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credits credits
Projectpage:
http://waltzbinaire.com/work/12-bit-alchemy/

in collaboration with intoLight
Design: Waltz Binaire
Artistic Direction and Code: Christian Mio Loclair
PBR Plugin: SchnelleBunteBilder
Technical Direction: intolight
Commissioned: intolight
Exhibition: Opening Kulturpalast Dresden

I am an earth-borne pilgrim
and, silent, go from house to house.
O, with a friendly gesture, pass
a loving gift out to me.

With candid, kindly glances,<br>
with a warm grip of the hand,<br>
you can gladden this sad heart<br>
and free it from long oppression.<br>
But do not count on recompense<br>
or any service in return;<br>

All I can do is scatter flowers
to cover your threshold in blue.
And give you a song to my zither,
with fervor sung and played,
perhaps to you idle, a trifle,
frivolous, dispensable.

To me so priceless I can’t do without it,
and valued the same by every pilgrim.
Though of course you could not know
what contents a man who lives on so little.
You take your joy in affluence,
feel it rewards you thousandfold
day after regimented day
swelling the treasure that you love.

But for me, as I toil onward
with my sturdy walking stick,
the threads in fortune’s pleasure-fabric
unravel one by one.

So I can only live on alms
from one moment to the next.
O let your kind act not reproach me,
but give you joy, and me good fortune.
I am an earth-borne pilgrim
and, silent, go from house to house.

O, with a friendly gesture, pass
a loving gift out to me.

princemio, Thursday, Sep 21st 2017 Digg | Tweet | Delicious 0 comments  

credits Direction Philippe Dubost Conception Mylène Chabrol, Marina Malkova, Amahl Hazelton, Philippe Dubost Installation Sylvain Brochu, Maxime Lapraye Materials/Tubes Yves Béchard - polyalto.com Camera Yasuko Tadokoro, Philippe Dubost, Amandine Pison Programming/Editing Philippe Dubost Music Pierre Millanvois Photos Yasuko Tadokoro Technology vvvv, Box2D plugin by @mrvux

The installation was presented in Montreal for the first time. It is the most recent form of an exploration about randomness in poetry.

One of the very first haïkus -by Bashō (芭蕉)- went like this:
old pond
frog leaps in
water's sound

the haïkus' journey is an open invitation for the audience. Spontaneous thoughts and contributions are combined in a pond of letters constantly stirred by the train's passage.

With one's fingertips, idea seeds are typed on the keyboard. Letters emerge like molecules to form the words' various flavors. A poetic symphony then resonates over the lake.

Each and every lap, the sensible eye of the locomotive finds new words and combinations. A poetic stamp on the forest. Invisible to almost all human eyes.

all details:
http://philippedubost.com/haikus/index-en.html

Thanks a lot to the vvvv team and @mrvux for such a great tool.

pdubost, Tuesday, Sep 19th 2017 Digg | Tweet | Delicious 0 comments  

credits Artcraft 2017 - www.artcraft-zone.com

FPS PROJECT

A funny project realized in my free time.

A cross platform project
Based on a physic engine (VVVV + Bullet) and a graphic engine (Touch Designer) in interaction with GPU shared memory to send messages through the two engines.

read more...
Artcraft, Thursday, Sep 14th 2017 Digg | Tweet | Delicious 0 comments  

credits bezier curves do confuse ONE texture.

udo2013, Sunday, Sep 10th 2017 Digg | Tweet | Delicious 3 comments  

credits
Projectpage:
http://waltzbinaire.com/work/12-bit-alchemy/

Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
3D Artist: Remo Gambacciani
Sound Design: kling klang klong
Commisionened: Fiber Festival 2017
Exhibition: Prima Materia

The Process to approximate and adjust,
to iterate and refine
is weaved into every form of creation.

The ongoing need to adapt an existing configuration, based upon an everchanging subjective need, seems to be an exclusive element of creative exploration. To investigate a material that primarily resonates within the researcher himself, seems to be a highly intrinsic feature of human behaviour.

