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credits Jia-Rey Chang & Peter Gate

TDSOM

This is the first time I used vvvv to create a real-time interactive visualization with live performance.
“The Deep Sound of Maramures” took place on 10th MAY at Control Club, which is the famous hotspot of Bucharest.

In the project of “The Deep Sound of Maramures”, with the unique geometric graphic style and spatial related artistic philosophy, several visual effects along with Peter Gate’s (Petru Pap) composition were created. A sequence of spatial visual elements was inspired by Peter’s “The Deep Sound of Maramures”. They (music and visual) are not fixed forms; they are alive. In order to make the audiences experience a unique journey, the approach is to create visually alive elements to follow the emotion of the music. It is not a common background visual effect running through the concert, but rather a set of real-time interactive resulting images interacted with the live music performance. For example, in the scene of “sea waves”, the speed and the curvature of the waves will be lively-generated in accordance with the live music. It illustrated a journey of a bird’s fantasy through different spatial environments from the nature of earth to outer space, from concrete landscape to abstract imagination…etc. While adding the time dimension of the music, it generates a 4D immersive space for people to fully engage in the show. This video represents the teaser/short version of the whole interactive sound/visual performance.

More info and images:http://www.archgary.com/works/tdsom/
http://www.archgary.com/2017/05/07/upcoming-events-the-deep-sound-of-maramures-lectureperformance/

archgary, Thursday, May 18th 2017 Digg | Tweet | Delicious 0 comments  

Hi folks. I'd like to share the video we've been working on for the last weeks with my buddy Kevin Hughes.

It's for the song "El triunfo del amor" by the patagonian artist "Shaman y los pilares de la creacion".

It was made capturing the raw kinect ( V1 ) data with the MS Kinect studio and then processing it with the PointcloudBuffer (DX11.Pointcloud Kinect) .
It was all captured with a blackMagick and then edited in Adobe Premiere.
The background footage was filmed in Patagonia Argentina.

parabola, Monday, May 15th 2017 Digg | Tweet | Delicious 1 comments  

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com

Interactive Art

BASHIBA ATOM
https://vimeo.com/214219083

Interactive Art // Live Recording
Everything we see is atomized. Our boundaries, the skin that separates objects and people is gone.

Notice to Vimeo users: to see the particles you might need to watch this in its original resolution (4k) or at least 2K.

3D data: Microsoft Kinect

Spatial Sound + sonic events + Real-Time Rendering: Bashiba + vvvv

Programming: vvvv.org #bashiba #noir

Bashiba, Tuesday, May 2nd 2017 Digg | Tweet | Delicious 0 comments  

credits didi bruckmayr aka sinus and florian berger aka flockaroo. raum.null

rendered realtime in vvvv and custom openGl engine with spout by didi bruckmayr aka sinus and florian berger aka flockaroo (check him in shadertoy!) credits: dx11, instancenoodles, particles unplugged, raw raymarching by sinus
audio: raum.null

sinus, Wednesday, Apr 19th 2017 Digg | Tweet | Delicious 0 comments  

Hello Devvvvs, this is my first time i post my work in here, i'm from Indonesia (are there anybody else from Indonesia too in here? hehe).

The visuals created by using vvvv and reacts to the audio and midi inputs from the ableton.

The musician play some midi notes in ableton while using the A.I. Duet and then
the A.I. Duet send back the midi response to ableton, and all the midi from ableton send to vvvv using osc (thanks to ((oscdevices-ableton-m4l-vvvv-tools.))

Im still learning vvvv and really open for any suggestions and critics.
I learn so much from this forum.

Cheers

artifak, Wednesday, Apr 5th 2017 Digg | Tweet | Delicious 2 comments  

credits Andrej Boleslavský aka @id144 ― digital artist | Mária Júdová ― digital artist | Patricia Okenwa ― choreographer | Soňa Ferienčíková ― dancer | Roman Zotov ― dancer | Carmen Salas ― creative producer | Miles Whittaker aka Demdike Stare ― musician

Dust is a virtual reality piece which invites the audience to experience dance performance from the perspective of eternal particle travelling in the space.

“As an improvisational tool, VR can inspire creative movements; as an educational tool, it can record choreography and encourage public engagement, and, for us, it is a tool for endless artistic expression.”

 Mária Júdová, Andrej Boleslavský.
Building of the Rambert Dance Company
Building of the Rambert Dance Company

read more...
id144, Tuesday, Apr 4th 2017 Digg | Tweet | Delicious 0 comments  

This is a project I have been working a long time ago. Its a system where visuals react to the changes made on the music. The idea is to be able to only play music and have a visual content generated that correlates to the sound.

It's using vvvv and ableton live

manuel, Monday, Mar 27th 2017 Digg | Tweet | Delicious 1 comments  

credits microdee for emeshe

argo

Themed around dog that was saved from this building doring huge flood in Pilsen, Czech Republic. Water is simulated in blender then played as series of mashes encapsulated in FBX file, worked like a charm but I am using low poly aesthetics to keep things fast and simple.

Because i am using Emeshe, i had to generate the first pass with classic camera instead of LookAtRect (shadows are mess otherwise), workflow for mapping looks like this: camera image, then distorted to make"ortho" image, then mapped with homography and set alpha fx with gradients as control

workflow
StiX, Tuesday, Mar 21st 2017 Digg | Tweet | Delicious 2 comments  

credits evvvvil - visuals / code oddjohn - music

Cynical-more-than-clinical raymarching distance fucking fields mixed with mundane polygonal noodle bullshit for lack of better post-modern essay-driven justification & mumbo-jumbo rhetoric to stroke the ego of the pretentious well-to-do norfolk-born east-london gentrificators & latte-sipping, designer-beard-stroking grueling pseudo-art clique.
Made for our own amusement, well, I was trying to impress this girl but she's only interested in weight-lifting and Ron Pearlman's gas tank.

Made in: TouchDesigner, OpenFrameWorks, CINDER, Processing using Spout, Resolame, MS PAINT, Microsoft Windows 95, Excel, Power Point to C++ exporter, Unity lame engine, EROTICA body fluid simulator, and half a sausage.

Watch the video and post it on your facebook or Pedro will kick the shit out of your hamster.

We are now taking bookings for your kids birthday parties, gas mask not included.

Special thankx to: VUX, Kyle McLean and Inigo Quilez.

sea of shrooms
evvvvil, Sunday, Mar 5th 2017 Digg | Tweet | Delicious 2 comments  

credits dx11, InstancedNoodles, Emeshe, vAudio

Hello ravvvvers, I was asked to do a short video for Repitch recordings label, experimental techno label from Berlin!

I made a longer blog post on medium about my workflow and modules I used, check it out!

https://medium.com/@borisvitzek/animation-workflow-and-rendering-in-vvvv-4ad2550b97c#.fycjkxjff

chas
StiX, Wednesday, Feb 22nd 2017 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~1d ago

joreg: here we go: complete list of 49 workshops for #NODE17 node17-workshops-announced schedule still to come #vvvv

~1d ago

velcrome: @superflysiNZ it is pretty cool, and works solid. but you need #m4l

~3d ago

skyliner: i see some potential here

~5d ago

remony: @evvvvil send your bio for NODE17 please I don't know how to reach you!!

~6d ago

~8d ago

guest: Can someone please upload a built version of the htmlrenderer DX11 64 bit which works with the new DX11 pack?

~8d ago

StiX: the second .xml save feature just saved my life today. Bless you devvvvs