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Concept, production and video: VOLNA
Engineering: Alexey Belyakov vnm
Mechanics: Viktor Smolensky
Camera/photo: Polina Korotaeva, VOLNA
Special thanks: William Cohen, Michael Gira, Igor Matveev, Alexander Nebozhin, Jason Strudler, Ivan Ustichenko, Artem Zotikov
Music: Swans – Lunacy
Project commissioned by Roots United for Present Perfect Festival 2019
© VOLNA (2019) © Swans ℗ 2012 Young God Records
More info: https://volna-media.com/projects/duel
The gloom ripples while something whispers,
Silence has set and coils like a ring,
Someone’s pale face glimmers
From a mire of venomous color,
And the sun, black as the night,
Takes its leave, absorbing the light.
credits Kyle McLean
Bit of a playful project investigating real-time generation of singing anime characters, a neural mashup if you will.
All of the animation is made in real-time using a StyleGan neural network trained on the Danbooru2018 dataset, a large scale anime image database with 3.33m+ images annotated with 99.7m+ tags.
Lyrics were produced with GPT-2, a large scale language model trained on 40GB of internet text. I used the recently released 345 million parameter version- the full model has 1.5 billion parameters, and has currently not been released due to concerns about malicious use (think fake news).
Music was made in part using models from Magenta, a research project exploring the role of machine learning in the process of creating art and music.
StyleGan, Danbooru2018, GPT-2 and Magenta were developed by Nvidia,gwern.net/Danbooru2018, OpenAI and Google respectively.
After two years of fighting cancer, my sense of touch and hearing decreased as a side effect of chemotherapy. They call that "Nueropathy". While I was recovering, I wanted to go back to the art-technology projects, which I couldn't find any opportunity while working. And I was inspired by my situation and started to do a project about it.
People who enters the area of art-installation will be connected to invisible second-self in the other
(virtual) side. And they will interact with it without touching anything. They will use their body movements to
manupilate the parameters and shape the sound.
Software used in this project are vvvv for skeletal motion tracking, VcvRack for sound synthesis and Reaper for recording osc parameters.
made with vvvv,
.inf is an abstract and constantly changing visualization of data, taken in real-time from current weather situations on earth.
Incoming data like humidity, temperature, atmospheric pressure, wind speed, wind direction and cloudiness at a special location causes change of the position, speed, lighting and colouring of two million virtual points, floating inside a three dimensional space.
Atmospheric noise, which is taken through online radio transmission is used for the sound synthesis. This data, taken in real-time, switches randomly between different places and their existing weather situations on earth.
This causes unpredictable images.
Every frame of the resulting image and representation of the sound is unique and not reproducible.
High differences in the values, by switching randomly between different current weather situations of specific locations can trigger interrupting events, phases and flickering effects in the image and sound.
The endless generative visual and sound patterns in which one can easily lose themself, leaves the viewers and listeners with a different perception of time and a third person view.
In the era of Big Data, we like to be watched and be safe at the same time. We share our lives on social media and watch other people's lives. Amnesia is an interactive artwork about people who forget their true identity on social media and become addicted to data and algorithms.
Amnesia is an interactive video installation by Onur Comlekci. Programmed in vvvv. (2018)
credits Client: Humanscale | Concept & Design: Todd Bracher & Studio TheGreenEyl | Technical director: Andreas Schmelas | Sound design: Marian Mentrup | Video: Maco Film Venice | Photography: David Zanardi
The installation is inspired by Humanscale’s history as pioneers in human factors and natural ergonomics, bringing a scientific approach to furniture design. A related influence was the research psychophysicist Gunnar Johansson in 1973, which involved placing lights on key points of the human body to highlight movement. Situated in the warehouse of Ventura Centrale in Milan, the work features a minimal representation of the human body formed of lights that respond to the movements of visitors. As visitor's bodies are scanned, 15 motorised lights project tightly-focussed white beams onto a screen fifteen metres away. The points of light on the screen correspond to key points of the person's body including the head, shoulders, elbows, hands, sternum, hips, knees or feet. Each person that interacts triggers a specific visual and sound experience that is tightly synced across the two.
Concept & Design: Todd Bracher & Studio TheGreenEyl
Technical director: Andreas Schmelas
Sound design: Marian Mentrup
Video: Maco Film Venice & Dezeen
Photography: David Zanardi
credits concept & lead: Christoph Diederichs (Atelier Markgraph), software, interaction & motion design: Chris Engler (wirmachenbunt)
In times of 4k and even higher resolutions, the pixel vanishes. It becomes a thing of the past. Think again, with 756 very physical pixels, 3 color channels and ~20cm depth. It's a limited canvas which demands careful decisions in terms of movement, speed, sound and light composition. It breathes, it is a living, yet mechanical thing, communicating with it's surrounding.
Big thanks to vux & colorsound for support.
credits Project by onformative. Production: Julia Laub, Creative Direction: Cedric Kiefer, Art Direction: Moco Ziegler, Technical Direction & Code: Moco Ziegler, Code: João Fonseca, Aristides Garcia, Max Mittermeier, Commissioned by: VOK DAMS, Architecture & Interior: Universal Design Studio / MAP Project Office, Technical Setup: Archimedes Exhibitions, Built with vvvv
»FLUX« is a data-driven art installation visualizing the different facets of the Internet of Things and cognitive technologies. Through four unique visual modes, the sculpture cycles through mesmerizing imagery created through streams of living data. Intelligently engaging with its viewers, the piece is a focal point of the IBM Watson Headquarters, Germany.
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