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credits
Projectpage:
http://waltzbinaire.com/work/12-bit-alchemy/

Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
3D Artist: Remo Gambacciani
Sound Design: kling klang klong
Commisionened: Fiber Festival 2017
Exhibition: Prima Materia

The Process to approximate and adjust,
to iterate and refine
is weaved into every form of creation.

The ongoing need to adapt an existing configuration, based upon an everchanging subjective need, seems to be an exclusive element of creative exploration. To investigate a material that primarily resonates within the researcher himself, seems to be a highly intrinsic feature of human behaviour.

The piece "12 Bit Alchemy", commissioned by Fiber Festival 2017 and exhibited at Prima Materia, is devoted to no other field then the act of tinkering, play and refinement itself. By merging diverse digital procedures, we continuously aim to portray the desire for computational, yet visual revelations.

princemio, Monday, Aug 21st 2017 Digg | Tweet | Delicious 0 comments  

https://medium.com/boris-vitazek/sonifying-experimental-visual-scores-with-computer-vision-febf8c32d62d

hey everybody! Check out my blog about this whole thing, I spend lot of time on it! it covers:

(How I got to know) Milan Adamčiak and his inspiring/playful work

Grafofon, a 6 meters long instrument, inspired by analogue experiments, but driven by computer vision

Technical details of the project, esp. in its last iteration — the most technically complex, but also the most successful

What I learned along the way and what I plan for the future

StiX, Monday, Jul 24th 2017 Digg | Tweet | Delicious 0 comments  

credits Projectpage:
waltzbinaire.com/work/talktome/
Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
Generative Design: Marta Soto Morras
Typography: Johannes Poell
Soundtrack: kling klang klong
Concept and Backend: IDEO
Commisioned: IDEO
Exhibition: Design Museum London

A dark, clear fountain reveals insights to colorful sediments of data.
Continuously drifting, weaving and organizing, each stone carries
memories of encounters filled with joy, sadness and fear.
Talk to me is an abstract interactive installation to experience a conversation with an artificial entity. Each statement made by the user shapes a unique pebble falling into a well of data. Once the user leaves the installation, its stones transform to data sculptures illustrating a collected set of critical thoughts and hopes.

princemio, Friday, Jul 14th 2017 Digg | Tweet | Delicious 0 comments  

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com

BASHIBA Darkness Generative Ocean

BASHIBA Darkness https://vimeo.com/bashiba/darkness

Real-Time Procedural Environment
Generative Art
4k Resolution

bashiba.com

Bashiba, Friday, May 26th 2017 Digg | Tweet | Delicious 0 comments  

credits Jia-Rey Chang & Peter Gate

TDSOM

This is the first time I used vvvv to create a real-time interactive visualization with live performance.
“The Deep Sound of Maramures” took place on 10th MAY at Control Club, which is the famous hotspot of Bucharest.

In the project of “The Deep Sound of Maramures”, with the unique geometric graphic style and spatial related artistic philosophy, several visual effects along with Peter Gate’s (Petru Pap) composition were created. A sequence of spatial visual elements was inspired by Peter’s “The Deep Sound of Maramures”. They (music and visual) are not fixed forms; they are alive. In order to make the audiences experience a unique journey, the approach is to create visually alive elements to follow the emotion of the music. It is not a common background visual effect running through the concert, but rather a set of real-time interactive resulting images interacted with the live music performance. For example, in the scene of “sea waves”, the speed and the curvature of the waves will be lively-generated in accordance with the live music. It illustrated a journey of a bird’s fantasy through different spatial environments from the nature of earth to outer space, from concrete landscape to abstract imagination…etc. While adding the time dimension of the music, it generates a 4D immersive space for people to fully engage in the show. This video represents the teaser/short version of the whole interactive sound/visual performance.

More info and images:http://www.archgary.com/works/tdsom/
http://www.archgary.com/2017/05/07/upcoming-events-the-deep-sound-of-maramures-lectureperformance/

archgary, Thursday, May 18th 2017 Digg | Tweet | Delicious 0 comments  

Hi folks. I'd like to share the video we've been working on for the last weeks with my buddy Kevin Hughes.

