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visual artist : Dimitra Zigaris
In the context of social media, visual recognition of ourselves as self-directed behaviour and at the same time as a remnant of evolutionary psychology, concludes a narcissistic capitulation of one's survival. Panoptic vision as a power mechanism requires that we observe and be observed and continually comparing ourselves to others, creating an imposter homogeneity. Goebbels stated, "If you have nothing to hide, you have nothing to fear”. The political system, with the moral alibi of “protecting the citizen from potential violations”, contemns the individual to a new form of surveillance similar to the panoptic control system proposed by Jeremy Bentham. Through the acceleration of overall internet traffic and the so on culture of "I have nothing to hide", individual rights cease to exist. Thus, a “pro” security form emerges, seeming progressive, but in fact is the opposite.
Materializing the idea
The installation is being consisted by a booth with a mounted mirror and a monitor (right and left side respectively), both are putted in round shaped frames resembling the well known social networking pages' profiles. The mirror stands for self identification and symbolizes the narcissistic aspect of us extrapolating the presence of the monitor on the other side of the booth.
Beneath the round shaped monitor (left side) there is a proximity sensor (connected to an Arduino) and an RGB camera which are both responsible for the motion detection, face recognition and capture.
When the spectator passes by and stands for a while in front of it her image will be captured so it will be revealed without her acknowledgement and few seconds after her departure to the rest of the upcoming visitors.
In order to succeed so both vvvv and VL with its amazing YOLO implementation were used in the benefit of quick recognition, storing images, checking distances and human presence as also for showing back the captured images by using a fairly simple logic.
The installation meant to be portable (rumbling) and compact in a sense that it is lightweight and everything fits in the booth without revealing any cables or the mechanism to the audience.
Gyrovagues: Wandering, marginal and undisciplined monks, outside the community and without fixed residence; they lived on the charity and hospitality of others.
Gyrovagvs. Real-time mixed media installation. Shadowed pepper’s ghost with wooden stool and sound.
Gyrovagvs inhabits precariously and dramatically on both sides of a mirror, as an intermittent thought or like-quantum game. Shadowed image without body, it could be alive as a consistent perception, or on the contrary, it could remain confined in the physical jail of an optical illusion. In any case, Gyrovagvs claims that reality -and therefore also, everything that overwhelms us- arises from the subtle mix between the fictitious and the real.
Based on Dottore’s Gea.Naive
The trailblazing music artist, vocalist and composer Lena Platonos arrives at the Stavros Niarchos Park’s Great Lawn on Saturday 7 September for a concert that bridges the past with the present.
In the first part of the concert, the songwriter, along with Giannis Palamidas and Athena Routsi, will perform fresh versions of songs from her long-lasting career, in a music retrospective that will fill the Park with the characteristic lyricism and emotional nature of her songs. Selections from Gallop, Lepidoptera, Sun Masks and Sabotage will plunge us into Platonos’ magical, idiosyncratic, thrilling universe.
The second part features her dance project Lenaura, produced with her long-time associate, Stergios T and performed live for the first time. These songs are marked by driving dance beats, minimalist vocals and a compositional approach that eschews dance music conventions. Among them is a dance version of Tchaikovsky's “Lullaby in the Storm", interpreted by Albina Zachariadou in Russian.
Also on stage will be Cleon Antoniou, who has worked with Platonos on her album Sun Masks; the concert’s evocative visuals are designed by Constantine Nisidis.
Lena Platonos, vocals, piano, keyboards
Stergios T, programming, sound design, keyboards
Cleon Antoniou, keyboards, vocals
Featuring: Giannis Palamidas, Athena Routsi, Albina Zachariadou
Visuals: Constantine Nisidis
Saturday 07/09 | 21.00
A little bit late, but better then nothing!
Link was definently absolute highlight of my summer,thanks to all people that came! It had great vibe, and I am looking forward to doing it again. Two big themes were knowledge base around VL and upcoming community meetings in form of Nodes and Link. A bit of word from joreg about what was discussed:
"I took the chance having a lot of experienced vvvv patchers around to talk about the upcoming series of tutorials i am planning to introduce vvvv gamma. In a first session we tried to get a common understanding about what constitutes good tutorials and what distinguishes them from other forms of documentation (howto, reference, explanations). Then we concluded that a structure to go forward would be preparing tutorials for 3 main categories:
• basics: all tutorials here will only use basic features like process nodes and loops
• language features: tutorials covering advanced language features like datatypes, generics. delegates,...
• developing: these should appeal to developers wanting to extend vvvv with their own nodes, writing C# or importing .NET libs
In the second session we went into more details about what an initial series of "getting started" tutorials in the "basics" category should look like. Then we came to the point that that simple games should make for good tutorials and so we tried to find some that would work for the "basics" category.
