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Neuropathy is an interactive sound installation and a presentation about technology and art. I've presented this work on Digilogue - Future Tellers 2018 and Sonar +D Istanbul 2019. This video is from my workshop with METU (ODTU) contemporary dance group in March 2019. Also I've made a workshop at ODTU Contemporary Dance Days on May 2019.

After two years of fighting cancer, my sense of touch and hearing decreased as a side effect of chemotherapy. They call that "Nueropathy". While I was recovering, I wanted to go back to the art-technology projects, which I couldn't find any opportunity while working. And I was inspired by my situation and started to do a project about it.

People who enters the area of art-installation will be connected to invisible second-self in the other
(virtual) side. And they will interact with it without touching anything. They will use their body movements to
manupilate the parameters and shape the sound.

Software used in this project are vvvv for skeletal motion tracking, VcvRack for sound synthesis and Reaper for recording osc parameters.
https://vimeo.com/336382441

onur77, Tuesday, Jun 11th 2019 Digg | Tweet | Delicious 0 comments  

made with vvvv,
by
Paul Schengber
Emma Chapuy
Felix Deufel

.inf is an abstract and constantly changing visualization of data, taken in real-time from current weather situations on earth.
Incoming data like humidity, temperature, atmospheric pressure, wind speed, wind direction and cloudiness at a special location causes change of the position, speed, lighting and colouring of two million virtual points, floating inside a three dimensional space.
Atmospheric noise, which is taken through online radio transmission is used for the sound synthesis. This data, taken in real-time, switches randomly between different places and their existing weather situations on earth.
This causes unpredictable images.
Every frame of the resulting image and representation of the sound is unique and not reproducible.
High differences in the values, by switching randomly between different current weather situations of specific locations can trigger interrupting events, phases and flickering effects in the image and sound.
The endless generative visual and sound patterns in which one can easily lose themself, leaves the viewers and listeners with a different perception of time and a third person view.

wisp, Monday, Jun 10th 2019 Digg | Tweet | Delicious 0 comments  

scenography for Picnic Fonic festival

ggml, Sunday, Jun 9th 2019 Digg | Tweet | Delicious 0 comments  

In the era of Big Data, we like to be watched and be safe at the same time. We share our lives on social media and watch other people's lives. Amnesia is an interactive artwork about people who forget their true identity on social media and become addicted to data and algorithms.

Amnesia is an interactive video installation by Onur Comlekci. Programmed in vvvv. (2018)

onur77, Saturday, May 18th 2019 Digg | Tweet | Delicious 2 comments  

credits Client: Humanscale | Concept & Design: Todd Bracher & Studio TheGreenEyl | Technical director: Andreas Schmelas | Sound design: Marian Mentrup | Video: Maco Film Venice | Photography: David Zanardi


Bodies in Motion is an immersive light installation created by Todd Bracher and Studio TheGreenEyl for Humanscale at Milan Design Week 2019.

The installation is inspired by Humanscale’s history as pioneers in human factors and natural ergonomics, bringing a scientific approach to furniture design. A related influence was the research psychophysicist Gunnar Johansson in 1973, which involved placing lights on key points of the human body to highlight movement. Situated in the warehouse of Ventura Centrale in Milan, the work features a minimal representation of the human body formed of lights that respond to the movements of visitors. As visitor's bodies are scanned, 15 motorised lights project tightly-focussed white beams onto a screen fifteen metres away. The points of light on the screen correspond to key points of the person's body including the head, shoulders, elbows, hands, sternum, hips, knees or feet. Each person that interacts triggers a specific visual and sound experience that is tightly synced across the two.

https://inmotion.humanscale.com/

Year: 2019
Client: Humanscale
Concept & Design: Todd Bracher & Studio TheGreenEyl
Technical director: Andreas Schmelas
Sound design: Marian Mentrup
Video: Maco Film Venice & Dezeen
Photography: David Zanardi

read more...
m9dfukc, Saturday, Apr 13th 2019 Digg | Tweet | Delicious 1 comments  

I needed to implement a BVH acceleration structure before I could proceed to more complicated scenes. Now this thing rips.

polyrhythm, Tuesday, Mar 19th 2019 Digg | Tweet | Delicious 0 comments  

credits concept & lead: Christoph Diederichs (Atelier Markgraph), software, interaction & motion design: Chris Engler (wirmachenbunt)

In times of 4k and even higher resolutions, the pixel vanishes. It becomes a thing of the past. Think again, with 756 very physical pixels, 3 color channels and ~20cm depth. It's a limited canvas which demands careful decisions in terms of movement, speed, sound and light composition. It breathes, it is a living, yet mechanical thing, communicating with it's surrounding.