It's for the song "El triunfo del amor" by the patagonian artist "Shaman y los pilares de la creacion".

It was made capturing the raw kinect ( V1 ) data with the MS Kinect studio and then processing it with the PointcloudBuffer (DX11.Pointcloud Kinect) .
It was all captured with a blackMagick and then edited in Adobe Premiere.
The background footage was filmed in Patagonia Argentina.

parabola, Monday, May 15th 2017 Digg | Tweet | Delicious 1 comments  

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com

Interactive Art

BASHIBA ATOM
https://vimeo.com/214219083

Interactive Art // Live Recording
Everything we see is atomized. Our boundaries, the skin that separates objects and people is gone.

Notice to Vimeo users: to see the particles you might need to watch this in its original resolution (4k) or at least 2K.

3D data: Microsoft Kinect

Spatial Sound + sonic events + Real-Time Rendering: Bashiba + vvvv

Programming: vvvv.org #bashiba #noir

Bashiba, Tuesday, May 2nd 2017 Digg | Tweet | Delicious 0 comments  

credits didi bruckmayr aka sinus and florian berger aka flockaroo. raum.null

rendered realtime in vvvv and custom openGl engine with spout by didi bruckmayr aka sinus and florian berger aka flockaroo (check him in shadertoy!) credits: dx11, instancenoodles, particles unplugged, raw raymarching by sinus
audio: raum.null

sinus, Wednesday, Apr 19th 2017 Digg | Tweet | Delicious 0 comments  

Hello Devvvvs, this is my first time i post my work in here, i'm from Indonesia (are there anybody else from Indonesia too in here? hehe).

The visuals created by using vvvv and reacts to the audio and midi inputs from the ableton.

The musician play some midi notes in ableton while using the A.I. Duet and then
the A.I. Duet send back the midi response to ableton, and all the midi from ableton send to vvvv using osc (thanks to ((oscdevices-ableton-m4l-vvvv-tools.))

Im still learning vvvv and really open for any suggestions and critics.
I learn so much from this forum.

Cheers

artifak, Wednesday, Apr 5th 2017 Digg | Tweet | Delicious 2 comments  

credits Andrej Boleslavský aka @id144 ― digital artist | Mária Júdová ― digital artist | Patricia Okenwa ― choreographer | Soňa Ferienčíková ― dancer | Roman Zotov ― dancer | Carmen Salas ― creative producer | Miles Whittaker aka Demdike Stare ― musician

Dust is a virtual reality piece which invites the audience to experience dance performance from the perspective of eternal particle travelling in the space.

“As an improvisational tool, VR can inspire creative movements; as an educational tool, it can record choreography and encourage public engagement, and, for us, it is a tool for endless artistic expression.”

 Mária Júdová, Andrej Boleslavský.
Building of the Rambert Dance Company
Building of the Rambert Dance Company

read more...
id144, Tuesday, Apr 4th 2017 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~2h ago

synth: Anyone in Nice? I will be here for next 3 weeks. Shout out for a drink :)

~5h ago

joreg: "Looking for a tiny PC that still has space for a gaming-quality video card?" http://boingboing.net/2017/08/20/compare-tiny-pc-cases-with-thi.html

~23h ago

dominikKoller: Broken link in vvvv sdk for Microsoft Build Tools 2015

~3d ago

tonfilm: thanks @sunep!

~3d ago

timpernagel: We've just added two more clips of the "Programming DMX and visualizing with grandMA2"-Workshop to the workshop-blog post.

~4d ago

svdk: I plan to release all the patches involves as soon as they're cleaned. Greeting from Strasbourg

~4d ago

svdk: hi!saw you had a lot of fun @node 17.Disappointed I couldn't make it!. Some video I made using vvvv 4some parts. https://goo.gl/1UM8Bp