All in all the sessions where really fruitful and helped me a lot to bend my head around how to get this whole topic started. Many thanks to everyone involved who added their thoughts."
As a member of the NODE festival team I was very interested in the views of the people at link on the future of our precious community gathering. The NODE team already had some ideas for possible events and link was the perfect time to share them with the vvvv community.
This was super helpful and I was amazed that nearly all participants at link took their time to share their thoughts. We came up with the idea of a Community Meetup as an Add-On to the NODE Forum for Digital Art.
We also reflected on the NODES so far (2008, 2010, 2013, 2015 and 2017) and extrapolated from there where the journey might go. These are some of the feedbacks: the hacky feeling should stay, things should be allowed to evolve on-site, the discourse outside of the vvvv bubble is important, the nerd- and the art side are equally important, Frankfurt is a good place but it could happen somewhere else, so many things happen at NODE that especially those who host workshop have a hard time grasping the whole program.
After link I felt super motivated to continue the planning and so I am happy to say that we got quite far in that last month: Be prepared for something big in April 2020!''''
there was a lot of food, discussion, tinkering, presentations, and one thing I learned is to not underestimate amount of beer consumption on vvvv related event.
It was delight, althoug a bit exhausting to do this, but well worth the effort, especially highlights like making beyond burgers and then dragging speakers to woods for super secret concert of blackwood incident. Hope we meet soon again!
credits see below
Steel City is an interactive model of a futuristic steel plant. By using four different terminals, which are assigned to specific topics, the user can dive deeply into the world of steel making. Economic strategies become vibrant visual experiences, ecological considerations are suddenly evident and logistics somehow starts to look sexy.
The tangible key to unlock the experience is the keen combination of a screen and a highly innovative rotary knob including a haptical feedback engine, which originally has been developed for the automotive industry.
Concept, production and video: VOLNA
Engineering: Alexey Belyakov vnm
Mechanics: Viktor Smolensky
Camera/photo: Polina Korotaeva, VOLNA
Special thanks: William Cohen, Michael Gira, Igor Matveev, Alexander Nebozhin, Jason Strudler, Ivan Ustichenko, Artem Zotikov
Music: Swans – Lunacy
Project commissioned by Roots United for Present Perfect Festival 2019
© VOLNA (2019) © Swans ℗ 2012 Young God Records
More info: https://volna-media.com/projects/duel
The gloom ripples while something whispers,
Silence has set and coils like a ring,
Someone’s pale face glimmers
From a mire of venomous color,
And the sun, black as the night,
Takes its leave, absorbing the light.
credits Kyle McLean
Bit of a playful project investigating real-time generation of singing anime characters, a neural mashup if you will.
All of the animation is made in real-time using a StyleGan neural network trained on the Danbooru2018 dataset, a large scale anime image database with 3.33m+ images annotated with 99.7m+ tags.
Lyrics were produced with GPT-2, a large scale language model trained on 40GB of internet text. I used the recently released 345 million parameter version- the full model has 1.5 billion parameters, and has currently not been released due to concerns about malicious use (think fake news).
Music was made in part using models from Magenta, a research project exploring the role of machine learning in the process of creating art and music.
StyleGan, Danbooru2018, GPT-2 and Magenta were developed by Nvidia,gwern.net/Danbooru2018, OpenAI and Google respectively.
After two years of fighting cancer, my sense of touch and hearing decreased as a side effect of chemotherapy. They call that "Nueropathy". While I was recovering, I wanted to go back to the art-technology projects, which I couldn't find any opportunity while working. And I was inspired by my situation and started to do a project about it.
People who enters the area of art-installation will be connected to invisible second-self in the other
(virtual) side. And they will interact with it without touching anything. They will use their body movements to
manupilate the parameters and shape the sound.
Software used in this project are vvvv for skeletal motion tracking, VcvRack for sound synthesis and Reaper for recording osc parameters.
made with vvvv,
.inf is an abstract and constantly changing visualization of data, taken in real-time from current weather situations on earth.
Incoming data like humidity, temperature, atmospheric pressure, wind speed, wind direction and cloudiness at a special location causes change of the position, speed, lighting and colouring of two million virtual points, floating inside a three dimensional space.
Atmospheric noise, which is taken through online radio transmission is used for the sound synthesis. This data, taken in real-time, switches randomly between different places and their existing weather situations on earth.
This causes unpredictable images.
Every frame of the resulting image and representation of the sound is unique and not reproducible.
High differences in the values, by switching randomly between different current weather situations of specific locations can trigger interrupting events, phases and flickering effects in the image and sound.
The endless generative visual and sound patterns in which one can easily lose themself, leaves the viewers and listeners with a different perception of time and a third person view.
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