind viele Bilder, ohne ein Film zu sein. Vielleicht ist es ein multimediales Ereignis, eine ‚Lichterscheinung‘, ein visuelles Feuerwerk, das die Fantasie entzündet.

Künstler Visuelles Konzert:
KOPFFARBEN Julia Schäfer + Johannes Schmidt
(Lichtmalerei und Animation)
FRIEDWOLF Jonas Wolf + Das Friedel
(Human Beatbox, Loop Station, Gitarre)

mit Lichtinstallationen von:
Andrey Vrady, Anton Marchenko, Ran Ancor

Berlin leuchtet e.V.: http://berlin-leuchtet.com/guide/forum-factory/
Facebook Event: https://www.facebook.com/events/909308175901058/

kopffarben, Thursday, Oct 12th 2017 Digg | Tweet | Delicious 0 comments  

101 Tutorials

By using Firmata it was always easy to control LEDs, Motors, Relays,.. and to get data back from a bunch of Sensors.

Now it is also easy to get started if you are completely new in the field.
Check these basics tutorials in your vvvv folder:

Getting data from an analog sensor. As easy as that.
Getting data from an analog sensor. As easy as that.


  • Talking via I2C protocol to your digital sensors is fixed and should be rock solid now. This example shows how to configure the ADX345 accelerometer and get its data:

The Basics tutorials and fixes are now available in Alpha Builds.

Previously on Firmata:
Firmata Second Service

robotanton, Thursday, Oct 5th 2017 Digg | Tweet | Delicious 1 comments  

previously on vvvv: vvvvhat happened in August 2017


here we go..all devvvvs are finally back in office after a few weeks of...recreational activities. and powered by our new patcher-in-residence guest we're in full swing. Finally officially announced the big thing we've been working on for quite a while now. It turned out gorgeous if I may say so. Fully equipped with documentation it is now on you to give it a shot and tell us what you think.

Next up: beta36 and a few little gems on the way..speaking of which we're released our work in progress on a UI library. Nothing too fancy yet, but a rather solid groundwork already.

dottore updated us on his work on Kairos which we power with a solid base layer as vl.

And in vvvv news it seems we finally found the culprit of the ~temp.v4p problem and also provide a solution to the recent saving woes.


3 new in the house:

2 great updates:

and a certain guest teases this: tsnesmalltest-directx-renderer


Many quality projects landed in the gallery this month, check these:

Still on display for a few days in Berlin: Das Buch der Schatten by benju, ceeyaa et al.

Something coming up in Mexico coming weekend: VVVV Para proyectos multimedia y arte digital

Anything to add? Please do so in the comments.
Gut Patch!

joreg, Tuesday, Oct 3rd 2017 Digg | Tweet | Delicious 3 comments  


this is basically where we'd hoped to have been for NODE17: Have the new "node importing" feature in a state where we're quite confident with its workflow. We had it working already enough to demo at NODE as elias did at the keynode and we used it in the VL Nodes and Libraries workshop. But only now it is in a shape that we can talk more widely about it and actually recommend you to try it out for yourself in latest alpha builds.

Using .NET Libraries

To create a node for vvvv, always someone has to write some code. In the beginning it was only us who could do that. With vvvv vvvv40beta16 we introduced the PluginInterface that allowed everyone to write their own nodes.

For vl we came up with a new feature that now allows everyone to simply use operations available in a any .NET library as nodes without the need for vl specific coding. This means access to an endless number of nodes at the expense of only a few clicks. Big? Huge!

Two common scenarios are:

  • you know of a functionality that comes with .NET standard library... simply go to your document > Dependencies > Files > Add .NET Framework Assembly, choose the assembly the functionality you're looking for is in and boom: you can now browser that assembly via the nodebrowser
  • you find a .NET library you want to use on the internet orhttps://nuget.org... download it, go to your document > Dependencies > Files > Add Existing... choose the file and boom again: browsable via the nodebrowser

As good as this sounds and actually works in many cases, there are cases where using thirdparty libraries directly like this has a few peculiarities, stemming mostly from the fact that those libraries are usually not made to be used in a dataflow scenario like VL. For details, see the gray book on Using .NET Libraries.

Writing Nodes in C# or F#

Now that we can use any code from thirdparty libraries we can obviously also write our own nodes for VL, basically using any .NET language (so far we've tried with C# and F#). And the good news here is that it is dead-simple. While a plugin-developer for vvvv needs to follow the PluginInterface, ie. have some understanding of vvvvs workings, writing a node for VL requires no VL specific knowledge!

The simplest node you can write in c# looks like this

public static float Add(float input, float input2)
   return input + input2;

Build that into a .NET .dll and then simply use the library as mentioned above. For more details and example projects for C# and F# see the gray book on Writing Nodes.

Still Missing

Thankyouverymuchthatwasabouttime I hear you say and whatabouttherest?! Right. Now that creating nodes and libraries for VL is so trivl, obviously everybody will start doing it like crazy and we'll hopefully end up with a lot of nice packages and contributions soon. So how do we expect to handle those? Collect them in an addonpack again? Upload everything to the Contributions again?


Here is the full workflow that we're aiming at:

  • Save package from VL editor
  • Upload package to nuget.org from VL editor
  • Search and download package from nuget.org via a packagemanager (similar to VPM)

Sounds simple enough, but believe me for once, if you're looking at the details, this includes unsolvable problems (think package dependencies, versioning). Don't want to bore you with the details, just want to say, we're at it but as always, it may still take some time...