Big thanks to vux & colorsound for support.

u7angel, Thursday, Feb 21st 2019 Digg | Tweet | Delicious 1 comments  

credits Project by onformative. Production: Julia Laub, Creative Direction: Cedric Kiefer, Art Direction: Moco Ziegler, Technical Direction & Code: Moco Ziegler, Code: João Fonseca, Aristides Garcia, Max Mittermeier, Commissioned by: VOK DAMS, Architecture & Interior: Universal Design Studio / MAP Project Office, Technical Setup: Archimedes Exhibitions, Built with vvvv

»FLUX« is a data-driven art installation visualizing the different facets of the Internet of Things and cognitive technologies. Through four unique visual modes, the sculpture cycles through mesmerizing imagery created through streams of living data. Intelligently engaging with its viewers, the piece is a focal point of the IBM Watson Headquarters, Germany.

More information onhttps://onformative.com/work/ibm-flux
Documentation videohttps://vimeo.com/263903586

julialaub, Monday, Feb 11th 2019 Digg | Tweet | Delicious 0 comments  

credits music::lars leonhard - deep breath, crunch - grama & toe tac t.c. thanks sebl for shadertoys_05. his translation of the mandelbulb node let me research myself on shadertoy.com. I'm not the fittest programmer because I started late (in my adolescence computers were as big as living room cabinets and came from IBM). yes, code understood. it was more difficult to find parameters that are not iterated and to which audio can be added / multiplied without making them misshapen lumps. at first there were spastic twitches with every heavy drum beat. I could fix that. work continues

gliese_1


tempel_2
tempel_4
udo2013, Friday, Feb 1st 2019 Digg | Tweet | Delicious 1 comments  

credits Lorenz Potthast

A sculptural object consisting purely of a material with screenic properties.

MORE INFORMATION: http://www.lorenzpotthast.de/screenization/

What if screens could be shaped into any form? What would happen to our expectations of forms and materiality, if all surfaces contained screenic properties?

Watch on vimeo

Following the tendency of screens for self-effacement, the materiality and surface condition of the object step back in favor of its content: The appearance of the sculpture is defined purely by its screenic materiality. As a mock-up of a screenitized object, the sculpture simulates the behavior of screenic properties outside a flat rectangle. Regardless the technologies used, the sculpture questions our understanding of shape, material and surface in a world where screens are increasingly dominating our visual perception.

A screenic sculpture was built, that consists of a thin mold of semi-transparent plastic, cast from epoxy resin. The form of the object is deliberately designed as a “non-shape”, not representing any known form and also the materiality of the plastic is strangely unfamiliar. In the inside three mini-projectors are mounted with a custom-built short-throw lens system. A specific projection setup creates a seamless coverage that fills the whole object from the inside. The projectors are battery driven and wireless connected, and therefore allow for the sculpture to be moved around in space freely without limitations or shadowing. The images shown on the surface can reach from abstract shapes to concrete depictions and are controlled by a VVVV patch on an external computer. A modification of the VLC player is used to send the video data to the three Android projectors synchroniously. This parallel existing digital version of the object is used to merge virtually simulated properties with the physical appearance of the object in real-time. Using different sensors for tilting or touch recognition, the object can behave according to its context and be interacted with.

Schematic visualisation of the concept of the screen sculpture
The theoretical part combines a detailed examination of the historic development of screens with theoretical thoughts about the essence of screenic properties.

This project is part of Lorenz Potthast’s Master Thesis “Screenization - On the Diffusion of Digital Screens” in the Digital Media program at the University of Arts Bremen. It combines a detailed examination of the historic development of screens and theoretical thoughts about the essence of screenic properties with two experimental infrastructures to make speculations about screens of the future tangible. Furthermore it is embedded in the ongoing research on experimental screens with his collective for audio-visual art Xenorama.

By Lorenz Potthast
Music: Solar Nexus (Tim Heinze & Richard Oeckel)
Thanks to: Mulu, Felix, Raymond, Jonas, Frieder, Dennis, Moritz, Richard, Marcel, Tim, Lukas, Chang, Özgür, Max, Lulu and all the Digital Media Studio inhabitants and the Master-T group, Bettina, Asli, Roland, Ernie and many others.

Lorenz, Tuesday, Jan 15th 2019 Digg | Tweet | Delicious 0 comments  

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Shoutbox

~19h ago

joreg: Interested in #visualprogramming with #vvvv? Meetup in #berlin on the 25th: 10-berlin-vvvv-meetup Featuring @kopffarben

~1d ago

ggml: is pepperoni dmx adapter still expected to work with b38 ?

~2d ago

bo27: @sinus hi! Thanks for using the template. Run is for endusers and it kills explorer. Try developer.bat to access patches

~2d ago

sinus: @bo24: sorry for da hassle. everything´s fine again. several restarts did the job.

~2d ago

sinus: @bo24: my mail db@servus.at

~2d ago

sinus: @IvanRastr aka bo24: found your project template, tested run bat.file, now my screen is black. only cursor. what to do?

~7d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~8d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~8d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?