The piece "12 Bit Alchemy", commissioned by Fiber Festival 2017 and exhibited at Prima Materia, is devoted to no other field then the act of tinkering, play and refinement itself. By merging diverse digital procedures, we continuously aim to portray the desire for computational, yet visual revelations.

princemio, Monday, Aug 21st 2017 Digg | Tweet | Delicious 0 comments  

https://medium.com/boris-vitazek/sonifying-experimental-visual-scores-with-computer-vision-febf8c32d62d

hey everybody! Check out my blog about this whole thing, I spend lot of time on it! it covers:

(How I got to know) Milan Adamčiak and his inspiring/playful work

Grafofon, a 6 meters long instrument, inspired by analogue experiments, but driven by computer vision

Technical details of the project, esp. in its last iteration — the most technically complex, but also the most successful

What I learned along the way and what I plan for the future

StiX, Monday, Jul 24th 2017 Digg | Tweet | Delicious 3 comments  

credits Projectpage:
waltzbinaire.com/work/talktome/
Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
Generative Design: Marta Soto Morras
Typography: Johannes Poell
Soundtrack: kling klang klong
Concept and Backend: IDEO
Commisioned: IDEO
Exhibition: Design Museum London

A dark, clear fountain reveals insights to colorful sediments of data.
Continuously drifting, weaving and organizing, each stone carries
memories of encounters filled with joy, sadness and fear.
Talk to me is an abstract interactive installation to experience a conversation with an artificial entity. Each statement made by the user shapes a unique pebble falling into a well of data. Once the user leaves the installation, its stones transform to data sculptures illustrating a collected set of critical thoughts and hopes.

princemio, Friday, Jul 14th 2017 Digg | Tweet | Delicious 0 comments  

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com

BASHIBA Darkness Generative Ocean

BASHIBA Darkness https://vimeo.com/bashiba/darkness

Real-Time Procedural Environment
Generative Art
4k Resolution

bashiba.com

Bashiba, Friday, May 26th 2017 Digg | Tweet | Delicious 0 comments  

credits Jia-Rey Chang & Peter Gate

TDSOM

This is the first time I used vvvv to create a real-time interactive visualization with live performance.
“The Deep Sound of Maramures” took place on 10th MAY at Control Club, which is the famous hotspot of Bucharest.

In the project of “The Deep Sound of Maramures”, with the unique geometric graphic style and spatial related artistic philosophy, several visual effects along with Peter Gate’s (Petru Pap) composition were created. A sequence of spatial visual elements was inspired by Peter’s “The Deep Sound of Maramures”. They (music and visual) are not fixed forms; they are alive. In order to make the audiences experience a unique journey, the approach is to create visually alive elements to follow the emotion of the music. It is not a common background visual effect running through the concert, but rather a set of real-time interactive resulting images interacted with the live music performance. For example, in the scene of “sea waves”, the speed and the curvature of the waves will be lively-generated in accordance with the live music. It illustrated a journey of a bird’s fantasy through different spatial environments from the nature of earth to outer space, from concrete landscape to abstract imagination…etc. While adding the time dimension of the music, it generates a 4D immersive space for people to fully engage in the show. This video represents the teaser/short version of the whole interactive sound/visual performance.

More info and images:http://www.archgary.com/works/tdsom/
http://www.archgary.com/2017/05/07/upcoming-events-the-deep-sound-of-maramures-lectureperformance/

archgary, Thursday, May 18th 2017 Digg | Tweet | Delicious 0 comments  

Hi folks. I'd like to share the video we've been working on for the last weeks with my buddy Kevin Hughes.

It's for the song "El triunfo del amor" by the patagonian artist "Shaman y los pilares de la creacion".

It was made capturing the raw kinect ( V1 ) data with the MS Kinect studio and then processing it with the PointcloudBuffer (DX11.Pointcloud Kinect) .
It was all captured with a blackMagick and then edited in Adobe Premiere.
The background footage was filmed in Patagonia Argentina.

parabola, Monday, May 15th 2017 Digg | Tweet | Delicious 1 comments  

anonymous user login

Shoutbox

~1d ago

fibo: @microdee: AWS lambda has also other limitations like a 5 minute timeout, anyway serverless is really interesting.

~2d ago

hyunwoo-do: my dx11 pack's node is red box. It is missing.,how can i do..

~2d ago

microdee: @fibo: vvvv is delphi in its core, it just interacts with .NET with com visible objects under the hood. VL on the other hand...

~3d ago

drupal_admin: hello. maintenance reboot at 1am. save your work. back in a few minutes

~3d ago

fibo: lol now AWS Lambda supports C# ... does it mean we will see vvvv cloud version?

~3d ago

joreg: @pdubost great, i'd love to see this in our gallery 24

~4d ago

skyliner: @pdubost: vvvvery good!

~4d ago

gerrit: Any recommendations for interesting / exciting booths at IAA? Any good media installations? Somebody made something with vvvv? Thx

~4d ago

microdee: @matka: nope because the SD card got full and we never received an empty one :(