So now go ahead, use your favorite .NET libraries like a pro and hit us in the forum if you encounter any troubles.. Even if you don't encounter any troubles we'd love to hear about what you're working on. Try the new forum category WIP for this!

joreg, Friday, Sep 29th 2017 Digg | Tweet | Delicious 0 comments  

Who Daniel Huber (CeeYaa), Alessandro Maggioni, Mika Satomi, Benjamin Hohnheiser (benju)
When Thu, Sep 28th 2017 - 21:15 until Sun, Oct 8th 2017 - 23:30
Where Schaubude Berlin, Greifswalder Str. 81-84, Berlin, Germany

Buch der Schatten
  • (DE // see english version below) -


Berlin Premiere: im Rahmen von "Digital ist besser" präsentieren wir am 28. September unsere Installation "Das Buch der Schatten" an der Schaubude Berlin. Die Präsentation findet bei der Premiere und den weiteren Abenden jeweils nach der Abendversanstaltung statt (Start der Abendveranstaltung normalerweise 20 Uhr, Sonntag 19 Uhr, somit ist die Ausstellung unserer Installation jeweils ab ca. 21:30, Sonntags 20:30 geöffnet).

Außerdem an folgenden Terminen:
Do, 28. September (Berlin Premiere)
Fr, 29. September
Sa, 30. September
So, 1. Oktober

Fr, 6. Oktober
Sa, 7. Oktober
So, 8. Oktober

Mehr Informationen:

Facebook Event: https://www.facebook.com/events/316563498808417
Web: http://buch-der-schatten.net

Ein Projekt von Alessandro Maggioni, Benjamin Hohnheiser, Daniel Huber, Mika Satomi

  • (EN) -


We will open our our interactive installation "Book of Shadows" on September 28th @ Schaubude Berlin after the evening show: https://www.facebook.com/events/316563498808417

Also exhibiting on:
Thu, September 28th (Berlin Premiere)
Fri, September 29th
Sat, September 30th
Sun, Oktober 1st

Fri, Oktober 6th
Sat, Oktober 7th
Sun, Oktober 8th

always after the evening shows (starting at 20:00, Sunday at 19:00) at Schaubude (https://www.facebook.com/schaubude.berlin), so ususally the installation exhibition is open from around 21:30ish (Sunday 20:30ish).

Facebook Event: https://www.facebook.com/events/316563498808417
Web: http://buch-der-schatten.net

A project by Alessandro Maggioni, Benjamin Hohnheiser, Daniel Huber, Mika Satomi

benju, Thursday, Sep 28th 2017 Digg | Tweet | Delicious 0 comments  

Who desaxismundi, alex qbit
When Fri, Oct 6th 2017 - 18:00 until Sun, Oct 8th 2017 - 18:30
Where coahuila #52, coahuila #52, col. roma norte, México, Mexico

Este taller abordará los principios básicos, así como técnicas avanzadas para la generación de imágenes en tiempo real en el entorno de programación creativa #VVVV .

Se tomará como referencia el motor de gráficos DirectX , nativo en el sistema operativo Windows (aunque también se puede usar en iOS), para analizar el procesamiento lógico en la creación de imágenes digitales, así como su proceso creativo.

Posteriormente se abordarán protocolos para la interacción audiovisual, así como la integración para el desarrollo de un ejercicio que use audio y video en sincronía.

1 - Intro VVVV y programación de imágenes digitales en VVVV

  • Arquitectura de los procesos gráficos digitales
  • Referencias de Arte Digital
  • Graphic Space (2d, 3d)
  • Elementos Gráficos 2d ( point, line ..)

2 Conceptos vvvvisuales

  • Renderer (DX9 - DX11)
  • Pipeline de Procesamiento de gráficos DirectX11
  • Elementos 3d (Primitives, Geometry)
  • Camera Concepts(Depth , FOV, World View, Projection View)

3 Shaders (Texturizado y Renderizado)

  • 3d y conceptos (normal, vertex, vertex buffer, mesh)
  • Técnicas de Postprocesamiento
  • Renderizado NRT (non real time)
  • intro HLSL en VVVV
  • Shaders, Postprocessing y PostFX

4 Interacción Audiovisual e Interoperabilidad

  • Enviar y recibir datos en VVVV
  • interacción audiovisual y programación de secuencias multimedia ( ableton, max for live, reaktor)
  • UIx (Diseño de Interfaz de Usuario )

5 Proyecto FINAL



vvvv for multimedia
alex qbit, Monday, Sep 25th 2017 Digg | Tweet | Delicious 0 comments  

anonymous user login


~1d ago

evvvvil: BRUTAL BREXIT DIZZY DAGGERS our 4kb intro ranked 3rd at TRSAC demo party. Made with 130 lines of shader code. https://vimeo.com/296418799

~1d ago

joreg: part one of the #vvvv roadmap: the early years: roadmap

~6d ago

tonfilm: even more #GPU #debugging with #renderdoc and #vvvv #dx11: debug-dx11-frames-with-renderdoc

~6d ago

lev: Heyy. Any vvvv guys in Amsterdam now?

~7d ago

StiX: @vnm there is contrib, just search forums and page