» Breaking: VL.Audio approaching stable
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Breaking: VL.Audio approaching stable

Dear audiophiles!

Here is to announce some long-overdue work on the VL.Audio pack with the goal to finally release a stable version of it. There are still some pending todos, but the main things are done. So in its latest previews, please find the following partly breaking changes:

Driver and Timing Configuration

The singleton AudioEngine node is gone and replaced by 2 simpler singleton nodes

  • DriverSettings
  • TimingSettings

But the idea is to mostly only use those when exporting applications. Because usually, you'd now simply use the new Audio Configuration extension (Alt+C). The UI for the extension is still missing at this point, but you get the idea. Meanwhile, you can manually modify \AppData\vvvv\gamma\VL.Audio.Configuration.xml (requires a restart of vvvv).

A third alternative is to use the new SettingsFromFile node that allows you to specify such a configuration.xml that you may want to check into a git-repo with your project.

Still, to get any audio out, you'll need either the dedicated ASIO driver of your sound device or one of the generic ASIO drivers installed.

Buffer nodes

A new set of nodes allows you to record/play and save/load audio, using buffers. For now these nodes are still marked with the experimental aspect, because we may still apply breaking changes, but the idea is ready for testing. Create a Buffer node and then work it with the following:

  • BufferRecorder
  • BufferPlayer
  • BufferWriter
  • BufferReader
  • WavReader (Buffer)
  • WavWriter (Buffer)
  • WaveForm (Buffer)


  • WaveForm: returns a spread of floats you can use to draw a WaveForm
  • WavWriter: for recording live audio to a .wav file on disk
  • StereoMixer, MatrixMixer
  • ValueSequence

Fixed issues

So please give the latest preview a spin and report your findings!

joreg, Tuesday, Jan 25th 2022 Digg | Tweet | Delicious 1 comments  
lev 10/02/2022 - 22:05

That's super cool! Can't wait to see it in stable!

  • 1

anonymous user login


~8d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~21d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~21d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~22d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~24d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1